Plane of Fear

Quick Facts

Type:
Outdoor

Expansion:
Planes

Instanced:
No

Keyed:
No

Level Range:
46 - 65

Send a correction
The god of fear himself, Cazic Thule, resides here in the Plane of Fear. Its rough terrain and bloodred sky are indicative of the horrors that await those who dare venture here.

Deathtouching golems, shadowstepping scarelings, mass-dispelling tentacles terrors and evil eyes, blinding nightmares, and other vicious creatures are just a few of the denizens which serve Cazic Thule, and which look to destroy any mortals foolish enough trespass into their realm.


Level 46 is required to enter the zone.
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Entering the Realm of FearThe West Wall, Site of Many Doomed Break-InsThe GraveyardFrightfinger HouseFrightDracoliche PatrolsA Boogeyman Looks Upon the Gorgon Statue and Tempest ReaverTerrorInside the Amygdalan TempleThe Broken BellThe God of Fear Himself, Cazic ThuleThe Ring of Fire
Post Comment
mehodical killing
# Jun 05 2004 at 4:14 PM Rating: Decent
Went in to POF with a group of 5, all lvl 65's. No names were up, so no real worries. We could have killed all the mobs in the zone, but we wanted piece for Zerker Epic. So we killed and killed mobs until all scarelings dead and guess what no Enraged imp, so we left in discust. Method pull one at a time if possible, if more than one comes root them and snare them. Kill one at a time, we had no real problems except druid got killed twice.
Ire Blind Imp Changes
# Apr 01 2004 at 1:19 PM Rating: Decent
This was shamelessly pulled from the Shamans Crucible which shamelessly pulled it from GoBerzerkers.com. Berzerker Epic mob changes:

This was taken from the goberserker.com website.

"Just helped Aaaze today getting his PoF piece and seems Sony has changed the PoF part a bit. Now, instead of spawning Ireblind from the death of any normal scarelings, a mob called "Enraged Imp" is spawned. It's spawning from scareling death is still random and we got it spawned at around our 12th scareling kill. The "Enraged Imp" is a big red imp model like Ireblind and is non-aggro. No AE, no RE, no flurry, no spells, just straight forward melee damage. Hp is more of a scareling but not that much, think about 10k hp or so. Upon it's death it spawns Ireblind directly though. Guess they added a non-aggro spawn in the step to avoid people doing other classes' epic getting wiped from Ireblind. Anyway, without Ireblind surprise spawning, this could be good for us too, since we can clear Fear old style with killing scarelings first and keep the Enraged Imp till we have the camp area cleared before spawning Ireblind for kill."
Fear is doable
# Mar 20 2004 at 4:59 PM Rating: Decent
the best tactic for this area is this...remember the undersea documentry films where the little fish all ball up and hope the sharks eat the stupid ones on the outside?? that is a fear zone in LOL....healers, chanters and shaman's to the middle..everyone stays tight...solo'ers are eaten..everyone moves a group...dont assist till the MT said to...shrink is very important so the healers can target since most are dorfs... and NO ONE RUNS>>RUN+MOBS=DEATH!! Our guild does this one monthly for the drops for our epics and sweet items from the man him self!
RE: Fear is doable
# Aug 07 2004 at 7:08 PM Rating: Decent
Your guild does FEAR once a month? How many people do you go in with, and what guild is it. A number of people in my guild need drops here, but we do not have the forces to take the zone atm. If you are still running fear, we would probably be very interested in joining you. would only want loot rights on the epic pieces we need.
POF - WARNING
# Mar 15 2004 at 10:49 PM Rating: Decent
16 posts
Heres a nice little warning for all stupid people (like me)

If yu ever get the silly idea in your head to go do a bit of soloing in pof , at least if your a lev 55 cleric like me, then immediatly hit yourself over the head with a stick

This zone is a nightmare , unless in a group or a raid (and even then with the problems with the Imp you might get mezzed as soon as u zone in}

There should be a sign on the door to fear saying - if you are stupid and wish to be warped battered feared ...and generally dead , please come in.

Thank god for a very friendly 65 beastlord who after 3 hours of petitioning non existent GM's for help ... came in and sorted me out.

Bupa ...no longer frightened and alone 8)

Edited, Mon Mar 15 22:52:49 2004
RE: POF - WARNING
# May 17 2004 at 8:10 AM Rating: Decent
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435 posts
Now the graveyard zone is up I think I'm going to have a go at soloing there before too long: provided the Imp isn't up I should be able to run in, FD and then pick off the mobs as they pass by without getting too many adds. Without FD you're probably taking a big risk.

Of course I might die horribly, but then it just means I have to convince PoV groups to let me join when I'm naked for the next week... maybe I can convince them it's a role-playing thing :).
RE: POF - WARNING
# Sep 03 2004 at 1:38 PM Rating: Good
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101 posts
Did they make it so that FD will now work in Fear? I used to be that you had to /q and then log back on after FD. If FDer stays down for the 3 mins will agro be lost now?

