The Rathe Mountains

Quick Facts

Type:
Outdoor

Expansion:
Antonica

Instanced:
No

Keyed:
No

Level Range:
1 - 35

Send a correction
This large mountain range is now home to the exiled Frogloks of Gukta. The Frogloks share their new home with a host of lizardmen; undead; clans of orcs, bandits, and druids; and sphinxes. Not able to withstand the influx of Frogloks, the hill giants and cyclopses retreated to the northeastern area of the Rathe Mountains.
-----------------------
1 2 3 Next »
Post Comment
#Anonymous, Posted: Jul 31 2001 at 8:06 AM, Rating: Sub-Default, (Expand Post) Could someone tell Good place for Exp. and Cash,
#Anonymous, Posted: Jul 24 2001 at 5:08 PM, Rating: Sub-Default, (Expand Post) Rathe Experience is really horrible.
Has Anyone Noticed?
# Jul 13 2001 at 5:23 PM Rating: Decent
28 posts
I have been hunting Hill Giants in Rathe now for quite a while. As my level has increased and I find myself with smaller groups or just a partner the lower experience is not surprising. What is surprising is that the loot becomes much smaller. With a full six peep group the pp average is close to 6-8 pp per person which should total out to 36-64 pp per HG. I have seen individual payouts of up to 27 pp per person for a 4 peep group. And yet now at the 40 level with a 30 level partner I rarely see an average of more that 2-3 pp per person!
I have this belief that Verant may have toyed with the payouts to penalize those who either solo or partner to kill HGs. We all know that Rathe is Druid heaven and the number of Druids who solo is quite numberous. Does anyone else have the same experience? Is this a Druid penalty? LOL
RE: Has Anyone Noticed?
# Aug 19 2001 at 9:24 AM Rating: Default
My buddy and I have had the same problem, at least on certain days. One night we got about 250 pps in a couple of hours or so, but last two sessions, the loot has dropped to about 100 pps in two hours. Wondering if this fall off has anything to do with us hunting duo. (Of course that wldnt explain why we did better the first day, but am wondering if soloing or duoing increases chances of cheap drops, and gettin larger group would fix that problem.)
RE: Has Anyone Noticed?
# Aug 03 2001 at 12:07 AM Rating: Default
I haven't noticed this at all. In an hour's worth of soloing Hill Giants I make from 200-300pp and I am Druid, the only reason I leave is because I am waaaaay encumbered! I agree that groups must get some loot bonus, though, if you split it up.
Weight Trick
# Jul 05 2001 at 5:34 PM Rating: Good
28 posts
Rathe Mountains is such a great place to hunt that one of the perennial problems is what to do with all the weight generated by coin and fine steel loot. If you are capable of teleporting back to a bank this trick is not for you.

Go to the Inn which is on the way to Lake Rathe and visit the jeweler Darfumpel Zrubbel in the first hut. Sell everything that you can and then buy jewels. With my charm at 90 I lose only 10-20% at Freeport when I finaly sell back. You can usually carry 300-500 pp worth of jewels for a fraction of the weight of pp. The beauty of this approach is that when you buy the jewels Darfumpel will take from the copper, silver and gold first which is the weight producing element of the loot anyway. I do not usually buy jewels with pp as it pains me too much to pay up to 20% on 1000 pp which is 200pp. Still this is far better than the usual approach of dumping copper and silver all over the place. Sometimes Rathe looks like a Vegas Casino gone made with slop machines dumping their loads all over the place.

With all my charm equipment Darfumpel also gives me a pretty good price for the fine steel loot - very near the EC market price for such items as well. This means that you can hunt in Rathe for a long time as the inn also provides food and drink at reasonable prices.

If you have bad faction here then it may be time to invest in charm items in a big way.
Binding
# Jun 24 2001 at 7:37 AM Rating: Decent
Are the any binding points here? ie the merchants camps etc that allow it.






Dynasor
37 Iksar
Warrior
RE: Binding
# Jun 26 2001 at 4:49 PM Rating: Good
*
60 posts
The Arena in Lake Rathetear is good for any race. Troll city entered from the Feerot for only evil races. Thats it.

good luck
Great Hunting!
# Jun 14 2001 at 6:24 PM Rating: Good
28 posts
This is by far one of the richest areas to hunt. The Hill Giants average between 10-50pp per Giant with FS weapons on top of that! They are tough and in the HG Valley trains of HGs, Cyclops and Skellys can just ruin your day or destroy a group. If you are 30 or under you are just asking to be eaten by hungry HGs.

