December 18th Patch Notes

Loads of changes in today's patch. Kick your feet up and have a good read: December 18, 2003 ------------------------------ Headlines! Melee Enhancements Part 1 New Spell Effects Live Casino Now Open In Shadowhaven HEAR YE! HEAR YE! Check with your Town Crier for new editions of your hometown paper! *** AA REFUND *** - Extended Notes 3 and Sionachie's Cresendo have been refunded (More details below). If you had these bard AAs and were close to 30 AA points stored, make certain that you spend enough points to have 30 or less unspent AA points before you zone. All AA points over 30 are removed when you zone. - Improved Reclaim Energy has been refunded to magicians due to changes with the amount of energy received when cannibalizing their pets. If you have this Magician AA and were close to 30 AA points stored, make certain that you spend enough points to have 30 or less unspent AA points before you zone. All AA points over 30 are removed when you zone. ** Melee enhancements ** We have been building an enhancement to the melee system, and the first part of it is now Live. The yellow bar now represents endurance rather than stamina. All Disciplines now require an expenditure of endurance to use. They still have a re-use timer, and they can't be used more often than the timer allows. Disciplines have now been divided into a few different timers. We have also added a few of the new melee skills to the game. These are the skills that do not use the new "opening" system, but can be used without an opening present. The "reactionary" skills and the opening system will remain on Test for further tuning. Warriors have been given a mitigation boost. This affects all warriors at all levels. Monks have been given the ability to dodge blows from attackers behind them. This affects all monks with the Dodge ability. All existing disciplines can be purchased as tomes in either East Commons or the Plane of Knowledge. To learn a discipline, the Tome must be turned into your guildmaster. Several new disciplines have been added for warriors, monks and rogues who are above level 60. ** Play King's Court in Shadowhaven! ** Shandeling's Roost in Shadowhaven now houses a game of chance. To play you will need to buy a King's Court Token. You then take this token and turn it in to any of the dealers. Based on what your hand turns out to be, you will be awarded a prize. The highest hands will return a gold ticket as the prize. This Ticket can be turned in to win prizes such as a Guise of the Deceiver, Fungus Covered Great Staff, or Holgresh Elder Beads. Good luck to all that play! ** Items ** - Purchased augments, that have not been bound to an item yet, can be sold back to Dible Hedledrap in South Ro. - Caerlyna in the Bazaar will trade your containers for tokens and will trade tokens for containers. This will allow player characters to sell those tokens in the Bazaar. Folks that buy the tokens can then take them to the Caerlyna and trade them in for the appropriate container. You can exchange most weight reducing tradeable containers for a token. - We've changed the +12 Wis on the Copper Medal of Rapture to +12 Int. Really, we have! - We have lowered the minimum duration to 5 ticks on Affliction Efficiency I-IV and Affliction Haste I-IV foci. - Timeless Coral Greatsword will no longer claim to be out of charges when it procs. If you own one of these swords, you will need to petition a GM and ask them to replace your current Coral Greatsword with a new one. - Phylactery is no longer useable by all classes, only MAG NEC ENC WIZ CLR SHA DRU. - The Delightful Orb of Forgotten Magic now only procs for characters level 35 and above. - The following items that had the Invigor effect now have Serpent Sight or Ultravision: Orb of the Crimson Bull, Abram's Axe of the Stoic, Tolan's Darkwood Boots, Mrylokar's Greaves, Singing Steel Vambraces, Crown of Rile, 5 Dose Potion of Wolves Blood, 5 Dose Potion of Fleeting Languor, 10 Dose Potion of Wolves Blood, 10 Dose Potion of Fleeting Languor, Potion of Wolves Blood, Potion of Fleeting Languor, Spiroc Wingblade, Spirit Caller's Boots, Spirit Weaver's Boots, Frozen Efreeti Boots, Ring of the Crimson Bull, Rune Crafter's Boots, Wolf Caller's Boots and Camii's Bracer of Vigor. - The effects on Abram's Axe of the Stoic and Spiroc Wingblade are now Worn to activate, not procs. ** Spells/Songs ** - New spell effects! Just about every spell in the game has been given a new spell effect. If you have your spell effects turned off, you may want to turn them back on. - Fixed the bard AA Channeling Focus. It was allowing 100% recovery from missed notes in most instances. We have restored it to the 5%/10%/15% values as documented in the AA window. - Fixed a problem with short-duration pets (Rage of Zomm, cleric hammers, wizard flaming swords and such) so that they will no longer dissipate before engaging the target NPC. - Reclaim Energy will now return 75 percent of the mana used to summon the pet, 95 percent if the caster has Improved Reclaim Energy. - Lull spells with duration less than 5 should no longer be lasting as if they had duration 5. This will reduce the duration of some lull-type spells to their proper duration. - Fixed a problem that caused Protection of the Nine to block Blessing of the Nine. - We corrected an issue where the same druid damage over-time spell cast on an NPC by two different druids would not stack. - Bulwark of Vie was reducing spell damage as well as melee damage. It now only reduces melee damage. - Eye of Zomm will no longer cause players summoned pets to suicide if commanded to kill the eye. - Improved the melee damage on pets focused by Ritual Summoning. - The magician epic pet can now Enrage when focused by Minion of Darkness. - Increased the offensive capabilities of most pets when focused by Summoner's Boon. - We have removed the Stamina effects from many spells. - Fixed a bug that would cause issues with pet hit points, and could cause them to be unable to move if their hit points got too low. This may also address other issues with pets using hit-point boosting items. ** Alternate Advancement ** - Extended Notes 3 and Sionachie's Cresendo have been refunded. If you had these bard AAs and were close to 30 AA points stored, make certain that you spend enough points to have 30 or less unspent AA points before you zone. All AA points over 30 are removed when you zone. You may, of course, repurchase these AAs. - Extended Notes and Sionachie's Cresendo no longer affects harmful area-of-effect spells. - Jamfest has been fixed. It will now affect the bard's group, not just the bard. - The Archetype AA ability Spell Casting Deftness was not reducing the casting time for the wizard spell Harvest. It does now. ** Tradeskills ** - Merchants will not pay more for a tradeskill product than the cost of the components needed to make it. However, they will still sell those products for the same amount. ** Zones and Quests ** - Maelin will now respond as though you have the Quintessence, as long as you are flagged for time. It is also now possible to receive any of the earlier progression flags, even if you have already earned access to the Plane of Time. ** User Interface ** - Tell windows now log the name of the person sending tells in the chat log. - Tell windows now blink when a tell is received, even when the window is not minimized. - Fixed a problem that caused users some ATI cards to be unable to see the /find path or the targeting ring. - We have added a new combat ability windown which allows you to make up to eight hot keys for disciplines and other new melee abilities and displays any current melee effects. The window can be opened by pressing Alt+C. The keys are accessible using either the mouse or Ctrl+1-8. ** Miscellaneous ** - Added some explanation text to the targetindicator.ini file that help explain how to modify the targeting ring. ** UI Files ** AttackIndicator.tga EQUI.xml EQUI_CharacterCreate.xml EQUI_CombatAbilityWnd.xml EQUI_CombatSkillsSelectWnd.xml EQUI_GroupSearchWnd.xml EQUI_PlayerWindow.xml EQUI_SkillsWnd.xml

