Everquest II Class Tree Puzzler

I was sent this by SOE, and thought I would pass it along: EverQuest II Class Tree Revealed As a holiday gift to EverQuest fans, Sony Online Entertainment today released a puzzle that will reveal the highly anticipated class tree for EverQuest II, on the company's EverQuest II game site at: http://everquest2.station.sony.com/classes.jsp EverQuest II features 48 classes available through a tree branch progression, allowing you to choose your class as you advance in the game. The answer to the puzzle will be announced after the holiday break, but fans are sure to solve it much sooner. Additionally, we've added three new QuickTime VR movies to the site as well at: http://everquest2.station.sony.com/media.jsp

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Artisans will have more work
# Dec 29 2003 at 6:52 PM Rating: Default
I like the fact that items will break down. Not only will it add more in the way of player-interaction, but Artisans will have more work than just making stuff and selling it. Since you can own a house or something, you're going to want to furnish it. All those tables and chairs your local Artisan has made, well....they're going to need a little repair eventually.
item decay?
# Dec 29 2003 at 6:14 AM Rating: Good
wow....i dont like that idea at all.........some armor is almost a nightmare just to get ahold of and it's going to decay?

still hanging on to my sanity by a thread trying to get to 220 at tailoring to get my shawl quest done.
RE: item decay?
# Jan 07 2004 at 5:01 PM Rating: Default
220 for shawl quest? I did mine with Tailoring of 155, gained skill to 156. Never failed 1 combine in tailoring. I believe the trivial is much lower the 220 also.
Hopeless and helpless
# Dec 28 2003 at 11:06 PM Rating: Default
I don't know too much about this, but i know EQ could smooth out a few wrinkles. I don't think EQII is the answer though. So people with 65lvl characters are gonna dump them and jump on the bandwagon? And what about gamers who love EQ but don't have the money too get a computer to enjoy EQII's new and better graphics? **oh there's a thought SOE makes computers too. What a deal-- maybe they'll start offering it in there computer discount packages. ahhh too much corp. crap i'm going back to killing Gods.
I know.
# Dec 28 2003 at 3:35 PM Rating: Decent
Lets clear something up. What happened was the key developers that built the core of EQ graphics and server modules left EQ about a year after the game went live. Yes, im sure they were fed up with Sony's disgusting behavior, and they were great coders. They are still around and many are working at Sigil Games developing another mmg that looks great. Sony has hired many other coders since then and despite what you may say, this game has improved many many times over. Yes, SOE is a money grubbing corporate company that shamelessly rips us off and promotes their products.. but EQ is still the best game out there. What i have learned from testing and playing AO, AC, AC2, and SWG is this: DONT BELIEVE THE HYPE! Dont buy any of these games of the shelf when they come out. The "special offer" for pre-order is money down the drain. These games take huge amounts of cash to make and to set up servers... give it ~6 months, then read some reviews. If it looks good at that point go ahead, but these products are never close to finished when released and your just wasting time and money speculating on their content now. They can make these games look awesome in screeshots, devleoper Q&A etc.. its all crap until the client is usable and the servers are stable.
#Anonymous, Posted: Dec 28 2003 at 6:33 AM, Rating: Sub-Default, (Expand Post) gyjftgkj
ANSWERS!!!!
# Dec 27 2003 at 9:04 PM Rating: Excellent
*WARNING* *ANSWERS*


Took me all of five mins for this and the answers are as follows

Fighter,brawler,bruiser,monk
Fighter,Warrior,berserker,guardian
fighter,Crusader,paladin,Shadowknight

Priest,cleric,templar,inquisitor
priest,shaman defiler,mystic
Priest,druid,warden,fury

Mage,Sorcerer,Warlock,Wizard
Mage,enchanter,illusionist,coercer
Mage,Summoner,necro,conjurer

scout,rogue,brigand,swashbuckler
Scout,bard,dirge,troubadour
Scout,predator,assassin,ranger

