Plane of Hate: Revisited [The Broken Mirror Version]

Quick Facts

Type:
Outdoor

Expansion:
The Broken Mirror

Instanced:
Yes

Keyed:
No

Level Range:
104 - 110

Send a correction
The zone entrance is due north of the Plane of Torment entrance in Plane of Tranquility.

It doesn't have the same Layout like actual low level Plane of Hate, but it is the same like the original Plane of Hate which got a revamp. Plane of Hate 2.0 has really not much to do with Plane of Hate 1.0. It consists of two zone parts:
- One small part which is the bottom where you succor and zone in.
- One bigger part which you reach via way up at the well in the middle of the first small zone part.

Lower area:
- Maestro of Rancor
- Hand of Maestro
- Magi P'tasa
- Avatar of Abhorrence
- Ashenbone Broodmaster
- Lord of Ire
- Lord of Loathing
- High Priest M'kari

Upper Area:
- Mistress of Scorn
- Master of Spite
- Grandmaster R'tal

You can obtain the raid tasks for Hate and Fear from Amalissa Dawntender in the Plane of Tranquility.
-----------------------

Strategy Notes:
- Aggro goes through houses/walls and mobs seem to have a wide aggro-range
- INVIS: works on most trash (didn't find one where it didn't work
- SOS: rogue invis works like a charm up to maestro of rancor and the minis
- Respawn: Mobs should not respawn but they seem to do it. Rebuffing after a wipe should be fast.
Maybe it was a only a glitch or mobs are phasing around or they take very odd paths after trains (s.b)
- Safety at Succor: got 2 adds while rebuffing at the succor point.
Use the farthest corner in that house, it seems safe for quite a time

- Fellowship: does not work in the zone :(
- Hunter: all in a raid get the Hunter Achievement, like usual
- Drops: they are the usual T2-Drops.
Some could be very interesting because they complete the sets/Items for different classes which are partly missing in the rest of the group zones, if bugfixed (e.g. Warrior-Aggro-Sword)

- Trash: the mobs are not really strong.
Most have very little hp but some have special features according to different sources.
(phase, mezz, fear (!)) but until now I have not had any single spell which stuck on a member of the crew
(perhaps these features are only on named, but to have fear in that zone will really spoil your day as long
as the aggro range is so wide and goes through walls!)

NOTE: see the extensively detailed posts by Fayman in the comment section for this zone.
Post Comment
How do I get a trash mob populated zone?
# Aug 14 2021 at 10:45 AM Rating: Decent
1 post
I can hardly ever get a populated zone... 9/10 time is just named, is there a trick to getting a populated instance?

Group line-up:
103 Shammy
103 Warrior
101 Pally
3 Jt5 healers on reactive

Any help would be appreciated.

