Grieg's End

Quick Facts





Level Range:
45 - 60

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Grieg is credited with opening the door for the Combine Empire's trip to the moon. After they found out they would not be able to leave, Grieg was expelled to this castle. As he was attempting to find a way home, Grieg was driven mad by Luclin herself, and condemned to remain in what is now an ancient castle.
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Mob levels
# Nov 03 2016 at 9:11 AM Rating: Decent
100 posts
Ragefire progression server Luclin unlock: We were looking for a mob that can have a level 53 and hence charmable. a soldier of madness charmed but is listed 54-54. Some dreamweavers were supposed to be as low as 53 but out of 15 or 20 of the right type, we never found one.
Mob levels
# Nov 08 2016 at 7:16 AM Rating: Decent
100 posts
Some mob levels on Ragefire do not match the mob list here. We have charmed (53 upper limit) several mobs listed here as 54-54, 55-55 and 56-56 for pets.
Mob levels
# Nov 05 2016 at 2:48 AM Rating: Good
1,483 posts
Endurain wrote:
We were looking for a mob that can have a level 53 and hence charmable. a soldier of madness charmed but is listed 54-54. Some dreamweavers were supposed to be as low as 53 but out of 15 or 20 of the right type, we never found one.

I updated the soldier of madness to 53-55 undead according to Magelo. It also lists dreamweavers as 53-55, so maybe 53 ones are just rare ?
# Feb 03 2016 at 3:19 PM Rating: Decent
1 post
So I'm leveling a 35 bard and war here though firiona vie so rediculous gear had wiz at zone in burn mobs to about 20 percent then zone out and ds 47 dmg would finish them. Mobs hit for about 140 max. War now 40 they beat them down from scratch wiz nukes at about 25 % . Only healing with j1 mercs X 2 they stay fm and I fight in the big room of shades which single pull except two when I hit 49 I will bring my 74 monk to slaughter. If you pl a lot it would be good keep a good lvl 65-70 tooN here lvl 42 for 65 group up to lvl 46 for 70 group. Note my 40 war has 5500hp 1600ac so not typical also has 19/19 22/23 dmg/delay weaps one procs a pet that hits for 96dmg at lvl 1 other procs 80 lifetap.250+ resists and bard overhaste . Short story long uber spot up to 60s usually not camped
Greg's End
# May 22 2012 at 11:01 AM Rating: Decent
This is my absolute favorite place to level a 50 toon. Just you and a Healer Merc will get the job done. At 55 you just set it to 100% AA's and rack them up. You can litteraly change the strength and durability of your character by maxing the AA's at 55, there are that many. The zone also gives the added benifit of droping the main component for Skinspikes IX, if memory serves. Very useful and easy for a Shaman to make and sell or give out to your other toons or guildies.

# Jan 20 2010 at 11:36 PM Rating: Decent
4 posts
This place was a great zone, came here at 48 and left at 59. Their are 2 big rooms that are connected in center of zone with 2 little rooms off one of them, this was a great place to setup camp and just pull mobs from these rooms. My server doesn't seem too active but their was always people here.
Spider's Bite VI
# May 08 2009 at 6:17 PM Rating: Decent
I was using my Spider's Bite VI potion while fighting a mangled clairvoyant and a dark practitioner. I wish i knew which one of them did this but my poison buff vanished. Just a heads up for anyone fighting here who also uses it
Spider's Bite VI
# Aug 28 2011 at 9:12 AM Rating: Decent
17 posts
I realize this is an older post but for those who haven't run across this problem I thought I would mention the solution; what happens to your buffs when they disappear is either you have been debuffed OR a mob has overwritten your buff with a similar type of DoT. What you do to prevent this happening is throw up a crap buff in your first buff slot, proceed to fully buff yourself, then remove your crap buff, this gives a top level space for the mobs' spells to hit instead of removing your buffs. And it can help when a mob attempts to debuff you too.
Spider's Bite VI
# Jan 23 2013 at 10:34 AM Rating: Excellent
751 posts
Sorry for the necropost...

There's one more possibility, which I've run into... You are limited to 15 buffs slots at lower levels (before 55, when you can start getting the Mystical Attuning AA's).

If your buffs are full, and you get hit with a debuff or DoT, it will wipe out a buff to apply the DoT. So make sure you leave 1-2 free buff slots when fighting casters.