Artisan,builder,smith,crafter
Artisan,scholar,alchemist,sage

Thats all and if this helps anyone your welcome.
#Anonymous, Posted: Dec 27 2003 at 3:03 PM, Rating: Sub-Default, (Expand Post) Something that puzzles me is how can a Pally be a Shadowknight? I thought a Pally was a holyman, and a SK was evil. What's this miracle change that happens after a certain level or after a certain point in character development? Do you hit a point in your life as a Pally and then decide your tired of healing others and just decide to move to the dark side?? What gives? Anyone, anyone, anyone.....
RE: Pally/SK
# Dec 30 2003 at 2:19 PM Rating: Default
In EQ1 Shadow Knights are the opposites of Paladins. Paladins being the knights of lore and legend. Shadow Knights are the evil side of that. Although there is no honor among theives,not that shadow knights are, there is legendary ones.
RE: Pally/SK
# Dec 28 2003 at 11:34 PM Rating: Default
I believe you start off as a crusader, a base class. Then, once you reach a certain level, you decide whether you want to follow the path of the righteous (paladin) or turn your heart to evil intentions (shadowknight).
RE: Pally/SK
# Jan 02 2004 at 8:03 PM Rating: Default
this might be true but couple of my buddies went on SwG and its all on this point system....eqII might run on that system...i hope doesnt..

~likis~
RE: Pally/SK
# Jan 13 2004 at 12:29 PM Rating: Default
Wouldn't it rely on the races? I thought some races are good, some evil, and some can be both.

So if you are a troll, you will automatically become a shadowknight. If you are a high elf, you would automatically become a paladin.

The problem with this is that it does take some choice out of your chosen class.
RE: Pally/SK
# Dec 27 2003 at 8:55 PM Rating: Good
Only thing i can respond is there will probably be a choice wheather to be a palidin or a SK when the Pally/SK comes of the correct level
RE: Pally/SK
# Jan 09 2004 at 9:53 PM Rating: Default
[b]It is true, you start off as worrior, then advance to crusader, then paladin or SK, me, personaly as a 51 paladin on EQ1, know that they are both very equal classes, so up to you, any1 know how much the monthly price is? or if since teh gods are dead, if the POK is still there? i dont wanna swim to the continants like ppl described in the old days





<<<#><<<#><<<)==<>words can hurt<>==(>>><#>>><#>>>
Maergoth Silverslash,51 Paladin of Marr(tribunal)
<>==(>>><#>>><#>>> but blades can kill<<<#><<<#><<<)==<>
#Anonymous, Posted: Dec 27 2003 at 2:12 AM, Rating: Sub-Default, (Expand Post) OK i dont know about you people but i can not imagine a rogue NOT becoming an assassin!!! I think they need to do a little revamping in the scout section. Ohh yeah, and no ones mentioned the alchemist section of an artisian...that could really be useful to everyone...jeesz armor reapair!!! who wants that..if not at realease there will most likely be NPCs to do it for you...or a shared bank so your own artisian can do it! I suggest checking out the Fires of Heaven home page at www.fohguild.org They have info on some of the classes for WoW. Read it all blizzard came up with some awesome ideads for the classes. Now rogues can do more than just backstab:)
RE: classes of EQ II
# Dec 30 2003 at 8:06 AM Rating: Decent
[OK i dont know about you people but i can not imagine a rogue NOT becoming an assassin!!! ]

I think it's all about good or evil. At some point as your character develops you will have to decide which path to follow. There will be good rogues like bards and rangers, and bad rogues like assasins and brigands.

Most of the other classes are set up this way too like Wizards and Warlocks or Paladins and Shadow Knights. Just depends what you want to be when you grow up.

*********
Once you acknowledge that Superman can fly, believing that he can turn back time should not be an issue for you...

Edited, Tue Dec 30 08:07:29 2003
RE: classes of EQ II
# Jan 07 2004 at 2:27 AM Rating: Default
Who said that you MUST choose a sub-class? (SOE, are you viewing?)
Why wouldn't I remain a (neutral) Cavalier?
A Summoner?

