Theater of the Tranquil

Quick Facts

Type:
Outdoor

Expansion:
Prophecy of Ro

Instanced:
Yes

Keyed:
No

Level Range:
45 - 75

Send a correction
This is the instanced zone entered during the task Creepy Concerto.
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Theater of the TranquilA Ghostly Concession StandBand of UndeadA Dreary-Looking MaidenSkeletal SingerStreamDisaster, Indeed
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REWARD
# Mar 21 2006 at 7:53 PM Rating: Decent
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55 posts
Quote:
There was no reward for the win, just the faction. Hope this helps!


There is a chest that pops on the stage upon completion of this task.
Detail
# Feb 26 2006 at 10:54 AM Rating: Decent
Scholar
21 posts
Did this yesterday with a group of 4, Pally, Rogue, Enchanter and Druid. First off, Snerky is correct, we got the mission from a NPC inside the bar at the docks in Freeport East. I don't have the name, but he is easily identifiable by the "Missions" tag above his head. A correction to Alla's info above, the connectd zones should be Freeport East, not West Freeport. After you get the mission you can find the Theater using the "Find" button if you don't know the new layout.

Once inside your mission is 2 part, stop the music (0/8), and then clear remaining mobs (0/1). Apparently this is a faction only type mission. If there are random drops in this mission, we did not get any. Upon completion you get 5 or so faction increases with Freeport associated persons (Freeport Militia was one, I think Knight of Truth and Merchants were included too, as well as a couple others). Prior to doing this mission, we did not have faction to get missions from some of the quest givers in Freeport West, perhaps that has changed, although we didn't go back and check afterwords.

As far as the zone goes, when you come in, on your left is a stage where there is a Singer and 7 musicians. The rest of the zone is set in a outdoor concert or festival setting with mobs rocking out to the music and numerous small fixtures that serve as bars to keep them satisfied. We found that two types of mobs (don't have the exact names) were teatherd to their spots. Meaning, if you pulled them, they would pop back to their spawn point, be fully healed and clear aggro with you. A message would say something like, "a ghostly bartender goes home, distracted by the music". The two types of mobs were the ghost mobs (they look like the ghosts in Karnors or the Emporer in Seb) and the Banshee type mobs. You pretty much need to fight them where they stand, although you can pull them a short distance away. If you get to far, they will pop on you. They did this even after the Singer and his 7 Musicians were killed, when you would think there would be no more music. All the other mobs, Mummys, Shadows, and Zombies can be pulled wherever.

All mobs were mezable & snareable. About half conned blue to 70 with the other half being even. The Singer was yellow, and we didn't attempt a mez on him. Pulling is easy enough if you have Placate.

The fights were not too hard, certainly easier than RS or MPG. The Singer was the only tough mob as he hit up to 2400, but once slowed was cake with just our druid healer.

There was no reward for the win, just the faction. Hope this helps!
Where
# Feb 24 2006 at 10:42 AM Rating: Decent
Scholar
*
68 posts
Saw an NPC on the docks outside (and inside) bar who gives quests for theatre.
Where to get Missions?
# Feb 23 2006 at 2:28 PM Rating: Decent
19 posts
Anyone know where to get thte missions foe this instance have tried and failed to find NPS who directs you here?

Chab 66 Bst
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