My Response to 48 Hours

Last Friday, the CBS News Magazine 48 Hours broadcast a story about Everquest as part of a show about addiction. This broadcast showed such a serious lack of journalistic integrity and left so many questions unanswered that I feel compelled to respond. Clearly, in this case true journalism was set aside, and CBS instead came up with what they thought was a juicy premise and then manufactured the facts to fit, purposefully ignoring the multitude of other facts that repudiated their predetermined storyline. In doing so, they insulted and belittled the hundreds of thousands of us who play and enjoy online games and have no difficulty integrating our hobby into our regular daily lives. (I’m including the DAoC site in this editorial because there is no doubt that had they focused on that game, their premise would have remained the same). The title of their show was “Addiction”, so let me start with the word itself. All too often our media adopts a viable scientific or medical term and warps it far beyond its original meaning to the point where the term loses all actual meaning. Addiction is one of those terms. I am sorry, but Everquest is not addictive. Neither is eating, working, having sex, or any of the myriad other activities our press loves to call addictive. To call Everquest addictive is an insult to the many people out there who are struggling to overcome the many serious and valid debilitating addictions in our world. An addictive substance is something you need, not want, and no matter how you look at it, nobody needs to play Everquest. Playing Everquest is definitely a lot of fun, and some may prefer playing it to doing any of the other activities life may offer, even to the point of ignoring things society deems important. This is not an addiction, but rather a lack of self control. A man sweating with the anguish of withdrawal from his normal dose of heroin is addicted and in need to help to kick his habit. His body needs that heroin. A man who plays Everquest to the point where he ignores his family, job and life is simply out of control. He may want to keep playing the game, but he does not need it. There is a difference. CBS’s premise that this is some sort of evil game that sucks the mind out of its players and causes them to lose control of their lives is simply ridiculous. If someone loses control of his life, it is likely that he would have found some other way to do it even if he did not find Everquest. It makes for a juicy headline, but really is tabloid journalism at its worst. Even more tabloid journalism was the presentation itself. Is there any doubt that 48 Hours interviewed hundreds of people and kept rejecting person after person for being too normal or because the game did not have any negative impact on their lives before picking their eventual subjects? Even the player they eventually did decide to film hardly supported their premise, although they used every trick in their book to make it seem that he did. It’s obvious they had no intention of presenting an unbiased article and routinely rejected anything that contradicted the story they wanted to make. They instead wanted to shock the viewer and make him believe that there are hundreds of thousands of mentally unstable gaming addicts playing this online video game who are probably just steps away from killing themselves and who knows how many others. Obviously the CBS motto is to never let the facts get in the way of a good story. The player they finally chose to interview was a doctor who played Everquest about 20 hours a week. He seemed to be a fairly normal person with a normal family life. They obviously chose him because his wife complained that she wished that he spent less time playing Everquest and more time with his family. The implication was clear that this was an otherwise good and normal man hopelessly corrupted by this evil game. Funny, but I saw something else. Here is a man who manages to hold down a high pressure job, is a loving husband, properly raises his children and provides for his family. Yet CBS wants to excoriate him for stealing 20 hours a week of private time for himself, because he does it playing a video game and, quite frankly, they think that’s weird. They showed him sitting there fighting something in the game and then zoomed in to the reporter so that she could arch her eyebrows and look properly horrified that anyone would be silly enough to waste his time on something like that. “Look”, she said, “he even has trouble looking away from the screen when I’m talking to him”. Oh if only he hadn’t met this evil game, he would surely be the perfect husband and father. Let me add something up here. CBS sports is a very profitable part of their network. Watching two Sunday NFL games takes a good 7 hours. A single college game on Saturday is another 3 ½ hours and there are games on all day long. Add in a couple baseball, basketball or hockey games during the week and you can easily add up to 20 hours watching sports on TV for just your average sports fan. A dedicated sports fan would of course go much higher than that. I’m guessing if that was his hobby, 48 Hours would have never come knocking at his door. “Man ignores family to watch football” does not make as tantalizing a headline as “Man becomes addicted to evil video game”. I don’t see CBS urging their sports division to put a warning label at the bottom of every football game warning that watching sports can be addictive and cause you to spend time away from your family. His wife should be glad he is not going out to the bars every night with his friends like many other men and women and that he instead found a way to blow off steam that keeps him at home and available when she needs him and that comes at a relatively small cost. She was never asked, but would any of us be surprised to find out that the wife who is complaining so much about her husband’s game playing spends far more than 20 hours a week watching television or shopping. I would think just about anyone spends at least 20 hours a week on personal projects and hobbies. Playing golf, sports, television, reading, and shopping are a few obvious examples of activities people spend long hours at, but there are plenty of others. Of course that wouldn’t fit into CBS’s concept for the show, so those facts simply got ignored. Besides, they want to make him look weird, not normal, and pointing that out would simply remind people that this isn’t really all that odd after all. He’s playing a video game, so there must be something wrong with him. This is after all a tabloid and not a real news show. 48 Hours also interviewed Ben Stein about his son’s Everquest playing. I guess this was to show that even pseudo-celebrities like him are not immune to this scourge. (If they wanted to interview a celebrity, why not a real one who actually plays Everquest like Curt Schilling? – Oh yeah, Curt would have told them they were full of it and blown a hole in their whole false and demeaning premise). Am I the only one struck by Mr. Stein’s method of stopping his son from playing EQ? He sent him off to a boarding school where, according to Mr. Stein, they did not allow games like that to be played. After a stint of time away from Everquest, and not coincidentally away from his parents, he was suddenly cured. (and I’m glad we were spared the manufactured scenes of his son lying in bed at the boarding house, body shaking and sweating profusely, and mewing pitifully about “just one more orc, please just one more”). Well, Ben, why didn’t you just not allow those games at your house? If your son is playing video games to what you consider an excess, maybe you should just put your foot down and pull the plug on his computer. If he instead spent his time downloading online porn, would you have let him do that for a while until you finally threw up your hands and sent him off to a porn-free school somewhere? Who is the problem here? The teenager who plays a game to excess, or for that matter does anything to excess, or the parent who allows it? Sorry Ben, but don’t blame the manufacturer of a game for your bad parenting. Finally, there is poor Mrs. Woolley. It must be terrible to lose a son, and we all feel sympathy for her. But eventually she is going to have to face up to the fact that Everquest did not have anything to do with it. Shawn was a troubled and mentally disturbed child and had been so for all of his life. Something was bound to set him off eventually. Maybe it was indeed something that happened to him in the game. Everquest is after all populated with real people, and the inability to interact with people seemed to be at the root of his mental illness. It really could have been just about anything that brought about his suicide. The unfortunate fact in life is that sometimes bad things happen and there’s not much we can do about it. Blaming Everquest for her son’s death probably makes Mrs. Woolley feel better and gives her an outlet for her grief, and you know what? I really have no problem with that. Let her deal with her grief in whatever manner she wishes. What is wrong is for a news outlet like CBS to exploit her grief for the sake of their ratings. And make no mistake that this is pure exploitation on their part. “Satanic Video game convinces man to commit suicide” was just too good a headline for them to resist. The tabloid journalists who make up the 48 Hours staff must have truly started salivating when they thought that one up. So they hauled their cameras into that poor woman’s living room and helped feed her delusion so that they could broadcast it to the rest of the world and sell a lot of commercials. Frankly, this part makes me sicker than any other part of their story. Manufacturing facts to make up a false story you hope will bring big ratings makes you a poor journalist, but exploiting a mother’s suffering and grief from the death of her son for those ratings makes you a poor human being. The journalists who made their trek to the Woolley residence to get their juicy video game murder story were simply parasites feeding on that poor woman’s grief and delusions. I’d like to think that Susan Spencer, the journalist who did this story, has a little more trouble sleeping a night because of her actions, but unfortunately I doubt it bothers her in the least. It is sad to see that the network of the great Walter Cronkite has sunk to such depths. I had always thought journalism was about facts first and story second. Yet CBS managed to do an entire story on the supposedly addictive and evil nature of this game without displaying a single fact to prove it and by ignoring the many facts that disprove it. In the end they made fun of something they know nothing about, exploited something that should be pitied instead, and succeeded in nothing more than insulting the hundreds of thousands of people who consider playing Everquest and other video games a normal, healthy and enjoyable part of their lives. For what it’s worth, they also lost my respect and viewer ship. If you wish to contact CBS about this show, here is the contact information: 48 Hours 524 West 57th St. New York, NY 10019 E-MAIL: 48hours@cbsnews.com. PHONE: (212) 975-3247
Tags: General, News

