Qeynos Catacombs

Quick Facts

Type:
Indoor

Expansion:
Antonica

Instanced:
No

Keyed:
No

Level Range:
1 - 35

Send a correction
The evil-aligned Bloodsabers guild makes its home in the catacombs of Qeynos, quite the unwelcoming place for those who come from the city's top side.

The rest of this aqueduct system - half dry, half water submerged - is littered with a variety of creatures from zombies, rats, snakes, and alligators to fish, sharks, and piranhas. Also found here is a band of smugglers, but they stick to the east-northeastern tunnels.
-----------------------
Even Alligators Can be Found HereCreepy CrawliesGraffitiA BeggarShady CharactersThose Warning Signs weren't Kidding!Better Watch Where You're Going...Lurking in the AqueductsBloodsaber TerritoryLibrary of Dark MagicA Ritual of SortsThe Bloodsabers
Post Comment
The Sewers are Great!!!
# Nov 25 2001 at 9:13 PM Rating: Decent
I took my level 7 mage in here with 10pp, i came out level 10 with 50pp in under two days!

First off, the nesting rat. An easy kill thats worth 3-5 plat. Hes level 5 and drops a plus three charisma neklace, a great way to make some money

The Shady Mercinary: These level 5 characters drop a thick black cape, not sure why its so good, but its only found here.

Cubert: A small gellatinous cube that 1 in 6 times drops a dress that can be turned into Zamel and traded for a plus three intellegence eering.

Injured Rat: Same stats as the nesting rat, only drops an allagators tooth eering.
The
# Nov 25 2001 at 9:03 PM Rating: Decent
Klicker buggs and Aquaducks. also will post on N.Queynos.
# Nov 10 2001 at 9:16 AM Rating: Decent
**
674 posts
I think that Nighthawk said it all. Mostly Bloodsable faction, but the whole of this zone is devided into 4 parts. Its bloodsabe, undead and other npc. Its just knowing where to be as far as the section of the zone. and how far to venture into it. I have been here before with a higher char. and It does seem they have added a TON of critters downt here. It can get ugly, It will get ugy. your in a closed area, no help, no close zone, small spaces and a creature every 5 feet. You just have to guage properly. :( but be realistic.

Personally I was here with my alt, and went into the water at the secret wall JUST outside of gate. and It might be an exit but it was not one for me, or at least tonight.

I needed a map, and bad. so I logged and came to get one. This looks to be the best

http://www.allakhazam.com/maps/Qeynos_Sewers_Madwand.htm

as far as the blackness when zoning. I have had the WEIRDEST experience with that. Similar. I was walking in tunnel in EC. towards NRO. It was like I walked right through the zone line without my pc loading. I get further then, what I felt was normal for zone line, There was just a black void there. I have heard horror stories, so I turned around. I did a 180. THEN, walked AWAY from the void, in essence what I thought was AWAY from nro (or where it should have been) and I zoned... <whew> Tripy part was. I zoned INTO NRO. as if the zone worked backwords on the flip side of never never land.
____________________________
· 'Valdon Gravedancer' Terris-Thule. Dwarven Cleric 34th circle.
· 'Junglebug Sugarpants' Terris-Thule. Halfling Druid. 52nd season.
· 'Shinook Eldergod' Terris-Thule. Troll Shaman of 32nd rite.
· 'Soultree Vixen' Terris-Thule. Woodelf Ranger of 34th season.
lore item
# Nov 03 2001 at 12:42 AM Rating: Default
i found a human head lore item in the sewers. i have no idea what quest it is for and no one else seems to know??
Rouge
# Oct 28 2001 at 7:47 PM Rating: Default
oh yeah , perfect place for a rouge (ataganostic) the bloodsabers are indiff so the undead don't attack ya , and neither does anything else unless you attack it . OH YEAH . GREAT !!!!!!!
Alignment Server - Cubert Problem
# Oct 01 2001 at 11:48 AM Rating: Decent
I play a human necro. On the test and other servers I have no trouble giving the Dress to zamel.

However, on the alignment server, I gave the dress to Zamel and he said "I will not aid the likes of you" or some such.

This could be a problem.

Anyone else have trouble with necro quest?

How about the rabid pelts? the dress and the pelts are my favorites.

I can ususally get to amiable with the Priest of Light with the rabid pelt quests. As a necro!!

