Cazic-Thule 2.0

Quick Facts

Type:
Outdoor

Expansion:
Antonica

Instanced:
No

Keyed:
No

Level Range:
52 - 65

Send a correction
Revamped on August 26, 2003 during Legacy of Ykesha, this is the higher level version of
Cazic-Thule.

The Accursed Temple of Cazic Thule sits in the southern portion of the Feerrott. Dwelling within its boundaries are a whole host of lizardmen worshippers and various aggressive species ranging from spiders, raptors, and giant mosquitoes to bubbling oozes, gorillas, and greenblood piranha, all of which fiercely protect the temple grounds.

Note: For the higher level revamp version of this zone, which is available during the "Hardcore Heritage" event in june, click here.
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Post Comment
can we hunt here?
# Jul 21 2003 at 3:15 PM Rating: Decent
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8,619 posts
Hi there i have a 54 Pally and was wondering if a group of 53-56 chars could hunt here, if so where and what sort of loot could we expect to be getting. we have a fairly tight group of Pally /Rng / Necro / Chanter / Cleric / shammy. we hunt PoI / PoJ / PoD regularly and sometimes PoN < too many adds for it to be fun even with good CC 8o)

Many thanks in advance

Jarkeld Hammerhiem <Dry Ice>
Druzzil Ro server

Your mind is like a parachute it only works if it's open.
RE: can we hunt here?
# Jul 21 2003 at 3:28 PM Rating: Good
Crowd control can be an issue in CT, but for the most part I don't think you'd have much trouble.

As for drops, research items, and items for Tae Ew armor. There are a few very nice and rare items deeper in as well.
Bugged
# Jun 24 2003 at 4:45 PM Rating: Excellent
This zone seems bugged. Fish attacking at entry is not normal imo. Few months back some fish also attacked at entry and warped ppl to places they rather didnt want to be. I hoped they fixed it by now but still seems to be bugged.
On way to sewers we got attacked by fishes also which never happened to me before when invis. Had a tough cr and i think those fishes bugged too unless they see invis. Tried to check. All seemed to be indiff and still suddenly found myself under attack and dying fast. After all got rezzed we decided to leave this bugged place behind and never get back there. Sad cause it used to be one of the fun places.

Balgurdara, 65 shaman
Seoman, 63 ranger
7th hammer
RE: Bugged
# Apr 14 2004 at 6:09 PM Rating: Decent
I was there today and still has a mob at the entrance that casts spin stun but when you go to fight it you zone back outside CT. The pet can fight it but everytime I tried to get close enough to fight it --> I zone... So, I suspect this zone is still bugged. Darn it.. becasue CT was a fun old'world zone to fight in.
RE: Bugged
# Jun 26 2003 at 7:25 PM Rating: Decent
Same thing happened tonite on the Xegony server. We went in, and were by the entrance, when we are suddenly attacked by 2 of those fish.

They basically took out more than half our raid of 24 52-65 people, nost of the tanks went down fast, and my wizard died in less than 5 seconds, while having 2.5k hps.

We all pettitioned, needless to say. Waiting for a GM to finish eating their donouts, now.

Derg Digglir
52 Wizard
RE: Bugged
# Jul 05 2003 at 8:50 PM Rating: Good
As of last night (this morning 07-05-03) this was still buggy. Upon zoning in there were 5 Large Green Pihrana and 1 Large Green Pihrana just a few steps in from the entrance, in a corner. The Good news is they were not in water, and thus not able to swim at us... Merely sit there and take anything we cast on them. The BAD NEWS, however has several parts. 1) They were healing anything else we pulled to the zone line. 2) They have a lot of hitpoints. 3) If you got too close to them, they could kill you almost instantly because they do so much damage. 4) And this is the big anooying kicker. If you are casting on them, for some reason they totally ignore you. That sounds like a good thing, right? To a degree... But the problem is you get no aggro. Meaning they regenerate their health points at the rate of a non-aggroed mob. I don't know the exact numbers, but this was somewhere around 5% per tick. My best current DD spell is only 600, and I can only cast it about every 2 ticks. 600 only knocked off 2% of their health. Meaning they were regening much faster than I was damaging. If it weren't for having an awesome casting group, we wouldnt have been able to kill them, and they would have kept healing anything we pulled. With some time, we broke them and they never respawned.
---Also, don't trust their con... They were showing "indifferent" to us, but would still sometimes attack us.