Comments

Post Comment
Cross section of society
# Oct 22 2002 at 1:01 AM Rating: Default
I think we have dissected this abhorrent piece of pseudo-journalism to the point where we are all basically on the same page. The main point I would like to make is this:

I challenge you to take any other cross section of society where you have 100,000 teenagers and twenty-somethings, doing WHATEVER, and find only one (1) of them that has committed suicide. I would venture to say you could not find it, probably not even at a Christian seminary.

The argument can be made that playing EQ keeps teens from doing a myriad of other "evil" things, Drugs, sex, gangs, etc., and to insinuate that it is the cause of suicide is not only irresponsible, but about as far from the truth as you can possibly get.

If we had EQ 101 in today's scholastic environment, I would say that we would not have a good majority of the teen problems that we are facing today.

WAKE UP AND SMELL THE SOLUTION!
Send a response to CBS
# Oct 22 2002 at 12:43 AM Rating: Decent
It's of little concern to most of the world, but if you'd like CBS to know the real truth then write to them and include all of your personal information and EQ information. Let them know that were all normal people have normal jobs and have normal lives. We just enjoy playing a "GAME" and yes, it is a game. Not a way of life. I for one will be writing them about how EQ has actually helped me relieve stress. Being stationed close to the DMZ in Korea for the past year is quite a stressful experience.
I Don't Play EQ, But...
# Oct 22 2002 at 12:11 AM Rating: Default
Like the title says, I'm not an EQ player. I am, however, a big fan of several online games, and it truly sickens me to see CBS sink to such depths...but it doesn't surprise me. In addition to them, I've watched news magazines on ABC and NBC. On the occasions that any of them do the same/similar stories, I've been very careful to listen to each. Keeping a carefull ear to the presentations, I've noticed that CBS is slowing turning the route of NBC: shameless spin-doctoring, biased stories, and telling half the truth. The most notable things about NBC's Dateline are the way they push certain conclusions rather than presenting the facts while attempting to keep their journalistic neutrality, unlike ABC generally does, and how they incessantly brag about all the journalistic awards they've won. These things have lead me to despise them. As for CBS's story, I like to hope that it was just that one reporter. With any luck, she'll be fired soon and the integrity of a once great broadcasting corporation (now there's an oxymoron, integrity and corporation...) will be restored... So maybe it's more of a fantasy.
RE: I Don't Play EQ, But... [Revision and Supplement]
# Oct 22 2002 at 12:28 AM Rating: Default
Made some typos, wanted to clarify. I meant that ABC, to my knowledge, has remained relatively unbiased, very much unlike NBC. Also, I wanted to add that this just shows how poorly our society still recieves technology, the technological culture in general. I still remember back to my HS typing class. I was a freshman, and in that particular room we were stuck with old 486's (386s maybe) with Win 3.? Anyway, I fiddled with some settings so that the clock would always show, and people stood around me, gaping in awe, and asking stupid questions like, "Are you a hacker?" But that wasn't the best part. The teacher, yes, the teacher kept saying stuff like, "Stop that," or, "Turn your screen off," like she thought I was going to break something by moving the mouse. That was 1996, the so-called boom of the techonological age. Really sad.
My thoughts
# Oct 22 2002 at 12:04 AM Rating: Good
Oh, come on. It's not like the media has EVER been credible since the time after WW2. I hate the media as much as anything else. They are nothing but a bunch of bullcrap slingers who are interested in nothing but ratings, ratings, ratings. Personally, I hate society in general, too. I couldn't give two damns about what they consider normal, important, good, evil, or otherwise. The whole "society" concept is something engineered by those in charge to push us in the directions they want us to go and mold us into what THEY think is an acceptable person, and not what we ourselves think, just as organized religion has done throughout the centuries. It's just a form of thought control. I'll play DAOC all I want, all day, every day if I so desire. If I play online games until I die, and never have a "normal" family or life, ***** you if you don't like it or think I'm weird, a nerd, or whatever. Society's opinions mean about as much to me as the stuff in my toilet. That's all for now I guess.
RE: My thoughts
# Oct 22 2002 at 3:26 AM Rating: Default
agreed!
RE: My thoughts
# Oct 22 2002 at 1:06 AM Rating: Decent
Fookin AMEN brotha!!! I hope the rest of you that post here or read these posts send a personal email to CBS with your thoughts.
Addiction
# Oct 21 2002 at 11:28 PM Rating: Decent
Look at the trend that has been growing in America for the last two decades and you'll see the real problem. As has been stated below, people in our society today do not want to take responsibility for their own actions. It's eminent not only by what CBS produced in their jaded, "EverQuest", so called documentary, but also in everyday life. It's the drunk driver that countersues the parents of kids he just killed, because the kids failed to use a turn signal, happened here in Michigan. It's the guy or gal that didn't change the oil in the car for 30,000 miles and blows an engine then tries to place blame on the manufacturer. It's the person that doesn't know how to ski, knowingly goes down the toughest slope, breaks their leg then blames it on the Ski Hill, cause they did stop them from doing it. It's the dingy in the supermarket that sees the wet floor sign, see's the floor still glistening with fresh water, walks though it, slips, falls, and sues the supermarket. It's the woman that bought coffee at McDonalds, spilled it on herself and sue McD's because it was too hot, prolly would've sued if she got a cold cup of coffee too I think.
We as a society have allowed people to get away with these actions by letting them win when the situation has presented itself. All we're doing is setting a precedence that allows others to use scapegoats for stupid problems they bring upon themselves.
IT"S NOT MY FAULT...YES IT IS!!! Take responsibility for your actions and the situations your actions may put other people in. Think before you act, or react.
48 hours - give me a break!
# Oct 21 2002 at 10:41 PM Rating: Good
I'm sure Everquest is responsible for that kid's suicide. I'm sure
Ozzy Osbourne is resposible for teens comitting suicide. I'm sure
Dungeons and Dragons (TSR) is responsible for college students jumping
to thier deaths, believing they could fly. - Give me a break!!!