~Joenzair
103 Barbarian Shaman
Nine Eight Niners
Zek server


Edited, Oct 1st 2021 4:25pm by dawgy33
Entering Zone
# Oct 28 2020 at 8:12 PM Rating: Excellent
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To enter this zone get group mission Amalissa Dawntender in the Plane of Tranquility.
Once you have quest - wait a minute or so, then click on any of the 4 towers in PoTranquility to enter.
Locs for a pretty map: hateplane_2
# Feb 02 2016 at 6:50 AM Rating: Good
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L 101.9763, -131.5714, 98.0020, 115.4307, -209.1129, 98.0020, 0, 0, 0
L 115.4307, -209.1129, 98.0020, 306.8896, -183.1034, 98.0020, 0, 0, 0
L 306.8896, -183.1034, 98.0020, 257.0863, 144.8657, 98.0020, 0, 0, 0
L 257.0863, 144.8657, 98.0020, 311.2884, 253.7571, 98.0020, 0, 0, 0
L 311.2884, 253.7571, 98.0020, 540.7579, 457.9218, 99.9395, 0, 0, 0
L 540.7579, 457.9218, 99.9395, 540.7847, 457.9509, 99.9395, 0, 0, 0
L 141.7305, 181.1495, 98.0020, -131.5898, 175.3384, 98.0020, 0, 0, 0
L -131.5898, 175.3384, 98.0020, -189.1164, -597.2568, 99.9395, 0, 0, 0
L -189.1164, -597.2568, 99.9395, 220.4617, -602.7925, 99.9395, 0, 0, 0
L 220.4617, -602.7925, 99.9395, 220.4617, -602.7925, 99.9395, 0, 0, 0
P 348.0076, 372.3541, 2.3812, 0, 0, 127, 2, SUCCORPOINT
P 63.7239, -21.4224, 3.4634, 0, 0, 240, 2, UP_Second_Zone_Part
P -274.9019, -391.0361, 3.6308, 240, 0, 0, 2, Maestro_of_Rancor_(raid)
P 167.3472, 362.4036, 5.2908, 240, 0, 0, 2, Lord_of_Ire
P -101.0900, 381.1859, 48.6437, 0, 0, 0, 2, Ashenbone_Broodmaster_(upstairs)
P 161.1089, 367.4677, 48.6425, 0, 0, 0, 2, Magi_P'Tasa_(upstairs)
P 64.1651, 116.1296, 48.6414, 240, 0, 0, 2, Avatar_of_Abhorrence_(snare/nukes)
P 317.8363, -92.1501, 26.1377, 240, 0, 0, 2, Coercer_T'Vala
P -293.2932, 73.7695, 3.6310, 240, 0, 0, 2, Lord_of_Loathing
P -220.2410, -338.9656, 49.1483, 0, 0, 0, 2, High_Priest_M'Kari_(upstairs)
P 179.3616, 143.2903, 99.5168, 0, 0, 0, 2, Mistress_of_Scorn
P 454.0076, 58.2333, 101.5284, 0, 0, 0, 2, Grandmaster_R'Tal
P 451.5528, -200.0565, 101.5261, 0, 0, 0, 2, Master_of_Spite
P -366.7115, 104.8450, 1.6416, 240, 0, 0, 2, Hand_of_the_Maestro
P -57.5549, 305.9250, 47.0332, 0, 0, 0, 2, Hand_of_the_Maestro
P -9.0934, -229.8181, 146.6295, 0, 0, 0, 2, Innoruuk,_Prince_of_Hate_(2nd_Level)
P 194.4183, -351.2607, 145.0332, 0, 0, 240, 3, Inny_pre-charge_point_(safe)
P 99.8345, -112.2566, 98.0020, 0, 0, 240, 3, This_way_to_SE_trash_camp
P 540.7847, 457.9509, 99.9395, 0, 0, 240, 3, SE_trash_camp_2nd_floor
P 182.3056, 182.9327, 98.0019, 0, 0, 240, 2, Path_to_Inny
P 220.4617, -602.7925, 99.9395, 0, 0, 240, 3, Inny_setup_camp
P 175.3206, -395.7020, 98.0020, 0, 0, 240, 2, Inny_building_ent
P 182.5339, -291.5406, 98.0020, 0, 0, 240, 2, Safe_to_go_up_ramp
P 51.6917, -16.9135, 98.0020, 0, 0, 240, 2, 1st_floor_spiral
P 155.8425, -124.5152, 0.0020, 0, 0, 240, 2, Trash_Camp_2nd_floor
P 96.7465, -56.6722, 0.0020, 0, 0, 240, 2, Fountain/Maestro_Trash_Camp
P -118.5265, -427.0466, 0.0020, 0, 0, 240, 2, Camp_and_kill

Edited, Feb 2nd 2016 7:55am by iZealot
____________________________
Zare - Erollisi Marr
Zuggle - Aradune/Mangler
Locs for a pretty map: hateplane_2
# Feb 03 2016 at 1:31 AM Rating: Good
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Maestro of Rancor

Innoruuk, the Prince of Hate
____________________________
Zare - Erollisi Marr
Zuggle - Aradune/Mangler
Amalissa Dawntender (Request the Raid Task)
# Jan 01 2016 at 9:56 AM Rating: Excellent
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328 posts
You optain the raid tasks for Hate and Fear btw from:

Amalissa Dawntender (Plane of Tranquility)

Spawn points and interesting spots to include in your map (e.g. HatePlane_2.txt or in HatePlane_3.txt) in the maps-folder:

P 348.0076, 372.3541, 2.3812, 0, 0, 127, 2, SUCCORPOINT
P 63.7239, -21.4224, 3.4634, 0, 0, 0, 1, UP_Second_Zone_Part

