Hollowshade Moor

Quick Facts

Type:
Outdoor

Expansion:
Luclin

Instanced:
No

Keyed:
No

Level Range:
10 - 45

Send a correction
Located on the dark side of the moon, Hollowshade Moor is in a constant state of darkness and is the site of an ongoing struggle between owlbears, sonic wolves, and grimlings. Each trying to retain control over the land. It is also the site of one of Luclin's best views of Norrath.
-----------------------
Maybe the Best View of NorrathThe City of Shar Vahl Looms in the DistanceOutside the Entrance to the Paludal CavernsHollowshade MoorOver the RiverGuarding Shar VahlOwlbearsPath to Grimling Forest
Post Comment
Third times a charm
# Sep 24 2002 at 11:23 PM Rating: Excellent
I figured Id post this message for the third time since people are too lazy to scroll down and see how the zone works and what the bugs actually are. Enjoy!

I am a 54 Druid who spent weeks in Hollowshade farming for twinks and myself. I have the mobs and the war system worked out.

Here goes.... When an attack is about to begin you will see a message in the zone. It will explain who is attacking who. After this message happens two things occur. The first and most important is that in front of each cave (Owlbear and sonic wolf) or in front of the grimling chief (depending who is being attacked.) 5 Defenders will spawn. You will see only 3 but trust me there are 5. Invaders of the tribe attacking also spawn and will be seen leaving their repectful home. If you want a certain camp to be taken over you must help kill all the defenders of that camp when the race you want is attacking, at least one invader must survive and get into the camp/cave. Most people favor letting the grimlings win since they have the best drops so far. The best way to kill the defenders is with at least two lvl 35+, all the defenders will summon you right to them. Try taking down one or two before the invaders arrive and make sure they dont die, attack the mob they attack once they are there, and dont kill all the defenders before the invaders arrive. The invaders must engage before you kill the others. FYI The defenders will always win if you dont help.

After the defenders are dead another message will pop in zone and explain that the camp is no under so and sos control. Immeadately the cave/camp will respawn with that race and the drops will start. The only way to end / start the war over again / despawn all the mobs, is to kill the grimling prince or head sonic wolf that takes over the shar val camp. Each camp must be owned by the same race to pop the leader.

The owlbears are the main zone bug. If they take over the sonic wolf cave the mobs inside it wont respawn after they are killed. I believe they also do not have a prince so they dont take over the sharval camp. Another zone bug that happens from time to time is that sometimes when a race has control over the whole zone (grims and wolves) their prince wont spawn and the sharval camp wont be taken over. I have tried to petition about this but gms dont do a darn thing but report it to tech people. So basically if one race controls the whole zone and their main isnt up you are stuck waiting til a patch and cannot trigger anything. Daily petitions should get a gm to repop the zone back to normal where all races will be up again/

Be aware that people in zone when the prince pops usually dont want them dead right away. The drops from the named mobs in each area can be farmed for hours as long as the leader in the camp doesnt get killed. Each named have place holders but their spawn times are only 12 minutes.

Some of the drops are:
Grims own owls - no drop haste belt, no drop meditate cap, and no drop arms with saves
Grims own wolves - no drop face for casters, and awesome ring droppable
Wolves own owls - no drop earring 5str -10chr, decent shoulders for tanks, shield back equipable
Wolves own grims - nice melee no drop collar
Owls own grims - Decent shoulders

The best drops in the zone come from the two princes which include a 25ac 25hp no drop bp and a no drop haste cloak plus a great no drop mask for casters. The drops off the usual mobs in the zone are also pretty good, such as the owl earrings, wolves sword and shouders, and grims staff and range item.

Good Luck I hope Ive helped and if so RATE MY POST!






Edited, Tue Jan 14 22:49:41 2003
RE: Third times a charm
# Apr 21 2003 at 1:46 PM Rating: Excellent
Thanks for the info Eristotle. Here's the most useful info I got from your post: ". . . The invaders must engage before you kill the others [defenders]. "

I petitioned daily to have the broken zone reset, and 45min after it was, some necro went and helped the owlbears take over the Grims again (I wanted the smudging stick from the chieftan for some decent fire resist gear which is a long enough camp in itself). I thought I had to help the defenders win, but with this new info, I'll just kill all the defenders before the owlbears (or wolves) engage them.

Sorry if you didn't want your info turned against the natural process of the war, but I won't let another char complain that he had the camp for 2 hrs when I've been waiting for 4-5 days for the camp to be reset.