Being eventually relegated to light or dark seems to take the depth out of any game.


NOTE TO SOE: Why "Predator"? I would like to suggest "Hunter", it sounds more intelligent and much less feral.
RE: classes of EQ II
# Jan 06 2004 at 1:41 PM Rating: Decent
In a way I agree, and disagree with you. A rogue should have the ability to become an excellent and efficient killing machine. However the class beginnings better describe the reason for their choices. A 'predator' better defines an assassin and a ranger. If you read the description of what a predator is (of course..keep in mind this IS Sony) then it fits. That doesn't mean I agree with a rogue not becoming an assassin. It just means that to become an assassin you must first learn to be a predator.
Sony Track Record
# Dec 27 2003 at 12:21 AM Rating: Default
Hate to say it, but main reason I won't be going to EQ2 (at least not for 3-6 mos after release) is that Sony Corp has a horrible track record with game development. EQ1 works because it's essentially a Verant production. EQ2 is all Sony, and after the debacle that is SWG... eh, fat chance in hell I'll be trying EQ2.
RE: Sony Track Record
# Dec 27 2003 at 12:31 PM Rating: Excellent
Not...quite. It's all under SOE's name, but that's about where it ends. It's basically still Verant, just under SOE's name. So don't be afraid to check this new game out.
RE: Sony Track Record
# Dec 29 2003 at 3:02 PM Rating: Decent
Well, it seems to me that SWG was the biggest POS I have seen in quite some time when it first came out. NONE of the stuff in the game worked right and I personally am not running right out and buying EQ2. I think it is BS that these games can be released in when they are still obviously in BETA stage. I dont pay for a game to be a BETA tester!! If you do then your not using your head, and the problem will just keep getting worse, because the game manufactures will just keep pumping out BETA games and use you as the BETA tester and wont even thank you as they take your $20 bucks a month.
RE: Sony Track Record
# Dec 30 2003 at 2:32 AM Rating: Decent
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92 posts
Hey, they are just following the lead of some of the largest, most successful software companies out there in the market. Microsoft stopped having a "beta" test phase years ago. (Unofficially, of course.) They have an early alpha and a late alpha, then release it to the public at large for the "true" beta.

After all, the developers have always said that 100,000 people playing the game for 10 hours and stress-testing the latest patches and updates and additions can find more holes and bugs and exploits than 100 people playing for 100 hours.

The reason this is "acceptable" is because of the suits and the bean-counters. They stand around going, hey, we've put a lot of money into this horse, it needs to be out on the track, so we can start to see some money coming back out of it. The suits are only interested in their 'return on investment', not whether the beast is in 'top racing form', or not.

The benefit to joining this "public-at-large" beta test, is that, as gamers, if things are broke, or don't work right, you have influence on the direction certain aspects of the game take. And it is much easier to 'tweak' and make small adjustments to a system later in it's life, than to gut and overhaul the complete system and head in a completely different direction once things have become stable.