Bristlebane Server
Everhope 49 Cleric
RE: Bugged
# Jul 17 2003 at 2:37 PM Rating: Decent
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261 posts
I have to say this is one of the strangest bugs I have heard of. I have only fought there for a couple of weeks, and then only at the entrance, but I can say that I have not encountered this bug on Xev. Could someone on the bugged servers affirm that it is fixed there as well?
____________________________
Urnihixul Noctumbra

~Order of Seibwen/Ancient Fellowship/In Via Damnum/Alliance of Hope~
108 Rogue
Best Way to Do it
# May 15 2003 at 9:39 AM Rating: Decent
Hail, I've been hunting in this zone ever sense it was a Newb zone, and now as a high lvl dungeon.
The best way to do the mobs here is simple. Sense the mobs are so close and hard to mezz, the best way to do it is have a Ranger or Druid in your group. Have them HARMONY, it works beutifully, also dont come here without a shaman for slows.

Quintox
NBG
# Apr 11 2003 at 8:43 AM Rating: Default
Um thats the way NBG works. If People in the party like that rogue for instance already have the item then it is rolled for by everyone else.
Why so hard?
# Apr 02 2003 at 12:49 PM Rating: Decent
Can anybody explain to me (list) what makes this zone so hard? They are like level 55-60 mobs. Nothing a level 60 group shouldn't be able to handle, so whats the problem? High aggro range? fast respawn? hard to single pull? that kinda stuff?

I read most mobs can't be mezzzed, but we do Kael Arena no problem (even the level 66 stuff) and none of that can be mezzed.

If you have any info, please let me know. I want to take my guild there and would hate to get us all killed ;-)
RE: Why so hard?
# Apr 04 2003 at 1:45 PM Rating: Good
What makes this zone so hard?

Several things: Mobs are close together, so it's hard to get a single pull. Several mobs (lifedrinkers and bloodcallers) proc or cast an AE damage spell, that does 350 damage. One of them procs/casts an AE DoT that is something like 30hp/tick AND a slow (Bane of Thule).

The lizards have a lot of hp, and moderately high AC, as well. Damage output tends lower than in other places, because of high mob AC.

Most of the mobs CAN be mezzed, if your enchanter is high enough level. Some people can do this zone pretty thoroughly with one group. If you have a 60+ enchanter, a 60+ shaman, a 60+ tank, a cleric and two damage classes, you probably can go anywhere you want to in here, as long as you're careful.
RE: Why so hard?
# Apr 02 2003 at 1:09 PM Rating: Excellent
Take a group there and find out is the best advice I can offer.

In my experience, the MoBs are closer together and have a faster respawn rate than in Kael. You often end up finging small groups. Yes, many are mezzable, but it's still a bit of a race against the clock to get all the mobs dead before they start respawning or beforer you run low on mana.

Toss in a few casters for good measure and you've got yourself a pretty challenging zone.
Bloodstained Journals?
# Mar 27 2003 at 8:01 AM Rating: Decent
I have gotten Bloodstained Journals Vol. 1 through 5 from lizards in CT. Anyone know what they are for? I cannot find any info anywhere.
RE: Bloodstained Journals?
# Jun 18 2003 at 11:44 AM Rating: Decent
They aren't really "for" anything... just some interesting background reading. They aren't used in quests or skills or anything. You just open them and read along with the nice story... hehe :)
Tae Ew Bloodfiend
# Dec 13 2002 at 11:34 PM Rating: Decent
Anyone know how deep into CT the Tae Ew Bloodfiend spawns? Would it require a single group or something larger like a full blown raid to get near that area?

RE: Tae Ew Bloodfiend
# Sep 09 2005 at 8:35 AM Rating: Excellent
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57 posts
It's not too far in. You take a right in the courtyard and it's in the southern area of the maze, in the room with pots.