If Verant would fix this zone, then there probably wouldn't be so much hate and discontent between PC's on the game. Make the war reset 2-4 hrs after it stops even if the prince isn't killed (or failed to spawn, for some crazy reason). Hell, have the Vah Shir rush out of Shar Vahl and re-take the outpost, there's a twist. The 2 L60ish guards could easily take the L30ish prince. Oh well, for now, I'll just do what I have to do.

Thanks Eristole.

==========
Edit 4/23
==========
Well, this didn't work. Could be cause of today patch which promised it "Revamped" the zone (note-NOT that it "fixed" the zone). I waxed all the grimling defenders, owlbears showed up and I was hoping they'd find noone to battle and would simply despawn. about .00301 seconds later, POOF!! Owlbears own the Grimling camp.

Well, I can't complain. During the next hour, the Sonic wolves attack 4 times (which I obliterate with my warder, I love that little guy) then the Owlbears attack the wolves. Well, by this time I had joined with someone I met that day - Infernostar, his wife Lareieli, and his other toon Gemstar. He spent much time before and was there to see about updating his guide of the zone after the patch message.

Well anyways, down go the defenders, and. . . believe it or not, Skriat'Chakku actually really spawned at the outpost. He only dropped 2 Owlbear Feathered Caps.

I'll probably be here for the next few days (even though there's no exp to be had) manipulating the war to see if it really is working.

Edited, Wed Jun 11 15:54:52 2003
#REDACTED, Posted: Jan 09 2003 at 9:31 AM, Rating: Sub-Default, (Expand Post) Excellent Post Eristotle !
Suggestions for Hunting
# Sep 14 2002 at 11:39 AM Rating: Decent
I'm a lvl 22 SK and my partner is a lvl 22 Shamen. Where is the best place for us to hunt in this zone? If we should stay near the zone walls, what location would be best? Thanks for your help!
RE: Suggestions for Hunting
# Sep 15 2002 at 1:02 PM Rating: Decent
This is not the greatest zone to hunt in at lvl 22-24, take it easy and go slow. Best hunting are grim farmers and hunters, but be advised, you cant outrun them even with sow. Some hunt around the outpost and run to the guards when the going gets tough, but those will turn green before 22. Best bet is to hunt around the outskirts of a grim village with a good puller (arrows work nice). Do not pull from inside the vilage, you will get 4 or 5 on you at once. Even pulling the ones outside the village will occasionlly get an add. It can be done, but I would not rate this zone as my favorite for this lvl.

Endyr Sparks 52 Chanter and alts
Bawolf 22 Ranger
Looci 21 Necro
Sparkal 27 Shammy
Thorspat 26 Cleric
Snyff 26 Beast Lord
Its a bug, no its a feature, opps, no it is a bug, sorry
# Sep 03 2002 at 8:40 AM Rating: Default
Oh well, there is another opinion. According to one GM (Guides are totally worthless), there are two timers that cause the Prince to spawn at the outpost (only way to end the war). If they get out of sync (very common) then the zone will never be able to spawn the Prince at the outpost. Best strategy after one faction has taken over is to kill all the named in zone (requires 45+ lvl with tracking), wipe out the wolf cave (they don’t respawn) then petition for a zone reset saying that the timers are messed up again, that the names have been killed, and that the wolf cave is not respawning.

It took us a week to get the zone reset with many petitions every night. Then, some idiot who had to have an owlbear pelt, helped the stupid wolves take over again – sigh – another week of petitioning. Guys (cause gals aren’t that stupid), you can buy an owl bear pelt in the Bazaar for between 200 and 250. Don’t have that much? Well if the grims hold owlbear cave, it will take you one to two hours to make that much pp (acrylia sells for good prices). Meanwhile everyone wanting a haste belt or a helm that helps meditate won’t be kept waiting for weeks for one.

Meanwhile if you want to help a faction take over an area, have the manners to ask the others in the zone if they mind. Imagine camping for the haste belt for several hours and having some bleeping idiot reset the cave to wolves because the crybaby had to have owlbears again. Happened to me. His name for all the world to know and flame is Felpaur.

It only takes one idiot to mess up everyone’s lives, well sometimes it takes 19.

Endyr Sparks 52 Enchanter on TP



Edited, Wed Sep 4 09:03:51 2002
RE: Its a bug, no its a feature, opps, no it is a bug, sorry
# Mar 12 2003 at 4:48 PM Rating: Decent
Another problem here is that this zone is the source of the Vah Shir quests and coming into the zone with everything grimlings is just plain annoying when you are trying to get a quest done.