So, like most things in life, there are pros & cons to the decision to play on initial release. Play immediately, and be plagued with severe problems the first couple of months ("the servers are down again?!?"), but have some influence on different aspects of the game? Or wait to play until things have mostly stablilized, but be playing "what everyone else decided on"?
RE: Sony Track Record
# Dec 30 2003 at 9:28 AM Rating: Decent
Oh, and as for them following the lead of Microsoft? I dont see that as being somthing to brag about. Microsoft has not produced a game that I would buy for quite some time now. When I am shoping for games and see one that looks interesting, then notice it is made by Microsoft a flag instantly pops up for me and reminds me of the crappy games they put out in the past. I have not bought a Microsoft game in at least 8 years, and maybe they have some good ones out there now, but I still remember the ones that were crap and it still influences me to not by there games.
RE: Sony Track Record
# Dec 30 2003 at 9:16 AM Rating: Decent
I dont totally agree with you, First off the only reason we are the new game BETA testers is because we allow our selves to be! We are the consumer, we can call the shots. The problem is there are so many people who dont have the motavation to complain about it. They had rather ***** about it to there friends or to someone that cant do anything about it. If EQ2 sales were very low when it is released, it would send a message to Sony letting them know that we dont like paying for BETA play time. I pay to play the game, not to pay for down time and constant patching frustration that we all know happens for the first 6 months or so, but to enjoy a well constructed game put together and marketed by people that give a crap about there customer. Kinda hard to enjoy it if you cant get on for any amount of time for the first few months. If down time is to be expected why do we not see Sony making a resonable trial period, like 3 free months when you buy the game? Because they know people are stupid enough to pay anyway! No matter what condition the game is in when its released and this will keep on happening because WE allow it to happen. I for one will not be the Beta Tester for EQ2 nor any other game they put out untill they clean up there track record. I am not bashing Sony's game making ability I have played EQ since it has went live and have 4 accounts. They have the ability to make a very good RPG game and have proven it with EQ. They have become consumed with the all mighty dollar though and have left consumer quality out in left field somewhere. I truly hope they can find it again!
RE: Sony Track Record
# Jan 08 2004 at 3:13 AM Rating: Default
So it sounds like your gonna run out and buy it the day it comes out, LOL.
no subject
# Dec 26 2003 at 10:56 PM Rating: Good
Good and bad. Period. As stated below, this is just like SWG. I am also a fellow player in the Galaxies, errrr was, and I can tell you one thing: Having the ability to be one or more classes and branching out is good and also creative... while having certain requirements for your ultimate goal is very annoying... therefore bad. Simple requirements are acceptable, but outrageous ones are not!

I hope this is a much better system than that of Galaxies and will look even MORE forward to playing EQ2 if that is infact the case.
#REDACTED, Posted: Dec 26 2003 at 2:51 PM, Rating: Sub-Default, (Expand Post) Well on my server I know of about 3 guilds that is POTime flagged. My point in there is a whole lot of people who won't ever see it.
l
# Dec 25 2003 at 1:46 PM Rating: Default
Im sure we will see some beastlords and other classes about 4 months later when they throw a expansion together $30 for it.

It still sickens me when I look at the LOY expansion. A whole 5 new zones WOW!! They just through in some handy features like LFG tool, extra bank space, etc to make it sell (things that should be paid for by our $13 a month fee). And the average EQ player will never see the fun POP zones since there is so much crap you have to do just to enter them (such as the elemental planes, etc) I use POK, POT, POI and thats about it. Really POT shouldn't even count since its main purpose is to just get to the other planes.
RE: l
# Dec 26 2003 at 1:55 PM Rating: Decent
Quote:
And the average EQ player will never see the fun POP zones since there is so much crap you have to do just to enter them


Do you consider yourself "the average EQ player?" If so, then your right. However, the average intelligent EQ player will find a way to get into PoTime. Also LoY gave many, many new features, as well as new spells, and an armor dye system! Not to mention a new race.
RE: l
# Dec 28 2003 at 7:18 PM Rating: Decent
I have to take issue with your statement - I consider myself a reasonably intelligent person. But I have no interest in Plane of Time, the elemental planes or even Vex Thal. In my opinion, people consider these zones 'fun' because of the difficulty level and the potential rewards - That is just fine for them. For many players the game itself, tradeskills, traders are just as fun or more fun than many of the so-called 'uber' zones.

There is fun to be had in almost every aspect of EQ. Remember that when attempting to divide people in to classes based on your measurement of intelligence levels please.
RE: l
# Dec 25 2003 at 5:40 PM Rating: Decent
Beastlord ....

Priest - Druid - Fury ....