But most of all I believe people are (or should be) responsible for
thier own lives. To place blame elsewhere is irresponsible journalism
and only caters to the Welfare mentality of our nation of takers.

Yalath (lvl 14 Ogre Shaman) - Ozzy fan - long time D&D player and GM.
Responsible father, husband, son, brother and a productive member of
society and a Gulf War vet.
My Letter to CBS
# Oct 21 2002 at 10:25 PM Rating: Default
We can argue addiction all day long. If you want to say we are addicted to the adrenalin (sp?) we get from EQ go right ahead, I can't necesarliy say it's not a valid point, but when was the last time your body produce so much adrenalin sitting on your *** in front of the computer that you became addicted to it? Anyway, following is my letter to CBS.

--------------------------------

That had to be one of the largest, most biased pieces of tripe reporting I have ever seen on any network in my entire lifetime. I play Ever Quest, and I rarely get in as many as 10 hours in a week. Now due to this poor choice of journalism reporting, I will now supplement my time online with the time I USED to watch some of your GOOD programming such as CSI, CSI: Miami, Survivor, David Letterman and more. I will also be extra careful to never view another episode of 48 Hours as it is now obvious what kind of reporting is encouraged there.

Formerly your viewer,

D S
Dont play eq its evil
# Oct 21 2002 at 10:14 PM Rating: Default
If you make a statement like "Don't play everquest because its evil" most likely 45 of the 50 people reading it will go buy everquest to see what the big hurrah is. It's like telling someone don't look at the traffic wreck. 90 percent or so will look and the other 10 percent will be late for work =)
Addictions?
# Oct 21 2002 at 10:13 PM Rating: Good
To the people blaming EQ/DAOC/any game for the condition of their lives, Did the game make you play it?

Take responsibility for your actions, you decided not to study and to play instead, if it wasn't EQ or DaOC, you'd have been doing something else that wasn't studying.

You made the decisions, you weren't using chemicals to alter your reality, and even if you were using drugs, it would be YOU making the decision to use them.

You won't get back on top in your life until you take the responsibility for your actions.

In college, much of my first two years was wasted playing games, riding, tanning, sports, doing anything but study because I was enjoying the rest more than studying. I made those decisions. My grades suffered. Luckily I had an advisor who asked me the question "What are you here for?"

And then I got out of the apartment with the roommates that were going to keep playing/not studying and got on my own so I could keep my self discipline and turn my grades around. I went from 2.3 to a 3.9 for my last two years. The other ppl in the class and my professors saw a change in me. Because I decided that I needed to focus on my classes and not on other distractions until classwork was finished.

If you are sacrificing things in your life to play eq or do anything other than what you want, then its YOU making the decision. Sony isn't entering your PW and starting the game. The Xbox/PS2 won't play games without YOU turning it on.

Grow up and take responsibility for your actions.
Whats next?
Blame GM/Ford for your speeding because the car should know that the limit is 55 and shouldn't let you drive faster?

Blame the burger joint for selling you fattening food because you didn't want to make something that would take longer but be better for you?

Take responsibility for your actions. If Sony was breaking into your house and taking the money from you each month, then Yes, Its SOE's fault, but as long as you decide to play each time you login, its your responsibility.


48 hours
# Oct 21 2002 at 10:00 PM Rating: Default

some people will do anything for story. There are well over 100,000 people who play the game,and a lot of which,are successful in life,Managing jobs,relationships,familires,education,etc. There is NOTHING wrong with playing EQ. Think about it. When you get home from work/schook/etc. You sometimes get the opportunity to relax. Some people watch TV. OMG! Someone is watching TV! we better do a story about how dangerous watching TV is. OH NO! Someone is gardening! We better make a show revolving around the dangers of plants. Lots of people find different activities to fill their time,EQ happens to be one of those activities to us. Shawn's Mother,I am sorry for your loss,but the game can't be the only reason your son took his own life. Well....I'm done ranting. Wonder what the next 48 hours show will be about.... "Sports...enjoyable past time activity? or a death trap?" ....it's ridiculous....
Amen
# Oct 21 2002 at 9:43 PM Rating: Decent
All i have to say is Amen to everyone that responded, now if only CBS had the sense to hire you guys to write a story, it would have been worth watching.
48 Hours has done this before
# Oct 21 2002 at 9:29 PM Rating: Decent
A long time ago, maybe during the first season of 48 Hours, they did "investigative" report on the city of Detroit. It specifically focused on crime and all the other negatives of the city.

During this episode they interviewed a number of people. One such person they interviewed claimed to keep a gun in every room of the house because he felt he needed that because he was so afraid of someone breaking in and needed to have a gun in each room to react fast. After the episode aired, this same person said he made the story up (obviously someone who wanted his 15 minutes of fame and CBS was more than willing to give it to him for his story). So much for an investigative report.

This is not journalism: Finding people to make stories up, twisting things to fit their premise, misrepresentation, and the like. I would say CBS should be ashamed of itself. The fact is, the show makes money doing these stories or else it would not still be on the air after all these years.

Nevertheless, they should not bill the show as journalism. Any journalist who thinks they are doing journalism is definately second rate and could not handle doing a real investigative report. The show is for entertainment purposes only in my opinion similar to "The World News" which presents on its headlines as "Two Headed Elvis Clone Marries a Space Alien" is easily dismissed by most as entertainment and not factual.

The problem is that this show pretends to present the truth and pretends to be journalism which is then compounded by the fact that much of the American public is incapable of thinking for themselves and tends to believe most things that seem possible that make the TV news or newspapers. Most are not able to discern when a story is one-sided or biased. Unlike the "Two Headed Elvis Clone...", this story seems to have a valid premise and seems possible, and without the other other side of the story being presented, most people end up thinking this is the entire story.

Unfortunately, many policy makers in the country end up listening to their uniformed (no, I should say MISINFORMED) constituents, and we end up with various regulations (ie. warnings on the box saying the game is addictive).

Now I do have one question. If they can claim something is addictive, responsible for a death, and destroys families and relationships and then make it sound as if the people who made the game are irresponsible and out for a quick buck, are they not hippocrites for not doing a more balanced story and sensationalizing something for a quick buck?

