Patch Notes for October 7, 2008

Some big changes in today's patch. Here is the patch message as posted by Nodyin in the EQLive Forums:

*** Highlights ***

- Seeds of Destruction Zone Sneak Preview: All active EverQuest subscribers with accounts in good standing will be able to experience all new EverQuest Seeds of Destruction zones two week before commercial release! During this special event players can participate in quest lines and group encounters as they assist Antonius Bayle and preserve the future of Qeynos! Zones include the eerie devastation of the Void, the lush wilderness of Oceangreen and the perilous Temple of Bertoxxulous. Beginning October 7, 2008 seek out the herald of Druzzil Ro in the Plane of Knowledge to be transported to a time rift that leads to the preview content!

- Group Merge Ability: Looking to fill the last few spaces of your group? Groups now have the ability to merge with each other without disbanding from their own group! With this new feature, the group leader of one group can invite the group leader of another group to join his/her group. If the invitation is accepted, the two groups will merge together to form one group. This change merely allows groups to merge without having to make everyone drop out of their current group. All other group functionality should work as it did in the past. It does not increase the six person group maximum for groups.

- Group Window Enhancements: The following changes have been made to improve the Group Window - We've added mana and endurance gauges for group members. We've added a Group Roles infrastructure. When right-clicking on a member of the group, a leader will now have the roles sub-menu for role administration. If currently the leader of a group, right-clicking the player's health / mana / stamina window will also show the same role administration menu. We also added in the /grouproles command. A group role indicator was also added to the Player Info window.

- Target Window Enhancements: The following changes have been made to improve the Target Window - The target window will now display the buffs on target players, pets, and in the future mercenaries. The Inspect Buffs leadership ability is still needed to view NPC buffs. The target's buff timers displays in hours, minutes, seconds. We've added the ability to remove buffs from yourself, your pet, and in the future mercenaries from the target window. The ability to block buffs on you and your pet has also been added to the target window. The Target Window is now resizable.

- More Firiona Vie Character Slots: We've extended the amount of character slots available on the Firiona Vie server to 3 characters.

- Message to Custom UI Users: Due to the amount of changes being made to the user interface with this game update, custom UI users are advised to switch to the default before attempting to log in or if you experience difficulties when logging in.


*** Fan Faire Requests ***
These changes were made due to some of the feedback received at the 2008 Las Vegas Fan Faire.

-Added the ability for players to target nearest corpse and cycle through the nearest corpses via hotkeys. These will need to be set in the options menu to be used.
-Increased the range of emotes to match the range of say.
-Fixed an issue with damage shield mitigation on items.
-/target will now target the player instead of their familiar, as long as the player is within a reasonable distance of their familiar.
- We now display all bind points for a player when using /charinfo.


*** Spells ***

- A new resurrection spell has been added for Druids and Shaman. Wanderer Astobin and Mystic Abomin in the Plane of Knowledge library have the scroll for sale. The spell returns 90% of a player's lost experience and can only be used while out of combat.


*** AA ***

- Removed the group leadership AA Designate Main Assist since this functionality is given to all groups through the new Group Role system. Leadership AAs spent on this ability have been refunded in the form of regular AAs.
- Certain AA's that added extra riposte chances will no longer cause your non-rogue enemies to backstab you.


*** Quest & Events ***

- Monks should no longer get left behind after completing the Seventh Hammer portion of their Epic quest.
- Paladins should no longer get left behind after completing the Mujaki the Devourer event for their Epic quest.