"Command the feral spirits of the forrest"
equipment
# Dec 25 2003 at 12:02 PM Rating: Good
Wheres the Rare and hard to get equipment from Emperor crushbone. If the best armor is gonna be crafted were all gonna have the same ol crap, where the hell is the fun in that. Raiding for pieces to give to a crafter to pay him to make you some armor, that sucks! AND then it falls apart! Everytime i read about EQII i get more and more disapointed.
Fail to learn doomed to repeat.
# Dec 24 2003 at 3:14 PM Rating: Default
Last game I played that sounded like EQII was AC2 and that ended up being an ongoing chase the buck class rebalancing and it went on and on and one until the game reduced to second calss status and Microsoft selling it back to the developers.
EQ has set a pace that people have adjusted to and are now very comfortable with. Considering the time to develop I really am hoping its going to be more then just fancy graphics otherwise it will be straight back to EQI and blissful time sinking.
EQ2 classes
# Dec 24 2003 at 12:23 PM Rating: Decent
So, basically, there are not much really new classes, they just split some old ones in 2 (shammy is now defiler and mystic)...
Btw where are the beastlords? :)
RE: EQ2 classes
# Dec 24 2003 at 7:35 PM Rating: Default
so basicly its just the same old thing we have now,the only "new" thing is the crafter class...which isnt really new,since anyone in eq can tradeskill...Where are the ninjas(rogue/monk hybrids) the samurai(war/wiz) or my personal favorite to see in eq,the war/chanter hybrid( i like to call it the jedi).
After working 8-12 hours a day,i wanna come home and do some adventuring,not more work to make plat in a GAME !
h
# Dec 24 2003 at 10:48 AM Rating: Decent
Not to go too far off Topic, but there is no way Id have paid for Lords of Everquest after that crap they pulled spamming us with advertisements. There was even Game Masters shouting out server wide messages advertiseing that game. I had actually considered buying it before they pulled that little dirty trick.

And while im sure there will be a few nice people let a newbie fix there weapons, chances are your average person is going to take the more skilled person (depending on how skill effects the repairing of the item).

Far as item decays goes it just depends how they do it. The first game I played with Item decay was Nox, and it was a absolute pain the way it worked on that game. You couldn't go through a stage with your armor/weapons falling apart on there. I know it would be annoying the first time you go to do a raid and you end up forgetting to fix a weapon that is about to fall apart. Then of course there is the times you can't find a person able to repair it.

If this game uses a normal leveling system, unlike SWG, it might be ok. Still Im sticking to my original reasons not to go to this game:

-Too much time invested into my EQ charactors

-No longer useing shared banks. *Gee which bank did I put that item in, there is a guy paying good for that item......*




RE: h
# Dec 24 2003 at 1:08 PM Rating: Decent
Well, as for Lords of EverQuest...SOE simply wanted to make sure that everyone who plays EQ heard of this offer, even those who only get on once a week. So maybe their tactics were...over the edge...there's no plausible reason for you to hold a grudge so to speak against SOE for simply advertising their offer.

As for the item decay system, I like the idea, but I see where your concern comes from. As for the raids, I'm sure any smart raid leader would bring along a smith or two to fix weapons (provided artisans can do it on the run. i.e. Not having to go to a special place to combine).

Also I think SOE should make low level smiths able to fix weapons, because no one is going to want to buy their armor (usually).
RE: h
# Dec 30 2003 at 1:42 PM Rating: Decent
RazzorDemon, Do you work for SOE? You defend almost ever aspect of what they do, when the rest of the world sees a problem with it. Spaming your advertisment for a POS game when you know people will have no choice but to see it is just wrong! Offering BETA testing rights to EQ2 for buying the POS Lords of EQ is just wrong also, they know they have a POS game there and are trying to pull ideas out of there butt to make people want to buy the game. What is next? Kidnaping people and making them play it?
RE: h
# Dec 24 2003 at 6:38 PM Rating: Decent
"there's no plausible reason for you to hold a grudge so to speak against SOE for simply advertising their offer"

Yes there is. A lot of us played this game before SoE knew it existed. SoE bought it, and this is only one of the ways in which they have, ever since, been making it less and less fun/pleasant to play.
RE: h
# Dec 25 2003 at 12:52 AM Rating: Excellent
25 posts
Actually, EQ was (to my understanding) originally bankrolled by SOE/989 Studios, but they spun off Verant during development. A year or so after release, SOE saw that "it was good", and they bought the company back.