Also remember that petitions are not always answered immediately. For instance the other day the zone was totally grimlings, so we farmed the quest pieces from the grimlings till we were full up. By the time we were done we were the only ones in the zone and the others that were there earlier had logged. At this point I petitioned to have the zone reset; four hours later a GM replys to me saying that the he is about to repop the zone. When I get to hallowshade however a lvl50 Iksar beastlord is flaming about the reset and working towards messing up any effort to complete the afore mentioned quest.
If you want to talk about civility, then clear the path when people are trying to get their quests done. It makes life so much easier when people stop being greedy and try to work together.
RE: Its a bug, no its a feature, opps, no it is a bug, sorry
# Jan 01 2003 at 7:46 AM Rating: Default
****
8,619 posts
ever consider that people hunting owlbear pelts may consider it rude for you to kill thier owlbear supply? at the end of the day they have the right to hunt them as much as you have the right to hunt for haste belt especially since this is a 10-30 zone NOT A 52!!!!!!
#REDACTED, Posted: Apr 06 2003 at 1:51 AM, Rating: Sub-Default, (Expand Post) "since this is a 10-30 zone NOT A 52!!!!!!"
WAR
# Aug 20 2002 at 8:14 PM Rating: Good
I recently ran into linbien in game and he proposed an interesting concept to me.Perhaps when the zone get's ("stuck") with one group in controll, it isn't really "stuck". The behavior of the GM's in regards to this lead me to believe this may be true. Upon my questioning over this the GM I was speaking to became very evasive, kinda like leading me to believe I was missing something. to paraphrase he said something like (I'm not allowed to give out information of this kind. what you need to do is watch the spawns in the zone very carefully maybe the captain will spawn soon.) OK so what captain??? maybe a slip of the tounge or maybe a hint I don't know. Linbien's proposition is that somewhere in zone there is a PH which as long as it is left alive will keep the prince from spawning, making the zone appear stuck, his solution= kill every darn grimmy you see. hehe. I tend to believe that this PH if it exist will be something a little different, and I intend to log in and really study and think about the various mobs spawn points,movements etc,etc.
The hollowshade war
# Aug 20 2002 at 5:42 PM Rating: Decent

Ok, if you know anything about hollowshade you should know that there is a war and the sides raid each other... I am going to specify what you can do when one tribe rules all. When the owlbears rule all it is not very good. At the grimling camp will be all crappy owlbears and where the cheif used to spawn a schreechmaw will spawn. Camped this for 5 times and got 2 owlbear claw earrings, also as a uncommon drop some sort of caster shoulders are sposed to drop. At the wolf cavrens the will nothing, it will be empty. To get Prince Skrikatat to spawn you have to kill the wandering mobs outside the owlbear caves. I got him to spawn about twice in 1 hour. You do not want the owlbears to take the hole zone or else it cannot be reset. (only by gm's)

Next is when the grimlings rule all of the zone. The best drops IMO is at the owlbear cave, If you want the haste belt you must kill the mob in the top left corner of the room where you turn left in going in the cave. Gleeknat spawns once in a while there. I got him about 4 times in 2 1/2 hour. All 4 times dropping his helm =(. Also if you camp the spot where The skrekiat chu spawns you will get the gnikiat gnittwit (not real clear on the name). Got him about 3 times in 2 1/2 hours. He dropped a armpiece good for rogues and a rogue only spear. Here are the stats since i have read no post saying they have found this.
6/27 skill mod 3% piercing +3str wis sv disease effect of engulfing darkness.
This is all i have done so far with these ruling the zone. Have fun!

Linbien Lumiknight 39 paladin of Torv
P.S. rate this post!
Faction Wars
# Jul 31 2002 at 1:34 AM Rating: Decent
I must agree with some of the prior posts. It is refreshing to see a zone with a dynamic sense of its own. However, I also agree that as refreshing as it may be, it is also a pain in the ars for one whom is questing and requires a dropped itme off a faction that is not in power - especially if it seems to never reset. I am doing, the ever popular, rallic quest and have been stopping by this zone for weeks now and have yet to see a change in control... A time limitation is definitely in order for those in domination of the zone, so that the rest of us are not so put-out by the actions of others whom took our quest creatures out of control and perhaps caused them to become extinct. I love the dynamics, I just think this could have been better thought out.
Zone Reset's
# Jul 08 2002 at 12:30 AM Rating: Good
I find it pretty strange that when this zone is set one way (owlbears in control), it is often left like that for an extended period of time. Yet, when it is set with wolfs in control it is left for about a week. However when Grimlings are left to rule the zone, it gets reset with in two days.

To point this out to a GM is futile to say the least. You never get the same answer from two GM's.
Do they all use the play book or do they just not know?