PS. I think they are just jealous and concerned about online gaming taking away a their audience. I know for a fact that I watch much less TV now and instead play EQ. I am willing to bet that most online gamers fall in the lucrative 18-35 yr old market that advertisers seek. So why not use scare tactics to keep people away from these games which seem to be becoming ever more popular.
first of all
# Oct 21 2002 at 9:13 PM Rating: Default
ok first of all ANYTHING can be addictive, not in its self but the endorphins and hormones and chemicals released by the body can become addictive and you always want them. Watch the movie Fight Club everyone in that movie is addicted to adrynaline. How many people can honestly say that they havnt gotten an adrynaline rush when on a guild raid or when they are the engine of a train to zone? I mean everyone has had that at some point, some people like it some people dont, all play EQ. some are addicted to the feeling they get from talking to other people over the internet. I lost my stepmom to an EQ affair. I dont blame anyone for their addictions. Hell I had a drug problem for a long time, I'm not proud of it but hey everyone has faults, its still THEIR life. EQ for most people is an escape from real life, we all need that. Also its a great stress releaver. Get online go bash in some heads of some goblins or orcs or whatever and you feel alot better. well thats my 2cp. please reply I would like to hear your views on my post. Peace
this is sad
# Oct 21 2002 at 9:09 PM Rating: Decent
the journalists who did this obviously spent months planning and interviewing for this one broadcast. and they failed utterly. The media is supposed to bring unbiased information to the public, but that isnt going to happen anytime soon. However, what this was is a really sad attempt to pull ratings from much better shows. The entire show tried to make everyone who plays EQ look like some junkie only looking for another fix. Somehow, we should try to go to CBS's compeditors and share our story and our outrage at this injustice
BE REAL AND DON'T BE DUMB!
# Oct 21 2002 at 9:09 PM Rating: Default
Ok, hi, i am an 11 year old kid who has played everquest since i was 9. This is truly absurd about 48 hours. Addiction? Yes. But it is a FUN addiction. Mrs. Woolley, we're sorry your son died, but you must understand that you said he was mentally disturbed. Over 1 ,million people have purchased and have played this game. Your son is the only one out of 1 million people who has died. You must understand that Everquest was made to make people happy, it's entertainment. Just because your son committed suicide doesn't give you any right to sue Everquest . Your son was mentally disturbed, 1 million people play the game. And i don't think becasue 1 person died out of 1 million gives you a single right to sue Everquest. So, what i have been saying is, Everquest is fun, not a game that killed your son.
RE: BE REAL AND DON'T BE DUMB!
# Oct 21 2002 at 10:02 PM Rating: Default
i must agree, i feel very very sad for Mrs. Woolley's lose, but this fellow has a point, especial for an "11" year old. Though i feel there is more to her blaming Everquest, when people experiance tragic lose they go through steps of emotions, along the line they hit anger and rage, these are very strong emotions and can blind your logic and reason. This being the case with Mrs. Woollsey who can only see the habit that she no doubt heckled her son for. The point to what I am getting at is that she no doubt was harasing her son for his habit putting more stress on him that was present, 48 hours even said that he had only just moved out and was just learing to cope with life away from his family. She knew his emotional situation and she persisted to adgitate him, in a way pushing him to make choices between her values and his own, all this mounting to his stress and emotions, so when he did commit suicide she instead of looking where the source of his stress was comming from looked to an easy outlet for her frustration, I cannot blame her however, accepting the idea that you might have pressured your own son into a level of depression that he commits suicide is a horrible load.

I would like to point out that this is a very biased opinion, and is in no way properly educated on this actual situation, it's entirely from the 20 minutes that i was watching a tabloid program and the biased opinions they presented, so take what you will with a grain of salt and please, please, present your opinions on the matter however opinionated they are.
Mariak
# Oct 21 2002 at 8:53 PM Rating: Decent
Fact is I don't watch anything much on CBS. My roommate called me into the living room by saying EQ is on TV. To my dismay it was the BS 48 hrs show. As soon as it was over I e-mailed them to let them know what stupid jerks they were but thinking about it... they got us to tune them in and actually watch their show...
Hmmm, clever *** holes.....
Well
# Oct 21 2002 at 8:48 PM Rating: Default
Well, I have been playing EQ for a year, and now im playing DAoC for 7 or so months, and i can say that it is addictive.

What ive noticed is
- I was on the top of the class and now im not, im at the very end of that class, good thing its still the same damn class.
- I come home, i know i have to study for the test, etc. But then i look at my comp and just play.
Why you ask?.. RL can really suck sometimes and id rather be sitting in my room playing EQ and trying to ignore everything going on than getting involved in it and ruining everything.
Yup i cant overcome myself and im a weak person. Maybe just maybe if my rl was a little better id quit MMoRPGs

At some point, EQ ruined my life and i admit it.
I disagree with that show but i do not deny that EQ is bad for some people, and i can name 5 right off my hand that i know. So go figure

Too bad if i quit DAoC i wont even do drugs or whatever, thats why i really hate when someone says. Well if i wasnt doing this Id be doing that which is much worse, keep telling yourself that but when it happens, you wont. People who do drugs, addicted to sex or whatever are not people who play EQ, if someone had a choice between EQ and for example sex. 95% would pick sex.

Im happy for all the people who can control their life and game life. I wish i was one.

~
Hmmmmm.....
# Oct 21 2002 at 8:43 PM Rating: Default
Well I am a 30 year old police officer and have been for about 9.5 years. I only mention this for two reasons. 1) I am abviously not a wacked out weirdo 2) I can reasonably say that I have a stressful occupation.

I have played EQ since it was released and have all the expansions except PoP, but will remedy that tomorrow. I proably play an average 20hrs. a week but do not know for sure because counting the time I play would be a waste of my time. I have a good relationship with my wife, have continued to promote at my job, and have a comfortable life. My wife likes it and if you asked her what she thought of me playing she would say without a doubt "At least he is at home with me" She has just started playing EQ herself and has a 14lvl beastlord.(She thought the Kitties were cute) I am not addicted to the game and somtimes I dont play for a month or more at a time when things in my life require a break from the non-mandatory things. After reading the posts I wished that I had watched the 48hrs. show but did not. I do remember someone saying somthing about a Doctor playing and his high stress job. I can without a doubt say that EQ has had an impact on my life and that impact has proably improved my health as well as my standard of living. When you first become a police officer your seniors tell you dont take the job home with you it will kill you, you got to leave the street on the street, when your at home dont be the police or you relationships will suffer, ect...ect.. on and on. Everquest is my release. When I come home I can log on my computer check my email then emmerse myself into a totaly different world and forget about this one. That is what EQ is for. That is what any hobby is for. I have known guys who woodwork, go to the gym, watch sports, ect....I have even known the ones that drink, and we have all seen reports and t.v. shows about that lifestyle. Well table saws and drill presses are expensive and I dont have the space, the other things just don't appeal to me, so I play EQ and after playing my one to two hours of EQ I can leave the street on the street, and I dont have to take blood thinners twice a day and I am dad and honey not a@#hole and I want a divorce. Half my guild are police officers. What is funny is almost all of us are darkelves and trolls (Im sure a head shrinker could write a thesis about that) When I am playing I am a Troll ShadowKnight when I go to work Im a Paladin. Maybe this is what keeps me sane I dont know but it works for me so to hell with CBS (I watch Fox anyway)and to everyone else out there who is playing EQ, if a Doctor, or a 30 year old police officer plays EQ then you shouldn't think your wacko or weird for playing either. If they did a study of the age and occupations of your average EQ so called addict they would proably find that most of them are college kids and adults who have normal everyday lives and careers. The twenty or so people I know that play EQ in RL fit the above categories. So play on Norrath see ya in game.
RE: Hmmmmm.....
# Oct 21 2002 at 11:35 PM Rating: Decent
Woohoo! I'm glad to have police officers and doctors (and anyone else with a high stress job)playing the game!
It makes me feel better knowing that these people have a way to release the stress of their jobs. If playing EQ makes you a better officer, by all means, play as much as you need!