Yes, SOE has made many things go downhill ever since, especially due to the intrepid blunderings of their marketing department and certain customer service managers who were hand-placed in those positions.

Also, the patch message more than sufficed for telling me that LoE existed. Everyone *has* to see that before they can enter the game - twice - so popups and *especially* serverwides were completely unnecessary (and successfully convinced me that it's not worth it even for the free month and the EQ2 beta phase).

The name thing on SOE web site
# Dec 24 2003 at 2:58 AM Rating: Decent
any one know what this says if you know the name? http://everquest.station.sony.com/puzzle12_03/pAgE.jsp
My view
# Dec 24 2003 at 1:23 AM Rating: Decent
I've been reading a lot of these posts and critiquing...okay criticizing, but now I suppose I will share my view.

I think it is a very excellent idea to split up classes like this. I play a shaman on EQLive, and I think it would be a very hard, yet rewarding, decision to have to choose between my buffs or my offensive capabilities. I think this system will make those who "want it all", ergo people who wish to have the best of everything, choose between what they find most important. This will also vary the structure of gamplay in adventuring. Dramatically so, having to decide what you would rather have, a shaman who could contribute to offensive capabilities of the party, consequently giving up the excellent buffs, or vice versa.

As for the Artisan tree. I think it is an excellent idea! I would love to have an alternate character to which I could rely on for funds, or take a break from leveling. Someone I could simply sit back and sell things with. Also I think it is a neat idea to have weapons "break down" over time, consequently creating jobs for even the most unskilled artisans. To illustrate this point, examine the following scenario:

You are a very high level warrior, but unfortunately your weapon is becoming quite "rusty". You venture into the nearest town to find yourself shouting for an artisan. You find two: one has lower rates, and is very highly skilled, but the other is a low level, just starting out. You naturally (and hopefully) choose the latter. That's just what this precocious young artisan needed to get going.

See? Hopefully this system will not make it extensively necessary to pump out loads of cash to be able to fight. This must be adjusted to near-perfection in beta testing.

That's about all I have to say. I'll take any comments on my post in stride. =)

Note: I apologize if my post is kind of...off-subject at areas. But I tried to keep it on base as much as I could.
RE: My view
# Dec 28 2003 at 8:26 AM Rating: Good
Well be careful what you ask for:
A highlevel warrior would never let his weapon become rusty!

Second, he would never entrust it to a low level artisan, after all the weapon is most likely magical and the newbee would probably bungle the combine an eiter degrade the weapon more so or loose it entirely. Also, there's the posibility that the artisan might just steal it.

I've played systems where weapons and armor degrade, and its a real pain. You end up having to carry around spares just in case.

Someone higher up in the thread hoped that a raid leader would want to take artisans on a raid, well there probably isn't time on a raid to fix things, much less the quiet and safe place to do it.

As to having an artisan mule to fix your own items, well special no drop weapons, assuming that the system has no drop items, that are hard to earn simply can't be fixed that way. So they go poof!

Finally, there is the problem of simply not being able to find a skilled artisan to do the work. Remember the pain you had to go through to get a bind from a friendly caster? Well imagine you wanting to get your armor and weapons repaired, but not finding anyone to do it.

This might not be as much of a problem if the trade system overlapped the other classes and you could expand your skills in a way similar to EQ, but even still, when you're a high level warrior and your weapon breaks you're going to die! So, instead, you just log off when you can't find anyone to r&r your equipment.
RE: RE: My view
# Dec 28 2003 at 2:58 PM Rating: Default
You make good points, however:

Quote:
As to having an artisan mule to fix your own items, well special no drop weapons, assuming that the system has no drop items, that are hard to earn simply can't be fixed that way. So they go poof!