Why don't they reset zone war after say 48 hours. Then if you wanted to get something from a camped mob there you have the opportunity, without imposing too much upon others.

Just my 2cp
Pongu Jangie Cavalier of the 52 Level
Splatkat Taktalps Beastlord of the 51st level
Cazic Thule
Hollowshade War info
# Jul 02 2002 at 12:40 PM Rating: Excellent
19 posts
I figured Id post this message again since people are too lazy to scroll down and see how the zone works. Enjoy!

I am a 45 Druid who has been in Hollowshade for a few weeks now and I have the mobs and the war system worked out.

Here goes.... When an attack is about to begin you will see a message in the zone. It will explain who is attacking who. After this message happens two things occur. The first and most important is that in front of each cave (Owlbear and sonic wolf) or in front of the grimling chief (depending who is being attacked.) 5 Defenders will spawn. You will see only 3 but trust me there are 5. Invaders of the tribe attacking also spawn and will be seen leaving their repectful home. If you want a certain camp to be taken over you must help kill all the defenders of that camp when the race you want is attacking, at least one invader must survive and get into the camp/cave. Most people favor letting the grimlings win since they have the best drops so far. The best way to kill the defenders is with at least two lvl 35+, all the defenders will summon you right to them. Try taking down one or two before the invaders arrive and make sure they dont die, attack the mob they attack once they are there. The defenders will always win if you dont help.

After the defenders are dead another message will pop in zone and explain that the camp is no under so and sos control. Immeadately the cave/camp will respawn with that race and the drops will start. The only way to end / start the war over again / despawn all the mobs, is to kill the grimling prince or head sonic wolf that takes over the shar val camp. Each camp must be owned by the same race to pop the leader.

The owlbears are the main zone bug. If they take over the sonic wolf cave the mobs inside it wont respawn after they are killed. I believe they also do not have a prince so they dont take over the sharval camp. Another zone bug that happens from time to time is that sometimes when a race has control over the whole zone (grims and wolves) their prince wont spawn and the sharval camp wont be taken over. I have tried to petition about this but gms dont do a darn thing but report it to tech people. So basically if one race controls the whole zone and their main isnt up you are stuck waiting til a patch and cannot trigger anything.

Be aware that people in zone when the prince pops usually dont want them dead right away. The drops from the named mobs in each area can be farmed for hours as long as the leader in the camp doesnt get killed. Each named have place holders but their spawn times are only 12 minutes.

Some of the drops are:
Grims own owls - no drop haste belt, no drop meditate cap, and no drop arms with saves
Grims own wolves - no drop face for casters, and awesome ring droppable
Wolves own owls - no drop earring 5str -10chr, decent shoulders for tanks, shield back equipable
Wolves own grims - nice melee no drop collar
Owls own grims - Decent shoulders

The best drops in the zone come from the two princes which include a 25ac 25hp no drop bp and a no drop haste cloak plus a great no drop mask for casters. The drops off the usual mobs in the zone are also pretty good, such as the owl earrings, wolves sword and shouders, and grims staff and range item.

Good Luck I hope Ive helped.

Eristotle Andronicus
45 Druid Halfelf
Officer-Druids Empire-Rallos Zek

BTW Please rate this post if it helped you in any way. Thanks!


RE: Hollowshade War info
# Jul 28 2002 at 10:51 PM Rating: Decent
How do you get the war to start? And where is the Var Shal camp (wasnt looking for it, just would like to know)?

I need a perfect owlbear skin for the Rallic Pack quest. I went HM tonight and the areas 1, 3 and 5 on EQatlas locations were all grimlings. Unlike the rockhoppers/sambatas in DS, killing the tribal leader doesnt despawn the tribals (in this case grimlings).

krexel evilsmasher lvl 55 Dwarf Paladin, xev


Edited, Sun Jul 28 23:53:17 2002
RE: Hollowshade War info
# Jul 17 2002 at 1:26 PM Rating: Decent
**
702 posts
That was very helpful and thanks for the re-post, but I have one question...How do you start the War to begin with? You tell how to restart, end the War or despawn mobs but not how to get it going.

I rated Excellent for you even though you asked.


Trivial Loot Code?
# Jun 29 2002 at 2:16 PM Rating: Decent
49 posts
I've never knowingly played in a zone with the TLC turned on, but last night, while hunting green wolf pups for a quest item, I occasionally got the message "A sonic wolf pup's corpse is no match for your skill" or something like that.

Is this the message for TLC? If so, is this a bug? I never did get the wolf molars to drop, and finally got disgusted and left.