Edited, Fri Sep 3 14:46:21 2004
RE: POF - WARNING
# Sep 06 2004 at 12:25 PM Rating: Decent
**
435 posts
Yes. You get a message saying 'your enemies have forgotten you', and then you can stand up and they won't come running (unless they're still in aggro range).
POF - WARNING
# Mar 15 2004 at 10:49 PM Rating: Decent
16 posts
Deleted dupe ....

Plane of Fear = Plane of diarreah if u lose your corpse )

Edited, Mon Mar 15 22:52:05 2004
WARNING TO ALL ON RALLOS ZEK
# Mar 09 2004 at 11:31 AM Rating: Decent
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514 posts
Last night a group was assembled to adventure the Plane of Fear. As you have read prior to my post there must be either some sore of problem with the Plane or Sony has lost thier minds when creating this zone. As we entered everyone or nearly everyone was killed most of us never seen Fear materialize. We zoned and then ended up at our bind points. This began at 8pm Central time and I finally with my body in hand left at 2am Central. Every at one point died at least once and most died 4 or more times in attempts to recover bodies. Many guilds came to help as word spread but they also died. Eventually a GM (Guide) came and even he was killed. When I finally left he was still combatting a horrible experience. Unlike the previous post we did not get 100% rezzes and many probably deleveled. But after that experience no one really cared about experience and I am sure at this point no one cares about the Plane of Fear. Sony really needs to address this issue it is a nightmare, fear is not even a decent title for it.
RE: WARNING TO ALL ON RALLOS ZEK
# Mar 12 2004 at 8:36 AM Rating: Decent
I have done extensive research on this zone to initiate a raid with my guild. We have numerous drops that are required for some Epic's in this zone. I would appreciate details of your break in group(s), which this zone requires, or if you had sent up a break in group, and finally your raid organization, i.e classes and levels. From everything I have read, the absolute key to this zone is the break in group(s)...from the time you finally reach the West or North camp it levels out to a "some what" controllable camp/zone. Any information would be helpful, and sorry your experience was such a diffacult one.


ZenoBlade
Vazaelle Server
65 Lord Protector - Prismatic
65 Prophet - Vigoan
RE: WARNING TO ALL ON RALLOS ZEK
# Mar 15 2004 at 10:10 AM Rating: Excellent
Until they figure out a way to balance the difficulty of the new bezerkers epic mob against the overall difficulty of the zone, DONT even try this unless you are willing to put up with the most horrid CR you have EVER had to deal with.

We tried this on Saturday and had about 6 full groups with an average level of 60 go into Fear and make a beeline straight to the west wall. That was the first mistake. The second mistake was fighting the scarelings before other trash was cleared because this resulted in us finding ourselves having to deal with about 10-15 mobs INCLUDING the Ireblind Imp.

This zone used to be fun to break into and clear and even family guilds like my own could manage it if we worked together and didnt make many mistakes. Now with that friggin Ireblind Imp, its near impossible for non-raiding guilds like mine.

What makes it so difficult? Well the normal mobs in the zone have a HUGE agro range. It used to be that as soon as you zoned in, there could be 10-15 mobs you have to deal with before you could move on. That wasnt so bad since they were high 40s low 50s mobs. The scarelings made things interesting as they would randomly banish individuals to other parts of the zone resulting in them agroing more and bringing them back to the main group...again, thats not that bad.

NOW...we've got the Ireblind Imp (berzerker epic mob) which gets spawned randomly from the scarelings in the zone. He casts a 10-15 second unresistable mez (-1000 MR check) every 20-25 seconds which makes crowd control difficult if now possible. Same thing for combat when your tanks are being consistently mezzed. What makes things even MORE difficult is the number of scarelings in the zone. If you happen to get that bastage early in the breakin and kill him, you stand a chance of spawning him again if you kill any remaining scarelings in the zone.

So, overall, the old Fear (prior to Ireblind Imp) was a challenging but fun zone for non-raiding guilds but is just no fun anymore. Its difficulty needs to be scaled back for a pre-Kunark zone.

My only suggestion would be if you still plan on heading into this zone is to leave the scarelings alone until you have cleared all the other trash out. Best idea would be to form a break-in group around a chanter and evac'er and clear as much trash meanwhile ignoring the scarelings before you need to gate out. Rinse and repeat until the zin and surrounding area is clear then bring in the rest of the raid. If you are going to deal with the Ireblind Imp, have everyone who can DoT themselves do so so that they will break mez whenever the DoT ticks.