You don't think SOE could see this? Don't you think they would make such items "indestructable"?
Quote:
Second, he would never entrust it to a low level artisan, after all the weapon is most likely magical and the newbee would probably bungle the combine an eiter degrade the weapon more so or loose it entirely. Also, there's the posibility that the artisan might just steal it.

I also think the developers can foresee this. As for now entrusting it to a low level artisan...that's your opinion. I wouldn't have a problem with it, but then again, I'm a trusting person. As for "bungling the combine" I think I read something about them changing the tradeskills so there are no more "combines". And I think artisan will be a very popular class, so don't worry too much about not finding an artisan.
Possible Popular new class
# Dec 24 2003 at 1:06 AM Rating: Excellent
Without too much info on ow the system ill be setup other than the statment by SOE that all the top gear and items will be player crafted, it seems highly possible to me that the builder class will be a hot item, as they are making player-owned real estate available. If you want a house, someone has to build it, I assume, and i would imagine having your own pad will be a goal for many, and the builders will keep busy as soon as players start ammasing the bankrolls to afford such amenities (which would probably take about a week, given the number of power-gamers in the EQ world). Of course this is all conjucture, but I look forward to seeing how it plays out in the beta-marketing period for those of us who purchase Lords of Everquest.
Class Tree
# Dec 23 2003 at 3:58 PM Rating: Decent
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139 posts
So first we chose archetype (Fighter, Mage, Priest, Scout or Artisian) then we choose class, then we choose Good or Evil. No Neutrals in EQ 2 it seems.
good idea
# Dec 23 2003 at 3:31 PM Rating: Decent
Yea I have thought for a long time it would be nice if there was kinda like a NEW AGE to Everquest that didn't involve a new game, starting from scratch, and a completely different leveling system.

Guess the only problem with that is no matter what zone they remove there will be some sort of quest that gets broke somewhere. I always thought it would be cool if they had north fp take over all fp and not have luclin anymore. Of course doing that would make alot of evil classes mad since they couldn't walk through fp, and it would ***** the entire paladin epic up unless they changed soulfire.



RE: bah
# Dec 24 2003 at 9:06 AM Rating: Decent
EQ II sound like and from all I have heard and read, just like Star Wars Empire Devided, and that game did suck. ANd if thats where EQII is going count me out. I did beta for SW, and some once live and it sounded good on paper, and looked beautiful graphicly, but lacked deapth, was full of greifing, and was 100% power gameing.
RE: bah
# Dec 24 2003 at 1:38 AM Rating: Decent
That's mostly the cop-out that they have been sticking to, but it's just a cop-out. The truth of the matter is that re-vamping EQ into a modern game is possible, and would not hurt EQ. However, it would take years of careful planning, goal-setting and work that would not involve immediate payoff in terms of sales (nothing new to buy).

Not surprisingly, SOE would prefer going down the easy route with clear payoff. The problem is that once you get people considering a new game, they tend to do just that. They look at EQ2, SWG, WoW, Sigil's game and more... in the end, I think EQ2 will lose to its competition (and EQ will always be one source of that competition). First off, we have been burned by Sony. We know they will pull back on the commitment to in-game support once the game is entrenched. We know that they have little quality control over patches. We know that they treat any effort to build businesses around their product as the enemy (e.g. EQAlas). Why go on to SOE's new game? These are the very reasons that I did not play SWG. When something comes along that I consider better than EQ, if it's not SOE's game, I'll probably give it a chance... hopefully it will be worth it.