If you're 65+ you can possibly solo this camp. The hard part is that it starts out with 3 mobs and you have to break the camp. With a 70 enchanter and 63 cleric it was an easy camp though. I would say a group of 60+ would not have too much trouble with this camp.
Ring of Slime
# Sep 19 2002 at 8:25 AM Rating: Default
Anyone have info on the ring of slime? I am interested in getting this together for my guild but have found little info on it. I would need to know 1) how to trigger it 2) approximate number of people (easily I can swing 30 58+ for this). Plus I am sure there is more info I need but I cannot think of right now :)

Thanks tons for your help.

RE: Ring of Slime
# Mar 04 2003 at 10:11 AM Rating: Decent
I'm just interested in how to start the Ring of Slime, not how to defeat it. I know the HPs are pretty high. I'm making a list of things to do "one day".
RE: Ring of Slime
# Jan 08 2003 at 5:31 AM Rating: Default
Ring of slime is crucial. Has one million hps. Takes over 30 lvl 57+ people to take it down. I know of a guild that can take it down with 14. This is all I know, anybody who knows how to beat the ring of slime WILL NOT tell you how to do it. Goodluck

Zashish necromancer lvl 40
Order of the Eternal Flame
Druzzil Ro
Tae warmaster
# Aug 24 2002 at 1:15 PM Rating: Decent
where does the Tae WarMaster Spawn..camp...location
savage warblade
# Apr 17 2002 at 6:05 PM Rating: Default
now i hear this drops in the zone i just want to know where near i saw a guy selling one in ec & i just had to have it !
CT and Fear
# Mar 18 2002 at 6:59 PM Rating: Default
With the items that are now dropping in CT, much better than Fear, you would think that Fear would be getting another upgrade.

Why would Cazic let the denizens of CT have better equipment than the disciples and guardians of Fear itself?
CT experiance
# Mar 17 2002 at 6:11 PM Rating: Good
My guild did this zone the other day with about 30 poeple. Now the zone is alot tougher than it was I garuantee it. but it just wasnt designed for a raid type encounter for any decently equipped guild, most of the zone was not much of a challenge. The exception would be the Ring of Cazic Event, in the AoF's old room. We cleared our way down there without incident and frankly feeling overconfident. The guild was wiped out. 30 some odd, level 60 poeple, with Velious Armor and Sleepers Tomb Weapons. All killed within 2 minutes. the genereal opinion is that this, like all Ring events ths far, was much too dificult to be seriously considered. The only way I can see to beat this event would be to Zerg and Rez (thank you once again verant) with 50+ poeple. And anyone whos ever been in CT will realize, the zone wont support 50 poeple without all but shutting down with lag, much less this one room.
RE: CT experiance
# Jun 18 2003 at 11:35 AM Rating: Decent
Ring of Cazic event isn't as difficult as the above poster is making it sound. If they wiped that fast with that raid force, I KNOW that they missed one of the important parts of that event. All I will say is - you may find help you don't expect close by... ;)
RE: CT experiance
# Jul 01 2002 at 5:45 PM Rating: Default
Velious Armor and Sleepers Tomb Weapons is a "decently equiped guild"? Dang.
Mage Focus Item components
# Mar 12 2002 at 2:19 PM Rating: Default
Does anyone know where they moved the Mage focus item drops that were on the alligators?
RE: Mage Focus Item components
# May 16 2002 at 7:30 PM Rating: Default
You can also get them off magicians in Najena
RE: Mage Focus Item components
# Apr 18 2002 at 11:04 AM Rating: Decent
There are two alligator spawns outside the temple in the feerott, but you have a much better change getting the focus item drops from the magicians in nejena.
Mid level quests
# Mar 12 2002 at 9:32 AM Rating: Decent
Ok, as a mid-level enchanter, what happens to the few quests that involve Cazic-Thule, are they just elimanated or do i get the stuff for the quest elsewhere.
RE: Mid level quests
# Mar 17 2002 at 4:02 AM Rating: Excellent
Everything (mobs, etc) that were once in the temple of CT have now been moved to the Feerrott. Essentially, CT moved back in and just kicked everyone out, so all mobs that carried items for quests, etc, are now found wandering the Feerrott near their old home...
Poor Mid level Wizzies
# Mar 09 2002 at 9:51 PM Rating: Decent
This really makes the "Cazic Gate" and "Cazic Portal" spells sorta useles for younger wizards now. Gone now are the days of porting to Cazic to run to RM or Guk for all our Bretheren/Sisteren in their 20s and 30s. I wonder if VI has any plans to change those to higher level spells? Or maybe, even give wizzies a new port pad in Feerott.