Teleported at zone in
# Feb 23 2004 at 4:05 PM Rating: Decent
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56 posts
Well this is my experience of Plane of Fear since GoD expansion came out. I have been to Fear before and had no where near the trouble we had when zoned in. Break-in group zones. Immediately upon zoning in we were teleported to random locations in the zone. At least 4 seperate times. I was lucky enough that Druid in group was near me I loh him so he wouldn't die to evac but everyone else in group died. I made it out. The tricky part was to figure out what to do to get the corpse's back. Since we invisied before zoning in. Those mobs see invisi at break-in. So once I got back to Ferrott POF portal. I immediately hit GM. Told him/her what just happened GM said to submit /bug, /report, /petiton. That should have not happened upon break-in. So my groups petiton, bug, and report as told. GM logs off. So I have to start all over with GM Admin. He goes to Fear of course mobs won't do him anything he is invincible LOL. He tells me and my raid to zone back in he wants to see if it does the same thing. Well we had chars with no armour cause they died the first time but we all entered. Immediately after zoning we were teleported randomly across the zone. At this point everyone died. GM Admin is stumped LOL. I would hope so. He then summons all corpses to Ferrott and POOF 100% rez Customer Service Request. LOL. But just a warning. Since GoD has come out. This is what I experienced yesterday. I was going to make my hand-in for Paladin Epic.

Eenariel Saralonde
58th Knight of Torvonillous
Interesting place
# Feb 04 2004 at 5:10 PM Rating: Decent
Went into to zone with 39 people, (over 6 full grps), all 50+.

By the time I zoned in all the monsters near the zone were very dead. I think someone died going in. !!Bring Rezzers!! Ours came in handy.

Party used a cool tactic, shamans shrunk everyone and then cast growth on our main puller. Made it very easy to click on him for assisting. He was HUGE. Also made it easy to spot creatures that wandered up and started attacking. All the casters were able to target them quick and they fried in seconds. Very handy.

When in a grp this size make sure to turn off your spell graphics, (unless you have a super computer) - makes things a lot easier if you can actually see your mouse pointer.

Party was apparently big enough to do well - killed a lot of stuff, (not Cazic Thule though), few enough deaths that rezzing wasn't hard.

Mezzing was very important. Also c3 casters and bards to play their mana songs and such.

They should rename this zone the Plane of No Buffs. It seems like half the stuff we met was casting an area of affect buff dispeller. Lots of mana spent recasting buffs.

Unfortunately, things went bad at the end. Leaders said we had gotten the objectives so half the people left. Then someone decided they wanted to go after one last thing. I decided to port out because it was so late....

After I finished zoning from the port I saw a bunch of messages from the group pop up on my screen, (I had forgotten to disband before I gated). The messages went something like this:


--AHHHHHHH TRAIN!!!!!!

--DON'T RUN!! STAY TOGETHER!!!

--OH NO!! GROUP ONE JUST EVAC'D!!!

--I SAID STAY HERE!!!

--HELP!! HELP!!

--DON'T RUN!!!

--AAAAAAAHHHHHHHHH!!!!!

--I THINK ALL THE HEALERS ARE DEAD...

--ACK!! EVAC!! EVAC!!!

...or something like that...

Anyhow, I think I left just in time.

fear=pain
# Jan 06 2004 at 2:48 AM Rating: Decent
Went here sunday night to help some friends with the broken golem for mage epic piece. Had two full groups. At least half were in their 60's, the lowest was myself (55 Paladin). Zone in was a *****! As soon as we got in there were 5 mobs attacking us. After we dispatched them another few waves hit us until it was safe to start moving. Overall we only had a few deaths..thanks to very experienced clerics and chantys. Zone is very tough for lvl 55-. I was lucky to not have died. Had excellent pullers, and everything (mostly) was mezzeable. If you do go there make sure to have at least a full group of experienced Fear veterans, or all will die. Drops kinda suck here..so go only for the thrill or you will be dissappointed.

just my coppers worth of advice

55 Paladin of Marr
Toadthumper
Povar server
RE: fear=pain
# Feb 28 2004 at 10:46 AM Rating: Good
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121 posts
The Broken Golem is for the wizard epic, not mage.
RE: fear=pain
# Feb 07 2004 at 12:48 PM Rating: Decent
****
5,311 posts
Hmm, my epic walkthrough mentions nothing about golems or the Plane of Fear (thankfully).

I'm a magician and have the bulk of my epic done.
RE: fear=pain
# Feb 02 2004 at 1:10 PM Rating: Decent
***
2,342 posts
Idealy, you send in one group of Fear vets to do the break in. Maybe two if there are enough experienced people in the raid. Break ins really aren’t that hard so long as people keep a level head and don’t panic. Was on a raid there once that wiped because one of the break in people got close to death and “ran for the zone”. Of course he had no idea where the zone was (or that running there is an exercise in futility) and headed back our way with about a dozen critters to add to the half dozen we were already fighting.