Comments

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Blood of wolf
# Dec 18 2003 at 8:24 PM Rating: Decent
I hope they haven't nerfed the speed effects from my blood of wolf potions .... I have three 5- or 10-dose potions on me :(

Like the way they overcame the selling of bags in bazaar problem ... :)

Haven't seen the new spells effects yet, but will do so at first opportunity! :)

Deanorn on Quellious
Mage of 57th season (finally)
sens
# Dec 18 2003 at 8:11 PM Rating: Default
my god waht about the clicky "invigors " lol im a !/2 elf i got "see in the dark stuff i dont need it now the vamberaces are juswt stat toys that sooo sooo sucks
#Anonymous, Posted: Dec 18 2003 at 8:10 PM, Rating: Sub-Default, (Expand Post) my god waht about the clicky "onvigors " lol im a !/2 elf i got "see in the dark stuff i dont need it now the vamberaces are juswt stat toys that sooo sooo sucks
sk ranja down???
# Dec 18 2003 at 7:56 PM Rating: Default
um ranger and sk tomes for new meleeskills !!!????????? and WTF do rangers and sk's get new melee skills theyve got spells and are hybrids not pure melee ,
DISCONNECTED
# Dec 18 2003 at 6:52 PM Rating: Excellent
Might be your UI..I had to clear mine out..might have to update...after I did I logged on ..hope it helps
Low level new disciplines / abilities?
# Dec 18 2003 at 6:19 PM Rating: Default
Anyone know where to get the lower level ones? I've found the high level ones, but none of the low leven ones.
Risk vs Reward
# Dec 18 2003 at 6:16 PM Rating: Decent
Please keep everyone informed of what items and gear you people have won. It'll be interesting to see if Anyone really wins anything or if this is a way to destroy all the duped plat in the world.
RE: Risk vs Reward
# Dec 19 2003 at 7:19 AM Rating: Excellent
**
531 posts
Actually even if EVERYONE won it would be a huge mana sink and would suddenly make the items you could win almost worthless because everyone will have them. You have to remember that no one is winning cash.

