Vergalid Mines

Quick Facts

Type:
Indoor

Expansion:
The Serpent's Spine

Instanced:
No

Keyed:
No

Level Range:
70 - 80

Send a correction
The Vergalid Mines are located in the mountains bordering Sunderock Springs. Their namesake is the undead dragon Vergalid.

After enduring years of torture at the hands of Lethar and his offspring, Vergalid was released from the temple of Ashengate. Phsyically and emotionally exhausted, the dragon inched his way down the mountainside. A single misstep led to a 300 foot fall, sending Vergalid into a state of unconsciousness for two years.

He awoke and continued his journey, determined to find a lair to call his own. He eventually found a network of mines nestled in the Serpent's Spine Mountains where, once again, he fell into a deep sleep. Again he awoke, and this time found himself magically shackled in place. The Green Legion Drakkin, whose duty it is to serve and protect all of Veeshan's kind, found him and now tend to him in the deepest point of the mines of Vergalid.
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Lift to SunderockOverseeing the SlavesGreen Legion DrakkinFungus and Wildlife
Tending the Injured and ExhaustedRokiln of the Warriors, Heroes, and KingsThe CrystalsOverseeing the Pit
Ancient RuinsDeep Into the MinesVergalid's LairA Very Unlucky Dragon
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Spawn locations
# Dec 16 2018 at 3:22 AM Rating: Good
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86 posts
I looked for locations for mobs for a few days.
Ended up just clearing the zone completely, then watching track for names. Good thing most things don't see invis.

If you want these add this to your vergalid_3.txt file


L 789.5364, -692.6202, -326.6667, 829.8013, -776.3369, -357.1342, 240, 240, 240
L 829.8013, -776.3369, -357.1342, 835.1415, -848.9145, -357.9609, 240, 240, 240
L 835.1415, -848.9145, -357.9609, 869.9504, -891.8124, -368.6060, 240, 240, 240
L 869.9504, -891.8124, -368.6060, 941.8924, -931.5896, -398.4971, 240, 240, 240
L 941.8924, -931.5896, -398.4971, 1096.7041, -878.7042, -446.6574, 240, 240, 240
L 531.3220, -551.6271, -319.0934, 480.5993, -572.7438, -337.8450, 240, 240, 240
L 480.5993, -572.7438, -337.8450, 462.9832, -630.1563, -352.9852, 240, 240, 240
L 462.9832, -630.1563, -352.9852, 469.7130, -689.4630, -365.1255, 240, 240, 240
L 469.7130, -689.4630, -365.1255, 469.7130, -689.4630, -365.1255, 0, 0, 0
L 558.0571, -543.3829, -316.0168, 530.9510, -551.7731, -319.0580, 240, 240, 240
P 471.1773, -608.4752, -347.1261, 240, 240, 0, 3, Overseer_Dyla_(Roaming)
P 1051.9087, -313.0902, -374.4071, 240, 240, 0, 3, Surveyor_Jezrak
P 550.8044, -95.2170, -340.2436, 0, 240, 0, 3, Overseer_Rislocha_(Roaming)
P 1923.2267, -266.7971, -578.9548, 240, 240, 0, 3, Velosk_(any_Bone_Golem)
P 1775.4612, -558.8605, -544.1746, 240, 127, 0, 2, unearthed_orb
P 1348.7206, -1207.5254, -446.7319, 240, 240, 0, 2, Clicktik
P 2052.7725, -439.1193, -579.7905, 240, 240, 0, 2, Vu'Ryn_the_Stone_Guardian
P 2242.8003, -300.5232, -566.0265, 240, 240, 0, 3, Unearthed_Mass_(4_Goo_PH's)
P 1909.2925, -258.2061, -584.5497, 240, 240, 0, 2, Skullrend_(any_Bone_Golem)
P 1364.6681, -88.5488, -448.1093, 240, 240, 0, 3, Har`Lak_the_Ancient
P 1179.3113, -424.6382, -914.8376, 240, 240, 0, 2, Rul_Shadowfang
P 848.6897, -857.6710, -360.0254, 240, 240, 0, 3, Watchman_Orak_(Roaming)
P 1196.8700, -886.9225, -447.0840, 240, 240, 240, 1, Burial_Chamber