As for the drops… man… these drops use to be uber. =P To hear “they suck” hurts my soul. /laugh
RE: fear=pain
# May 17 2004 at 7:47 AM Rating: Decent
**
435 posts
Our strategy at the weekend was to send in a group who could all FD and could all self-heal. We had 3 SKs, a Monk and a Necro (me), all 60+... zoned in, ran to corner, all FD-ed and waited for aggro to go, then started pulling all the mobs between there and the zone-in. First pull was tough with about six mobs adding during the fight, but after we killed those the rest of the pulls were only one or two. With lifetaps, Mend and my Necro heals we took about 20 minutes to clear out that area ready for the others to zone in safely.

Biggest problem by far was when one of the tentacle mobs ran over and dispelled most of our hit point buffs... luckily we'd cleared most of the area by then so we managed the rest with only self-buffs, and, more luckily, we didn't spawn the Berzerker mob from the Scarelings.

Didn't get my epic drops, but did get two more of the decent pieces of Blighted armor, so I was happy... it may not be uber anymore, but some of it is still nice :).
Breakdown and some ideas for you....
# Dec 08 2003 at 12:16 AM Rating: Decent
1) PREPARE. Have at least a FULL group. A Shaman is invaluable here. And have at least one evacker and as many Enchanters as you can muster.

2) Pacify / Harmony as many Mobs as you can - and every mob you are fighting. Almost the entire zone is roamers. So if you only have 3 mobs in camp now, expect more to come. Remember, aggro radius! If mob A's aggro radius touches mob B's aggro radius, mob B goes into Hate mode and can chain pull many others on his way to kill you. Had mob A been harmonied or pacified, mob B has to be half closer to you in order to aggro.

3) There is no place like bind. Gaters have gate up ALWAYS.

4) Spend the PP to buy lots of peridots (yes for the cleric too) for the Chanter. Put Rune on all the casters to start, KEEP Rune on the Cleric - ALWAYS. No nukes here, Chanters. Your job is to mez and keep mezzed - and to keep Rune on the clerics.

5) DON'T RUN, EVER. If you know you are going to die, FIND A WALL and STAY STILL. The heals that others cast on you put them on the hate list. When the sprites are done with you, they go after your priests.

6) Buff up fully.

7) Think defensively - what can you do to protect your group and yourself.

8) Move slowly. Once all the Mobs appear to be gone from the area, sit down and med for a few just to be safe.

9) Monks are great here for both scouting and pulling. Expect your monk to die, so have a few backups.

10) Have fun. Expect nothing but fun out of this zone. If you can't have fun without loot, stay out of this zone.

Cheers!
Anyone been here lately?
# Sep 09 2003 at 7:14 AM Rating: Decent
37 posts
Lacking Ball of Everliving Golem for my Warrior for his epic, as well as a Wizard who needs piece from Broken Golem and a Shaman that needs Tear from Iksar child.

Anyone raided fear lately, or can comment on any recent changes as far as mobs, aggro, or recommended clearing paths for a raid party?

Any relevant information is helpful, thanks

Edited, Tue Sep 9 08:17:32 2003
RE: Anyone been here lately?
# Sep 29 2003 at 8:48 AM Rating: Decent
At the very least bring a 60+ enchanter, or two 50-60 chanters. And your break-in group/groups should all be 60+. That is the minimum. With that you can expect quite a battle of attrition. The more crowd control you have the merrier...

Basically, rehashing what has been stated, your break-in groups will want to zone in invis, and must contain at least one evacer (I prefer 2). Initial break-in I'd grab whatever is right at the zone-in. Kill 2-3 and then when the adds get to be too much for the chanter to handle he/she will be the one to call evac. If the chanter dies evac no questions asked.

Next round invis and run to the West Wall, wash and repeat process. After doing this 3 or 4 times the zone will be broken.

Also, make sure everyone goes in with the mind set that they will die if they are part of break, and let the chanter know they can expect multiple deaths. It's not survival of the individual in this battle ,it is survival of the raid...