P -9.0934, -229.8181, 146.6295, 240, 0, 0, 2, Innoruuk,_Prince_of_Hate_(2nd_Level)
P -274.9019, -391.0361, 3.6308, 240, 0, 0, 2, Maestro_of_Rancor_(raid)

P 167.3472, 362.4036, 5.2908, 240, 0, 0, 2, Lord_of_Ire
P -101.0900, 381.1859, 48.6437, 240, 0, 0, 2, Ashenbone_Broodmaster
P 161.1089, 367.4677, 48.6425, 240, 0, 0, 2, Magi_P'Tasa
P 64.1651, 116.1296, 48.6414, 240, 0, 0, 2, Avatar_of_Abhorrence
P 317.8363, -92.1501, 26.1377, 240, 0, 0, 2, Coercer_T'Vala
P -293.2932, 73.7695, 3.6310, 240, 0, 0, 2, Lord_of_Loathing
P -220.2410, -338.9656, 49.1483, 240, 0, 0, 2, High_Priest_M'Kari
P 179.3616, 143.2903, 99.5168, 240, 0, 0, 2, Mistress_of_Scorn
P 454.0076, 58.2333, 101.5284, 240, 0, 0, 2, Grandmaster_R'Tal
P 451.5528, -200.0565, 101.5261, 240, 0, 0, 2, Master_of_Spite

The spawn point of Hand of Maestro is not fixed. The second time he spawned in the upper area, the third time down again, the fourth time upper area, here are some spawn points:
P -366.7115, 104.8450, 1.6416, 240, 0, 0, 2, Hand_of_the_Maestro
P -57.5549, 305.9250, 47.0332, 240, 0, 0, 2, Hand_of_the_Maestro
P -94.6215, 23.9770, 0.0020, 240, 0, 0, 2, Hand_of_the_Maestro
P 229.0556, 435.6261, 146.7023, 240, 0, 0, 2, Hand_of_the_Maestro

There are a bunch of red con mobs all about level 110-111 standing around the Minster of Bertoxxulous in one of the real big buildings at the 2nd floor, upper area:
P -276.8076, -122.1715, 150.2206, 127, 0, 0, 2, Level_111_Mobs_(Minister)

(correction: more spawn points 10th Jan 2016)


Edited, Jan 10th 2016 5:57pm by Fayman
Respawning
# Jan 01 2016 at 9:32 AM Rating: Excellent
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Respawning
# Jan 02 2016 at 12:03 PM Rating: Excellent
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Fayman wrote:



6b. Hand of Maestro (missing entry in ZAM)
- the Hand spawned once as static spawn (like every time) at the corner of the Lord of Loathing areal (Maestro building)
- if you pull him somewhere and gate then he will stay on this place
- if you loose the task and get it again then he will appear in another place
- possible spawn points:
- lower zone part, Maestro building: P -366.7115, 104.8450, 1.6416, 240, 0, 0, 2, Hand_of_Maestro
- upper zone, small house, we took the task again and he was then again down at:
- lower zone part, second floor: Lord of Ire building: P -57.5549, 305.9250, 47.0332, 240, 0, 0, 2, Hand_of_Maestro
dropped: nothing (doooo....)



Is it "Hand of Maestro" or Hand of the Maestro as was previously submitted and entered?
Respawning
# Jan 03 2016 at 11:57 PM Rating: Excellent
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Hand of the Maestro according to Achievement Information. Can not control in task because 8-day-respawn cycle.
Hunter Achievement - Entries missing
# Jan 01 2016 at 1:51 AM Rating: Excellent
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Raid mobs:

Innoruuk, the Prince of Hate (110, wizard)
Maestro of Rancor (110, warrior, vampire)

Hunter Achievement:

Hand of the Maestro (109 warrior, reanimated hand)
Magi P'tasa (109, magician, vampire)
Avatar of Abhorrence (109 rogue, gargoyle)
Ashenbone Broodmaster (109 necromancer, dragon)
Lord of Ire (109, shadow knight, ghoul)
Lord of Loathing (109, wizard, spectre)
High Priest M'kari (109, cleric, dark elf)
Mistress of Scorn (109, mistress of scorn, zombie)
Master of Spite (109, shaman, golem)
Grandmaster R'tal (109, monk, zombie)
Coercer T'val (109, dark elf)