As far as 48 hours... I never liked them anyway.
I for one am not holding my breath for their "TV Addiction" episode. Not gonna happen.

Not gonna say anymore because it looks like it's already been said.

Goridnak Nadrak
55th Shadowknight
Pround Officer of the Minions of Death
HEY U R!
# Oct 21 2002 at 7:54 PM Rating: Default
Sure glad you can cut and paste from an online dictionary site. But as most people do, YOU focus on the smallest mole hill in order to make a mountain out of it. Its obvious that people like you and those who agree with you, have missed the point entirely. EQ is a game. It is an outlet to have fun. (like anything in life, computer games are perfectly healthy). Its something fun to do, to relax, socialize, and generally let off some steam in a SAFE manner. Its a PERSONAL CHOICE for people to decide on how they spend their time, whether it be exercising, reading, watching TV, having sex, hanging out in bars, or playing computer games (funny that these things can all be addictive too). For CBS / 48 hours to present a piece of "journalism" attacking something they know nothing about and blaming it for a lot of "bad/evil" things happening to people is just plain nonsense and irresponsible reporting. The additional fact that the piece was ONE-SIDED sensationalism to boost ratings/viewer attention is an INSULT as well. BTW I personally choose EQ over the other "waste of time" called TV because of the social interactions and some of the challenges required by the game - like THINKING, co-operation, and teamwork :P

Quote:We have all heard of people who fail classes, lose jobs, are left by their SOs....these people ARE addicted. How can you claim otherwise???

How can you claim an addiction to Everquest as being the sole reason for these bad things happening? (sure you don't work for CBS?)

Have you ever thought of: people fail classes because they fail to understand the material or don't study, People lose jobs because of a down-turned economy or the fact that they might not be competent to perform the work, and people are left by their SOs because they are either out of love or are not meeting each others needs? (Real Life stuff ya know?)

"Face the Facts UR :)" or better yet:

Let's all just jump on the bandwagon with you and Claim that it's an addiction!! WHEEEEE!!!

And Agreed "U R" !

Quote: "As you pointed out, the fact people are so willing to flame CBS and defend their gaming habits is proof enough for me ;-p"

"You really need to quit your addiction with CBS, don't you know they are programming you to be a sniveling, non-thinking, idiot? But then again your statement above is "proof enough for me ;-p"
Play some EQ and learn to "live a little" Agreed, it just might make you a better person.

There are more serious problems happening in the world and at home: shooters in the streets, drug addictions, failing parents and students, a failing economy, real criminals, and Terrorism. Why doesn't CBS focus on solutions to those problems? instead of focusing on a computer game, and the players of it who CBS labels addicted and out of control? (Hey Casina - Amen to your post sis:)) Think I will take my mind off of the worlds problems for a while and log in. :)

For the rest of you, a little taste of America:
The above is my Freedom to speak. If you live in America, its your freedom too. If you don't like this freedom and won't defent it, MOVE OUT OF OUR COUNTRY!!!

"HEY CBS - three words - Class Action Lawsuit!, all 400,000+ of us."

As Anonymous as everyone else is in the world. But as someone else above said, "I'm Nobody in Real life, But I'm somebody in EQ."

"HAVE A NICE DAY!" :)
RL > EQ
# Oct 21 2002 at 7:50 PM Rating: Default
I find it very interesting that the CBC (Canadian Broadcasting Corporation) had a feature on EverQuest much along the same lines as the 48 Hours one. Both yours and their cases raise some interesting points.
I think the most important thing to remember is one raised by a psychiatrist friend of mine. EQ (and other time-intensive hobbies) does not create addictive or anti-social behaviour. The propensity to act this way is already inherent in particular peoples' nature. I agree that Mrs. Woolley's son's death was, though tragic (and my heart truly goes out to her family and loved ones) possibly just a timebomb waiting for another trigger to explode.
Interesting issues to explore... I'll have to do more reading

Jason Kossowan
Kithanyn Erdraugren
Preserver of Tunare
Nameless
my opinion
# Oct 21 2002 at 7:46 PM Rating: Decent
About the addivtive properties, yes it can be described as addictive but no it is not adictive. An individual with some obsessive traits will appear to be addicted.

About Ben Stein's parenting, you hit that nail directly on the head and sent it completely through the board. My father would have come in the room, ripped out the computer and bodily thrown me outside before he would have wussed out and sent me off to some place else to get fixed.

About the suicide, I think you missed a key possiblity. There is probably a 50% chance that EQ KEPT him from committing suicide earlier, just as there is a 50% chance that it CAUSED him to commit suicide earlier.

Games don't kill people, people kill people.
Addiction
# Oct 21 2002 at 8:17 PM Rating: Default
I saw 48 Hours the other night and I also play Ever Quest. I have to agree that EQ is addictive. But so is television, food, sex and anything else we humans enjoy. As humans, we CAN get addicted to ANYTHING.

I DO NOT believe that EQ or Sony should be held responsible for the problems of others. If they are held responsible that would give people the power to sue the company who made their TV's or their cable provider because they are addicted to television.

I think that society as a whole has to take responsibility for their own actions. Sony just makes a product and they should not be held any more accountable than a TV maker or Cable provider.

What you do with their product and service is your choice, not theirs!
RE: Addiction
# Oct 21 2002 at 10:16 PM Rating: Default
<Sarcasm On>
I think 48 hours has hit food and sex addictions already. That's why they moved into Computer games. Next will be Xbox/PS2 Addictions.

I think for 2004 they have lined up EQ fansite addictions, I can't stop reading! Must see new items before I log in! Someone help me sue Allakhazam! He's evil! And that Beastiary! Obviously devious intent, look at the name!

And those graphic images of characters! its ****!