Just a thought.

Inivar Gaddavidda -Baby
Wizard of Saryrn

Edited, Sat Mar 9 21:51:43 2002
Poor Mid level Wizzies
# May 10 2005 at 8:41 AM Rating: Decent
How would it be bad for wizards? Before i got actived and sent to Iraq :((( my wizard was still makeing good money form porting, including to Cazic Thule.
RE: Poor Mid level Wizzies
# Mar 17 2002 at 6:20 PM Rating: Decent
Actualy with the proposed changes to the wizards evacuate line (making them available to lower levels) the Cazic/Feeerot transfer is safer than ever. Porting into Cazic ive noticed there are no more wanderers. The pad is for intents and purposes safer than the zone in, and hopefully soon low level wizards will be able to Evac from the pad to the zone. Making the trip to feerot and our entire access point for the southern regions, easy and safe.
Cazic Might be Moving
# Mar 09 2002 at 4:33 PM Rating: Decent
Considering how wimpy the mobs in Cazic's home plane are he might be moving into his temple. Get ready for a long game event...

Might be the Cazic is trying to take over the world, or at least Ogguk..
No More Incan Guild Rituals
# Mar 08 2002 at 4:12 PM Rating: Decent
WOW ! talk about a tough zone! My guild made some xp here last night. It wasnt easy for us though. We didnt get anywhere near the areas where the goodies drop before we realized that a guild wipeout was just around the corner. It wasnt cold feet that made us turn port out. Just better judgement than we had going in. Nothing dropped for us but plat, and that was scarce too.
I know the layout of CT well and it wont be easy to get the rare uberloot I can only imagine that might drop here.
Cazic Thule is a cool looking zone. Too bad alot of people will not be able to enjoy it until their late 50s now. Sill, I'm kinda glad they revamped this zone. People stopped coming here even though xp was still nice. It makes me wonder if Permafrost is next on the Verant zone hitlist.
RE: No More Incan Guild Rituals
# Mar 08 2002 at 8:04 PM Rating: Default
21 posts
*does his best home alone impression and screams*

NO!!!! Not Permafrost. Anything but that....
Winds of Change
# Mar 08 2002 at 2:38 PM Rating: Decent
21 posts
Well, I hope they changed some other things as well, like what you can get out of going into Cazic. If they didn't then it is barely worth the time of a 60th level group. Getting the cloak for the runescale cloak quest was enough of a difficulty before... I sincerely hope they don't do this kind of thing to all the low level dungeons/inside areas though I do understand the need for more high level stuff so that all the 50+ people don't get crowded into just a few areas.
Darkforge
# Mar 08 2002 at 11:22 AM Rating: Decent
For those who have been there, I have a question. Is the no-drop decay armor available outside now? And would you consider it easier or more difficult to obtain now? Thx in advance.

Utmost P <Harpers of Saryrn>
RE: Darkforge
# Jul 15 2002 at 12:02 PM Rating: Decent
One thing that was working for the shadowknight hunting for darkforge pieces before is that they could sense dead, and since the only undead in CT were the pets of the SK mobs they were easy to locate.

The lizards outside now don't summon pets so they're not so easy to find...that and the fact that outside of CT is the choice place to PL people it seems nowdays.

Still, for lower level groups the pyrmids outside will be gold for the right levels...just have a druid/ranger harmony them, and pull em.
RE: Darkforge
# Mar 10 2002 at 3:37 AM Rating: Good
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64 posts
Crusaders do spawn outside now on the island. They seem to be a random spawn anywhere on the island. I know for certain that they can spawn at the top of the main Cazic Thule ramp.