Thanks for any input. Also, did petition it to find out, but they never contacted me.

Elessarion
The Rathe
crazy war
# Jun 22 2002 at 11:56 AM Rating: Decent
So unfortunately - I killed the defenders in the grimling camp and now the wolves own their camp plus the grimling camp. No one is attacking i have spent a week in this zone and not once was a message sent out saying the war was going on attacks or otherwise. I spoke to a GM and he said everything was working the way its suppose to.

My question is can i force a take over of the outpost or owlbear cave (grimlings are in there now)? I have not seen any grimling defenders outside the owlbear cave otherwise i would just kill them - any help would be appreciated.

35Pally - Druzzil Ro
HM and Low leveler Quests
# Jun 05 2002 at 8:48 AM Rating: Decent
I think Verant should take a good hard look at this zone and I will tell you why. It can be summed up in one word.. questing. Some of the Vah Shir quest items are dropped off the Owlbears which USED to roam unabated in HM. Now all it takes is a couple of thoughtless and greedy high levelers that simply want to loot GrizKnot to ***** up the lower levelers questing. I have seen times when there has been no owlbears in the moor for a couple weeks straight and when I DO happen to see them, they last for hours and then someone comes along and kills the owlbear defenders and then no more Owlbears.. ie Questing comes to an abrupt stop for the lower levelers. Please people... Your decision to kill the owlbear defenders affects a LOT of people, whose characters dont have the strength to end the war to bring the owlbears back or dont have the luxury of a high level character to come in and end the war. You are stranding them all in their bane weapon questing. If you have camped Grizknot for hours.. spend a few more minutes and reset the war.
Verant should take a hard look at this. Luclin is great, and Hollowshade is one of the best zones in the game IMHO. But letting a couple of people affect so many is simply ridiculous. The zone should be reset to normal in a specified time. There would be more Vah Shir throught the game due to people not getting frustrated and deleting their characters because they simply cannot get Small Owlbear Claws or something similiar to continue on. And this happens more than most realize. I have talked to a few that have done this very thing.
Anyways, Happy Hunting to you all and may the Light of Norrath shine brightly on all Vah Shir!!
RE: HM and Low leveler Quests
# Sep 09 2002 at 2:20 PM Rating: Decent
Why not make the best of a poor situation by farming the mobs for the item they drop for the bane weapon and then /petition it and get a good argument why it needs to be escalated ready...the guides can't help, but if you can get them on your side then they might go bug someone important enough for you.? That way when someone else down the road needs some help doing their quest you can tell them you'll be right back.
I've been looking for vah shir on my server for a few weeks now trying to find people who can help me; finally gave up and am levelling alts and getting other characters who aren't cats to the point that they can make components. Big pain in the tush.
RE: HM and Low leveler Quests
# Jun 05 2002 at 9:33 AM Rating: Decent
*
85 posts
I agree whole heartedly. I only add that it's even more frustrating when the war gets bugged and the zone remains stuck with one race in control and no way to conclude the war no matter how high level you might be. The most recent bug on Vazaelle had only wolves in HM for almost three full weeks. During that time it was rare to see anyone in the zone except those just passing through. Think of all those frustrated questers that just gave up. Yet another excellent reason to reset the war on a timer IMHO.

Sharrien Dreamstalker
Beastlord of the 44th season
Vazaelle
sonic weapon quest
# Jun 04 2002 at 3:39 PM Rating: Decent
*
85 posts
I am a vah shir beastlord trying to finish the sonic wolf bane weapon. I only need the components made by a shaman and a rogue. If you are anywhere close to being able to make these pieces send me a tell on Vazaelle. I will trade one of my lashings for it or buy it. I would even be willing to fund advancing your skills up to the 130s if that is all that is holding you back.

If nothing else take another look at this series of quests...the cloaks given as rewards are well worth it.

Sharrien Dreamwarden
Beastlord of the 44th season
Vazaelle
runes?
# May 12 2002 at 3:06 AM Rating: Decent
What are the etched acrylia runes for that the grimlings drop?
Black Silt Clay?
# May 08 2002 at 9:05 AM Rating: Decent
**
330 posts
I recently found an item called 'black silt clay' in an uderwater ground spawn at loc -1195, +2310. i can't find any info on it anywhere. I asked most of the npc's in Shar vahl, Shadeweaver's and Hollowshade Moor and got no response. I tried a few pottery recipies too but 'did not combine'. Anyone have any idea what this is for? It's no drop and a fast respawn (i got a full stack in less than an hour while hunting patrolling owlbears for pelts).