: D
What to do?
# Sep 25 2001 at 5:58 PM Rating: Default
I'm interested in a routine to acquire xp by fulfilling quests down there. I have a routine going between qeynos, BB and sureglade. I've done a few quests down there, but the only one I know exactly how to find is just cubert.
Has the zone changed recently?
# Aug 23 2001 at 7:31 PM Rating: Default
Been trying to take a character to the cubert area lately and every time I go to the pool between the bank and the arena, swim down and try to zone, the zone is not there, I end up at the bottom of a dead end pit, and usually take damage while swimming back to the surface. Is anyone else having this problem?
RE: Has the zone changed recently?
# Aug 26 2001 at 7:24 PM Rating: Default
Yes, I've had the same problem. I tried three times & each time ended at the bottom of a very deep well. The first two times I died before I could get to the surface. I couldn't get to Cubert going in on the other side of the bank either---I kept ending up in an area I didn't recognize & had to gate out.
Tip
# Aug 07 2001 at 3:33 PM Rating: Decent
*
243 posts
I've been here once, with Tat. I wandered around from the newbie area, tried to kill the cubes and couldn't. I was maybe lvl 6 or 7 at the time. I had just gotten some really neat things from another character because I had figured out my way around Qeynos enough to help him out.

So, then on my way to/from the bank, I talk to the man by the bridge and hear about the girl. I think the man conn'd green to me (not sure), so I figured I could handle this. I mean, with some tactic, I should be able to handle the cubes.

So, I go exploring, trying to find the cube with the girl. And I'm my naturally curious self and I keep seeing the writing on the wall saying "This Way", and I'm thinking maybe it is a clue.

So, I keep following the signs, and I step up to this little alcove. There is a "This Way" sign pointing into the wall, so I touch the wall and BAM!!!! out shoots that septic rat or whatever it is diseasing me and biting me for 50,000,000 points. Okay, slight exageration, but I was dead before it completely registered that I had been attacked. I lasted longer when the brownie in Lfay caught me 4 or 5 lvls later!

Needless to say, I could not find my body and lost all the cool stuff. :(

Lesson. Obvious things like "This Way" signs in the sewers and Trails in Lfay are not the clues you are looking for.

If anyone does have any idea where that rat is, I'd like to know. I want to go in about 10 lvls or so and take my vengence.

Thanks
Iksar Bank
# Aug 04 2001 at 5:24 PM Rating: Good
17 posts
As my fellow Iksar have no doubt found out, travel is extremely difficult. And faction is a pain to raise. I have found that my Iksar, upon first arriving in this area, is not KOS to the BloodSabers, but merely dubious, much like the Rogues under Freeport. Instant bank! See the beggar guy.

The necro guild won't train an Iksar necromancer without a faction increase, and do not EVER do a quest that gives bad BloodSaber faction.

Also, watch out for Vin Moltar, and probably Bait Masterson. They hate us, and other evils, I suppose.

By the way, the quickest way to Qeynos from Kunark is to use the ancient Combine Teleport system in Timorous Deep. Get an invis, available from a lvl 4 enchanter, just before clicking the firepot for Erudin. Hop into the water, swim for a safe shore to the right, and wait for boat. See the Tim Deep guide at eqatlas.com or here on Allakhazam for info on the Teleport Room.

And good luck with your adventuresome travelling.

Koriantor
RallosZek, the RP server.
Ronn Castekin
# Jul 24 2001 at 5:58 PM Rating: Default
I killed this skeleton, begging me tokill him, and I got a note that is supposed to go to a Merona or something. I can't find her, and I can't find anything on the web about this quest. Can anyone shed any light on this quest????
RE: Ronn Castekin
# Oct 02 2001 at 1:23 PM Rating: Default
I think it is a surefall glade quest, check the quest list in the qeynos aqueducts in the ones started elsewere. I am pretty sure it's there under merona's brother or something similar
RE: Ronn Castekin
# Dec 19 2002 at 7:41 AM Rating: Decent
yes Merona Castekin in the ranger guildhall in Surefall Glade talk to her first she asks you to find her brother Ronn follow trail via other NPC's in N Qeynos eventually to Catacombs. take note back to Merona after killing skelly
Sewers
# Jun 27 2001 at 7:36 AM Rating: Default
iam level six bard, agnostic, none of them kill me. ahh, its so cool to be liked by everyone. Religon causes nothing but trouble. Am i the only peson who LOVES the aqueducts here?
Aqueducts
# Jun 13 2001 at 9:10 AM Rating: Default
Geez...my lvl 13 Monk worked in the aqueducts from lvl 7-10 with np...no random aggro attacks from anything..even from Specters. If you are Angostics...you will be fine in there...frogloks are easy kills and very nice exp with silk (and sometimes cured silk) to sell for 4-5gp...1-4pp for Cured. DONT go into the smugglers and thugs camp...unless you are atleast lvl 12 as I took out 2 smugglers but one more snuck up behind me and backstabbed me. The sercet red walls hold only pain for pally's and good religions...Be careful and good hunting!