I have not seen on any map the Guard Tower on top of the Hill in the HG Valley located in the South West of the zone. There are two guards and they regularly get killed by the Cyclopses and HGs. It is pretty funny to watch as the guards stand and fight, then run and then die. Hill Giants are tough, fast, hit hard and have a lot of Hit Points.
For experience HGs are simply not worth it for by the time you can fight them one on one or with a small group they give you little experience. But the loot is simply extraordinary. One time I saw two 60 levels in the zone and I ooc'd the zone asking why such high levels were in the zone. The response I got was instant - loot! LOL

In this valley the Druids are king as they snare and can kite these guys rather early - like the low 30's. I have seen one druid in the high 30's literally take on three HG's at once and take them down without help. I have heard stories of 7 HGs being brought down by a druid. The problem is that while the agro territory of a HG is actually rather low, when he runs it goes way up and he can drag a whole bunch with him including giant skellys and cyclopses. If the druid is overwhelmed then he zones and all of a sudden there is a lose train for the rest of us to worry about. It is for this reason that the North West or South West walls of the HG valley are the best place to put your group. These are quiet areas with nitches where you can avoid being trained upon. The problem is that the secret of how rich this zone is out and many competing groups come in to farm the HGs. This causes groups to pull long and invariably you pull a train at some point. For a weak group this is time to zone quickly and it is a long way to safety. SOW is absolutely mandatory for the HG Valley and no group should pull a HG without it. HG's resist snare and root sometimes rather well and this can just ruin your group's day.

In short this is one of the richest hunting areas in all of Norrath and for mid 30 levels provide ok experience. But like anywhere else beware!
Basilisks
# Jun 12 2001 at 8:15 PM Rating: Decent
I am looking for a good spot to hunt basilisks- mainly for their eggs. Does anybody have any suggestions/hints- they would be appreciated.

Thanks
RE: Basilisks
# Jul 28 2001 at 3:58 AM Rating: Default
*
56 posts
Have you tried Lavastorm? Lots of basilisks there. Mebe not as many as Rathe, but havnt hung out in Rathe that much. Just a thought.
Also, along the loot line of ?'s: I have also heard that the HG loot has been reduced. Used to be you could make a bunch of Plat farming HG's, now they seem to carry 4-5p instead of 30-50p.
This has been on E'ci, might be diff on other servers, just asking.
Thanks!
RE: Basilisks
# Jun 14 2001 at 5:19 PM Rating: Good
28 posts
The Hill Giant Valley in the South West corner of the zone is where most Basilisks hang out. I have heard reports that Basilisks are placeholders for the HGs but do not know this for a fact. I do know that when there are a lot of HGs around there are few Basilisks and when there are a lot of Basilisks there a few HGs. I have heard that Giant Skellys are also placeholders for HGs. The very best place to hunt is the North West corner of this Valley. You usually see the Basilisks on top of the Hill, near the tower and they sometimes wander down the side of the hill.

On the East side of this valley area there are also a lot of Bailisks but this area is very dangerous as HGs get bunched up from various pulls and you can become trained on very quickly with HGs, cyclopses, Giant Skellies and what not. The drake also roams this area. The reason for these trains is that Druids are very effective against HGs and they like to train them, dot them and kill them in packs. Sometimes they pull more than they can handle and they clear out leaving wandering problems for other groups. The North West area of this valley is the least vulnerable to this and there are pockets inside where you will not agro wanderings Mobs.
RE: Basilisks
# Jun 24 2001 at 8:17 PM Rating: Default
Thank you for the information
Giant Skeletons
# Jun 06 2001 at 7:45 AM Rating: Default
My question is:

Can a lvl 24 SK solo the Giant Skeletons, and were is the best spot to hunt these GS??

Thanks......

Waden 24th season
Nomads of Darkness
RE: Giant Skeletons
# Jul 30 2001 at 3:44 PM Rating: Decent
I am a level 24 human sk and I can easily solo Giant Skellies. You can bring up your pet or not, it's up to you. The plus of having your pet is that if he can hit he will probably aggro and you can run away while he is fighting. The bad thing is he will almost never hit and he sucks up XP. You must be mastered in evocation by using Ward Undead on your pet, it will not hurt him but your ability will go up. You ward undead while fighting and use numb undead if another giant skelly comes to fight. I've heard you can fear kite them with spook the undead but I've never tried it since I'm afraid of trains. Make sure you always have some druid nearby to give you a sow. I hunt Giant Skellies near the entrance to Lake Rathetear so I can run when it gets hot.
RE: Giant Skeletons
# Jul 24 2001 at 5:10 PM Rating: Default


no a lvl 24 SK cant solo a skeli, they are red believe at that level.
RE: Giant Skeletons
# Mar 03 2002 at 5:22 PM Rating: Decent
I'm a level 23 SK and I've had giant skellys con black and yellow to me haven't tried killing one yet. But, most SK can take down yellows by fear kiting.