Edited, Wed May 8 09:57:54 2002
RE: Black Silt Clay?
# May 17 2002 at 1:50 PM Rating: Decent
That clay is for the Bard sonic weapon component.
It's actually a pretty common spawn, both underwater and on the ground around the paludal edge of the moors.
Citizen quest items for Vah Shir
# May 04 2002 at 12:53 PM Rating: Decent
I am looking for an item called "White Sand", should be a ground spawn. If anyone can give me the loc I would be grateful. I scoured the moor, and did not find it. I have come loc's if any one else is interested...Chunk of Porus Ore /loc 315 neg772 (warrior part) Black Silt Clay /loc neg1209 2302 (Bard Part) Hollow Palm Root neg1475 1612 (not sure what this is for, shaman or rogue part?)

Edited, Sat May 4 13:49:38 2002
RE: Citizen quest items for Vah Shir
# May 10 2002 at 6:19 AM Rating: Decent
while camping the Chieftan I have been having alot of no drop quest stuff droping from him and the spirtist behind him...and one of things was white sand, 2 times so for. hope this helps.

Conrad of the Tunare server
Quests involving the Moor...
# May 04 2002 at 12:06 AM Rating: Decent

I was camping the Grimling Chieftan today. I killed the spiritists and one of them dropped an item I have never seen drop...a Grimling Chieftan Staff dropped...no stats, NONE/NONE, Lore, No Drop, Magic. It cannot be equipped but it has the same icon graphic as the Skull Shaped Ceremonial Hammer. Does anyone know what this is for?
some observations
# Apr 24 2002 at 8:08 AM Rating: Decent
well at least on eci this is still buggy.. ive personally have completed/almost completed the war twice now

also note there is always 5 defenders even if u only see 3 there will be 5 2 will be overlapped

furthermore u have to loot boss quickly as zone repops soon after his death something like within 30secs

the buggy part is
1 if wolves win they wont take the vah shir camp and therefore no boss therefore wolf zone till next server downtime
2 if owlbears win u only get 1 set of owlbears in the wolf cave (ie no respawns) but boss owlbear appears in vah shir camp so war can be completed

waitin on servers to come back up so i can try it with grimlings


Edited, Wed Apr 24 09:10:32 2002
RE: some observations
# Apr 27 2002 at 4:28 PM Rating: Decent
19 posts
The wolves do in fact take over the val shir camp. I witnessed his demise. If he doesnt pop theres a bug.
Hollowshade strategy
# Apr 20 2002 at 11:38 AM Rating: Excellent
19 posts
I am a 40 Druid who has been in Hollowshade for a few days now and Im pretty sure I have the mobs and the war system worked out.

Here goes.... When an attack is about to begin you will see a message in the zone. It will explain who is attacking who. After this message happens two things occur. The first and most important is that in front of each cave (Owlbear and sonic wolf) or in front of the grimling chief (depending who is being attacked.) 5 Defenders will spawn. You will see only 3 but trust me there are 5. Invaders of the tribe attacking also spawn and will be seen leaving their repectful home. If you want a certain camp to be taken over you must help kill all the defenders of that camp when the race you want is attacking, at least one invader must survive and get into the camp/cave. Most people favor letting the grimlings win since they have the best drops so far. The best way to kill the defenders is with at least two lvl 35+, all the defenders will summon you right to them. Try taking down one or two before the invaders arrive and make sure they dont die, attack the mob they attack once they are there. The defenders will always win if you dont help.

After the defenders are dead another message will pop in zone and explain that the camp is no under so and sos control. Immeadately the cave/camp will respawn with that race and the drops will start. The only way to end / start the war over again / despawn all the mobs, is to kill the grimling prince or head sonic wolf that takes over the shar val camp. Each camp must be owned by the same race to pop the leader.

The owlbears are the main zone bug. If they take over the sonic wolf cave the mobs inside it wont respawn after they are killed. I believe they also do not have a prince so they dont take over the sharval camp. Another zone bug that happens from time to time is that sometimes when a race has control over the whole zone (grims and wolves) their prince wont spawn and the sharval camp wont be taken over. I have tried to petition about this but gms dont do a darn thing but report it to tech people. So basically you are stuck waiting til a patch.

Be aware that people in zone when the prince pops usually dont want them dead right away. The drops from the named mobs in each area can be farmed for hours as long as the leader in the camp doesnt get killed. Each named have place holders but their spawn times are only 12 minutes.