Lvl 3 Monk - Silentsoul
Lvl 13 Monk - Rareman
Lvl 6 Wizard - Izze
Lvl 5 Warrior - BOBBY
cube help
# Jun 11 2001 at 10:05 PM Rating: Default
ok, im a lvl 7 druid. there are lvl 5 and 6 cubes. they have 100 hp, deal from 10-17 points of damage and dont miss very often. pluse, they can root you to the ground. tips, STAY WITH ANOTHER CHARICTER> ONE LVL SEVEN CAN NOT TAKE ONE ON BY HIM-SELF. BUT 2 OR MORE LVL 7-8 CHARICTERS ==MAY== BE ABLE TO TAKE ONE ON. but the give VERY good exp.


e-mail me at www.cyberat7.com
P.S. if you want to help me, i will be on the DRUZZIL RO server, by the name of WENDAAL. plz contact me.
#Anonymous, Posted: Jun 11 2001 at 10:03 PM, Rating: Sub-Default, (Expand Post) ok, im a lvl 7 druid. there are lvl 5 and 6 cubes. they have 100 hp, deal from 10-17 points of damage and dont miss very often. pluse, they can root you to the ground. tips, STAY WITH ANOTHER CHARICTER> ONE LVL SEVEN CAN NOT TAKE ONE ON BY HIM-SELF. BUT 2 OR MORE LVL 7-8 CHARICTERS ==MAY== BE ABLE TO TAKE ONE ON. but the give VERY good exp.
Rotting Bastards
# Jun 10 2001 at 10:35 AM Rating: Default
No; it's not a new species. Just know that invisibility seems to be useless against the Rotting Sentries and other high level bastards in this dungeon.
Entrance
# Jun 03 2001 at 12:04 PM Rating: Default
Which entrance do ye recommend for a good (as opposed to evil) player of about level 8?
RE: Entrance
# Jun 06 2001 at 10:25 PM Rating: Good
46 posts
Mostly depends on what your looking for but for good characters wanting to just hunt I reccomend the entrance in front of crows tavern or the entrance through the vine covered wall on the outside of town in the newbie fields, just exit through front gate and follow it around till you see the vine covered area. If you are going to hunt cubert i recommend entering the pond in front of the bank under the bridge as if you were passing the arena heading to the bank. Non of the rest should be to bad other than the one under the arena, if you are good do not enter here, I repeat don't use this entrance or argyn shieldstand will turn you into a human shiskabob. And he is there immedietly upon zoning so you can't run anywhere except back out where you came.
easy hunting for 7-12
# May 18 2001 at 8:55 PM Rating: Default
First enter through the newbie zone entrance. then walk around and stay away from the water and kill gelatinous cubes(con first) and smugglers if youre 10-12 and avoid the are near the temple and you should be alright
Aeene
# May 02 2001 at 2:05 PM Rating: Default
Low Lvls in Underground

Ok we are getting bored outside and want to go underground, lvl3 wiz and monk, are we dead meat as soon as we enter or is it worth it for the exp?
Map entrances marked wrong?
# Mar 28 2001 at 12:54 PM Rating: Default
Every time I enter the sewers by the mage area (water under bridge near bank) I end up at the spot on the map marked as the entrance to the pier in the ocean. The map says I should be right next Cubert, but I am not. I have checked the maps at eqatlas and eqmaps and they both agree.

Any help?

