Everquest II Class Tree Puzzler

I was sent this by SOE, and thought I would pass it along: EverQuest II Class Tree Revealed As a holiday gift to EverQuest fans, Sony Online Entertainment today released a puzzle that will reveal the highly anticipated class tree for EverQuest II, on the company's EverQuest II game site at: http://everquest2.station.sony.com/classes.jsp EverQuest II features 48 classes available through a tree branch progression, allowing you to choose your class as you advance in the game. The answer to the puzzle will be announced after the holiday break, but fans are sure to solve it much sooner. Additionally, we've added three new QuickTime VR movies to the site as well at: http://everquest2.station.sony.com/media.jsp

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Complaints! lol
# Jan 24 2004 at 12:20 PM Rating: Default
Now I have yet to be positivly informed that the weapons and gear will decay over time. But if this comes out to be true then Verant can suck my nuts...I mean you don't play a game that doesnt have an ending so that you will have to keep doing the same damn things over and over again to keep your gear. The BEST thing about EQ was once you achieved a certain goal, there was no way it could be taken away from you unless it got nerfed *Shakes fist at Developers!* or if you ********* it and accidentally deleted it or sold it to a merchant lol *Why yes...I DID sell my Ghoulbane to a merchant back in the day lol*...But now its gonna be like...Get 100 ppl together to complete this hardcore event to loot this killer once in a life time item so that in a month it can rot in your hands. Now if gear will be renewable and repairable completly through either small quests or simply paying a blackmsith to fix it then fine...I can dig it...but watching the stats on your gear slowly drop as it dwindles away to nothing after you quested for weeks for it? Fook that! Fook that RIGHT in the ear! ... I mean...think about it..like someone said in one of the posts. Would you want to quest a so called EQ2 epic just to lose it in time. I don't know about you but I wouldn't want to have keep buying white dragon scales. That sucked enough one time around.
RE: Complaints! lol
# Jan 25 2004 at 1:21 PM Rating: Default
I'm sure if this is so there will be a way for you to get your weapons and items repaired/recharged. I would imagine that's why they have an Artisan class.
The End of Everquest
# Jan 21 2004 at 7:30 PM Rating: Default
EQ became popular for ONE simple reason...the ability to choose PVP.

Meridian 59, Ultima Online, etc. all lost out to Everquest because they incorporated Player Vs. Player into the game. They wanted to keep a "life like" experience within a game by leaving in the realism of being attacked by another player. The ability to keep some jerk that bought the game before you and spent 14 hours straight making his character better, just to go out and kill the first newbie that tried exploring the area, was paramount to the success of Everquest.

Sony kept the realism there with PVP servers, and the option of turning your character into a PKer by turning in your letter to the Priest of Discord. But, as popularity showed, hardly anyone ever turned in their letter to walk around with a red name.

If Sony transfers this option into Everquest II, then without a doubt you will see the end of Everquest soon. Change is inevitable.

The addition of decaying equipment will be a good step into solving the economy problems. It will also help with the tradeskilling as well. Right now, both of those issues are killing Everquest.

I started playing Everquest on March 12, 1999. It has been a fun ride. I look forward to diving into a new world. There is no way it can be worse off than its predecessor. The knowledge learned with Everquest, the issues focused on, the changes made, the tweaks that were infused from EQ into EQ2 will be very worthwhile.

Tenasi Voll
Wizard Extraordinaire
Druzzil Ro
Anti-Luclin Patch
# Jan 20 2004 at 2:01 PM Rating: Default
Everything I dislike about EQ started with Luclin...
Removing every luclin zone == best expansion ever?

Oh, wait... they're doing that in EQ2.
Yay, SoE!

Thank you.
EQ2
# Jan 14 2004 at 3:06 PM Rating: Decent
I have played EQ from July 2001. SOe has made many wonderful changes to make the game more fun and playble. THe main problem I see in EQ is the economy. There is no design to get rid of pp so the economy just get bigger anf bigger. Almost ever Centi Long sword spawed it our there for example. Having no game design for economy decrease people resort to pp farming and twinking. (Guilty as charaged too) So having EQ2 with equipment degrading is GREAT on the long term for the game. I also am a Tradeskiller. I love it but feel EQ has made is a unworthy passtime. Several things in a game design need to be avoided is possible. Grinding and farming. These are the things we all do but hate. EQ2 loke like it will reduce these demands a lot.

I Don't care EQ2 is delayed as lomng as it works. (cough SWG cough). When is does come out I will retire my 16 chars and disband my guild (or give it to an officer) and dive in to EQ2....

RE: EQ2
# Jan 20 2004 at 9:46 AM Rating: Decent
***
2,342 posts
They are adding a way to get the extra PP out of the system for EQ though... it's called the Shadow Haven Casino =P

That is nothing but a way to make extra plat go away. After it goes back on the Live servers, give it a month, and you'll see the prices drop a little I'm sure.