*** Miscellaneous ***

- Items and coin are no longer left on a corpse upon death. The items will remain equipped and in their respective containers.
- Spells will now remain memorized on a character upon death.
- Players should now be able to equip items for which they don't meet the required level. In the inventory window, the item will be highlighted in yellow if the required level is not met. No benefits will be granted from this item other than being able to equip it.
- Added the concept of revive effects. When you respawn, you will receive negative effects for a while to compensate for having all your equipment and spells still memorized.
- /target will now choose PCs over NPCs when using a partial name.
- If you have a familiar buff but no familiar, it should no longer destroy any other pets you have when you remove the buff.
- All classes now keep their familiar buffs when the familiar is killed or dismissed, not just wizards.
- Fixed a problem with familiars for pet classes. If you have a pet, then summon a familiar, then zone, it will now keep your pet properly with only the familiar buff.
- Fixed some problems with the muted friends list for voice chat.
- Corrected a few issues with group and raid management functions.
- Groups are now somewhat persistent. If you log out and log back in you will still be in your group. Offline players should still be able to be kicked out of groups.
- Fixed a problem with /hidecorpse looted where the client and zone could get out of sync and keep you from looting for a while after that.
- Added /hidecorpse npc which works just like /hidecorpse all except it only hides NPC corpses.
- Drakkin rogues will now sneak at the correct speed when over level 50.
- Added in Group Roles infrastructure. When right-clicking on a member of the group, a leader will now have the roles sub-menu for role administration. If currently the leader of a group, right-clicking the player's health / mana / stamina window will also show the same role administration menu. Also, added in the /grouproles command. A group role indicator was also added to the Player Info window.
- Group members in other zones will now be notified when their group member (that previously logged off) logs back in (grey when they're offline, white when they're online). Their name in the group window changes color as indicated for online/offline status.


*** Voice Chat ***

- Slash versions of the commands are effective on playername for the channel you are in and only if you are the moderator (raid/guild/group leader)
- Unban only works via slash command since there the banned player is no longer in the channel and therefore no longer available to click on.
- /voicechat unban playername
-Unban only works to unban playername in the channel you are currently in, and only if you are the moderator (raid/guild/group leader)


*** UI ***

Several changes have been made regarding the design of user interface windows. Some of the changes are noted below:

- The group leader will now be displayed in a different color in the group window and player window. This will work in addition to /groupleader to find out who the group leader is.
- Updated the pet window to display timers in hours, minutes, seconds like the buff window.
- "Caster:" in the buff info window will now display the user name. Also, if there is no caster information available, the "Caster:" line should not appear.
- Added the ability to click on a group member and target out of zone / link dead group members. Using the function keys by default should also bring up the players in the target window.
- Invite, follow and disband/decline buttons are no longer required in the group window.
- Modified the spell gem window to auto-resize based on the number of spell gems activated via Mnemonic Retention.
- Added the ability when using custom UI's to target out-of-zone group members by clicking on their EQType's gauge.
- Fixed a bug seen in custom UI's where the spell name in the buff and short term buff windows would be "Unknown Spell" when there was no buff in that slot.
- In the group window, the gauge size can now be used by custom UI modifiers to set the size for gauges instead of having to change the background size.

- New -

EQUI_MercenaryManageWnd.xml
EQUI_MercenaryInfoWnd.xml
EQUI_MercenaryMerchantWnd.xml
EQUI_TopLevelScreens.xml

- Changed -

EQUI.xml
EQUI_Animations.xml
EQUI_FriendsWnd.xml
EQUI_GroupWindow.xml
EQUI_GuildManagementWnd.xml
EQUI_OptionsWindow.xml
EQUI_PlayerWindow.xml
EQUI_RaidWindow.xml
EQUI_TargetWindow.xml
EQUI_BreathWindow.xml
EQUI_CastingWindow.xml
EQUI_CombatAbilityWnd.xml
EQUI_EQMainWnd.xml
EQUI_CompassWnd.xml
EQUI_HotButtonWnd.xml
EQUI_LeadershipWnd.xml
EQUI_PetInfoWindow.xml
EQUI_TrainWindow.xml
EQUI_Inventory.xml


- The EverQuest Team

Tags: EQ, EverQuest, News

Comments

Post Comment
Mercenaries and Merc Button/Window
# Oct 09 2008 at 7:32 AM Rating: Decent
I am seeing the button for the mercenaries. But what are they? There is no write up on this. Or what the mercenary widow is.