Edited, Mon Sep 29 09:45:04 2003
RE: Anyone been here lately?
# Sep 17 2003 at 3:51 PM Rating: Decent
Scroll down and there is some very detailed break-in info for this zone. You had better be prepared cause this place is not for the faint of heart.
Bugged?
# Sep 03 2003 at 7:55 AM Rating: Default
Yesterday I happened to be in Ferrot wondring around when I decided to check out PoF, figured I would look around and gate out, well as soon as I zoned in with in a minute I was dead. I ran a bit and did not have time to get off /loc. I go in again after about 10mins to see if i can loot my corpse, no go dead right away. Now I ask a necro for help doing a summon, he come we go in and within 5mins we die. After this we decided to get some hepl from his guild mates all 65, we had a group and a half, decided we would have tank run in an pull mobs away from zone in, then I would do the same for any remaining mobs then the rest would come in and find safe spot and mage would coth us. Well first tank goes then me and we are both doing pretty good, then rest of group zones in and next thing they all die, luckly i was able to gate out. After much disscussion and how we were going to get enough people to do a cr we petition, gm responds back and says there is nothing he can do, we inform him that it appears the whole zone is aggroing as soon as you zone in, fortunetly for us the GM saw that it was and stacked all our corpses, cleared the zone and rezzed the cleric who in turn rezzed us all. Before this i was 57 with a yellow in, after I was 56 down 2 bubs, even after rezzes. Thank god that the GM decided to help, other wise there would have been a fae peeps quiting EQ that day.
hell hole
# Aug 18 2003 at 1:44 PM Rating: Decent
Well here is my experiance in PoF. Some dude tells me to do a summon. So i agree and head off to there with him. I thought that the PoF entrance would be like other planes so I didn't worry too much. So we zone in, and both get killed within 30 seconds. I zone in again, FD, he zones, dies. he tries like 5 other times and dies every time. It's nearly imposible to loot all your gear without getting killed so i gated, bound myself just outside of the fear portal then entered fear again, looted 3 items, gated. I repeated this like 15 times before i got all my gear. lol it sucked. at least i got my corpse. now all i have is a loss of 1 1/2 orange.
Nasty Place
# Jul 31 2003 at 11:40 AM Rating: Decent
Be warned entering this zone. I was asked I to do a rez here last night. I usually grp in POI, POD, PON. Well a guildie asked for a rez in POF. I thought it would be similar to the other planes – wrong duh. Anyhow seems like there is a large agro range there and the mobs see through invis. I died. Then we got about 10 other guildies for a CR including a 65 chanter …mostly avg lvl was 54. Well is was a mess ….60% died within 2 min of hitting the zone…the rest managed to gate or evac. I tried 4 more times to locate my body but no luck. I am going to try to get my body tonite with a few lvl 65's. If not, its no biggie cause I only had about 6K worth of gear.
RE: Nasty Place
# Aug 01 2003 at 7:00 AM Rating: Decent
Yes POF is not an easy place to master and essentially you need evacers ready at all times. Clerics literally cast god mode and sit and camp out if the heat turns up. If you are lucky and not stationed close to a static spawn place then reentering should not cost you your life. I'd give it 10 or so mins b4 reentering though. Its not an easy zone especially when CT starts roaming if he does camp or evac immediately


Lochi 62 VS
RE: Nasty Place
# Dec 08 2003 at 12:00 AM Rating: Default
I would NEVER tell a cleric to camp in PoFear. EVER. It is a way to certain death for them when they log back in!
RE: Nasty Place
# Feb 02 2004 at 1:20 PM Rating: Decent
***
2,342 posts
Actually, camping a cleric is the preferred method to avert a nasty wipe. Here’s what you do to make it work.

1) Have a raid chat channel set up.

2) Make sure ALL rezzers (pallies and clerics and necros if they have essence emeralds) know to camp out if the call is made and to log into EQIM to listen in on the chat channel.

3) Have someone, SK or Monk, FD to keep an eye on the point of the wipe.

4) Person FDed calls in the channel when all is clear.

5) Rezzers log back in, rez the raid, and you’re back in action with minimal down time.
Looking for Fear Raiders
# Jul 01 2003 at 5:14 PM Rating: Decent
Currently a 49 iksar sk and looking for ppl who raid fear often. i would like to complete my set of greenmist armor. send tells in game to Jeepurz. thanks

Jeepurz Creepurz
49 Iksar Shadow Knight
Respawn Time
# Jun 18 2003 at 11:15 AM Rating: Decent
What is the respawn time on the AVERAGE MOBs (NOT demis, golem wrath etc)???
MOB's
# Jun 12 2003 at 10:12 PM Rating: Decent
I know this is off subject but I was wondering ... any mob's that have NOT been defeated yet? Just wondering.
Lessor Succor... Option in this zone?
# Jun 12 2003 at 10:26 AM Rating: Decent
ok, so i'm heading to a raid in fear in a few days. curious about one thing.... seen a few posts mention the "safe spot"... have any porters tried using lessor succor? the lvl 17 evac spell that brings group to safe point in the zone. it's a pain to have to evac everyone then have to come back in and reclaim the safe zone so this spell would be wonderful if it just so happend the spell's safe spot choice was the same as some as the one other posts have mentioned... would reduce alot of the break in probs i'm sure. i am curious if anyone has ever tried this... would by highly dangerous to even attempt, no doubt. thanks for other info too... will be very helpful to know.