I for one will not be spending my plat or time in such a way... but I'm sure probably the majority of the people will do so gladly.
news
# Jan 14 2004 at 1:22 PM Rating: Default
here is a good ? when are we going to get some new news guess i will have to go to casters realm
Thought about EQ
# Jan 14 2004 at 10:56 AM Rating: Default
EQ2 sound not to great. Who would want to get the cleric epic if it's going to decay or any epic wepoan for that matter. What lvl 65 char with amor from the planes is going to want to go back to lvl 1 with no gear at all. they need to add a few severs without the bazzar and pok. Is it just me or does it seem like everquest is not everquest any more, but just quest. Now it's like a reg rpg it can be beat. get to lvl 65 get 50 party members kill Quarn, free Zeb. I pray they don't show the credit after you kill Quarn. It may seem like a ragging on EQ, but i love the game. It just got really gay cause i made the noob mistake of making a HUMAN WARRIOR. I learned from my ways and a made a enchanter, high elf style. I need lvls bad need to loot me a CoF for my monk. lol
RE: Thought about EQ
# Jan 23 2004 at 3:49 PM Rating: Decent
Scholar
*
153 posts
I like the idea of a decay rate, but my experience in reading Fantasy novels is that the most powerful items tend to have a longer lasting life span. Charms, minor magic items, etc, all seem to have a short life span. I have even read about magic weapons that can get damaged (usually by other magic) which impairs their functions.

But it is always the HIGH Magic items, the Artifact level magic, that seems to have an enduring quality to it.

Now what I would suggest is something like that. Make a scale of some kind. Non-magic items that have a few stats on them wil decay slightly slower than regular items. Magic items with a few more stats have a slower decay rate. Magic items with stats and a focus effect have an even slower decay rate. Epic level items have an extremely slow decay rate. Planar items have an even lower decay rate than Planar. Time items are almost eternal.

And, perhaps, when epic weapon level items are used against other magic items of similar or higher power, there is a chance of damage, in the form of an increase in decay rate.

At this point, the possibilities can get convoluted, but some kind of decay system could help remove the more common items and even uncommon ones, requiring re-camping, etc.

In general, I believe this is an idea that is needed, even though I am unlikely to buy and play EQ2.

Edited, Fri Jan 23 15:50:53 2004
RE: Thought about EQ
# Jan 17 2004 at 3:44 PM Rating: Default
Ya know what??EQ is not like that...you can kill him and then the game doesn't say you have WON YOU CAN'T DO ANYTHING ELSE UNLESS YOU MAKE A NEW CHARACTER..no..you kill him loot him then go and raid somewhere else.You don't have a goal in the game..it is made to explore around in..have fun find new things..so on.....you don't just kill him and then say OH I WON and quit the game....you kill him and do whatever else...i am just puting my side of view and how you are TOATALLY WRONG!!!
EQ2
# Jan 13 2004 at 8:22 PM Rating: Decent
I, too, remember the first time I played EQ. I was so newbishly giddy that I chose a wood elf druid solely because, "Theyc an turn themselves into trees!" and, "Their city is *in* the trees!" I fell to my death instantly, and then repeatedly, untill I was finally able to hunt. Through hard work and time spent, I was able to make a few silver, with which I bought my first short beer. And I drunk, and laughed, and had a blast.
Over years, several hundred characters of which none passed level 10, and an eventual 35 druid, the EQ experience bega to deterrierate. Let's face it folks-no game is good enough to hold the attention of anyone for so long as EQ has for us. Save for EQ, of course. Why? Why, after the reduction of the game into a twinked, high-level farming and greed, where one might still find a level 60 who has no idea what "intelligence" does because they spent hundreds of real life dollars to buy a character might we find ourselves still infatuated with the game?
I beleive there are a few good reasons:

1. The Noob Feeling. We all ahd a blast the first time we played-we died, got frustrated, respawned, and ran around untill we died again. We suffered for it! The game actually became emotionally significant-the music playing while you got on that first boat with your new friend on an adventure across the world. We may be chasing the first high the game gave us so long ago.

2. Friends. Of course! We all have our private channels with all our best friends, our guild that we hang with whenever we're on, and I'm sure that anyone who actually read this far in a post knows what I'm talking about.

3. The lore. Maybe only for a few of us, but a game with the story Everquest has deserves to be played, if only to be taken as an interactive book. For those who value this, EQ is a fantastic (in more than one sense of the word) lore source.

4. The Unknown. EQ present new sights to see, more things to be done, and more fun to be had than any other game, in my humble opinion. I've spent so many more hours running around aimlessly with friends simply to see new things and explore that, had I spent that time hunting, I could have probobly been level 65 by now.

Friends, mostly, have kept me playing EQ. The interactivity of humans beyond AI and the fantastic relationships they have caused me to form make EQ a game thats better than exceptional.


