Seeds of Destruction: Unfolding the Lore, Pt. 1

With less than six weeks until the release of the latest expansion, SOE has begun "Unfolding the Lore" behind the Seeds of Destruction. Here is Part 1:

Seeds of Destruction Overview

A new rift has opened in the Plane of Time. This rift leads to a bleak prophecy of the end of existence. The world of Norrath lies in ruins. The planet has shattered into millions of shards, spinning in a silent void around the rapidly blackening star of Ro.

In the wreckage on a small shard of the world, a lone figure sits quietly tending a small seedling growing between the rocks. The lone figure is none other than the fallen god Zebuxoruk. He is the only survivor of the end of the world, and perhaps the only one who knows how to prevent it.


During the invasion of the Plane of Time, mortal adventurers were intent on the release of Zebuxoruk from his eternal stasis. The goddess Druzzil Ro was forced to reorder the timeweave in order to prevent Zebuxoruk from escaping. This rethreading of the timeweave created a small weakness in the flow of time. For many years the weakness in the fabric of reality went unnoticed.

During the events of the Gates of Discord and Omens of War expansions, the forces of Discord poured through a portal into Norrath. The first invasion, headed by the overlord Mata Muram, was turned away by the combined forces of the heroes of Norrath. However, Mata Muram's forces were only a portion of the greater armies of Discord. These forces all worshiped a dark god of the discordant pantheon.

This dark god was infuriated by Mata Muram's failure but was also intrigued with the power that was able to repel the Muramite forces. While investigating Norrath the dark god became aware of the small weakness that Druzzil Ro had created in the timeweave and made plans to exploit it. The weakness in the weave allowed the dark god a limited access to the history of Norrath. He then sent agents to key points in Norrathian history to hamstring the development of Norrath and ensure an easy victory for his armies.

The dark god's meddling with the timeline did not go unnoticed. The inhabitants of the Plane of Time were immediately aware of something manipulating the continuity of Norrath. Rifts began to open in the plane. One such rift leads to the end of time where the shards of the world of Norrath float silently in space which foretells a horrible catastrophe.

How can mortals hope to stop it?

The Void

Because of Discord's interference in the timelines of Norrath the world has been destroyed completely. The only objects left are the drifting asteroid shards called The Void. Sparking time portals in The Void drift in the ether and lead to the various rifts in time: the Plane of Time, Bloody Kithicor, the Field of Scale, Oceangreen Hills, the Bloodfields, the Invasion of the Plane of Earth, and realm of Discord.

The only living creature in The Void is the god Zebuxoruk; torn from the flow of time by the combined might of the elder gods of Norrath. His only "companion" in The Void is a single small seedling that he tends as best he can with next to no resources beyond his severely limited divine powers.

The Pantheon of Norrath was destroyed when the world was broken. The only remnants of these gods are the discarded relics that drift throughout the void of space.

Norrath's Sun, Ro, is rapidly shrinking in on itself and turning into a black hole. Massive solar flares spark off the surface constantly. Even The Void will disappear soon unless someone repairs the damage that has been done to time.

Zebuxoruk is certainly insane, but has a unique insight into the current state of the world and possibly might hold the knowledge to guide adventurers in the quest to prevent the destruction of Norrath. Only he can direct adventurers towards specific moments in time where the armies of Discord were able to disrupt the timeline.

If they are able to stop the forces of Discord, the destruction in The Void will slowly be repaired. If not, all hope will be lost.

(For more screenshots, check out this EQLive article.)


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I thought.....
# Nov 10 2008 at 9:23 AM Rating: Decent
The destruction of Norrath was when the moon of Luclin exploded, creating the world which is, or WAS, EQ2. Ok, with lore like this, sci-fi time travel and all, it's time to put a stop on expansions. 15 expansions worth of content is well more than enough. Let players that aren't even close to 'end-game' status do some catching up.
No gods?
# Sep 15 2008 at 9:16 AM Rating: Decent
50 posts
Based on the Norrathian legends, if there are no gods, then clerics have no magical power; also druids would have no power either in a world devoid of natural life (and devoid of Karana/Tunare for that matter).

It seems that wizards and mages would be the only ones left with spell casting abilities in such a realm - excepting perhaps necromances with some severely limited powers. I wonder if future lore will be adjusted to address this wrinkle in the logical existence of the Norrathian universe?

Other than the story-wrinkle, the Lore sounds pretty cool. If it is implemented like SoF, where each zone is fully accessible by group players as well as raid players - this expansion will probably be a big success.

Edited, Sep 15th 2008 1:18pm by clapman
No gods?
# Sep 26 2008 at 5:02 PM Rating: Decent
Clerics and Druids not haveing any power may be true in the void since the Gods are all dead, but they will be traveling back in time through the rifts to moments of Norraths history.....back to a time when the Gods still lived.
# Sep 13 2008 at 11:00 AM Rating: Decent
sounds cool enough, the screenshot look cool as well, but likely if you aren't end-game you won't be going here anytime soon.
# Sep 12 2008 at 8:52 PM Rating: Decent
Is it only me or is this slightly contradictive? The only survivor, but he may hold the keys to guide adventurers.. umm hello, the ONLY survivor wouldn't have anyone to guide. Can you say grasping at straws?
# Mar 31 2009 at 2:30 PM Rating: Decent
just in case you guys are still wondering about this, the metaphysics behind the notion of time travel, especially in this case, are logically impossible.

The logical possiblity of being able to travel into the past would necessitate 2 things:
1) determinism is true
2) a person may come into existence in some fashion other than birth

that being said, if determinism is true, then the Norrathians are powerless to make any change at all to the coming future (exploding moon, the void, whatever else) because the future is already determined. So, going back in time to fix it is pointless anyway since the future is already set.

Also we'd have to posit a being coming into existence in some fashion other than birth. I guess it can work with summoning, but in that sense the magic is caused by a certain set of characteristics and properties of the current world. Traveling back in time is caused by an event in the future though, so the causation is backwards (the future is not the cause of the past).

Anyway, its best not to think too hard about it. it doesnt make logical sense but hey, its a game =)
huh? -- amswer
# Sep 12 2008 at 11:28 PM Rating: Good
57 posts
Tis not contradictive when you consider that Zeb is in the time flow, and we, the adventurers, will simply be traveling in time itself. Travel back in time to prevent problems. Travel forward in time to learn the fate, and maybe how to stop it.

See? Simple solution.
huh? -- amswer
# Sep 13 2008 at 4:29 PM Rating: Default
I see some of us passed our reading equivalency tests and some have not started. The first passage in the narrative says that a new rift has opened in the Plane of Time. That would seem to say it all to me. Just means we will be time travelers in this expansion, going to different timelines to try and discover what the Dark God of the Muramites has done to destroy our future.
All that is lost, is not Forsaken
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