Sampsin Sirdandycandy
46 Drood
Brell
Sword of Winds
RE: Lessor Succor... Option in this zone?
# Jun 18 2003 at 10:46 AM Rating: Decent
I don't believe the safe spot is safe until fear has been broken.
Breaking POF
# May 09 2003 at 10:01 AM Rating: Excellent
Decent tips by Eristotle, but I prefer a different break. I've tried alot of em, and been on two 6hr CRs during failed breaks (FEAR can do that to ya), and just prefer the simple strategies with less room for error.

In my experience, Fear can be one of the most challenging raids as it sometimes attracts hordes of newer players, new to raiding, and they often have trouble following simple direction let alone complicated "run to SS" strats. In Hate, I prefer a zone-in break also--less sensless death and Cring as peeps get lost or train the camp /lol

Here are the 4 main causes of lengthy CRs in fear, followed by my Strat...

1. People not invis when heading to camp (OMG don't forget this!) Few mobs in Fear see invis.

2. Too many people zone in at same time, causing crash to desktop.

3. People train the camp (often chain aggro) with 10-15 mobs.

4. People do not assist the MT, breaking mezzes = dead enchanters.

Here's the strat to counter these --

Build your groups so that each group has an inviser and a evacer. Build your first 2 groups as your BREAK groups, put the highest levels/best players here. 2 enchanters, best tanks + druid or wiz in each group.

Have a monk zone in to FEAR and head WEST (left from port-in) straight to the WEST wall. FD there, this is the camp spot. It's just down the hill from port in and not far.

If this monk gets aggro they CANNOT STAND during break-in. They should /q after the break is finished.

When the monk announces the camp spot is "clear", groups 1 & 2 invis and enter together, head WEST (left) to the WEST wall. Enchanters will mez mobs until all 12 are gathered. 95% of the time you will have 1-2 mobs or 0 at this point.

The goal of the break in is to kill SOME mobs. The repop time is loooong even on trash so every mob you kill is a victory. The Raid Leader should be very quick to call an evac if 1) Enchanters or Clerics get LOM, 2) you see that big train coming. Don't wait! EVAC and simply come back and try again.

MT begins engaging mobs that wander near the camp, there is no need to go pull at this point. You will need to kill 8-10 mobs for the camp to be completely clear. If you are a 50s level raid, set your goal at killing 3-4 mobs b4 evac...that's a victory!

It should take about 15 min to kill the 8-10 mobs that wander near camp. Then you can instruct the other groups to invis and send them in 2 groups at a time to join you at the west camp. Even if they aggro, it will be only a mob or two, and you should have np.

Anyway, this strat has proven most effective for me because it limits the break force to my best players, and even if something terrible goes wrong and they totally wipe, I still have reserve groups to finish the break.

Hope it helps you too!

T
Where cani find it?
# Apr 18 2003 at 7:02 PM Rating: Decent
Hello i was wondering if I can get to any of the outer planes with the original EQ or with kunark? any help would be much appreciated!!!!
RE: Where cani find it?
# Jun 17 2003 at 8:27 PM Rating: Decent
fear, and hate are original EQ planes
RE: Where cani find it?
# Apr 19 2003 at 10:53 AM Rating: Good
Define "outer planes". I am pretty sure Fear and Hate are accessable with orignal EQ, but I'm not 100% sure. I KNOW they are accessable with Original + Kunark.
RE: Where cani find it?
# Jan 21 2004 at 10:47 AM Rating: Decent
The original planes include:
Plane of FEAR
Plane of HATE
Plane of SKY
Plane of Growth
Plane of Mischief

All are excessible with original EQ, I believe, with the exception of Mischief... the entrance is now through a dollhouse in the Great Divide (Velious Expansion). It just requires a port to get to others (without actual Antonica zone entry points like FEAR).
The Fear Break In/zone Strategy (Funnest in EQ)
# Mar 26 2003 at 11:41 PM Rating: Excellent
I figure its about time to share my proven strategy with anyone interested in the POF. I have been here several times and have owned it several times using this formula to gain entry, and before you read on I just have to say that no other rush in EQ is as great as a fear break in, Dragon slaying is close but this takes the cake.


Must be lvl 46+, you must be two yellows into 46, You should not goif you are under this (75% chance of death), no excpetions!
Must have at least 18 people to try fear, I prefer 24 (unless lvl average is 56-58 plus)
Normal resists should be fine MR a plus
At least one FD puller (monk or SK)
Minimum 1 Cleric per group or 58+ druid (You must have a safe cleric to camp out at SS as well as bind in case of trains and mass wipeouts)

Break in

I stand by my break in strategy and would like to thank Celestial Empire of Rallos zek for teaching me most of it. I have learned the best way of doing this and havent tried it any other way. 1. Rule....Dont panic during the break in, if you do dont plan on going.