If EQ2 can recreate that environment, one in which I can be a noob (somewhat) again, with all my friends, and have those adventures in a strange environment, I think EQ2 is certainly worth it. But EQ can never just go away, I would feel treacherous leaving it. We'll wait and see.
EQ2
# Jan 13 2004 at 7:49 PM Rating: Default
I, too, remember the first time I played EQ. I was so newbishly giddy that I chose a wood elf druid solely because, "Theyc an turn themselves into trees!" and, "Their city is *in* the trees!" I fell to my death instantly, and then repeatedly, untill I was finally able to hunt. Through hard work and time spent, I was able to make a few silver, with which I bought my first short beer. And I drunk, and laughed, and had a blast.
Over years, several hundred characters of which none passed level 10, and an eventual 35 druid, the EQ experience bega to deterrierate. Let's face it folks-no game is good enough to hold the attention of anyone for so long as EQ has for us. Save for EQ, of course. Why? Why, after the reduction of the game into a twinked, high-level farming and greed, where one might still find a level 60 who has no idea what "intelligence" does because they spent hundreds of real life dollars to buy a character might we find ourselves still infatuated with the game?
I beleive there are a few good reasons:

1. The Noob Feeling. We all ahd a blast the first time we played-we died, got frustrated, respawned, and ran around untill we died again. We suffered for it! The game actually became emotionally significant-the music playing while you got on that first boat with your new friend on an adventure across the world. We may be chasing the first high the game gave us so long ago.

2. Friends. Of course! We all have our private channels with all our best friends, our guild that we hang with whenever we're on, and I'm sure that anyone who actually read this far in a post knows what I'm talking about.

3. The lore. Maybe only for a few of us, but a game with the story Everquest has deserves to be played, if only to be taken as an interactive book. For those who value this, EQ is a fantastic (in more than one sense of the word) lore source.

4. The Unknown. EQ present new sights to see, more things to be done, and more fun to be had than any other game, in my humble opinion. I've spent so many more hours running around aimlessly with friends simply to see new things and explore that, had I spent that time hunting, I could have probobly been level 65 by now.

EQ2
# Jan 13 2004 at 7:49 PM Rating: Default
I, too, remember the first time I played EQ. I was so newbishly giddy that I chose a wood elf druid solely because, "Theyc an turn themselves into trees!" and, "Their city is *in* the trees!" I fell to my death instantly, and then repeatedly, untill I was finally able to hunt. Through hard work and time spent, I was able to make a few silver, with which I bought my first short beer. And I drunk, and laughed, and had a blast.
Over years, several hundred characters of which none passed level 10, and an eventual 35 druid, the EQ experience bega to deterrierate. Let's face it folks-no game is good enough to hold the attention of anyone for so long as EQ has for us. Save for EQ, of course. Why? Why, after the reduction of the game into a twinked, high-level farming and greed, where one might still find a level 60 who has no idea what "intelligence" does because they spent hundreds of real life dollars to buy a character might we find ourselves still infatuated with the game?
I beleive there are a few good reasons:

1. The Noob Feeling. We all ahd a blast the first time we played-we died, got frustrated, respawned, and ran around untill we died again. We suffered for it! The game actually became emotionally significant-the music playing while you got on that first boat with your new friend on an adventure across the world. We may be chasing the first high the game gave us so long ago.

2. Friends. Of course! We all have our private channels with all our best friends, our guild that we hang with whenever we're on, and I'm sure that anyone who actually read this far in a post knows what I'm talking about.

3. The lore. Maybe only for a few of us, but a game with the story Everquest has deserves to be played, if only to be taken as an interactive book. For those who value this, EQ is a fantastic (in more than one sense of the word) lore source.

4. The Unknown. EQ present new sights to see, more things to be done, and more fun to be had than any other game, in my humble opinion. I've spent so many more hours running around aimlessly with friends simply to see new things and explore that, had I spent that time hunting, I could have probobly been level 65 by now.

RE: EQ2
# Jan 20 2004 at 7:07 PM Rating: Decent
18 posts
I so agree with you...I will never forget my Halfling Druid's first venture across the commonlands to Freeport to ride on the boat to Faydwer...nor will I forget my best friend that ventured with me. EQ is great because of these friends and the new things we have to explore together...I may not be level 65, I'm only 55, but hey...who cares? As long as I got my friends, and we have new things to discover together...that is what really matters. As soon as we tire of one land...SoE has added another for us to conquer...and this we like; along with the lore of the game. We are tired of LDoN's now, and lo and behold we now are excited about the yet new expansion and new discoveries...So...if my friends want to discover the new things on EQ2..then I'll be there along side them...whatever works.
EQ2
# Jan 13 2004 at 7:49 PM Rating: Decent
I, too, remember the first time I played EQ. I was so newbishly giddy that I chose a wood elf druid solely because, "Theyc an turn themselves into trees!" and, "Their city is *in* the trees!" I fell to my death instantly, and then repeatedly, untill I was finally able to hunt. Through hard work and time spent, I was able to make a few silver, with which I bought my first short beer. And I drunk, and laughed, and had a blast.
Over years, several hundred characters of which none passed level 10, and an eventual 35 druid, the EQ experience bega to deterrierate. Let's face it folks-no game is good enough to hold the attention of anyone for so long as EQ has for us. Save for EQ, of course. Why? Why, after the reduction of the game into a twinked, high-level farming and greed, where one might still find a level 60 who has no idea what "intelligence" does because they spent hundreds of real life dollars to buy a character might we find ourselves still infatuated with the game?
I beleive there are a few good reasons:

1. The Noob Feeling. We all ahd a blast the first time we played-we died, got frustrated, respawned, and ran around untill we died again. We suffered for it! The game actually became emotionally significant-the music playing while you got on that first boat with your new friend on an adventure across the world. We may be chasing the first high the game gave us so long ago.