Tatanka Wolfdancer, 115 Wood Elf Druid, 9 x 300+ Master Artisan, 7 maxed trophies (dang research! :)
Michone, 115 Troll Shadowknight
Anaceup Mysleeves, 115 Erudite Mage, 2 x 300 Master Artisan
Snookims Whinslow, 112 Erudite Enchanter, 2 x 300 Master Artisan
<Inisfree>, Tunare (Seventh Hammer!)
Level Range
# Apr 07 2008 at 9:23 AM Rating: Decent
April 07, 2008
We had our level 73 Beastlord in Grieg's End this morning, when you get to the last room, there is an Ancient Necromancer which conned red to lvl 73, along with another mob that cons yellow.. Grieg's End is no longer lvl 45-60 zone.. I am assuming that the Ancient Necromancer is at least lvl 83.... but in my case, probably 200, so I left him alone
Level Range
# May 16 2008 at 1:24 AM Rating: Decent
110 posts
April 07, 2008
We had our level 73 Beastlord in Grieg's End this morning, when you get to the last room, there is an Ancient Necromancer which conned red to lvl 73, along with another mob that cons yellow.. Grieg's End is no longer lvl 45-60 zone.. I am assuming that the Ancient Necromancer is at least lvl 83.... but in my case, probably 200, so I left him alone

This mob has been there for a few years. It is part of the zerker 2.0 and is in a corner by itself with his higher level buds. GE is still a 45-60 zone, just don't go anywhere near his room. Since this is just for the berserker, the zone's group level does not go up. According to the bestiary, he is level 80.
Fabled Servitor of Luclin
# Mar 16 2007 at 10:40 AM Rating: Decent
killed today, dropped

Fabled Spined Chain Mail

Str: 20 Sta: 20 Dex: 20 Agi: 20 HP: 335 Mana: 300

SVF: 15 SVD: 15 SVC: 5 SVM: 5 SCP: 15

Effect: Bramblecoat (req 46) 8 sec cast time

Damage Shield +3

Avoidance +15

Required Level of 75

Class: War / Clr / Pal / Rng / Shd / Brd / Rog / Shm / Ber

Race: All

Augmentation Slot: 8


Fabled Wand of Musing

20 Damage / 20 Delay

Dex: 10 Sta: 10 Cha: 10 Wis:40 Int: 40 Agi: 10 HP: 200 Mana 400

SVF: 5 SVD: 5 SVC: 5 SVM: 15 SVP: 15

Mana Regen: +1
DoT Shielding: +2%
Spell Shielding: +2%

Required Level of 75

Class: Nec / Wiz / Mag / Enc
Race: Hum / Eru / Hie / Def / Gnm / Iks / Frg / Drk

Augmentation Slot: 8


Fabled Lurid Dagger

25 Damage / 20 Delay

STR: 20 DEX: 20 STA: 10 CHA: 10 WIS:10 INT: 10 AGI: 20
HP: 260 MANA: 260 END: 260

SVD: 10 SVC: 10 SVM: 10 SVP: 10

Effect: Shadow Creep (combat)

Attack: +10
DoT Shielding: +2%

Class: WAR / PAL / RNG / SHD / BRD / ROG / NEC / WIZ / MAG / ENC
Race: ALL
NOT indoors
# Jun 27 2006 at 10:59 AM Rating: Decent
276 posts
this zone is NOT indoors. You can cast SoW and ride a mount, you can NOT however cast lev. I know this from personal expierence playing both an enchanter with a mount, and a druid in this zone. So it is, in fact, an Outdoors zone

Edited, Jul 1st 2006 at 4:22pm EDT by Paylin
Unpickable Locked Room...
# Aug 11 2005 at 8:01 PM Rating: Decent
Does anyone know what is in the unpickable room? I havent been able to find it and noone seems to know in game....=/
RE: Unpickable Locked Room...
# Aug 23 2005 at 2:08 AM Rating: Decent
574 posts
I believe you're trying to pick the lock to Grieg's room, or more accurately the teleporter up to his room. You get the key by killing on of the nameds on the ground floor.
The Real Iksar

# Mar 30 2004 at 4:01 PM Rating: Decent
This zone is really a neat zone and great exp. I lvl'd from 56 to 60 in no time tho it started to slow down at 58. There is actually lots of nice loot here, you just have to get to the right mobs. A killer earing for enchanters and other casters but has good cha on it. Some gloves and Other neet things. The higher lvl mobs around lvl 60 and so drop some really nice stuff and Greig himself drops a killer chestplate. I wouldn't raid here unless you are headed for Greig, Servitor, or Khemot. Unless you want to practice on crowd control and other raiding tactics. I had a blast hunting there after I got the hang of the place.