Where Hasten At?
# May 16 2001 at 11:06 AM Rating: Default
Where can he be found?
is this a good place to hunt?
# May 15 2001 at 10:05 AM Rating: Decent
i mean for me a lvl 11 druid
How To Hunt in Rathe Mountains.
# Apr 26 2001 at 6:28 PM Rating: Good
Ah, Rathe Mountains, where the experience and platinum flows like wine. I am shocked that no one has mentioned how good the loot from the Hill Giants are. Example: I am in a six person group. Someone else loots and splits. I receive 6pp 40gp 20cp, etc as my split. And that's just the average. But on to why I am really posting... Here are some strategies for the mobs out there that I usually fought.

Trolls - Great exp, decent cash. Optimal group is usually only about 3 people. Snarer, healer and nuker or tank. If your healer is a cleric, they should make sure to use Stun, Force, and Wrath, if they have those spells. As facing the tower, the one on the right is a shaman, who usually conjures a wolf pet, and the one on the left is a shadow knight, who usually conjures a skelly pet. It is very easy to pull one troll without aggro'ing the other. I would suggest rooting the pet (then the troll will aggro you), or stunning the troll before he gets the pet off.

Cynthia: Great exp for soloers or partners, no faction hit. Again, you want any stun spells possible, because she casts, and her nukes hurt.

Cyclops and Skellies: Usual group type stuff. /shrug Also can be placeholders for HGs.

Hill Giants: Now this is where the money is. Groups for HG's all depend on levels, and who is in the group. Usually a full group is best if you're still in the 30's, but the fear/snare combo works great.

Tainted/Corrupted Hill Giant: This is the one to watch out for. The tainted hill giant will spawn, and he is tougher than your normal hill giant. AS SOON as he goes down, the corrupted hill giant spawns right at the corpse. He is even harder, so if you're in a 30s range group, I would not suggest going after the tainted unless your group is full health/mana. Corrupted drops an item for a druid epic.

Hrmm.. Sorry, that's pretty much the extent of what I hunted there. Hope at least that much was helpful.

Crysandra Healwind
Priestess of Tunare
Dragon Warriors - E'ci
Cynthia
# Sep 17 2000 at 11:16 AM Rating: Good
*
85 posts
The gypsy Cynthia in the gypsy camp in the cyclops area is yet another attraction in rathe mountains. She is in the middle of the camp and not linked in faction to the others there, in fact she gives no faction one way or another. She is around 31st level and is a wizard so expect the vile wizzie nukes. She is rather resistant to both poison and magic so it isn't easy to get both darkness and fear off on her if you're a necro and her nukes will take your hp down fast. She's really not a very good spawn to camp now that I think about it but she is almost always camped. Ah well, I suppose it's up to you.
RE: Cynthia
# Feb 07 2001 at 8:30 AM Rating: Default
She was great xp for me, and i soloed her pretty easy. I advise melees not trying to camp her unless you got some healing help because her nukes hurt alot. She has very low hp and i took her out in 2 nukes with some extra damage with my pet.
Mages can solo her very easy, just use an air pet for stuns and she probably wont get off one nuke.
Cyclopses
# Sep 17 2000 at 1:20 AM Rating: Excellent
*
85 posts
Cyclopses spawn all around the first large area as you zone in from lake rathe, they range from 29th to 32nd level. Cyclopses don't have terribly high resists so spells tend to stick rather well, they do however have a good ammount of hitpoints so plan on them taking longer than another mob of the same level to kill.

If you're in your mid to upper twentys plan on grouping to kill these. If you have a well rounded group you will do fine, ie healer nuker tank, but plan on having a fairly full group if you're towards the lower end of mid levels or it will hurt. If you're a pair of druids or something similar please be courteous and don't drag your cycs over people, they stick on whatever they pass not on who pulled them or is kiting them.

If you're in your low to mid 30's you should be soloing or grouped with one partner for cyclopses but you should really be looking for a hill giant group. At around 32 it is possible, though not perfectly safe for casting types to solo cyclopses, you'd do better with a partner.