2. Friends. Of course! We all have our private channels with all our best friends, our guild that we hang with whenever we're on, and I'm sure that anyone who actually read this far in a post knows what I'm talking about.

3. The lore. Maybe only for a few of us, but a game with the story Everquest has deserves to be played, if only to be taken as an interactive book. For those who value this, EQ is a fantastic (in more than one sense of the word) lore source.

4. The Unknown. EQ present new sights to see, more things to be done, and more fun to be had than any other game, in my humble opinion. I've spent so many more hours running around aimlessly with friends simply to see new things and explore that, had I spent that time hunting, I could have probobly been level 65 by now.

EQ2
# Jan 13 2004 at 7:49 PM Rating: Default
I, too, remember the first time I played EQ. I was so newbishly giddy that I chose a wood elf druid solely because, "Theyc an turn themselves into trees!" and, "Their city is *in* the trees!" I fell to my death instantly, and then repeatedly, untill I was finally able to hunt. Through hard work and time spent, I was able to make a few silver, with which I bought my first short beer. And I drunk, and laughed, and had a blast.
Over years, several hundred characters of which none passed level 10, and an eventual 35 druid, the EQ experience bega to deterrierate. Let's face it folks-no game is good enough to hold the attention of anyone for so long as EQ has for us. Save for EQ, of course. Why? Why, after the reduction of the game into a twinked, high-level farming and greed, where one might still find a level 60 who has no idea what "intelligence" does because they spent hundreds of real life dollars to buy a character might we find ourselves still infatuated with the game?
I beleive there are a few good reasons:

1. The Noob Feeling. We all ahd a blast the first time we played-we died, got frustrated, respawned, and ran around untill we died again. We suffered for it! The game actually became emotionally significant-the music playing while you got on that first boat with your new friend on an adventure across the world. We may be chasing the first high the game gave us so long ago.

2. Friends. Of course! We all have our private channels with all our best friends, our guild that we hang with whenever we're on, and I'm sure that anyone who actually read this far in a post knows what I'm talking about.

3. The lore. Maybe only for a few of us, but a game with the story Everquest has deserves to be played, if only to be taken as an interactive book. For those who value this, EQ is a fantastic (in more than one sense of the word) lore source.

4. The Unknown. EQ present new sights to see, more things to be done, and more fun to be had than any other game, in my humble opinion. I've spent so many more hours running around aimlessly with friends simply to see new things and explore that, had I spent that time hunting, I could have probobly been level 65 by now.

EQ2
# Jan 13 2004 at 7:49 PM Rating: Default
I, too, remember the first time I played EQ. I was so newbishly giddy that I chose a wood elf druid solely because, "Theyc an turn themselves into trees!" and, "Their city is *in* the trees!" I fell to my death instantly, and then repeatedly, untill I was finally able to hunt. Through hard work and time spent, I was able to make a few silver, with which I bought my first short beer. And I drunk, and laughed, and had a blast.
Over years, several hundred characters of which none passed level 10, and an eventual 35 druid, the EQ experience bega to deterrierate. Let's face it folks-no game is good enough to hold the attention of anyone for so long as EQ has for us. Save for EQ, of course. Why? Why, after the reduction of the game into a twinked, high-level farming and greed, where one might still find a level 60 who has no idea what "intelligence" does because they spent hundreds of real life dollars to buy a character might we find ourselves still infatuated with the game?
I beleive there are a few good reasons:

1. The Noob Feeling. We all ahd a blast the first time we played-we died, got frustrated, respawned, and ran around untill we died again. We suffered for it! The game actually became emotionally significant-the music playing while you got on that first boat with your new friend on an adventure across the world. We may be chasing the first high the game gave us so long ago.

2. Friends. Of course! We all have our private channels with all our best friends, our guild that we hang with whenever we're on, and I'm sure that anyone who actually read this far in a post knows what I'm talking about.

3. The lore. Maybe only for a few of us, but a game with the story Everquest has deserves to be played, if only to be taken as an interactive book. For those who value this, EQ is a fantastic (in more than one sense of the word) lore source.

4. The Unknown. EQ present new sights to see, more things to be done, and more fun to be had than any other game, in my humble opinion. I've spent so many more hours running around aimlessly with friends simply to see new things and explore that, had I spent that time hunting, I could have probobly been level 65 by now.

EQ
# Jan 12 2004 at 12:18 PM Rating: Default
I think that EQ2 will be good just because it is a new server and everyone starts out will nothing. It will be like the everquest of old. But something that EQ could do to improve is come up with a server that there is no PoK or Bazaar go back to the times where EC and Kelethin were the places to go. Where a druid actually had a porpose (giving out ports). And where you actually have to go through unknown zones to get where you want to go. With PoK all you need to do is find your nearest PoK book and you can go where ever you want. With the bazaar you cant barter and there isnt much demand and too much supply. And LDoN killed rallos. Making things that can make your equipment no drop what is that? What ever happened to doing quests for nodrop stuff? It takes out the challenge of building a good char because you can just buy nodrop if you have the money. And with this server you should not make it so newbie friendly. I mean level 10 is when you actually have to go back and loot your corpse and you dont lose xp til level 11? When you make a new char your hot buttons are set up for you and you start out with a backpack and bandages? What ever happen to killing your first orc pawn with a cracked staff so you could buy your first backpack? Or selling a stack of bonechips to make your first plat? With EQ2 you will be able to do these things again but I think that EQ should seriously think about making a server like this.
RE: EQ
# Jan 13 2004 at 7:00 PM Rating: Default
Really good post, that would be very interesting :)