While in the bazaar though I heard a few people say it was the biggest waste of cash and not worth the time to play. I haven't tried it myself but then I don't like to gamble with my cash. I feel that if I'm not losing my money, I'm a winner already. :) You have to know the odds are always stacked against you.
DoT stacking
# Dec 18 2003 at 5:17 PM Rating: Default
I see that they have fixed the dot stacking for druids, but not the necros. When duoing with other necros recently I've found that splurt can only be cast by one person. This happened in PoN and PoD.
well
# Dec 18 2003 at 4:28 PM Rating: Decent
Is it just me or does Warriors have a higher Damage Bonus on weapons now? Seems like the damage bonus went up by one, but I might just be imagineing things.

The level 10 heal ability is pretty much worthless if your over level 10. I actually wonder how useful it would be at level 10 actually, I doubt very useful since it just adds a tad of regen for about 20 seconds. My 55 warrior used it and didn't even gain 1 percent health. My 37 monk used it and I think im ight have gotten 2 percent health (that was while sitting, being a iksar that might have just been regenerated). Maybe the level 60+ is alot better, I wouldnt' know since Im not that high.

Far as monks go I didn't see anything good that is new for them, I doubt my 37 monk will even look at that window since I never did use the resist disc that much anyways. Only new skill he got was that level 10 crap heal. Might be good stuff for 50+ monks, I didn't really pay much attention to those since I hardly play my monk anyways.

I couldn't really test this stuff out cause I couldn't get a group with my war today.As expected everybody and there brother has pulled there sleeping warriors out to play with them. I checked lfg and found 7 warriors lfg out of 15 people..go figure.

I do love the new taunts, I just hope they work as well in LDON or POP as they do on orc pawns lol.

Oh yea that Casino seems like a rip off. I seen somebody waste 5k and they got vegetables.
RE: well
# Dec 18 2003 at 5:35 PM Rating: Decent
Well Im a level 26 warrior and each time I use the level 10 healing ability I end up geting back anywhere from 7-10% of my health back. Guess its a matter of what your doing when you use it and what kind of gear [HP boosing items] your useing.
Casino
# Dec 18 2003 at 2:06 PM Rating: Default
Man this casino thing is a ripoff...I spent 3k and all I got was 8 loaves of wheat bread, and one firework. Grrr
RE: Casino
# Dec 18 2003 at 5:20 PM Rating: Good
*
215 posts
Ummm.. It's a casino.. You Gamble and stuff... IE - You may not get all your money back....

Sorry.
RE: Casino
# Dec 18 2003 at 10:12 PM Rating: Decent
You speak too soon. There's nary a person out there who has benefitted from it.

Casinos with odds like this go out of business quickly, especially when the design is so monotonous.
RE: Casino
# Dec 19 2003 at 1:19 PM Rating: Good
31 posts
but the casino did its job soe has been talking for months about adding money sinks to the game. guess what in a short time soe managed to take probably several 100k off the servers. now that is not a lot in how much plat is out there but it was a step.
Initial findings
# Dec 18 2003 at 1:19 PM Rating: Decent
Just FYI

Warrior Tome guy is down one floor in PoK in the SW corner.

Ranger, Monk and SK tomes are found on vendors immediately to the left after you enter.

Hand the tomes into your GM and zone.

As for Warriors, we have 4 seperate timers. Defensive(along with other defensive discs) is on a 12 minute timer.

Didn't test furious/mighty strike etc.

Also we gain an ability to heal ourselves at the expense of endurance.....not sure if I like this or not.

The new Provoke line starts at level 10, and newer (assumed Better) tomes are available as you level.

Anyway have a final to take.

Nafod
57th Myrmidon

Disciplines
# Dec 18 2003 at 12:43 PM Rating: Default
Ok... I just logged on to try these out, and you have to memorize them to your spellbook to use the disciplines. (SK) ... Then you have to transfer them to your spell slots. I don't know about the rest of you hybrids but I ain't got enough spell slots as it is. I don't have the space to keep unholyaura and the rest up all the time, which would be necessary cause they're on long timers. What's the deal here? Are we really gonna get screwed?

Demoncrusher
55 SK
Quellious
RE: Disciplines
# Dec 18 2003 at 1:18 PM Rating: Default
Nevermind I figured it out.
First hand tomes in to your guildmaster.
Then zone I guess, and right click on the hotkeys in the combat ability menu.

Now I have to figure out how to access the hotkeys for a customizable HT button, ala
/doability
Anyone have any ideas?
casion?
# Dec 18 2003 at 12:04 PM Rating: Default
casion?
RE: casion?
# Dec 18 2003 at 12:27 PM Rating: Decent
Dont get your hopes up too much, the casino is crap, more like Instant Lottery Tickets then a casino. You purchase a card from a vendor (at the cost of 127p) and you have the card to casino NPC and he tells you if you won or not. Not all that exciting.
RE: casion?
# Dec 18 2003 at 12:29 PM Rating: Decent
you "hand" the card to the NPC, sorry, still too early in the morning for me to be sitting at a computer keyboard trying to type.
Stamina
# Dec 18 2003 at 11:53 AM Rating: Default
A little concerned what effect the new stamina changes will have on the Focus line of shammy spells (Infusion of Spirit, Harnessing of Spirit, Focus of Spirit, etc...) and the shammy's entire line of Stamina buffs. Anyone know? Those two lines of spells are some of the nicest buffs we shammies get....I hope they weren't nerfed because of this.