Whichever group you fall into keep your eyes out for Tarskuk and Oculys Ogrefiend, both spawn in the cyclops area. Tarskuk is slightly weaker than a hill giant but tougher than a normal cyclops and drops a cyclops charm for one of the ivy etched ranger armor quests, whereas Oculys is 45th level and very tough though he does drop a piece of totemic armor if you manage to kill him.
RE: Cyclopses
# Nov 27 2000 at 12:38 PM Rating: Decent
Another tidbit for consideration....

I was recently grouped in Rathe MTns. as primary tank and we were intending to kill giant skellies as all of us were in the low 20's....I went out to pull, either skellies or their placeholders, and a clops got stuck on our chanter's pet for some odd reason....I rushed back to our camp spot and we strated beating on it.....it must have been a lower level clops cus it only took a literal 12 minutes to kill....MAN, these things are tough for lowbies!!......

At any rate, the reason I'm posting this is basically because we had been told by a passing group of HG hunters that we should pull a clops every once in awhile as they too are placeholder for the skellies....but that we needed to be careful cuz though with the group we had it shouldn't have been a problem to kill one, sometimes they can be nasty.

MY ADVICE IS THIS:
Until you are definitely high enough level or have one damn coordinated group DONT pull clops....you'll live a hell of a lot longer....I know most people will think "No kidding..." but most players are usually up for anything that can be decent xp...so when they are told by higher levels that they can take on something eventually they will usually try it......well, good luck to all...

Kester Maethdevin
20 warr, rathe server
RE: Cyclopses some additinal thoughts
# Oct 19 2000 at 11:36 PM Rating: Decent
37 posts
When hunting these bad boys have SoW on no ifs or buts. These guys run fast and hit hard for late 20's into early 30's. Stay in reach of the zone but not inside the tunnel.

An excellent group I found was this Druid, Necro & Chanter. Druid puls with Snare, Enchanter debuffs, DoTs, gets hit and activates PET. Necro fears and Dots and sends in pet. At LV 29 this trio can basically keep a constant stream of these going.

If the clops arent spawning time to go kill some greenies (various bears and Lizard men).

Drops arent great, maybe 1-2 pp plus research and occasional gem. But the XP is nice
Landmark List
# Aug 26 2000 at 3:25 PM Rating: Good
*
141 posts
I am breaking from my norm for this one. Instead of a West to East list, this one will go clockwise, loosely following the wall from Lake Rathe zone to Feerrott zone then continuing back to Lake Rathe.

(+3900,+2500) Lake Rathe zone line *
(+4000,+1600) Gypsy Camp *
(+5200,+1700) Unkempt Druid Ring (X)
(+6200,+2300) Orc Camp
(+1500,+0200) Good Beetle Altar *
(+1900,-0700) Gypsy Camp
(+2900,-0800) Paladin Camp
(+3200,-1300) Orc Camp (X)
(+3800,-1400) Inn
(+3600,-3200) Good Sphinx
(+1200,-2800) Feerrott zone line
(-0700,-2100) Haunted Tower
(-0800,-1600) Haunted Ring
(-0900,-0700) Orc Camp
(-0100,-0800) Lizardman Camp (X)
(+0100,-0200) Lizardman Camp (X)
(-1600,+1300) Evil Sphinx (X)
(*0***,+1***) Hill Giant area (X)
(+1500,+0200) Good Beetle Altar *
(+1500,+1700) Troll/Ogre Temple
(+2700,+2300) Evil Beetle Altar
(+2400,+2200) Lizardman Camp
(+1600,+1300) Troll/Ogre Camp
(+1500,+0200) Good Beetle Altar *
(+4300,+1100) Inn
(+4000,+1600) Gypsy Camp *
(+3000,+0800) Haunted Tower
(+3900,+2500) Lake Rathe zone line *

(X) denotes not near wall but placed in list between nearby landmarks
* denotes a landmark passed multiple times
Kodiaks
# Aug 23 2000 at 1:45 PM Rating: Decent
A good place around level 17 to hunt are the Kodiaks in Rathe Mtns. Zoning in from Lake Rathe hug the left wall to you come to some inns. On the left side of the inns you should see some ruins on top of the hill. Kodiaks spawn all around that hill along with grizzlies and black bears. I would normally pull a kodiak to the zone wall and kill it there. Good luck :)
HG's
# Aug 23 2000 at 1:48 AM Rating: Decent
i find the best way to kill HG's with out a full group is to group with a rogue (and bing a druid).