eq2000
# Jan 07 2004 at 9:38 PM Rating: Default
ahh i remember when i started playing eq in 2000. my very fist time i played for 2 straight days without sleeping (i know i am a freako)even tho the graphics were not the best, the game was beautiful. what i liked the most about the old eq was that we really liked to adventure. this kind of adventure was different. we wanted to explore. now everybody is lvl 65, farming, plvling. it's just not fun anymore. if eq2 is going to be like old eq i prolly change otherwise nahh.
Vanleiz
# Jan 07 2004 at 6:39 PM Rating: Default
Why EQ2 should be the same as EQ1 ??? chance are that you wont like both. I dont think that the reason for EQ2 is to replace EQ1 but to get PPL that likes a different style of game. I have been playing EQ1 since the beginning and tried a lots of others. There's lots of things in others games i wish they were in EQ1.

How many times i see PPL just loggout because they cant find a group??? Why? Whats left to do... Solo hmmm not many class can solo at high level. Trading skills, not much interesting in trading.

Personnaly, I dont just want to slash and kill, i want to do other stuff.

I cant wait to have my home and repair your gears :)

Hopefully EQ2 Will be different....
EQ1-The dream is dead
# Jan 07 2004 at 6:16 PM Rating: Decent
True Everquest Fans of Old and New hear me out

Im not gona be one of thos people you see on the reviews that complain about how stupid EQ is but play it anyways hehe, i remember those people and dont want to be one.Just so you guys know some sensless newb didnt write this. I have been playing since the only expansion was Kunark and pretty much stopped when LDoN was getting a bit old and before i even knew there was going to be another expansion after it.

So since im the lazy person that i am i still have allakhazam as a homepage, so i desided to see how EQ was doing since i did give 3 years of my life to it.

All i really see in this expansion(the new discord one) is a waste of money and time, now wait new and seasoned players hear me out a min. Im not just saying this game is stupid dont buy it or play it anymore and not saying its the worst MPRPG ever, just saying think how far the game has come and were it has came from

First you got to think of how many expansions EQ have put out, alot. Thats not a bad thing for the game profit wise and does make the game look good. but think about kunark, velius and luclin. They are not even used that much at all, dead zones. same goes for more than half of all the eq zones. The game was very fun starting out up to luclin we can all agree if you lived through it. it wasnt the game you played and got bored of till a new expansion came out it was a bad **** game that kept you playing and when a expansion came out you were like YEAAHH!!!

But if you were lucky enough to play EQ in the early days it seemed like that game just didnt hold interest as much with PoP or LDoN untill the expansion was brand new, then it lost its glow. i think the players of old can agree with that. That didnt stop me from playing though.

But you can clearly say the game is going down hill because they just keep adding expansions to give the game a new feel to bring players back, therefor everyone just keeps getting pushed to this new land, and that new land leaving the rest behind, right? Well whats the fun in that? new players wil enjoy it for awhile cause they never experienced the real EQ, the EQ that got everyone hooked and lost everyones jobs and wives, now that was the game that kicked ***** That was the game that a true RPG fan played and loved. Now it is just going down hill and no matter who you are or when you started this game it is going to get old, and probally get older faster if you are a new player

So sony isnt going to stop, neither is eq 1, not saying it should. but it is getting old guys, enless your a new player i cant see how you can say eq keeps getting better.

Personally i cant give my life to another online game but maybe EQ2 will start out like EQ1 did and hold its glow for a very long time giveing you plenty of enjoyment. and we can only hope it doesnt go overboard like EQ seems to be doing.But everything golden will not last

Maybe its me, maybe i have played my share and am done, but you shouldnt have to get 3years into this game to find out its going no where and fast. I wish you new players luck maybe the new eq can hold your attention now as long as it did me back in the day. and all you seasoned players just think where you will be on EQ1 a year from now or maybe even a few months.

/shrug something to think of before you waste your money, how much better will this expansion really make EQ
-----------------------------------------------
In remembrence of EQ 1999-2002, the true everquest, the one that touched and dazzled. The one that will live forever for the ones that played it. /salute
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P.S- Seasoned players, please comment on this message if you think its totally crazy hehe
RE: EQ1-The dream is dead
# Jan 09 2004 at 9:56 PM Rating: Decent
As a seasoned player myself, June 11 of 1999, that what made the early EQ so good was simply this it was new the awe and wonder of exploring. By 2003 The newness wore off and any expansion, no matter how good, would still be eh... another expansion. So what did Sony do, they not only created new content but they learned from DAoC to make the game more interesting. In addition, Sony Actually FIXED DESIGN BUGS. This I found amazing. Congrats Sony. EQ2 sounds very interesting because they will finally give us something to do besides hack and slash but franky I don't know if they awe and wonder will ever return.