(Sarcasm off.)
WOW
# Oct 21 2002 at 7:42 PM Rating: Default
I didnt get to see the show *sigh*, but from what ive read below i only missed what i had expected. All CBS did is show their stupidity, even if only intelligent people, and EQ players noticed it. They brought up a trivial subject that has been around for ages. Addiction comes from many sources. CBS only added another "source" of addiction. If only EVERYONE could grasp CBS's stupidity from that show...

Even though it's pointless almost, i think that many people who are against CBS and know that theyre intelligent should write their response to it. Just bombard them letters responding opposite to their show. Though, i fear that they would use it against the EQ community. Well, choose if you want to write or not. If you do please write it as if you were respresenting the EQ community. Write as if we are very intelligent people, as we are.
My Editorial
# Oct 21 2002 at 7:38 PM Rating: Default

To EverQuest Players -- The Truth!,
To Non-EverQuest Players -- To Understand!,
To The Media -- What you SHOULD have aired!,
To my wife -- I Will Always be Yours!

--

Because of the CBS airing it has become obvious to me that many of the non-gaming community do not understand this 'virtual world'. This paper is written in an attempt to educate both the non-gaming community as well as the gaming community.

This whole paper started out as an email to my wife brought on by the recent one-sided airing of 'Addiction' by CBS. After reading the response to this airing by one of the most popular EverQuest fan sites - Allakhazam (found at: https://everquest.allakhazam.com/news/sdetail1150.html?story=1150&start=0 ), I almost referred her there in hopes of her understanding the EverQuest player community side of the world.

After thinking about it a little bit I think that both views have validity. I think the CBS airing should have delved a bit deeper, but they are sensationalists and like-it-or-not are most likely motivated by the ratings declines that the Internet has now imposed on their totalitarian empire.

These are, after all just the ramblings of a withered EverQuest drone... So, yes, they are entirely all my opinions...

--
INTRODUCTION - FROM THE OUTSIDE IN
--

EverQuest is computer game that touts 400,000+ active players. It is called a multi-player game, in that players interact with one another. It is arguably a 'virtual-world' where players congregate to solve common problems and socialize. It is set in a traditional fantasy world. This is to say that using a computer, a player controls 'a character' or persona in this world and using the computer keyboard and mouse instructs this character to perform actions in this 'virtual world'. This player can instruct the character to socialize, perform combat, and many other things that real-life people would do in a 'fantasy' setting day-in day-out such as baking, smithing and various other trade skills.

People play games for varied reasons. Among these reasons are sensory appealing conditions such as visual effects (eye candy), problem-solving, hand-to-eye reflex coordination, and prestige of accomplishment. Right, Wrong or Indifferent -- this is pretty much the societal definition of 'why people play' games in general - be it computer or real-life.

The main difference between a real-life game (take any sport) and a computer game is that there is a real-life interaction while performing it and preparing for it. Some might contend that these actions benefit the individual in real-life. In many cases they do, primarily physically but mentally as well.

Since multi-player gaming is such a new technology, as is the Internet, studies are only now emerging regarding the pros and cons of it.

After A BACKGROUND I will attempt to explain THE ENTERTAINMENT and THE BENEFITS that players can receive from playing, THE HOOK that the industry provides, THE SOCIAL DEFICIENCIES the excess of playing it can manifest, as well as some IDEAS FOR A BALANCE.


---
A BACKGROUND
---

EverQuest can be many things to many different people. While it is technically a 'computer game' it differs from a non-gamer's traditional definition of a computer game in that it is quite literally MASSIVELY multi player.

As the amount of players grew in volume, the player-base was segmented into groups that connect to various servers. Although numbers are not available as easily as they used to be, it would not be suprising if there were 20,000 to 30,000 players per server. This effectively limited 'your virtual world' to those players on 'your server'.

The Internet still exists, however, so when not in the game, players would typically strategize and share information through various fan-based web-sites and message boards. This propogation of information created experts in their fields much like current sports' anchors as well as fan-bases who valued their information.


---
THE ENTERTAINMENT
---

As I mentioned earlier... EverQuest can be many things to many different people. To some it is the 'escaping from the day-to-day worries', to another it is the 'socializing with on-line friends', to others it is the 'puzzle solving', and to others it is the 'showing off'.

EverQuest, and games like it have visual effects, sound, interactivity, problems to solve that are state-of-the art. With the advent of the Internet, games like it offer a unique ability to congregate people together.

In EverQuest, the virtual-world is created such that it depends and thrives on this interactivity. There are players that quite literally spend their time online doing nothing but weaving the latest fashions, or baking the latest delicacies. There are others that merely like to socialize. Still others might pride themselves in the gathering of forces to slay a mighty dragon. Still others might pride themselves in the organization and delegation of orders of such a dragon slaying feat. Finally, there are those that like to show off that 'Purple Neon Disco Helmet' that they recently received by slaying said dragon to all of their online friends as they gasp in awe.

You see, to each, EverQuest serves a different form of 'Entertainment value'.

In these multi-player worlds, players can strategize together to slay a mighty dragon (controlled by Artificial Intelligence), or even more difficult strategize against one another.

Of all things that EverQuest offers, the one thing that no one can dispute is that it can *always* be Mentally Challenging. Take away all of the information sources (also known as Spoilers) and to actually try to solve a quest is actually quite 'rewarding' that one 'mentally' accomplished it.

This brings us to THE BENEFITS that games like EverQuest can actually provide.

---
THE BENEFITS
---

ANONYMITY

Although many players may argue... 'but it is REAL -- in a sense', playing EverQuest is *NOT* 'real-life'. There is a seperation unless you choose to extend your virtual personality and friendships to real-life friendships. It *IS* true, however, that choices made while online *DO* affect the 'virtual-life' and player interactions therein as it were.

This segmentation offers a unique platform for individuals to somewhat safely 'try on' virtual personalities while only their 'virtual reputation' is at risk.

Realistically, while playing I would estimate 95% or more players do not actually know who they are playing with in the real world. As such, they can be as nice, mean, flirtatious as they like. This can allow the player to actually use EverQuest to better themselves by finding what behaviors work in an online sense and then in turn use this information (usually with a grain of salt or two) in the real world.

MANAGEMENT / ORGANIZATION

A prime example of this is what is know in-game as Guild Management. I take this example as it has actually translated into something for me personally. For those of you who are die-hards gamers, please humor me while I explain this concept to the non-gaming community...

In EverQuest, a Guild is a grouping of players that group together to help each other much like any traditional sporting association. In EverQuest, the strength of a team is measured much like in real-life by the sum of the strengths of its members. Much like a sporting association has a manager and deputy managers, so do guilds. Take a professional football team. You have recruiters, play analysts, various levels of coaches, the players themselves organized into defense and offense teams.