There are other red con mobs on track, with assumptions of level (correction 10th Jan 2016):

a Minister of Bertoxxulous (110-111, shadowknight, gnome)
a Craknek Emissary (110-111, warrior, ogre)
a Heretic of Odus (110-111, shadowknight, erudite)
a Kotiz Ambassador (110-111, necromancer, iksar)

a Greenblood Emissary (109-111, shadowknight, ogre)
a Nightkeep Warder (111, shadowknight, troll)
a Seeker of the Dark Truth (111, necromancer, dark elf)

a Greenmist Diplomat (110, shadowknight, iksar)
a Dismal Rager (110, shadowknight, human)
a Basher captain (110, warrior, troll)
a Steel Warrior (110, warrior, human)

thought destroyer (109, bard, zombie)
an Evangelist of Hate (109, warrior, dark elf)

Thought destroyer wandering the bottom area, others are in the upper area, but despite their name they are no named.

Plane of Hate (Revisited, TBM)
has not the same Layout like actual low level Plane of Hate, but it is the same like the original Plane of Hate which got a revamp.

Hand of the Maestro seems to spawn in different places, sometimes down and sometimes in the upper floor. Third time he was in the middle of the big building with Lord of Ire and blocked the way to the named. Happy to catch him and nearly no real add present we pulled him and he aggroed clerics from the upper floor which didn't phased through the rooftop down but tried to happily care a really big bunch of friends all along the odd pathing way to the big building. The choice to pull the exodus trigger or hope to kill the hand while the adds cycling through the zone was easy...


Edited, Jan 10th 2016 5:58pm by Fayman
Second Part
# Dec 31 2015 at 8:35 PM Rating: Excellent
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PoHate2 has really not much to do with PoHate. It consists of 2 zone parts. One small part which is the bottom where you succor and zone in. One bigger part which you reach via way up at the well in the middle of the first small zone part.

Lower area:
- Maestro of Rancor
- Hand of the Maestro
- Magi P'tasa
- Avatar of Abhorrence
- Ashenbone Broodmaster
- Lord of Ire
- Lord of Loathing
- High Priest M'kari

Upper Area:
- Mistress of Scorn
- Master of Spite
- Grandmaster R'tal

The three are in the big first room you have to cross in the upper area when you want to explore the rest of the upper area so you cannot miss them, perhaps they jump you right in the face ;)
There are many red con fellows in that zone which are not Named. One was roaming around Hand of Maestro in the bottom part of the zone, the others seem to be completely (or most) in the upper area.

Innoruuk seems to be not available in both areas. If he is in another level where you get ported or simply not available as long as Maestro has not been killed is not obvious. Perhaps another one can shine some light on it.


Edited, Jan 1st 2016 2:41pm by Fayman

Edited, Jan 4th 2016 12:54am by Fayman
Zone for Groupers?
# Dec 31 2015 at 7:31 PM Rating: Excellent
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First try in that zone does not make much fun. It is not the current "old" zone, they changed the layout so it is a kind of new zone, only with old look and feel like current low level PoHate. There are many obstacles for groups which makes that zone really nasty.

- Aggro goes through houses/walls and mobs seem to have a wide aggro-range
- INVIS: works on most trash (didn't find one where it didn't work
- SOS: rogue invis works like a charm up to maestro of rancor and the minis
- Respawn: Mobs should not respawn but they seem to do it. Rebuffing after a wipe should be fast. Maybe it was a only a glitch or mobs are phasing around or they take very odd paths after trains (s.b)
- Safety at Succor: got 2 adds while rebuffing at the succor point. Use the farthest corner in that house, it seems safe for quite a time
- Fellowship: does not work in the zone :(
- Hunter: all in a raid get the Hunter Achievement, like usual
- Drops: they are the usual T2-Drops, some could be very interesting because they complete the sets/Items for different classes which are partly missing in the rest of the group zones, if bugfixed (e.g. Warrior-Aggro-Sword)
- Trash: the mobs are not really strong, most have very little hp but some have special features according to different sources (phase, mezz, fear (!)) but until now I have not had any single spell which stuck on a member of the crew (perhaps these features are only on named, but to have fear in that zone will really spoil your day as long as the aggro range is so wide and goes through walls!)