In terms of what came early and what came late...
Things that came later in the game that the game badly needed. Spire Travel, Bazaar, Books, Planes to help outdoor classes, Trade skills that actually produced salable items and instanced zones to cater to small guilds. The more Sony took a hand in the game the more balence between individuals, groups, small guilds and large guilds there was. Activities for all and none left out.
RE: EQ1-The dream is dead
# Jan 12 2004 at 12:38 PM Rating: Decent
***
2,342 posts
I could not agree with you more about the additions that SOE has made to make the game better.

I started EQ back in the Kunark days and while it was entertaining, real life events broke the hold it was developing on me. I was gone for a very long time, but returned last May. I was stunned by everything I saw. The graphics that came with Luclin, the map system that came with LoY, the Bazaar, the PoK, the tantalizing promise of the Planes hovering out of reach of my character’s young, unskilled hands… and the Raid tool… gods bless them for the Raid tool.

I guess my case is a little different because I was one of the early players, left, and came back later to see the world I had seen before altered dramatically… and all for the better in my opinion. The effect it had on me is one you’d have to call a Rip Van Winkle effect. It’s like I went to sleep for a very long time, woke up, and the marvels of the future were upon me.

In real life, people who see the world change slowly around them do not have the same level of appreciation as those who, for whatever reason, have life bettering advancements thrust upon them suddenly. I think there is a similar effect at work in EQ. Long time players, some of them anyway, do not appreciate what they’ve been given and look back on the “good old days” with some honest belief that things were better back then. Things were smaller, and less complex, and more time consuming (running across a continent on foot with no SoW, anyone?)… but were they better? Not really when you think about it.

EQ has its grasp firmly on my throat and my wallet now though, and it’s even converted my fiancée into a gamer. I run a guild full of marvelous people I look forward to speaking to every night, I’m still seeing new things on an almost daily basis, and the hunt is never dull. I couldn’t ask for a better gaming experience, and I look forward to seeing what SOE can do with EQ2.
hi
# Jan 07 2004 at 4:43 PM Rating: Decent
umm...WEll i jus wanna say that eQ is a pretty good game and I'm most likely gonna try eQ2 (even though there's the bank thing) If there's a problem then well GET OVER IT of COURSE SOE gonna be a money sucking business WAT ISN'T? So jus stop whinin and play the game
Respawn
# Jan 06 2004 at 7:22 PM Rating: Default
Ok about mym little story below..thank you for all those who anwsered...doesn't everything in norrath respawn???? Just like the gods????So it would be just fine to make them leaders of certain towns...just saying=)
Seems EQ2 is DAoC clone
# Jan 06 2004 at 4:51 PM Rating: Default
If EQ2 is like DAoC, and it seems that it is. I'm not going to buy it. I already have a lvl 50 on DAoC that I can bring out of retirement. The artisan thing is a DAoC as is player own housing. I found that unless you a high level Artisan no one is buying anything from you. The prices that those high level Artisan charge reminds me of the overpricing thing done already by players in bazaar. The only use that player made things will have is that you can make your own things to use in game, which on DAoC is better than what you loot in game. Stuff decaying with time another DAoC thing, Difference is that you can only fix things so many times then it becomes useless. So even if you pay a high level to fix your weapons, armor, etc. you only delay the inevitable, which is you are always going to be replacing items as you level. As for twinking DAoC fixes this by making stuff decay in reference to your level. so if your level 10 using level 10 items slow decay or almost none. Level 20 stuff on level 10 players huge increase in items decay. Level 30 on level 10 and you'll start crying at the decay rate. Level 40 on level 10, don't even thing about it this stuff is to valuable and expensive to throw away. If this is what we are getting for our money, no thanks I already have the original don't need a clone of DAoC. If you think that these new ideas are so cool buy a Gold copy of DAoC, which I'm sure is cheap and try it free for a month then tell me if it is so cool. As for the beta thing I bought Lords of Everquest after playing the beta I got from Gamespy. I liked the game and bought it, even thou I will admit that it is not Warcraft and does do some thing which is totally annoying, it was enjoyable anyway. BUT I've had no response one way or other from SOE if i'm in beta or not or even if I registered correctly. I still get the same 30 day offer if I buy Lords of Everquest. Even if it is using the same account name and password log in to EQ.
EQII
# Jan 03 2004 at 11:12 AM Rating: Default
This is a message to every one of those people who think they know what EQ2 is going to be like to play and have posted their opinions on this forum.

No offence, but since you've never played EQ2, get off the pedestal and wait 'til it comes out, at which point you can either buy it and then decide whether you like it, or listen to the thoughts of people who have bought it.

So you know what 'classes' there will be... so what? How do you know what that will mean in terms of gameplay? You can't even being to speculate objectively, all you can do is compare these new ideas with what it'd be like if they were put into EQ1, which... you've guessed it... is a TOTALLY DIFFERENT GAME. This isn't another expansion FFS! It's a new game from the ground up, and if it's as complex as EQ1, then SOE haven't released 1% of the info you'd need to pass judgement.

Rant over.