1. A high lvl bard will train the zone around away from the safe spot, clearing the way for a clean break in. Hopefully the bard will die somewhat near the safespot or near a wall for easy recovery. Or if you have coffins you can simply summon. I suggest you bring a few coffins just in case. (if no bard, no matter)
2. Once bard has sufficent aggro you will run in. WHEN YOU ZONE IN YOU WILL BE FACING NORTH. This is the direction you need to run. Immediately you will take off running, you will run a little northeast and see an hourglass (there are nasty tentacles at this point) stay to their left and they wont aggro, stay straight north and you will hit the fire wall around cazic-thules temple. Once you reach the fire wall you will follow it around to the left (north). Once you reach the zone wall this is the Safe Spot directly behind the center of the fire wall. You will camp immeadately. If you know you have aggro try to die a little down the wall from the safespot to avoid training everyone. ITS VERY IMPORTANT TO DIE ON THE WALL. CRs can take hours if you run around crazy because you have aggro. You need to hit that wall before you die! It is crucial. If you know you are going to die, try to die to the left of the SS (if you are facing north) There arent many mobs in this direction so its easier for CR, its also the way most people begin hunting in fear. A good tip is, if you see a mob in front of you, turn a little around them, theres always a good chance they wont see you but DONT STRAY OFF COURSE STAY NORTH.
3. You must make sure to hot button /loc. This is crucial during the break in if you die so people can locate your corpse. As you are doing the break in click this and dont stop, because you will drop fast if a mob starts smackin ya.
4. Once you are able to camp, log on alt and join raid channel to listen for when its safe to come in. If you die get ready for consent call and sit tight. If cleric was able to bind/camp at SS this wont be long, especially if a FD puller lived.
5. At no time before the break in to after the CR will anyone but raid leaders speak in raid chat. Only CRs who need consent to drag or any other leaders will be using raid chat. This is crucial. Patience is huge on a fear raid but it pays off trust me this place rocks!

Once CR is done the fun begins and you go into normal raid format which also is crucial. Main tank gets aggro and no one attacks until engage is called. Sec tank grabs adds if they come. Tanks tank, Clerics heal, nukers nuke, shammys slow/debuff and druids nuke, snare, and backup heal. Chanters will chant..um mezz adds.

Glare lords (dispelling eyes) are only mobs that will reach safe spot without being pulled there. You must kill these first. The eye circle around the fire wall so you will get them sometime or another. Scarelings will also be some of the first mobs to be pulled, they have a HUGE aggro range and may see you if you stray a bit from SS. These mobs will sometimes port you around the zone, usually they port only about 100 or so feet away. Have sense heading maxed before you come to fear. If you are ported away use sense heading and head north. If you pull adds, train them away from the safespot.

It is very important to stay at the safespot and not to the left or right of it until you clear at least 5% of fear. If you are not at the correct safespot YOU WILL AGGRO other mobs. The correct spot is directly behind the center of the fire wall, along the north wall.

Most important to remember:
1. Dont do anything or go anywhere without being told to do so.
2. If you have a train, bring it to another station, NOT THE SS!
3. Have fun, fear is a rush and is IMO the funnest experience in all of Everquest.

If you have any questions please post them here.

And remember if I helped RATE MY POSTS!!
Fear
# Mar 02 2003 at 12:53 PM Rating: Decent
My guild did fear last night, and I got a fluxbladed axe which was the only ranger item that dropped :(, and I won it by default. We cleared the whole zone including the wizzy epic mob and the chanter epic mob, the black golum and the big herpy, the golum had 150k hp so he was a little tough. But it was the druids night because their legs tunic and bracer if memory serves right I know the tunic and legs dropped. We also got a War ONLY SHIELD (Good job verant) and Pali bracers with INT and SK bracers with WIS.... /em Shakes his head at verant. But it was tons of fun we got some pics at the top of the castle when it was all done, But hopefully we'll raid it again so I can maybe get some thorny vine :) But over all it was awesome, and it was my first planar raid, and I didnt die, and overall we owned the zone, which was to be expected, nothing was very tough, accept the golum.

Uandar Swiftarrow
- Lvl 50 Ranger
Saryrn Server
Order of the Ancient Dragon
Cazic Thule Faction
# Feb 23 2003 at 6:07 AM Rating: Default
Been looking at the Whistling Fist quest with my Iksar Monk... last turn in is to Cazic Thule himself. As i have never been to Fear with my Ikky I was wondering if by worshipping Cazic Thule I'd be able to make it to him without being a part of the raid killing? I know its way to simple to hope for, but miracles happen... I think.
going soon
# Feb 16 2003 at 5:37 PM Rating: Decent
Next week i am going to fear with a pick up raid. Our raid leader is a 51 bard and has never been there, we do have some people with alot of exp in fear though. We are going for epic peices and armor. I have just a few questions about PoF that i would like to know before i go.

1.How many people do you need for a good pick up raid?