While real-life teams offer obvious organizational challenges, online teams offer challenges as well. Players online need to 'get experience' much like regular players need to practice to become better skilled and prepared to further themselves and their team. Coaches online (or Guild Leaders and Officers), need to coordinate all their players so that they all make it to the game (to slay a dragon) -- and this is no walk-in-the-park. Consider that the online guild leader and/or officer needs to make sure that their team will adequately be staffed to pull of the dragon slaying (also known to us online folks as 'a raid') using players from ANYWHERE in the world -- not just in the local city who they might have control over. Add to this that a player can go on vacation whenever they want, and one can get quite an organizational challenge. Add to this, the actual skill of orchestrating an assault online using the current technologies to communicate and this is quite a skill, actually.

With the high liquidity of players coming and going as real-life dictates, the actual organization of a guild, the inter-player communication, the scheduling of performing things to better the player-base (so they stay with the guild), the subtelties of multi-cultural tolerances and you have the makings of CEO in a virtual world with no rules. Granted, it is a virtual-world it is in, but there is undoubtedly some lessons here that can be learned and applied in a real-world.

In addition to the organizational skills required to pull these feats off, their is actual Management application that is required. As I learned (I have been a leader of two "uber-guilds" -- these are Super large guilds containing roughly 100 or more players), that meshing personalities and skills of players to what they excel at actually worked well. I applied some of these skills in real-life with my own management requirements where I worked. It is much easier to offend and recover people while learning in a Virtual world. And no, I don't work at the local Walmart - I have been a Software Engineering Manager as well as a Systems Architect in charge of multiple Engineers coordinating the architecture of full fledged computer networks for Fortune 100 companies.

SOCIALIZING

Communication is very interesting subject in a multi-player virtual world. It can be anything from someone that just got home to vent off some steam about work or school, to hot-headed debates about current world affairs (these can actually be quite interesting with players from all over the world offering their opinions), to highly organized raid strategies, to recipes for that latest 'Big Muscles Pie', to the late-night one-on-ones (yep, it happens -- to some I guess it is their 'thing').

While playing there are things we call 'down-time' that we endure that allows for quite comedic chats. This socialization can form some rather different friendships. Some of these friendships have been known to grow into online marriages and some friendships actually flow over into real-life friends and in some instances relationships. Some of even these relationships have even been known to turn into real-life marriages between players <gasp>.

I have had the unfortunate and somber responsibility of breaking to a guild the news that one of their guildmates had passed on. While 'virtual', things like this can really hit home in real-life.

Some players trying on a callous personality are actually so brazen online that they are eventually shunned in-game. Although to non-gamers this might seem odd that people actually care about another's behavior in a Virtual world -- keep in mind, people play to be Entertained. Having the local teenager spout off about their latest pubescent fantasy is not always 'Entertaining' to all, and even Virtual offensive to most.

The Internet, while allowing one to be relatively anonymous, allows one to assume any Virtual hat one wants to try. Although the discussions one has, and the choices one makes online have a direct reputation outcome -- they are, after all, limited to that Virtual World.

MENTAL COORDINATION

Although the game can be quite relaxed at times, most commonly it requires one to be quick-thinking. Unfortunately there is not much tolerance for the online equivalent of 'the Quarterback fumbling the ball'. In game, to become more powerful, players have to 'get experience' by killing monsters. This requires to varying degrees manual dexterity, planning, preparation and teamwork.

In many cases it can take an hour or two JUST in preparation, then the actual 'running of the play' can take a measly 2 minutes. Any failure, miscommunication, or strategic flop (someone jumping offsides) puts all involved (20 to 100 people) not only worse off than when they started, but requiring them to waste even more time recovering their assets they lost when someone else screwed up.

Although the game can be played by just one player (also known as Solo), it is geared toward teamwork and interdependence.

COLD HARD CASH

While the general player community frowns on this many players Sell items they collect while in-game, or in some cases their entire characters through various avenues. The makers of EverQuest have done everything they can do to stifle this activity, however, it still is an active industry (visit http://www.cannotlinkto). Although the time invested to actually 'make a buck' vs. actually working the time that was actually spent online is hardly worthwhile -- it does occur. It is not too bad of a proposition to actually get reimbursed money after having fun. I guess it would be the virtual equivalent of being on a NASCAR team, getting the kinks out of a car then turning around and selling it.

Item prices range from $1 to $1000+. Actual user accounts with characters on them can sell for $50-$4000+. This may sound like a shocker, but I actually know two people who at the inception of the game effectively played so much, acquired so much, sold so much online through these channels that combined they cleared $80,000 in ONE MONTH. They then quit their day jobs and played full-time.

I doubt this is possible today with all of the competition out there of other games coming out, but this should at least illustrate with some hard numbers that there really IS a demand to varying degrees for 'virtual stuff'.

---
THE HOOK
---

The industry, undoubtedly, would rather I use a different term for it. But in reality, if EverQuest and games like it were not entertaining -- they wouldn't be around. They keep people coming back for more, which is a business model any of us wouldn't mind being involved in I'm sure.

While EverQuest provides a huge safe playground to socialize, the makers have in large part promoted this environment. Their claim is that it is 'the spirit of the game' for socializing. This may well be the case, and it is undoubtedly the most dynamic environment I have ever encountered other than real-life itself. At times, however, I wonder if this mentality is not motivated by 'the spirit of the game' but rather 'the interdependency it requires'.

While it is neat to say "I have the dexterity to play 8 characters using 8 computers at once (which some actually do)", or "I have the organizational skills of Patton", or "I can weave the meanest Silk Cap Versace would die for", or "I can get discussions going better than even Oprah can host" -- there is one commonality to it all with the exception of the self-driven accomplishment of "ya, I can *DO* it." managing 8 computers at once - The player ** IS NEEDED **.

Although every player in the game understands this, some don't actually come out and have it smack them in the head. OTHER PLAYERS NEED THEM. This is why they keep coming back. This is why they stay up late to go on a guild raid. This is why they run around solving puzzles with friends. This is why they spend hours researching how to weave that silk cap. This is why they spend hours 'getting experience'.

EverQuest is a world created where players depend on the assistance of other players. The game can be played solo (I do now), but it is definitely not catered to it.

The down-side is that all of this being needed takes LOTS OF TIME. I mean quite literally 2 hours a day. Some people are known to have played averages of 5-6 hour days. Some 24/7 work environments (off-shore shipping rigs) actually have an account shared by multiple people working different shifts that rotate the character 24/7 every day.

Now, what better way to keep players paying -- than to create an entertaining environment, that takes time, that never ends, where one feels needed? Welcome to what players laughinly have coined, and the media uneducatedly calls "EverCrack."

---
THE SOCIAL DEFICIENCIES
---

While EverQuest can actually provide a stimulating entertainment experience, it can also provide a vehicle for one's social deficiencies to abound. These can be small as well as large deficiencies. And as I listed above, if one is lacking in the "I feel needed department" can really open the door for dependance.

While many find solace in online communication and participation, some become dependant upon it. This can be due to many reasons from as severe as mental disability to as mild as peer acceptance. Some may only find friendship online because of lacking desire and/or social skills in the real world. Some may actually find that real-world problem-solving is semi-trivial and so easy it is rather boring (ironic as it may sound) and actually thrive on the dynamic challenges one faces online.