its really easy of you the druid snare the mob and keep him upset with you, all you have to do is run it around and cast on it every now and they while your rogue partner backstabs it. it takes about 2min to take down a yellow coning HG once your snare takes hold.

another good way to take down these guys is with a druid and a wiz.
for this the druid just has to snare dot and run around while the wiz nukes. the HG will at some point turn on your wiz, then the roles change and the wiz runs around while the druid nukes. keep doing this untill the HG dies.
RE: HG's
# Jan 27 2001 at 1:35 AM Rating: Default
The druid/rogue combo is great on these big boys. The only problem i run into, as a druid, is these HG's seem to not carry as much plat as when i solo them. Rogues backstab great, but they pick pockets even better. :P Still, great exp and easy on the mana.
RE: HG's
# Jan 14 2001 at 6:26 AM Rating: Default
After the recent patch affecting snare and root. A lvl 34 druid should have no problems soloing a HG now, since they have a snare that lasts around 10 minutes. All they need to do is snare the HG to a low traffic area, then root and dot. When root breaks (and it will a lot at that lvl) snare no longer wears off. Just back up a bit and root again. Then sit and med until you see the root break message. This is insanely easy plat to make now.
RE: HG's
# Nov 15 2000 at 9:11 AM Rating: Decent
This may not be the most effective way to hunt HGs, but it works, and with a little practice, it doesn't fail (at least I've never had it fail for me). I've tryed this several times, and it works for soloing druids (I'm level 34). Find you're target, it doesn't matter what it cons, from blue, to red. :) Snare, DoT, and DD. It's simple kiting, but necessary to take it down by yourself. If you run out of mana, then sit down and rest at a respective distance from the HG. Time will vary on the strength of the HG, but the result is always the same. The time it takes varies also, but I don't believe that it's luck, as I've done it with roughly 15 HGs or more, and have almost made it to 35, from 33 in a little more than 6 hours of solo time. Good hunting folks. :)
RE: HG's
# Jan 06 2001 at 2:56 PM Rating: Good
**
390 posts
My necromancer loves hill giants. IMO this zone is highly underused. Cyclops's and giants and troll guards and cynthia and giant skels, jeezz. The most I have ever seen in the zone was a little over 20. It could easily handle 40 people.
There is just so much to do here. Also, if you are a magician and are wanting to doy our focus item quests, come here and ask for cyclops and hill giant toes. Someone will prolly give them to you.
RE: HG's
# Aug 30 2000 at 7:22 PM Rating: Decent
This is indeed a really effective tactic, even moreso if you happen to find a rogue that you can partner with. My R/L friend fills the druid role admirably, and I play the strong-back/weak-minded tank (pally in this particular case). It takes a bit longer to take em down, since pallys don't get backstab (even on MoBs that deserve to be backstabbed), so I have to get by with mid-double digit damage per hit rather than mid-triple digit damage.
Gaint Skels
# Aug 22 2000 at 4:47 PM Rating: Decent
In front of the Lake Rathe zone is a hill where giant skeletons, bears, and cyclops spawn. An organized, tank heavy party of about level 20, can take these skeletons, and get very good xp. They are red, about level 24-26 I think.

Simply pull the skeletons that are closest to the zone to a place near, (BUT PLEASE NOT AT) the zone. The enchanter should concentrate on quickness and buffing the warriors (RUNE I a lot) as most spells wont stick at this level. If the tanks are twinks (IE have fbss) substitute a second healer or tank for the enchanter.

NOTE: The place holders for these skeletons are the Lizard Men Warriors, Lizard Men Shamans, Bears, and Cyclops. Normaly the cyclops are hunted well by higher groups, but if no one is killing them the place will fill up with cyclops quickly, however this is rare. Be sure to have the tanks kill the lizards when the healers are medding, to keep the spawn up.

This is an excelent place for when the birds in SK are too camped.
RE: Gaint Skels
# Oct 12 2000 at 7:23 AM Rating: Default
Mt question is about the "darker colored" Giant skeleton that drops the Ingot of Sacrament-- it spawns over by the Undead Ruins on the opposite isde of the zone ( Near Feerott) doesn't it? And how often does it spawn?
RE: Gaint Skels
# Aug 23 2001 at 3:45 PM Rating: Good
I'm not really sure on the spawn rate. I know at 20, I had a GS and the dark GS were both there and about 7 greenies. The normal GS con Yellow as the dark con bright red.

The spawn rate I had read somewhere, stated (if I recall correctly) 18 minutes or so. May want to check this though.
1 2 3 Next »
Post Comment

Free account required to post

You must log in or create an account to post messages.