If you dare to come invis close to minis like "Lord of Ire" then he will not phase through the wall like most mobs, he will simply run through the whole area and bring half of the zone with him, so running around invis can wipe the group very fast.

Magi P'tasa, Avatar of Abhorrence, Ashenbone Broodmaster and Lord of Ire are all in one big house with larger areas. Use a rogue to explore the area.

Maestro of Rancor is invulnerable (first raid encounter in the big house) and he is assumably only attackable after killing 100 mobs. He has fellows around and above like High Priest M'kari at the balcony.

Lord of Loathing
in the same building like Maestro has on the outer side of the wall possibly Hand of the Maestro waiting. Sending Pets down to Hand of the Maestro while standing high over him at the steep wall killed pets fast because adds came out of nowhere (through the odd pathing which also the pets seem to make) and healing was not possible because distance or better the height in that zone prevented any spells from landing. If group is fast enough close to spell range then crowd control from the Enchanter could handle it as long as Lord of Loathing would not aggro through the walls (which is likely but we couldn't check that, Druid pulled the Exodus-trigger as the last pet went down).

If you dare to group or box then prepare on many rebuffing breaks if you wipe. Some things perhaps of interest:

- Preprare always for adds because one aggro through the walls will bring other friends.
- Going around invis will keep you relatively safe as long as you don't come close to a named and then prepare for a named (perhaps more) AND adds.
- Exodus/Succor is a lifesaver here, while a rogue in SOS can get the corpses. Finding a good spot to not get aggro except the corner of the succor point house is another task to do.
- An excellent puller could make that zone fun.
- Crowd control rescued more than once the group.

If you are ubah or raid equipped than you surely can zerg throught the trash content. If you group or even box then prepare because without backup merc healing you have to react very fast.

Drops seem only really interesting compared to group zones for raiders. The equipment are perhaps from more interest if the BUGS are gone. Some might be interesting like:

- Shields for Caster/Tanks/Hybrids
- Enhanced Minion Earring
- Warrior Aggro Weapon

But as long as the focus is really crappy compared to TDS and the Aug5 is not possible to use, this zone seems pretty a waste of time for groupers or boxers except as a kind of testing area for their ability. If you want to do Hunter Achievement, have fun and expect a necessary interesting learning curve and provide a very good group combination which can cope with the above.

Group Layout for reference if you are boxing:

Once mastered, the zone can be quite fun. Imagine a dungeon crawl without seeing any cave walls. We do that whole stuff as a 7-people-raid (completely lvl 105)

Group:

Druid, 105, 15,8kAA
Cleric 105, 12kAA
Enchanter, 105, 15kAA + Pet (with Mage Toys)
Warrior, 105, 12,5kAA (completely maxed)
Magician, 105, 12,8kAA + Earth Pet and Air Pet (depending on trash or named)
Beastlord, 105, 13kAA + Pet (with Mage toys)
Rogue, 105, 9kAA (outside of a group, healed via Extended Target Window)

Gear:

TBM T2 + some T1, rest is TDS.
The group is balanced and it is able to do the most content in TBM so far.


Edited, Jan 2nd 2016 7:52am by Fayman

Edited, Jan 4th 2016 12:55am by Fayman
Maestro of Rancor Friday December 04, 2015
# Dec 07 2015 at 12:21 PM Rating: Excellent
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Maestro of Rancor dropped for Grey Horizon on Tunare the following:

  • Raw Deathseeker's Wristguard
  • Raw Deathseeker's Gloves
  • Six Note Blade
  • Tallow-smeared Locket
  • Bloodstar Pendant
  • Lesser Essence of Decay
  • Median Essence of Decay

  • ____________________________
    Viprador BrewtleForce
    105 Dwarf Warrior
    Tunare Server
    Maestro of Rancor Friday December 04, 2015
    # Dec 30 2015 at 10:43 PM Rating: Excellent
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    Updated, thanks. You took the time to do all the links from magelo, which was helpful. If you can use Zam links it's a much faster data-entry from my side of the equation.
    Maestro of Rancor drops
    # Dec 03 2015 at 3:10 PM Rating: Excellent
    Maestro of Rancor (raid boss) drops Raw Deathseeker's Wristguard, Curtaincaller and Bloodstar Pendant.
    Maestro of Rancor drops
    # Dec 05 2015 at 9:19 AM Rating: Excellent
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    Drewinette wrote:
    Maestro of Rancor (raid boss) drops Raw Deathseeker's Wristguard, Curtaincaller and Bloodstar Pendant.