Thanks,
David
RE: Map entrances marked wrong?
# Mar 28 2001 at 6:17 PM Rating: Decent
46 posts
Ok you are correct in the one you are entering in fact if you turn around after zoning and zone right back out you will come out at the pier not at the spot under the bridge near the mages. Ok the spot that they are refering to is the bridge that you cross when heading to the bank, you are going by the arena and turn to go across a bridge right before getting to the bank, in that spot jump in water and there is a pit in there that will zone you to the cubert area. The one by the mage is just an alternate pier entrance albeit exit will always be at the pier. So yes the maps are correct its just confusing with the two similar zones to the sewers so close together. Look for the other one under bridge in front of bank entrance and not beside it next to mages.
Heres some nice zone information.
# Mar 23 2001 at 5:05 AM Rating: Good
46 posts
Ok starting off there are 4 major areas of the catacombs. First you have the north area entrances are either the hidden vine area of the north qeynos wall, or by entering the lake in front of crows tavern. Low level area mostly popular npcs here are bait masterson and vin moltar for paw of opollo quest. Once you get to the small aligators this is about as far south i would recommend for good aligned characters. South area entrances are in water just off front of docks, or entrances in the pond near the bank. Popular npcs in this area are cubert for earring and drosco the zombie. Stay south of drosco, and cubert area is safe if you just stay in that area. Next area is smuggler area which can be reached by falling through floors in rogue guild or through a hidden wall in northern area. Fairly safe area for most several notable npcs rare in this area. Malka rale rogue epic, begger wylin finally the rat king fixed, and a couple of people that are under circle of unseen hand faction. Only way out is through the hidden wall. The last area is the Bertox temple and its surroundings. To get here closest way is entrance in slave jails under the arena, bewarned argyn shieldstan of the bloodsabers is posted as soon as you enter via this entrance, if he doesn't like you, you will die as soon as you zone, don't I repeat don't zone here unless you are evil, or by going through one of 3 secret hidden wall entrances. when you enter you will notice the walls have a red area through the center of them. This is the very dangerous area for those that do not have good bloodsaber faction, this includes the specters, rotting sentrys, sepsis rats, and a necromancer that do go just beyond the entrances to the temple mainly the corridor that is near the shady individuals. If you get your faction up with bloodsabers you can just walk by all these with no problem at all but if not they can be deadly unless your in a strong group that can take out 30 to 35 range mobs, and of course the temple farther in which most won't reach that are not alligned with bloodsabers has the guildmasters and the like. If you see red on the walls and you are not sure if your liked or not turn around immediately. I hope this helps those that wish to seek there fortunes in the sewers under qeynos.
dont wander too far
# Feb 28 2001 at 6:23 PM Rating: Decent
no wonder they have had to offer an exp boost here, it is needed to try and tempt players down here as since all the new monsters have been added it is EXTREMELY difficult. I wont venture much further than Cubert as because as soon as you do you tend to walk into all manner of high lvl unexpected monsters and there are never any other players about to help you. I might only be only lvl 17 but i tend to get hit once, stunned hit a few more times then its corpse recovery time. So might i advise the ill advised to stay clear.

Ninnjar
Monsters In Temple
# Feb 23 2001 at 4:15 PM Rating: Default
I play a level 6 Necro and can wonder safely, of course, throughout the Bet. Temple area and conduits. Do any neutral MOB's venture past the spectre sentries or do I need to push further into the aquaduct?
Where is that zombie?
# Feb 23 2001 at 11:14 AM Rating: Default
Subject line says it all....Does he have a placeholder? Does a beggar sometimes spawn instead of the zombie? My chanter would LOVE the Order of Thunder; her Agate neckalace is becoming passe.

Thanks
RE: Where is that zombie?
# Aug 06 2001 at 10:24 PM Rating: Default
Well, if you're looking for the Order of Thunder necklace, I found one in WK, all you have to do is sit by the road in between the two mountains, right at the actual outlet into the plains. There is a runner decked out in full plate mail here, if you're evil, GO FOR IT. You lose faction with the Guards, but that's easily remedied by a few trips to BB. I killed the runner and he dropped a little change and the Order of Thunder necklace, I'm assuming it's a very rare drop, but if you're low level, it's worth it.
SOO CONFUSED
# Feb 19 2001 at 9:22 PM Rating: Default
Readng this string is like being on a swing one says safe next says hell ....i went down there at lev 25 as a palidin and was quickly killed by the necro's his pet a rat few skellies and i think a goldfish ...ok just kidding on the gold fish but seriously dont go down there i lost three bubs of exp and four hours of play time just trying to get my corpse back

its hell down there !~!!!!
RE: SOO CONFUSED
# Feb 22 2001 at 5:24 PM Rating: Default
Difference in posts has to do with two things - faction - there's nasty undeads and necros, that are Ok to necros. I was KOS and left a trail of corpses. The other difference is that a lot of new monsters got added - it used to be much less tough.
RE: SOO CONFUSED
# Feb 23 2001 at 11:16 AM Rating: Default
My High Elf enchanter (lvl 20) went in there with Illusion: Dark Elf and Invis and had no problem...even from the spectre that was there!
Post Comment

Free account required to post

You must log in or create an account to post messages.