Some of the drops are:
Grims own owls - no drop haste belt, no drop meditate cap, and no drop arms with saves
Grims own wolves - no drop face for casters, and awesome ring droppable
Wolves own owls - no drop earring 5str -10chr, decent shoulders for tanks, shield back equipable
Wolves own grims - nice melee no drop collar
Owls own grims - Decent shoulders

The best drops in the zone come from the two princes which include a 25ac 25hp no drop bp and a no drop haste cloak plus a great no drop mask for casters. The drops off the usual mobs in the zone are also pretty good, such as the owl earrings, wolves sword and shouders, and grims staff and range item.

Good Luck I hope Ive helped.

Eristotle Andronicus
40 Druid Halfelf
Officer-Druids Empire-Rallos Zek

BTW Please rate this post if it helped you in any way. Thanks!

Edited, Sun May 5 23:22:09 2002
added info
# May 09 2002 at 8:19 PM Rating: Good
Top notch post by Portnoy on how this works.

1. The "invaders" seem to spawn every 30 minutes or so.
2. If you kill all the defenders _before_ the invaders have agroed the invaders will despawn.
3. The prince of "any clan" will now leave the fort. (I was told he was like the defenders and would just summon you back to him, but he chases you now)
4. 2 of the "Defenders", in the normal spawn places can be pulled and killed before the invaders arrive (and it won't bug the spawn)

Notes: When I "bugged" the spawn and made the invaders despawn, they didn't respawn again for almost 2 hours. What *May* have triggered it, is I helped the other side attack one of their camps, and take it over, to start them spawning again. After that position was taken over, 6 minutes later they sent out an invaders for that position, 30 minutes later they sent out the "bugged" spawn again.
No amount of killing PH'ers or wandering MOB's helps with speeding up the spawn.
It is Strongly suggested to clear any healer types, or wandering mob's around the defenders though.

G'Luck
RE: Hollowshade strategy
# Apr 21 2002 at 9:50 PM Rating: Default
I wanted to add a couple of corrections. First when a war is announced and the sides are chosen, the attacker side spawns 5 mobs, but the defender side only spawns 3 actual defender mobs. It can look like 5 because the defenders spawn in a line immediately in front of the 2 guardians that are usually there. If you want to help the attacking side, get to the defender side early and pull the 2 regular guardians out of the way. Second, the outpost is taken over by whichever side takes out the other 2, whether it be sonic wolf, owlbear or grimling, and a named mob of that type will spawn in the outpost to be killed to end the war.

There is a development on Lanys that I was wondering if anyone else had seen though. On Lanys, the owlbears have taken over the grimling area but in the sonic wolf area there is nothing spawning at all. No owlbears, no sonic wolves, no grimlings, nothing. I petitioned about it and was told that this is not a bug but part of how the war was supposed to work and the area would not be respawned. I am just starting my search for info about this so if I missed something obvious or someone has seen this and figured it out, please post and let me know. Thanks!

Tunarth, 49 Vah Shir Beastlord, Lanys T`Vyl
RE: Hollowshade strategy
# Jun 19 2002 at 3:04 PM Rating: Excellent
19 posts
Well I guess you simply didnt read my post. The owlbears are bugged. They DO NOT take over ths sharval camp and if they own all three camps and they are killed within the sonic wolf cave they DO NOT repop in there. I saw this happen first hand several times and it always has the same effect. My guess is if it's suppose to happen like that It must be just to show you how weak the owls are considering they are the easiest of the three main mobs in the zone to kill and that they cant take over the tiger camp.

And as far as the defenders 5 do in fact pop. The only area where you will not see 5 defenders is the sonic wolf cave. Here only 3 in fact do pop. I have seen 5 defenders at both the grimling and owl caves (in fact I killed them there) So unless they changed/nerfed the spawn there are 5 defenders at those locations. And if it has changed those two regular mobs may be considered defenders since they will infact aggro you anyway if you attack (but they dont summon.)

Eristotle Andronicus
45 Druid Halfelf
<Druids Empire> Rallos Zek
Grimling fingerbones
# Apr 08 2002 at 1:05 PM Rating: Decent
I am working on Broker Fahaar's Tailoring Quest, and all I need is a grimling fingerbone to get to the last part. Having spent three days killing grimling skeletons in the pit in Shar Vahl, I discover now that they drop off of grimlings in HM.

So my lvl 10 Beastlord wanders that way. No mobs in sight. I checked out the outpost, then decided to hang near the outpost guards (who con warmly) and just look around to be on the safe side. I see a black wolf nearby, which quickly disappears altogether. I take a couple of steps in the direction I last saw it, only to be attacked from behind. By the time I turned around and conned the sonic wolf (red of course), I have gone from 100% health to 20%. I am maybe six steps from the guards. I take two steps toward them and die. Thanks for the help, guard dudes!

