Secrets of Faydwer: Unfolding the Lore, Pt 1

Some lore surrounding the upcoming Secrets of Faydwer expansion, from EQLive:

The clockwork armies of the evil gnomish necromancer Meldrath the Malignant gather in the Steamfont Mountains, awaiting his order to invade the kingdom of Ak'Anon. The launch of his great air fortress Mechanotus has torn open the earth, exposing new paths into unexplored regions of the ancient continent of Faydwer.

Rediscover Faydwer as you adventure in the nearby Loping Plains, home to the soul eating wereorcs of Bloodmoon Keep. Strive to end the torment of humans and elves cursed for centuries in the Hills of Shade. All the while, an ancient menace stirs east of the Dragonscale Hills, where the prismatic dragon Kerafyrm the Awakened plans his revenge.

Secrets of Faydwer – Unfolding the Lore: Part 1

Meldrath the Mad

It is said that Meldrath had a conjoined twin with whom he was connected at the chest. One boy's heart was as pure as the waters of the Vasty Deep and his eyes shone with a beautiful light and the other's heart was as dark and cold as the waters of the Ink Sea and his eyes were as black as two pools of oil. Their two hearts beat as one, each balanced by the extreme of the other. So balanced were they, in fact, that they were both known as Meldrath because no one thought of them as two, let alone suspected the extremes of their souls. They lived in peace, gliding through Ak'Anon wrapped in each other's arms like slow dancers.

Meldrath's mother, however, wanted the two sons she thought she deserved and constantly sought a way to disconnect them. One day Fizzlethorpe Bristlebane, ruler of the Plane of Mischief disguised himself as a healer and gave their mother a magic sword to disconnect them. She ran home and, finding them asleep, plunged the sword between them. Both were unharmed and the two rubbed their eyes sleepily.

She rejoiced, but as she looked from one to the other she noticed for the first time that one was beautiful and the other ugly. One looked at her with loving, sweet eyes and the other with hatred. Suddenly, the beautiful Meldrath began to rise higher and higher into the air. His mother screamed and tried to hold him down but the ugly Meldrath bit her leg and stomped on her foot. The beautiful Meldrath floated up to the surface of Norrath and into the sky and was never seen again.

The ugly Meldrath was cast out by his bitter, angry mother and rejected by the people of Ak'Anon. He traveled to the east coast of the Steamfont Mountains, where he resides to this day. In the decades that have passed, Meldrath's hold upon the Steamfont Mountains became absolute – the drakes, harpies, and the precious Minotaurs had fallen under his malignant grip. The minotaurs have since constructed a mining complex, where Meldrath resides, overseeing the mining production of metals used to construct much of the clockwork mechanisms found throughout Steamfont and Ak`Anon. It is unknown as to what Meldrath's ultimate agenda may be, although some fear that it may be too late to stop this mad, hateful necromancer.

It is not an uncommon occurrence for young gnomish adventurers, or even the sturdier gnome guards who patrol the mountain region, to disappear and never be heard from again. Many believe this to be the work of Meldrath, who has made his absolute hatred and desire for revenge upon the people of Ak`Anon more than apparent.

Fortress Mechanotus

Home to the mad Gnome Meldrath, Fortress Mechanotus is a giant cuckoo clock of gears, sprockets, geysers and steam driven machines. Meldrath uses his mechanized creations to wreak his vengeance on his own people, who many years before rejected and exiled him. The Fortress is a dangerous place as Meldrath's insanity knows no limits.

Meldrath the Malignant is a well known trouble maker in the gnome city of Ak'Anon. His past is fraught with pain and hatred, and his anger toward the people of Ak'Anon knows no limits. For several decades Meldrath has been known to inhabit the mines in Steamfont. Too close for comfort for most gnomes, but at least King Ak'Anon and his people knew where he was. At least they thought they did.

The gnome that has been running the mines for so long is only an apprentice, given the unpleasant task by his master of masquerading as Meldrath to keep suspicion away from his other activities. During those decades Meldrath has been busy building Fortress Mechanotus. Mechanotus is a massive fortress ringed with gnomish siege devices, built on a plateau in the heart of the Steamfont Mountains. After more than twenty years his scheming and construction are complete! Faydwer will tremble with the power of Fortress Mechanotus as it rises into the air to begin its assault on Ak'Anon!

Meldrath's fortress swarms with various types of the creatures he calls steamworks. He has improved on the feeble clockworks created by other gnomes by giving them a volatile steam power source, making them much stronger and perhaps a bit less reliable. Minotaurs still handle Meldrath's slaves, which now include a tribe of unfortunate brownies that have adapted to life inside the massive metallic fortress. At the apex of Fortress Mechanotus is Meldrath's Majestic Mansion, the heart of a massive mechanomagical war machine. It is there that Meldrath himself resides. It is there that the destruction of Ak'Anon may yet find its beginning.

Comments

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EQ1 and EQ 2
# Nov 09 2007 at 3:02 AM Rating: Decent
I have played both EQ and EQ2 love EQ and a few things in EQ2 i wouldnt mind seeing in the game. Next thing u know you will be able to go between EQ and EQ 2 worlds and have to double up on subscription cards I would stop playing if that came down to it
New Faction or same?
# Sep 14 2007 at 4:36 PM Rating: Default
My necro been killing alot of gnomes in Ak Anon hahaha just to kill some time before and now totally KoS are they going to introduced new faction like that Combine Merchant for tasks?
SoN
# Aug 29 2007 at 1:50 AM Rating: Decent
But it is looking good

Edited, Aug 29th 2007 9:55am by Paraphoenix
Lore
# Aug 28 2007 at 1:02 PM Rating: Decent
I was told by GM the main writer of EQ lore just left the team, and I feel it shows :[
Lore
# Sep 16 2007 at 11:34 AM Rating: Decent
The above Lore story was also published in the EverQuest Atlas right after the release of PoP, so the lead lore writer who just left probably had something to do with it.
Regarding This Expansion...
# Aug 27 2007 at 1:06 PM Rating: Decent
Isn't this more or less a parallel to EQ2? Isn't Meldrath the Malignant like... the end game boss or something in EQ2? Also, a flying mechanical citadel? What the hell?
Regarding This Expansion...
# Aug 27 2007 at 5:45 PM Rating: Decent
Well, since EQ2 supposedly happens after EQ1. it makes sense that some of the characters found in EQ2 are going to appear in this version. I think its ineveitable that when EQ1 finally ends that there will be some sore of tying up lose ends between the two and allowing characters to transfer to EQ2 and continue the journey
Regarding This Expansion...
# Aug 27 2007 at 6:34 PM Rating: Decent
EQ2 isn't technically set after the original Everquest, but the two games are separated as two parallel universes split from each other after PoP. The main point of these posts remain the same though, similar characters obviously will show up in the "Everquest" universe as are seen in the EQ2 universe:

SOE is marketing EverQuest II not as a direct sequel, but as a "parallel universe" to the original EverQuest. It is set in an alternate future of the original game's setting, having diverged at the conclusion of the Planes of Power expansion (the lore is explained in an in-game book). This allows both development teams to pursue whatever direction they want to take without impacting the other, and allows players of the original EverQuest to continue receiving updates without forcing players down a specific path. In that sense, they are two completely separate games bound together by name only. Players of the old EQ will find many familiar places and characters, as well as "heritage items" that are similar in name and function to items known from EQ and can be gained via heritage quests.
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