Dhinu, Shadow Blade Society of Kane Bayle.
No CotH here
# Dec 14 2003 at 2:55 PM Rating: Decent
5,311 posts
Sadly, Call of the Hero does not work in this zone.

I tried it and got the message "there are no heros here".

I've been here a couple times this past week. We killed a few mobs in the first room to get warmed up, then invised and ran to where the named mobs are. Nothing saw through invis along the way.

The other posters are correct when they say only the named mobs seem to drop anything (except small cash).
"God created man from a handful of dust, and he created woman from that man's rib. And these two together were so stupid that they weren't on the planet five minutes when they managed to get a curse put on all future generations. Nice work." Pat Condell
Griegs Key
# Dec 06 2003 at 1:31 PM Rating: Decent
20 posts
I also had a hard time finding info on the key so we just started killing all the mini bosses. Griegs Key dropped from Khemot Agarthizar for us. Not sure if he is the only key holder or whether various mini bosses may drop it. The key is no rent btw.
the key
# Nov 28 2003 at 8:15 PM Rating: Decent
but whqat about the key? iv read all theres in hee and still no one took the time to write about the key to servitors door . please help thanx
Spawn point?
# Jan 19 2003 at 8:16 AM Rating: Decent
where is Greigs? I have not found any guide what so ever telling his location. Can anyone help me with this?
RE: Spawn point?
# Jan 24 2003 at 5:29 AM Rating: Decent
Depends on were you come from , if you come from Dawnshroud he is in a little ways ... Bring a bard druid or ranger to track him and the others but beware they are 65 mobs, And even the other mobs in there are way underconned do not go in there unless you got sum experianced partners ...
Griegs is Fun~!
# Jan 14 2003 at 4:50 AM Rating: Good
This place is very tricky, but to any experianced player im sure you will like, very complex and unexplored zone.... I am a 52 Necro and can solo here 1 at a time. I am here with group of 6, im the only 50+ everyone else in 40's and were doing pretty good, can easily walk threw the place. Always be carefull though some mobs are undead and some are just waiting to come wax you, They pop all over the place and attack always, Need a solid group , or a good soloer, I will learn this Zone very well.. And i will keep my post's updated. Im sure more stuff drops here than people know , somone out there has gotta be playin in this zone~!!

Skektor 52Heretic ~ Vallon Zek
# Nov 03 2002 at 1:46 AM Rating: Decent
26 posts
Does anyone know how to kill that b@astard!!??!!
Stand By for a major arse whooping...
# Aug 24 2002 at 10:11 PM Rating: Good
Friend let me come over to his house during GE raid to watch. It was totally awesome. The mobs were getting beat up like no tomorrow, and my friend got turned into a coterie (Not sure, but some1 on raid force 3 out of 5 claimed they got turned into a Akhevan, and some1 on raid force 4 claimed to be some kind of plant). But we were only training for trouble. We found a unlocked door as our tracker searched for a certian mob, but what he found was Grieg himself. But it wasnt Grieg. We looked at him and conned him. Indif. Some said Scowl. He was an Erudite. Okay somethings freaky around here. Cleric said i must be a trap, were on the wrong floor, but we decided t otrigger the trap with the ranger. Not that good of an idea. It was a trap just like the cleric said. As soon as the ranger got to "Grieg", Raid Force 2 claimed the Servitor just spawned in the middle of them, and Raid force 5 got a few triggered mobs on em. Oh ****. We run for mercy when we find a new room, fliied with mobs that aggro us. My my, do we get beat up. Raid force 2 is wiped, raid force 5 can barly handle them, and the 3 and 4 just found the real Griegs room with countless guards...

They spent a new record on Coffins.