Edited, Sat Jan 3 11:13:25 2004
Good Ideas With Consumers Bad With SOE
# Dec 31 2003 at 4:32 PM Rating: Default
That is a good idea too...one thing I am just saying is that SOE needs to do something kool like that..a big drastic change....
Good And Evil
# Dec 31 2003 at 2:00 PM Rating: Decent
I would like to see the sides of good and evil change.... Here is an example that I thought up... ya know maybe this could happen with the next expansion....



The evil trolls form a massive army to take back their homeland.... the dark elves also help,wanting to get the trolls out of their homeland.The result is devestating.The dark side won this time.... Almost all of the frogloks were wiped out...at the moment they have a a small town made of tents surrounding Kaladim. As for the Trolls and Dark Elves the Trolls got their homelnad back..but it is not the same as before. The great battle that took place eleminated the Swamp.... there are no plants... it is a desert...with great pools of water scatered over the land... along with the change came something evil and unexpected. When the change took place it also dug up a great underworld city... full of undead,evil expirements,the expirements creators..a strange race of bug people with terrible magic and strength...and much more...


The evil city joined in league with Trolls,making the newly named Troll Wastes a place where anyone good cannot pass,even evil monsters fear the place. Along with the new find came new aliences......



The ogres are no longer counted evil...for they suffered from the Trolls attack as well...the large change reached over to the Feerot..destroying plants..witch killed the vegetariens..now the Ogres have much trouble finding anything to eat,battles between the hungry carnivors of Feerot and the Ogres broke out. The Ogres only chance to live was to move to the good side...they are not very well welcomed in the good citys..but the Ogres are supplied with food and the good side now has a very powerful alience.




The Iksar have joined with the Trolls,they spie on the Trolls alies..the insect people...and learn that the Iksar ways and the newly named Car'Dral's ways are not much different..so they decide to join the dark side....the Dark Side is growing in power...




As for the Erudite...seeking more land and power..they see this new dark alience as an invitation to join the dark ranks..doing so would grant them much more power and land.As this happened the lands of Paineel and Erudin form to make the new land Tarleeil.This new addition will greatly increase the power of the Evil Races.....




With all of the power of the Dark Races...the People of Good don't stand a chance...until the Gods lend a helping hand.... some of the Good Gods have come to mortal land to rule certain citys.... Bristlebane for Kaladim,Tunare for Felewith,Erollisi Marr for Frogloks,Mithaniel Marr for Freeport, and Solusek Ro for the Ogres...who spark quite a interest in The Burning Prince...for now no more gods may pass through the portal from the land of the Gods to Norrath.


But with the new gods come 2 more evil gods...Veeshan..controling from Cabilis..The Wurmqueen taking a likeing into the evil,pain-worshipping Lizards,and Rallos Zek for Grobb.


All the while the Vah Shir watch with interest from Luclin... great planning and the sense of something forming radiate from Shar Val....in the great castle of the king some great being is ordering and planing in the old kings throne...The lands of the Vah Shir are extending...forming all over Luclin....Something is happening.....




I hope you all enjoyed this little storyline that I thought up..I thought that it would be a great expansion.... If you like it would you please post it..I would very much like to know how everyone liked this little plot of mine..thanks for reading and GL on any adventure in the Great Lands of Norrath=)
RE: Good And Evil
# Jan 22 2004 at 11:42 PM Rating: Default
I also would like some of those drugs :)

Also, wholehearted agreement with posts about EQ2 not being the death of EQ... some people with sense DO exist!
RE: Good And Evil
# Jan 14 2004 at 1:35 PM Rating: Default
20 posts
I want some of the drugs you're on!!!!!
RE: Good And Evil
# Jan 11 2004 at 8:02 PM Rating: Default
/clap I like the story.

As for the dead gods, I think that what should happen when a player kills a god, they arn't directly killing the god, only a puppet/pawn. So that way it doesnt completely destroy the entire lore/religions of norrath...

btw, did any of you read the newest addition to the story.... veeeery interesting.. hmm.
RE: Good And Evil
# Jan 02 2004 at 2:26 AM Rating: Decent
Might I point out one flaw in that plan: Many of the gods you've mentioned have already been slain by players. All that's left would be Veeshan, Brell, Erosili, and probably a few wothers I've forgotten.
RE: Good And Evil
# Jan 02 2004 at 1:56 AM Rating: Default
This is an ok idea, but as for people like myself who play on Sullon Zek (a good, evil, neutral based PvP server) orgres turning good would change some people's character's entirely, and they would be really pissed. So, it will never happen. Also, just because the ogre's want food, doesn't mean their alignment automatically changes... Alignment is based on personality. Example: if a good aligned person saw someone lying, near death, in the forest, they would help. However, were an evil aligned person to see the same thing they wouldn't, or they may even kill him. Hungry orges are still savage ogres in my opinion. So, to summarize, there will neevr be an expansion where a race changes it's alignment to the exact polar opposite, if at all.

You gain experience!
You have gained a level! Welcome to level 66.
RE: Good And Evil
# Dec 31 2003 at 3:01 PM Rating: Default
Excellent excellent idea. An expansion that changes Norrath so drastically would be well welcomed by many. But if I may add a tidbit? That expansion seems very focused on the evil, and the good seems a bit sliced and diced.