2.How many mobs are at the zone in and what levels are they?

3. How many people are needed to clear the zone in?

4. What camp would you go to if you were looking for A Tentacle Tormentor?

5. What mobs Teleport you to random spots in the zone?

6. Does CT spawn in the middle of the zone?

Thanks in atvance

if you want to see the people we have on the raid go to this link

http://www.erollisimarr.com/forums/showthread.php?s=&threadid=9566
RE: going soon
# Mar 02 2003 at 1:10 PM Rating: Decent
What my guild did was we had our pulling monk shadow knight (who was soloing in there for a bit till lag killed him) cleric warrior and enchanter break entrence. Which took about 10 minutes, then everyone else zoned in and we went to the left where we cleared mobs around us, then we worked our way west until all mobs were killed. We had about 23 people there average lvl was 55, and we barely had any deaths. But one thing, DO NOT EVAC WHEN YOU ARE THERE! Unless you have cleared the whole zone, the evac is very bad in Fear. And I just looked at your list and you guys should easily take it, as long as everyone knows what they're doing, and like aggrok said, I wouldn't have the bard as Raid leader if he's never been there before. But you guys should be ok, and really the hardest part (if you dont do it right) is the zone in, so you need to send in all your best guys, and preferably your main tank, main cleric, main puller, and enchanter and another damage dealer and you guys should be all set. Hope this helps.

- Uandar Swiftarrow
Lvl 50 Woodelf Ranger
Saryrn Server
Order of the Ancient Dragon
RE: going soon
# Feb 17 2003 at 8:08 AM Rating: Excellent
**
280 posts
I have only been to fear a few times with different groups but Ill try to help you out here. My advice is erring on the side of caution ( dont want to get you killed hehe ).
1. Having a 51 bard who has never been there is probably a very very bad idea. POF needs groups who are set up right and more importantly , someone who knows how to get around the place. If you start running in there just expecting to kill stuff you are going to have a big a$$ mess on your hands. Get one of the other members to lead the raid who atleast knows the layout of POF. Its ok if the bard wants to be Master Loot and handle that, but he shouldnt be raid leader.
2. Make sure you are not interferring with another groups POF raid. POF on most servers has a raid schedule wherere groups / guilds reserve the right to raid at a specific time. Ypu may get therer only to find another guild has already cleared the whole plane and will have wasted everyones time.
3. As far as the zone in , thats where things usually go wrong. Mobs there arent particularly high level, but are say 48-54 or so. Its advisable to sned one group with your best people including an evacer and an enchanter for crowd control. Im not sure which mobs random TP you, but make sure you have good resists up ( atleast 100 with spells, better to have a bard with you singing resist songs too ). It can take a group or 2 an hour to clear to the west? wall I believe it is then the rest of the raid party can come in and you can start clearing POF.
4. If CT isnt up when you enter the zone, beware that when he pops he will start to respawn the ENTIRE zone, so you may have to fight your way back out. If he spawns you better gate, evac or camp out or you are probably going to die.
5. I assume ( hope ) that most of your group if atleast 54+, even tho a 46 can enter the planes a 46 character except for a cleric is going to be about worthless. If they get aggro they are dead, and casters that level wont get alot of spells to land on the mobs unless the are debuffed.
5. POF is fairly easy with 3-4 groups 55+ or 2-3 groups 60 +, only problems really are a few mobs that AE dispell ( cant remember name ) the Mini-Bosses ( Dread, Fright, Terror, 2 of whom Death touch ), Dracoliche ( can be slowed by a higher level shaman or chanter ), and of course Cazic Thule himself. Note that the ENTIRE zone must be cleared before taking on CT or he will summon whatever is left in the zone to his aid. Not sure how hard he is, never fought him, but the groups I mentioned before should be able to take him out.
One last note--if you bring in like 60 peopel like the last raid I was in, lag will be beyond horrible unless you turn off all spell effects, turn down clip plane and habve a good computer/connection. Lag here is very very bad especially if you get aggro ( which you shouldnt do unless you are the MT/ MA ).

Hope this helps somewhat. Get your MR reist up as high as you can as most things here are MR based.

58 Ogre Luminary on Luclin server--Chaotic Winds--Venerable Aggrok

ps: as one poster stated some posts ago, if you get teleported somewhere, count to 10 before moving--if you get aggroed get a /loc and stand and die--DO NOT run back to your party and train them or you will wipe them out. Also note that FD doesnt alwasys work right herer either.
RE: breaking in
# Oct 13 2003 at 6:25 PM Rating: Default
49 posts
Congratulaions. Your a loser. Especially when criticizing someone when they give advice.
I wasn't gonna say it
# Oct 03 2002 at 11:29 AM Rating: Decent
I was going to send him a box of punctuation marks, but I figured it'd be rude. Smiley: oyvey
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