Loravna Ebonblade
32nd level Shadow Knight of Innoruuk
Tholuxe Paells
RE: Darkforge
# Apr 08 2002 at 12:04 PM Rating: Decent
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68 posts
Yes the crusaders pop outside the temple now. I picked up 3 pieces Saturday night. Not very hard at all. In fact I believe it's easier because you don't have to worry about agro like you did inside. Although it took forever to get them to spawn. I believe the spawn is random on the island, but had two pop simultaniously at the foot of the ramp.

Scyinide
Shadow Knight
of the 41st season
Sins of the Serpent(Officer)
Tallon Zek
Experiences from My Guild Brothers
# Mar 08 2002 at 8:38 AM Rating: Decent
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1,262 posts
"People I grouped with informed me that Cazic Thule has been upgraded to a really mean zone. I am talking 55+ to raid. Yep thats right the old low level dungeon in ferrot. No more wizzy shortcuts there. Mobs apparently the same however seriously upgraded levels. Heading down to check out later hope there is loot!!! "

"Well I checked it out, Cazic is a nightmare. The low level mobs in the zone start about at level 55. Every lizard is unmezzable using both dazzle and glamour. This place makes umbral look easy. Most mobs summon as well. Dungeon is undoable unless you consider 30 levels 60's at the zone a good time."

"They have random pops as well, enoute a message came across that a large yellow spider had come down from the forest canopy, Perhaps it sensed food nearby.... Damn thing jumped me crossing bridge, hit for 200+ and snared. Needless to say it was a short battle. "

Umm...wow
# Mar 08 2002 at 6:24 AM Rating: Good
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190 posts
Went to Cazic last night to check out the "changes" they made and see what, if anything, I could still hunt there. I was with 2 50+ guildies (i'm 43 Ranger) so i thought i was relatively safe to go in and look around....just at the courtyard.
I get in there, pull up my tracking and EVERYTHING was red to me...the only blue thing in there was something's PET. Just as I was getting done being amazed, I notice there was a message sitting at the bottom of my chat box that read, "You feel yourself starting to appear." Must have been there for a bit cuz as soon as i noticed it, i appeared and was immediately hit for 205, 123, 205, 205, 169, 59. 205, 130, LOADING PLEASE WAIT. No exaggeration, it only took me 4 seconds to die.

And with the old mobs of CT hanging around OUTSIDE the zone in the Feerot, the Ogres have more or less lost half their newb zone. Unless this is an event of some sort, Cazic Thule is forever changed....my guess is 55+ groups.
My 2cp worth
# Mar 01 2002 at 7:03 AM Rating: Decent
I am a paladin and have found Cazic a very good place to solo. I have moved through from lvl 27-30 (almost) in very quick time. I find this zone great for plat and xp at this level and have not died once, too scared of the cr :). I have used lay hands only once, and it was on a lvl 25 ogre warrior I was partnering at the time. IMO and soloing in this zone is safe if you are smart and very profitable. This could be a great place for a pure healer type, as there are always Ogre warriors around for some good damage outlay.

Although having to pay ogres to bank and sell for you sucks some major ***

Furzepha
High-Elven Paladin
Proud Member of the Blackwatch Legion
Torv Server
Faction boosting made easy
# Dec 23 2001 at 1:36 PM Rating: Decent
Binding?
# Dec 01 2001 at 6:02 PM Rating: Decent
As a human SK can i bind in Ogook - if not does anyone have any information about raising my faction with Oggok. Thanks for any information , i am so lookingt forward to DF *grin*
CT
# Nov 15 2001 at 3:32 PM Rating: Decent
This is by far my favorite zone in the game. Hands down, no comparison.

People generally only hate this zone for one reason: They die a lot. This usually happens because they get into bad groups and get killed a lot. Hey, I can't blame them for hating it when you get killed every 5 minutes. You tend to hate the zone and not go back.

But let me tell ya, this is a great zone, and possibly the best zone in the game for level 20-35. I spent level 24-37 here and did all of those levels in 3 real time weeks, and I did not play all day like some people do. I work, so I only played when I got off work, from about 6 to midnight.

Anyway, I could say all kinds of things about how great this zone is, but I think I'll just post a link to my guide when it's finished. This zone is really underutilized...
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