Phiona McRee
60 levels of slowin
Bertox
Clan McRee Motto: With Fortitude
RE: Stamina
# Dec 18 2003 at 6:54 PM Rating: Default
However your stamina regen spells all just died, invigor etc, and dont know how khuras will be affected
RE: Stamina
# Dec 18 2003 at 12:15 PM Rating: Decent
usually, the stamina buff in the shaman line refers to the stamina stat, not the stamina bar. the stat is still here, and effects hitpoints, and presumibly will effect your endurance.

(not Morlane, Morlane's daughter)

Kudilu Kudzu
log in
# Dec 18 2003 at 11:49 AM Rating: Default
well i am still waitin to log in.....i wanna play so bad...............: )
gamble
# Dec 18 2003 at 11:23 AM Rating: Default
Holgresh Elder Beads is well worth it though i mean if your a necro you can lifetap the stupid little eye before you go in first person on it and gain that life =P and for me as well ive only rolled over 400 1 time ever on a ran 500
whats new?
# Dec 18 2003 at 11:22 AM Rating: Decent
Anyone if they are a warrior over 60 lvl please tell me what are some of things we will be getting. I do thank you for your help. I want to play to but ya know I got to pay the billshehe. Any better taunt or damage ? Oh and I say something that kind of look like we are getting some sort of spells, but not sure. Oh tank yall 8D
RE: whats new?
# Dec 18 2003 at 4:16 PM Rating: Decent
Got a little time to run around on my warrior today at lunch and it looks like we got better taunts (Yay) that are on a 30 sec timer, and they seem to be pretty effective. My warrior is only lvl 47 but he didn't have a single mob pulled from his aggro while I was playing him. Damage seems to be about the same, but we have also gotten a new "focus will" discipline that helps you regen HP's for like a minute. All in all I'm pretty stoked about the changes they made for the warrior, it is about time.

Cebkorle Bloodscale
65 Shaman of Cazic-Thule
Saydysts Massochysts
47 Warrior of Rallos Zek
RE: whats new?
# Dec 19 2003 at 5:59 AM Rating: Decent
The 60+ warrior Disciplines are GREAT so far. The new Aggro abilities are outstanding, as i was in a group with a 63 SK and 63 Pally in BoT and never once lost aggro on a mob! The Heal that we get at level 63 is phenomenal for a class that was out of luck if you had over the % you could BW with. I regened about 30% hp and had 7.5k at the time. I can honestly say that the higher level disciplines seem to be a positive change so far. Please keep us all up to date with any "rare" ability tomes that drop!
russian roulette
# Dec 18 2003 at 11:21 AM Rating: Default
well according to EQLive, the patch should have been done over 2 hours ago...youd think for as long as theyve been patching this game theyd realize theyre never remotely correct.
If the casino is at all based on the /random system...im not gonna even bother, i roll in the bottom 5% more than i roll in the other 95%.
log in
# Dec 18 2003 at 11:12 AM Rating: Default
im sittin here trying to get on for like 1 hr 30 min and i log in to the server screen so im like sweet! then i connect to server and im like sweeter! then at end of loading it says "YOU'VE BEEN DISCONNECTED" lol the gms are laughing right now
RE: log in
# Dec 18 2003 at 11:28 AM Rating: Decent
I am Haveing the same Message I log in and go through the load screen and the same thing. You've Been Disconnected.. What gives with that ??
disconnected
# Dec 18 2003 at 11:11 AM Rating: Decent
I'm getting disconnected everytime i almost get to character select screen.. anyone else?
warrior
# Dec 18 2003 at 11:07 AM Rating: Decent
INC 65 war
sta changes
# Dec 18 2003 at 11:02 AM Rating: Decent
wander what they meant they removed the sta from some spells. like invigor or focus?
Hell ya
# Dec 18 2003 at 10:40 AM Rating: Decent
Ima likin this new patch, what time can we LOG ON hehe.
WoooooT!
# Dec 18 2003 at 10:23 AM Rating: Default
whats the guise of the deciever? any good?
what time can we get on? I WANNNA PLAY!!!!
RE: WoooooT!
# Dec 18 2003 at 12:20 PM Rating: Default
Guise of the Deciever was replaced by the dark elf illusion mask that drops in lower guk, the guise is usuable by all/all unlike the current mask brd rog/all, it doesn't drop anymore, im glad they are brining it back into the game.
impation
# Dec 18 2003 at 10:19 AM Rating: Default
what time are we able to get on ???
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