Many people, however, actually feel that they are inadequate in the real-world in some area. To those out there who are non-gamers, they can play because in the game they are adequate. Help them feel adequate. Not understanding this concept can actually make them desire to delve deeper into the the 'acceptance' world out of spite for your lack of determination to understand despite all your 'good intentions.'

As obvious as it may seem to those in 'the real-world', a player's 'real body' has to get up out of a 'real bed' every morning, to plug in 'a real computer', to be powered by 'real electricity' paid for by 'a real job' to actually play 'in a virtual world.' Some players actually neglect to remember this.

If you are not providing at a minimum the above expenses, you should be taking special care to appreciate those that ARE FUNDING THIS FOR YOU.

EverQuest, and games like it, are extremely geared to entertaining, and to the appropriate audience they excel well at this. People actually do neglect some of their real-world obligations they have to even 'play the game', let alone family and/or work-related responsibilities. In some instances, the immersiveness of the EverQuest experience can sometimes actually provide a vehicle for a player to take 'such a break from the day-to-day' to forget these obligations. These can be as little as taking the dog out, to shopping for food, to washing the dishes, to taking the garbage out, to spending time with other friends and family. With other hobbies, this same behavior can be found as well.

Q: "Is EverQuest addictive?"

A: Well, I would say, "The psychological 'high' that one can get from being 'needed' is addictive.

Q: "Do players neglect their real-world obligations?"

A: I would say, "Yes, to varying degrees."

One thing about EverQuest that is extremely apparent to any player -- There is no PAUSE button. You can't just say 'computer automate me'. If you are playing, you are either socializing or are required to be mentally 'in-the-game' as others (here we go again) NEED YOU to be attent.

To some it might be a simple as just letting the telephone ring over to the answering machine. To others it might be not doing homework. To others it might mean being so consumed that they play at work and get fired. To some it might mean playing at nights (since this is when the majority of people are on and available to go on a raid) while their spouses sit neglected wishing you would spend your time with them. To some it might mean your two year old is just crying for attention. To some it might be actually verbally abusing others. To some it might be actually physically abusing others. To some it might be actually physically abusing one's self (such as suicide due to some 'virtual event').

This is where the game can be "real-world" dangerous. As illustrated above, the game can offer many benefits, however, when events occur in the 'virtual world' that are negative many have difficulty disassociating it from the real-world.

To all the readers that are actually not-a-gamer: usually frustrations exhibited by us are at either our own self-inadequacies (analogous to attempting a slam-dunk and falling on our back) or because someone else in this virtual world is doing something to waste our 'real-world' time.

When it becomes dangerous is when abuse occurs. To others or to yourself. A 'virtual world' does not merit it. Yes it has been known where people carry on affairs online just as in anything online. It is a sad reality and there are sites set up for those who have either had loved ones tragically take their lives or for spouses who have compromised their real-life relationships either by neglect of responsibilities, love or the actual traitorous affair. (Visit http://groups.yahoo.com/group/EverQuest-Widows/ )

Sadly, to one -- he has actually taken his life over 'virtual world events'.

TO THE MOTHER OF SHAWN:

While I sympathize with the unfortunate occurence, and somber reality of your son being gone. I do honestly believe that EverQuest is merely a vehicle for people. As such I do honestly believe that many of his real-life needs were not being met in real-life, and were being met in the game. This might be due to other conditions he might have had or something as simple as just being 'needed'. He may have even had an online relationship with someone that went sour and carried out the unfortunate result of 'well if I play EverQuest so much to the point of exluding my own family and it is what is meeting my needs and now is not any longer...'

There ARE possibly some things that can help you in your quest to understand your son's death. While Sony appears to be nothing but uncooperative (pardon me while I whip out my /bonk stick) YOU can possibly retrace your own son's footsteps.

One of the features of the game (if he had it turned on) is what is known as 'client-side logging'. This is the ability to 'log' everything that the players says and how they interact with their EverQuest world. These are found as simple text files in the EverQuest directory that it was installed in. Have any computer technician look for these files. They are of the form EQLOG_PLAYERNAME.TXT Sometimes they will have a number after them which is in direct correlation to the server he frequented. From this you could possibly discern the various player character names he used, the server he frequented, then could even log into those servers and try to find out information querying others that might have known his character names. Another alternative is something known as the /friends list. This can be found in various files named PLAYERNAME_SERVERNUMBER.INI - herein list all character names that he would have considered 'friends'. If you went online and sent these individuals a /tell in-game they might be able to shed a light.

---
IDEAS OF BALANCE
---


WAKE UP!


Now a healthy dose of Dr. Phil!

While the game actually can offer extreme cases of abuse, self-inflicted extreme abuse is rare. There are many other forms of entertainment where people get extreme.

Regarding abuse to others, verbally, physically -- WAKE UP -- It is not worth it! It is NOT HEALTHY, FOR YOU OR THOSE THAT CARE ABOUT YOU! Get perspective! If people are frustrated with you ensure that they are actually communicating with you because they either TRULY care about you, or value your friendship... THEN...


?!? HELLO ?!?


Many of us actually play the game as an 'escape from reality' -- By them valuing you and your perspective, they are telling you that they actually VALUE YOU -- IN OTHER WORDS NEED YOU.

To those of you that don't play the game: Take a hard look at yourself and attempt to approach the person that might be 'running from the reality of *YOU* to escape it into a virtual world'. Keep in mind -- The reason behind them running, might not be you, it might be other family members, it might be work, it might just be other stress. *DO NOT ALWAYS ASSUME THEIR REASON IS YOU*.

It could be that they are just so stressed they need a break. If so, playing could be healthy for them ------ IN MODERATION!

I personally hate the analogy of many who spout off the excuse to justify their "I AM NEEDED DEPENDANCE" by 'well, I could be off doing worse' -- then they use that as an excuse for a free license to disassociate themselves from the world!

/BONK

call it for what it is... If you as a player aren't playing for Entertainment and can't drop it because of a real-life issue -- GET SOME PERSPECTIVE. I don't care if it is the uber mob for your epic - if players are friends, they'll be there next weekend. I guarantee the let-down they get stuck with pales in comparison to the let-down your real-life family will feel. And if THEY don't understand that - then THEY need to get perspective!


!!! HAVE FUN !!!


Having fun can be achieved while not being at the expense of others in the real-world. Granted, I would love it if my spouse played EverQuest with me. I doubt this will ever happen, but I think it would be really fun. But when they *DON'T* you have to *MAKE TIME* for those that don't. Just as you *MAKE TIME* for those in EQ, YOU BETTER *MAKE TIME* for them in real-life. This includes all responsibilities.

Games are associated with childhood, if you don't want the association with being a child then grow up and balance it out!

Yes, your EQ progression is slower, but a balance will actually get you somewhere HEALTHILY.



--

Brilla Brambletoe, Heirophant - Xev

Post Comment

Free account required to post

You must log in or create an account to post messages.