My questions are:
1. Do the sonic wolves teleport around like blink dogs in D&D, or was I the victim of your typical lag-warp?
2. Are grimling fingerbones no drop, or do I have some hope of buying them?
3. Which grimlings drop fingerbones?
4. Is there any hope for a 10th lvl Beastlord, alone or in a group of like-leveled players, of getting a grimling fingerbone and getting out alive?

Thank you in advance for any assistance you may offer.

Zortaz, 10th lvl Vah Shir Beastlord
aka...
RE: Grimling fingerbones
# Apr 19 2002 at 9:59 PM Rating: Decent
There is only one wolf who wanders past the outpost. Keep an eye out for him and you can be safe. He comes down the road from the sonic wolf cave, past the outpost, turning left just before the city entrance.

If you hug the city walls, as though you are traveling to Paludal Caverns, you will come to a lake with many islands on it. On these islands are grimling herders who do drop the rare toes, and even rarer fingerbones. They con blue to my lvl 23, but are underconned (like everything on the Moor), and they will gang up on you. The tortoises they herd are non-aggro but will poison you if you fight them.

I hope this helps. If the data is a duplication of information further in the page, please forgive me for not reading all the way through first. =)

RE: Grimling fingerbones
# Apr 16 2002 at 2:42 PM Rating: Decent
That wolf is probably around 30-35, they are rather annoying as they agro on me even though they are green. they have about a level 30's hps.
I would not try to kill those grimlings for their fingers til you are close to level 30 with a group. grimlings are levels 20-30 and rest is even higher.
RE: Grimling fingerbones
# Apr 09 2002 at 1:26 PM Rating: Decent
I can answer questions 1 and 4.

1 They don't teleport. Most of the mobs in Hollowshade have been lagging pretty bad lately.

4 I don't think a lvl 10 has much of a chance at killing anything in the moor. The lowest mobs there are like around 12, and the grimlings are higher than that.
Acrylica Runes of (fill in name here)
# Apr 03 2002 at 1:13 AM Rating: Decent
I just watched the end of the war and the Grims won. We then get jumped by a dozen or so Grimling thugs and things. After killing everything the majority of the loot was a bunch of Runes.

Anyone know what these are for? In fact anyone know who needs them - we have dozens of them of all different types. Seems like a set.
RE: Acrylica Runes of (fill in name here)
# Dec 30 2002 at 4:36 PM Rating: Decent
*
222 posts
The etched acrylia runes that the grimlings drop are their money, that's all... I wish they could be smithed back into acrylia, but I guess that would make acrylia way to easy to come by.

So you just sell them to a vendor... different ones are worth different amounts, the most common being worth a few coppr or silver each, with the more rare runes being worth up to 4 or more plat.

As far as I know, they can not be used for research or any other purpose.
No war yet :(
# Mar 22 2002 at 12:26 PM Rating: Decent
RE: No war yet :(
# Mar 22 2002 at 12:29 PM Rating: Decent
We Handed in the bard,bst and war weapons and so far no war.

Ragno Drinal Bard of the 41st song
Bane Claws made
# Mar 20 2002 at 6:30 AM Rating: Decent
We made the claws tonight but are waiting to turn them in till tommorrow. If that dosn't start the war, my back up theory is that the owlbear Prince and the city wolf's paths cross and maybee if they fight via charm it will start it.

Ragno Drinal Bard of the 41st Song
Ahmon Guzin
# Mar 18 2002 at 5:33 PM Rating: Decent
Well I had been waiting for Ahmon Guzin for about 2 months and when i finally see he is in the game i run to Hollowshade only to find out that he was taken out most likely from the mobs not respawning during the war so im back to waiting for him again. /sigh
The War
# Mar 14 2002 at 9:50 AM Rating: Decent
On EMarr, the zone has been normal for the last 2 nights. I have been taking advantage of it to get the pelts I needed for the Rallic Pack (FINALLY!).

I am not sure what is happening, however, since the zone became 'normal' again, Ahmon Guzin has not been present in his normal location.

Does anyone know the respawn cycle on him after the war is finished?
War
# Mar 12 2002 at 5:14 PM Rating: Decent
Drinal was back to normal last night. I bielieve the trigger might be handing a Journeyman cloak to the npc in the cave by the grimling forest zone . I have 4 parts of the Sonic Bane quest done and believe the cloack is a reward for the quest. will post if i confirm.


Ragno 40 bard Drinal :)
Good Luck
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