The problem with jumping the camp on a rare named is being able to get the first hit.
I don't think EQ requires the first hit, you just have to do more damage. EQ2, on the other hand, does lock the mob once it's engaged.
I'd be interested in getting confirmation of this. No doubt the game mechanics don't enforce this rule, as they do in EQ2 and, IIRC, World of Warcraft. Certainly for a long time the GM's would apply this rule if they were adjudicating a dispute about a kill-steal. First player/group/raid to engage the mob had the RIGHT to fight it first. The qualifier was that the player/group/raid had to be capable, in theory at least, of killing the mob. A judgment call, of course. The "more damage" thing is just a game mechanism. Might doesn't make right in this case because that's the essence of kill-stealing: when the kill-stealers attack a mob being damaged by another group and the kill-stealers end up doing more damage and therefore get the mechanical access---NOT necessarily the RIGHT---to loot the mob corpse. But like I said, might doesn't make right. Kill-stealing wouldn't even be an offense without the long-time rule that the first player/group/raid to engage the mob has the moral and "legal" right to fight it first. IMO.
Edited, May 28th 2016 5:46am by Sippin