The moral to this story: Grieg's End is riddled with traps. Damn you Ventrificus! You WILL pay!
Griegs Notes
# Jun 14 2002 at 1:03 PM Rating: Decent
We took in two groups of 6 and started at the DS zone. All members were lvl 50 to 57. We cleared the zone area of about a dozen mobs in 20 minutes or so. They were Dark Sendings and Dark Visions all blue or light blue to a 52. Some kind of poison no drop glove dropped right by the door. We moved in to the courtyard and set up a camp. Then the fun began. Each mob that the monk pulled took on a different form, but the form was different to each viewer. Sometimes one of those attacking would take on the form of something else. I, a male woodelf Ranger, was turned into a naked woodelf female, a lightcrawler, an owlbear and some kind of 4 armed geisha. At least from my point of view. Interesting. We moved in deeper to a tomb where Grieg himself appeared. I couldn't con him. A couple in the group could. He conned red indifferent. I must note that I checked my tracking often in there and Grieg seemed to be constantly moving although he appears as a statue. We had one mishap. The monk pulled an Umbral Somnium. He hits up into the 200's and has a nasty AoE Blind spell. Very high magic resist. This caught us off guard. Our cleric did a great job click healing his group while blind. The mob went down but dropped nothing of note. We fought for about 3 hours. Had the one glove drop, one Shaman spell, lots of pages and words and about 110pp. We are still debating the faction hits we took against Luclin, Grieg and Dark Sendings.
Good AoE
# May 20 2002 at 1:40 AM Rating: Default
This zone makes a fair AoE zone. Bring 2 chanters though
# Apr 13 2002 at 5:57 AM Rating: Decent
This zone is very interesting. I didn't get a chance to look at it when SoL first came out but a lot of things have changed over the past visits I've done. The named seem to spawn more near DS now but the zone seems to have gotten a little harder. I noticed they they would randomly spawn greens with 10k hp and hit for 200 or blues and hit for 50's with 5k hp etc...The MR is not longer a "chance" of happening it's always there. Previously it was only some of them that would be so resistant but now it seems VI has made sure that ALL mobs green - red are about 90% immune to magic...(60 druid root/snare was taking 6/10 tries on greens to land)I have taken a full group of 60's and gone to the locked door and peeped through. I have a feeling due to how SoL(expansion itself) that the Unfinished portal has all to do with the planes of power or something to do with Vex Thall, while still the posibility that it's a portal to other floors. Reading the storyline about Greig he started making these spires before everyone else so they banished him here with his spires. I believe when planes of power comes out this is what's going to be the key in getting there because it has been concealed there and not touched for a while....Just a thought...So far I've seen Everculum(sp?) 20/25 or close 2hb broom effect: knockback and Snakefingers have dropped...The zone is great for the laughs you can get but I am not going to stop trying to get through that door and see why it's there.

key to Servitor of Luclin
# Apr 02 2002 at 1:28 PM Rating: Decent
As the door leading to the Servitor of Luclin is locked and unpickable by any rogue no matter how high the picklock skill is, is there anybody who knows who/how/where/when it is possible to get a hand on that damm key ?

Also my second question would be, is it possible to drop down the Servitor of Luclin with 4 groups of 52+ (one 58 paly MA, 5 tanks, 5 clerics, 2 druids, 2 rogues, 4 wizzy, 1 mage, 1 chanter , 1 monk, 2 necro,...)
That sonds like a party or a massacre, what you think ?

Thanks guys for feedback,

Edited, Tue Apr 2 13:26:48 2002
RE: key to Servitor of Luclin
# Jan 10 2004 at 8:54 PM Rating: Default
ok I have taken down the servitor of Luclin with 3 groups.. Yes he Does flurry and Yes he Does do Serious DMg.. But At The same time he is Slowable he is stunnable and If you have A cleric with Their epic Then You Can Battle rez Any fallen Wariors.. We had 2 warriors.. Both 60+ a 65
cleric, we had 1 chanter A 65 Druid a 60 Shaman, 2 necros one 51 (me At The time) and Another level 60 necro, We Had 2 mages Both 65 And 2 Rangers, And various other DPS dealers i Think there was A Wizzy and a monk or 2. Also Both 60+.. The Warrior died once.. Got battle Rezed And one of The Rangers Died once.. Also battle Rezed.. he wiped us on the forst run because we didn't have enuff DPS.. We then Recruited another mage another necro And another Ranger And owned him.. CR's Are Easy if you have necro With You.. If everyone Dies The necro FD's And waits Till The Servitor Goes back To his Lil Locked Room And Then Stands up, invizes And Drags everyone out into The hall And to the Right.. tis a safe spot... We Then Proceeded to rez Everyone once our Cleric got back and recruited some extra help.. oh yeah.. Sorry.. it was 3 mages.. But In The end he got owned By the Warriors of the ebon heart on the luclin server.. now grieg.. Thas another story.. We Wiped twice on him.. But we have A New Strategy now And are gonna try it out on him soon.. BTW the necros Were There Strictly for The Pets (With V and Fo7 of course And VoG For haste) And for The mana pumping abilities For The cleric.. Together We could fully pump our cleric back From 20m to FM in bout 45 seconds.. This is considered a VERY important Thing To have on This guy as your healers will be Bad off for Mana When They are having To Chain heal The MA and SA... If thinfgs Werk out well with the new strategy on Grieg he will be a REgular Raid for us As he Drops some SERIOUS phat loot.