Edited, Wed Dec 24 01:39:43 2003
RE: bah
# Dec 30 2003 at 8:12 PM Rating: Default
<<That's mostly the cop-out that they have been sticking to, but it's just a cop-out. The truth of the matter is that re-vamping EQ into a modern game is possible, and would not hurt EQ.>>

I don't think it's a cop-out. Sure they could re-vamp EQ and everyone would get there new graphics and little differences and be happy, but what they wouldn't be able to do is make major gameplay changes such as the class progression system, weapon decay, owning property, new tradeskill systems, and whatever else they have in store for EQ2 that simply could not be changed by re-vamping/expansions.
#REDACTED, Posted: Dec 23 2003 at 1:54 PM, Rating: Sub-Default, (Expand Post) Well now I know what I WON'T be playing. I played SWG for about a week off and on. My biggest turn off was the fact there was absolutely no NPC merchants. How do they expect a newbie to make money on there? You know peopel won't buy the crap you can make when you first start out (I could make the basic camp and stun bombs, couldn't sell them for 5 credits on that auction). It would be like a person trying to sell there Tattered Armor they just made, people just don't buy it. I also hunted about 3 hours straight and all I had to show for it was a bunch of skills I couldn't train cause they was 1000credits each. I was in no way any more powerful after 3 hours of hunting, then I was before I started. I also still couldn't walk any distance away from town without encountering red conned mobs that chased me right back into town. LEast on Everquest even as a complete newb after 3 hours of hunting you can go somewhere else besides outside the town gates. Heck even as a complete newb in 3 hours you could just about be level 10 and have several options available to you.
RE: ick
# Dec 24 2003 at 1:05 AM Rating: Decent
Hmmm....I see you cricizing SWG but what does this have to do with the EQII class system?
I think I will try to cut the crap you put on here and get to the meat of the post.

You seem to be implying that because of the player artisan class, there won't be any NPC merchants, however, intuition tells me that this is not going to be the case. Frankly that would be stupid.(No implications intended)
RE: ick
# Dec 23 2003 at 11:59 PM Rating: Default
First why are you talking about SWG on an EQ II post? Second, if you don't like SWG that's fine but don't try and compare it to EQ because it's nothing like it. If SWG is not EQ enough for you it's because it's not EQ! It's a totally different game and it's not for everyone.

You make no sense when you say you played the game for just a week (on and off) and then say it sucks. You obviously didn't like the game and that's fine. But to criticize the game because you can't get any money and your character isn't powerful after 3 hours, no crap this isn't EQ! You can do two missions from the mission terminal in the city within the first 10 mins of playing the game and have 1,000 credits. But it's pointless talking about it cuz you don't even have the game anymore after giving it a whole weeks try!

So stick to EQ and leave it at that.
RE: ick
# Dec 25 2003 at 1:04 PM Rating: Default
They offered your money back!?!?!?! Hel I have 2 SWG boxes taking up space near my toss out bin. That game ripped me off for $100 man it sucked.

If I see that EQ2 looks anything like SWG I am not gonna buy.
RE: ick
# Dec 28 2003 at 5:44 PM Rating: Default
Well that just shows how stupid you are. You don't like a game and you have 2 copies of it. How long did you give the game before you said it sucked. 2 mins? It sucks because you don't like it. So say what is factual and not your sucky opinion on a game that you never even gave a chance on anyway.

Stick to EQ.
SWG all over again
# Dec 23 2003 at 11:33 AM Rating: Decent
20 posts
This smacks of SWG... and as a player of both games - let me say there is good and bad. SWG equals NEVER looting a decent weapon and depending on someone else to build you something and not charge you an arm and a leg for it...in my experience, my character is short both legs and half an arm for a halfway decent weapon that still won't let me kill Imps well!

Other than that - I have enjoyed the player progression in the trees that let me decide what I wanted to do next. *shrugs* Good and bad like I said.
tradeskill class
# Dec 23 2003 at 7:57 AM Rating: Decent
So it appears that even the trade skill class will become extremely specialized. This could be good or bad. Bad if they do not give enough content for each class to work with. I know in current EQ1 tradeskills, jewelrycraft for example, there are very few combines that midlle to high end players would even consider buying. Although SOE claims that "the best" items will be made by players and all items will need to be repaired by tradeskillers.
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