Eonelin Draconis
80 Enchanter
7th Hammer
Chosen of Norrath
....
# Oct 08 2008 at 9:10 PM Rating: Decent
*So druids have been requesting some form of rez for how long? YEARS!
*People have asked for a streamlining of corpse runs for how long? First they gave necro's better access to coffins, then they made grave yards in zones, then the guild lobby, and finally they gave us what we should of had in the first place, our equipment on respawning. Although I find not being able to use PC corpses for WTD AA line dissapointing.
*Group Merge ability - Again, how long have we asked for this?

I guess my point is, after years of telling us they wont or can't, how credible is Sony now?

And for the players who think this is going to be a great expansion, wait until the newness wears off before you make such BOLD statements. It shows promise but only time will tell how great it is. I can honestly say I don't expect it to be as horrible as GoD but other than that, I'll wait to pass judgement. And as a reminder; DoN, DoDh, PoR, and TBS where all supposed to be great expansions but where abondoned almost imidiatly once the next expansion came out. Will SoF suffer the same fate? Only time will tell but everyone was saying the same things about SoF before release and yet, 6 months into the expansion the Faction grind killed off lots of players. Until the NDA is lifted and the expansion is in its final version, who knows what "crap" there going to put into the game that may kill of players. So until the final version comes out, TEMPER your feeling and wait until EVERYONE has a go at the expansion and we can actually disect where this expansion belongs in the history of EQ.

Until we meet again,
Grimwar of Theris...errr...Prexus
....
# Oct 14 2008 at 1:22 AM Rating: Decent
Quote:
Although I find not being able to use PC corpses for WTD AA line dissapointing.


You can use WTD on player corpses. It worked for me yesterday in DSH farm group. This may be one of the patch fixes if it wasn't working before.

Dondonatorr 78 Necro AB server
...
# Oct 07 2008 at 11:37 PM Rating: Default
AkA the WoW patch. Not wow as in amazing, but WoW the game. If you ever played it to 70 you can see where all the good ideas came from.. (dru/shm rez, spells/items on death, etc)
Still missing the best idea.. a Combine All button tradeskill containers...
...
# Oct 08 2008 at 1:00 AM Rating: Default
and where do you think ALL of WoW's ideas came from...? duh!
Preview
# Oct 07 2008 at 9:09 AM Rating: Good
I have to admit..this is just about the best expansion preview I have seen since playing the game (started in 2003). At this point, I am more inclined to purchase the expansion just because to the above preview.

Hail NWC!
rez and preview
# Oct 07 2008 at 8:57 AM Rating: Decent
Awesome!
- A new resurrection spell has been added for Druids and Shaman. Wanderer Astobin and Mystic Abomin in the Plane of Knowledge library have the scroll for sale. The spell returns 90% of a player's lost experience and can only be used while out of combat.
rez and preview
# Oct 12 2008 at 3:35 PM Rating: Default

Quote:
And for the players who think this is going to be a great expansion, wait until the newness wears off before you make such BOLD statements. It shows promise but only time will tell how great it is. I can honestly say I don't expect it to be as horrible as GoD but other than that, I'll wait to pass judgement. And as a reminder; DoN, DoDh, PoR, and TBS where all supposed to be great expansions but where abondoned almost imidiatly once the next expansion came out. Will SoF suffer the same fate? Only time will tell but everyone was saying the same things about SoF before release and yet, 6 months into the expansion the Faction grind killed off lots of players. Until the NDA is lifted and the expansion is in its final version, who knows what "crap" there going to put into the game that may kill of players. So until the final version comes out, TEMPER your feeling and wait until EVERYONE has a go at the expansion and we can actually disect where this expansion belongs in the history of EQ.


Faction faction faction was SoF. It changed the way I played. After a month of grinding faction I said to hell with it. It just wasn't fun. So I started playing my lower lvl toons. As it sits now I play for a month and take 2 or 3 off.

My point? There better not be alot of faction in the new expansion. If there is I'm not even going to buy it.
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