Nefarra Nefertiti
Level 54 Heretic of the Luclin server
Warrior of the Ebon Heart.
RE: key to Servitor of Luclin
# May 04 2002 at 7:35 AM Rating: Decent

Without going into too much detail, imho, the party you suggested would stand no chance against him.

He is very fast, and flurries like there is no tomorrow - top level chanter(s) and shammy(s) are needed to Tash/Slow/Cripple him to make him vaguely realizable (read: keep MT vaguely alive), and thats talking about a lvl 60 War with defensive up. A pally would be squished in no time flat.

Also, if and when things do go wrong CR in here is hell - its a summon corpse jobbie...

You have been warned ;)

how to pull!
# Apr 01 2002 at 7:48 AM Rating: Decent
ok i was here now 2 times. first time i was in with a grp of 50+. was bad ! second i was with a grp of 55+. much better ! dont try to pull from to far u will die ! example : mnk starts pulling at first he said inc...xxxxx we prepared next was the he said he need rez got multiply adds. ok good is to move slowly inside and fight mobs where they spawn. problem is that some of high lvl mobs has a random spawn and most of the mobs can see invis. we also got a mob spawn in one of the room inside we where that cast AOE blind. so u need people with high resist magic or will see a black screen for some second and next is bind point. also corpse run can be hard when u die inside to far from zone point. good is to have necro or sk to summo corpse. i see a grp that was trying to get 3 corpse of there grp back and the runner died 3 times. the mobs near zone from DS dont drop anything. when u move to deeper inside some named mobs can drop stuff. but not that much. we got some all/all handwrappers with strong poisen effect clickable ac10 and some other stats.
Grieg's {No Loot} End
# Mar 17 2002 at 8:53 PM Rating: Decent
31 posts
I spent 3 hours in this zone with 3 full 50+ groups. Our total haul was 142pp and a handful of words/pages. The mobs are fairly easy, but have a rather high MR - so make sure you bring a lot of tanks. Mezz rarely holds and most nukes are resisted. One big challenge of the zone is pulling - this is because a lot of mobs only spawn when you walk through a door and trip their trigger/trap.
DOn't let the illusions distract you. Several mobs can randomly change their own apprearance and will randomly change the appearance of anyone who fights them. So in a multiple pull it can get very confusing when you tanks start appearing as other mobs. I recommend turning off all PC names and leave on the NPC names - it'll help you target when everything is changing form.
Until they rework the loot in this zone, I'd have to recommend you don't bother coming here. Just MHO. Good luck and happy hunting.
Cool zone to check out
# Mar 04 2002 at 12:10 AM Rating: Decent
Very cool zone. Very trippy sounds (the child sound was creepy), and the fighting is cool...seeing the tank switch back and forth among different creatures was a lot of cool screenshots ;)

I must say the zone was not worth the risk. A group of 5, most of us being 56, had an easy time with one mob...tough time with 2. It seemed like it was a crap shoot on when a mob was mezzable or not. Pulls were interesting in that I never saw the mob until it popped on me....except for the zombie things which you can see usually.

Oh yeah and for the couple of hours we were there, we got 0 lootother than 1 chanter page :p

Very cool zone to check out tho...just for the screenshots when fighting
Serious Undercon
# Feb 25 2002 at 1:20 PM Rating: Decent
Stoped in to check it out yesterday. We had a full group with me being to lowest a lvl48 Druid. Rest of the party was another druid,pally,warrior,monk and shammy ( all over lvl 50) We only went in as far as the first room. Conned everything we fought and we didn't pull anything higher than a dark blue (to me). Well one of those drk blues killed the monk and myself and nearly killed the rest of the party.

So when hunting here, just watch your back and don't get too overconfident with the blue pulls :)

On a side note we seach saw the mob as something different!! Mankes it rather interesting
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