    Drewinette wrote:
    Tracked from zone in (105 druid) :

    a Basher captain (red)
    a Champion of Innoruuk (yellow)
    a Craknek emissary (red)
    a Disciple of Innoruuk (yellow)
    a Dismal Rager (red)
    a forsaken revenant (dark blue, white, yellow)
    a Greenblood Emissary (red)
    a Greenmist Diplomat (red)
    a haunted chest (dark blue, white, yellow)
    a Heretic of Odus (red)
    a kiraikuei (dark blue, white, yellow)
    a Knight of Innoruuk (dark blue, white, yellow)
    a Kotiz Ambassador (red)
    a loathling lich (yellow)
    a Minister of Bertoxxulous (red)
    a Nightkeep Warder (red)
    a revultant rat (dark blue)
    a Sage of Innoruuk (yellow)
    a scorn banshee (dark blue, white, yellow)
    a Seeker of the Dark Truth (red)
    a spite golem (yellow)
    a Steel Warrior (red)
    an abhorrent (dark blue)
    an Agent of Innoruuk (yellow)
    an ashenbone drake (yellow)
    an elite dragoon (yellow)
    an Evangelist of Hate (red)
    an ire ghast (dark blue, white, yellow)
    Ashenbone Broodmaster (red)
    Avatar of Abhorrence (red)
    Cleric of Innoruuk (dark blue, white, yellow)
    Coercer T'vala (red)
    Grandmaster R'tal (red)
    Hand of the Maestro (red)
    High Priest M'kari (red)
    Innoruuk, the Prince of Hate (red)
    Innoruuk's Chosen (yellow)
    Lord of Ire (red)
    Lord of Lathing (red)
    Maestro of Rancor (red)
    Magi P'tasa (red)
    Master of Spite (red)
    Mistress of Scorn (red)
    thought destroyer (red)


    Updated, thanks!
    List of NPCs
    # Dec 02 2015 at 1:40 PM Rating: Excellent
    Tracked from zone in (105 druid) :

    a Basher captain (red)
    a Champion of Innoruuk (yellow)
    a Craknek emissary (red)
    a Disciple of Innoruuk (yellow)
    a Dismal Rager (red)
    a forsaken revenant (dark blue, white, yellow)
    a Greenblood Emissary (red)
    a Greenmist Diplomat (red)
    a haunted chest (dark blue, white, yellow)
    a Heretic of Odus (red)
    a kiraikuei (dark blue, white, yellow)
    a Knight of Innoruuk (dark blue, white, yellow)
    a Kotiz Ambassador (red)
    a loathling lich (yellow)
    a Minister of Bertoxxulous (red)
    a Nightkeep Warder (red)
    a revultant rat (dark blue)
    a Sage of Innoruuk (yellow)
    a scorn banshee (dark blue, white, yellow)
    a Seeker of the Dark Truth (red)
    a spite golem (yellow)
    a Steel Warrior (red)
    an abhorrent (dark blue)
    an Agent of Innoruuk (yellow)
    an ashenbone drake (yellow)
    an elite dragoon (yellow)
    an Evangelist of Hate (red)
    an ire ghast (dark blue, white, yellow)
    Ashenbone Broodmaster (red)
    Avatar of Abhorrence (red)
    Cleric of Innoruuk (dark blue, white, yellow)
    Coercer T'vala (red)
    Grandmaster R'tal (red)
    Hand of the Maestro (red)
    High Priest M'kari (red)
    Innoruuk, the Prince of Hate (red)
    Innoruuk's Chosen (yellow)
    Lord of Ire (red)
    Lord of Lathing (red)
    Maestro of Rancor (red)
    Magi P'tasa (red)
    Master of Spite (red)
    Mistress of Scorn (red)
    thought destroyer (red)
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