In that same expansion or in another expansion alltogether, I think the good should get just as good of a boost as the bad. I dunno, something just as epic, such as a war breaking out between good and evil on Luclin, and causing a chunk of it to break off and crash into Halas/Everfrost (the barbarians that survived the crash would move to Riverdale or set up camp in West Karana along the coast) or Kunark (forcing the Iksar to live amongst the Car`Drals). This could reveal a secret lair that was hidden within the interiors of the moon (an uber dungeon in other words, and this one would be like The Grey, a vacuum, as there is a lack of atmosphere), as well as another zone where Halas used to be, a crater of some sort. *shrug* just throwing ideas around :)
RE: Good And Evil
# Jan 06 2004 at 7:26 PM Rating: Default
Ty so much for saying you like it alot..good idea to you too=)
EQ2
# Dec 30 2003 at 7:28 AM Rating: Excellent
Ladies and Gentlemen,

Please forgive me if I am not staying on topic. Based on other posts I feel what I have to say applies.

When Everquest was developed it was designed to be a Massive Multi-player Role Playing Game. I feel that as EQ has evolved it has lost touch with is "role playing" roots. There are a few of us geeks who long for our Dungeons and Dragons glory days, but have not been able to capture that in EQ. It seems that EQ has become a game of seeing how fast we can get to level 65 with all of the power leveling, twinking and plat farming that takes place. I am just as guilty of this as everyone else, so please refrain from spamming me with your soap box comments.

I believe the deveolpers of EQ2 are just trying to incorporate "real life" issues in the game in order to try and preserve the role playing aspect.

It only makes sense that if you are smacking around heavily armoured mobs with your sword all day, then that sword will need to be sharpened at some point. Likewise, if mobs are constantly hacking into your armour, then at some point your armour will require some TLC to get it back into shape. Of course, this will still be a fantasy world we will be living in, so there should be some special items that will hold up to the wear and tear better, or may even be indestrucible, so before we pass judgement on the game, let's wait and see how it all pans out.

As far as artisans go, I really like the idea. I respect and applaud those of you who will spend the majority of your in game lives trying to become reputable smiths, scholars or builders. It only makes sense that if you want to be the best at something, you devote most of your time to it, rather than being able to become a master of a trade during LFG downtime.

I think the class tree is another excellent idea. I believe that having to make that life altering career decision is a nice touch to help keep us in a role playing frame of mind.

I guess what it all boils down to is if you enjoy being the Grand Master Blacksmith by Day, God Killing Adventurer by Night, then you will probably choose to stay with EQ1. If you enjoy the challenge of having to play the role of the young squire trying to become a Knight, or the young apprentice trying to learn the arcane arts, all while having to deal with "real life" issues, then why not try EQ2 ?

Of course technical issues with the game is another topic altogether.

By the way, I am not a SoE representative, nor am I friends with or related to anyone associated with said corporate entity or any of its affiliates.

Thank you for your time and may the flaming begin...

***********
Once you acknowledge that Superman can fly, believing that he can turn back time should not be an issue for you...

Edited, Tue Dec 30 07:54:14 2003
RE: EQ2
# Jan 06 2004 at 1:25 PM Rating: Decent
I agree, this was a very sensible post. It appears that SOE has taken many of the opportunities to learn from various suggestions and upgrades. Having seen other mmorpg's I find that the system they are using for advancement is similar in nature to another game that's very popular. I agree with the need for artisans, and that a "life altering" decision should be made at a later date. This does bring it back towards the RPG portion of the game. I for one am anxiously awaiting the additional releases of information and plan on switching up if they continue development in this direction.
RE: EQ2
# Dec 31 2003 at 12:18 PM Rating: Default
I think that most electronic forms of RPG(console and MMORPG) have evolved off from the pen and paper rpg which most ppl consider true rpgs, into their own form of entertainment. Having elements of their own and rpgs alike, they are similar and different, not necessarily a bad thing but the name RPG is perhaps misleading to some who have played D&D or something similar.
RE: EQ2
# Dec 31 2003 at 11:49 AM Rating: Default
Flaming? It seems to me you've made the most sense of this than anyone else on this board. Thank you for your post!
Bottom line
# Dec 30 2003 at 6:22 AM Rating: Default
everquest is fun everquest 2 must be fun or i will not play it. End of story...the fat lady sung i left. Besides getting my character to 65 was Arduous i'm truely not prepared to start over again....especially for graphics that look UNACHIEVABLE...even to render at acceptable framerates on a graphics WORKSTATION!
This sounds familiar
# Dec 29 2003 at 7:04 PM Rating: Default
I might be wrong, but the more I read about EQ2, the more it sounds incredibly like Dark Ages of Camelot. Only with better graphics and less PvP. Owning your own house? Furnishing it? Item decay? Playing a base class to a certain level then choosing a profession (E.G. Crusader - Paladin/Shadowknight)? The 2 were very similar before, but now it's almost as if they're the same game.
RE: This sounds familiar
# Jan 20 2004 at 1:53 PM Rating: Default
Funny... the more I hear about DAoC, the more it sounds like Ultima Online... only with better graphics and less PvP. Owning your own house? Furnishing it? Item decay?
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