Edited, Dec 16th 2018 3:52pm by Barkwillow
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How Do I get up the WaterFall
# Jun 24 2013 at 10:04 PM Rating: Decent
-REDACTED-
2 posts
I was trying to go the boss but I Couldn't get up the water fall!? Need help please! It would be great
Hot Zone EXP
# Mar 28 2012 at 12:25 PM Rating: Decent
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Did much camping here from Lv72 to Lv75 so far. Our group makeup was a Ranger, Ench, Wiz, Pally with both a Cleric and Tank mercenary communicating over vent. Did most of our camping lower down the north part of the zone where the keyed door is to get to the lower part. Its not to bad if you take your time. The group we have is pretty good and the Enc rocks with quick mezzes and good charm skills. But yeah, large aggro radius on everything and its easy to mess up. They key was to have the Ench calm everything in sight to pull 1 or 2. When in doubt, calm it. There is many named mobs down there that drop 190HP/Mana items. Kinda useless to most of us because of the Defiant gear, but we did get a few jewlery upgrades. Most of them are non tradeable which is too bad. Definitely bring crowd control and this zone is easy pickings for good exp. We could easily keep all 3 areas clear. The Trylobyte room with the quest giver, the main hallway with all the Green Legion mobs and then the room with the Giant Stone Guardians. Most of the mobs hit on average for 400- 600ish, max for 900 for me, the Ranger with about 2000AC and most def AA done. But the merc Tank and Cleric had no problem. The repop seemed to be around 20-25 min. The exp is so good that we will all stop at 75 and grind out a few hundred AAs down there. Invis works to get down there, as well as the levitate trick someone mentioned earlier.

Now we need the keys to go down further.

Edited, Mar 28th 2012 2:30pm by mkopec
Vergalid Mines
# Jun 11 2009 at 6:47 AM Rating: Decent
These notes are mostly for the entrance area and newcomers to the zone

Zone In:
Safe. It's an empty area with no mobs. You go down an elevator shaft to get to the mobs and the main tunnels.

The bottom of the shaft is safe unless someone is down there pulling mobs.

Invis:
Most mob don't see thru it. There are mobs that will see thru it but they come in certain areas.

Roamers:
Lots of Overseers roam thru the front of the zone. Pull mobs to the elevator shaft os just kill the roamers as they come thru, they will be a pain.

Mob Assist:
They love to assist each other and have a fairly large agro range. If they look like might assist, they will.


Healers:
I'm pretty sure the roamers are healers and when they assist they will stand back and heal your mobs. Not big huge heals but just be aware.

Run Away
I have no data on how hard they hit but I find it pretty easy to die there. especially with the adds. Make an effort to single pull until you get a feel for the area. Evac will take you back to the entrance at the top of the elevator shaft. To run back to the entrance you'd have to take the elevator back which would not be good with mobs tailing you.

Hard to see the little guys
The little mobs are hard to see so when you target and pull a mob you can get one of these as an add. I recommend you use your function key (F9?) to cycle thru the closest mobs to see where everyone is.


Edited, Jun 11th 2009 7:48am by morromid
Speaking bluntly: fail
# Mar 19 2009 at 8:47 PM Rating: Decent
One of the worst zones I've ever seen. Extremely laggy. Mobs are packed in close together. No loot to speak of.

I think Sony takes the same approach to their zones, as they do their games. Come out with a ton, and one is bound to be good.

I miss Plane of Fire. Best zone ever. Why can't they duplicate the successes instead of failures?
Speaking bluntly: fail
# Apr 07 2009 at 1:01 AM Rating: Decent
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633 posts
Differing opinions: This zone doesn't lag at all for me. (FoS has horrible lag for me <shrug>). I didn't like this zone too much at first. The mobs do seem packed very closely together, and some of the pathing
    is
atrocious. But after a while it became a challenge. Then it became fun once you meet the challenge and figure it out. Yeah, if you just want to romp around like most it's not for you. I think the loot is a nice smattering (albeit by today's standards the hp's/mana on most are low). The rarity on some select items can be bad though. I liked the Plane of Fire as well. But after coming back here and really finding a use for many AA's, plus being quite a bit more powerful (in solo/Merc. form), and particularly having no one disturbing things (side effect of "Fabled Madness") I am enjoying it immensely. With all that said, while I am old school, the original was the best for more reasons than the game itself. This expansion would get my vote for THEE best, especially if you include/do the Charm of Lore / Wanderlust Aug. quests near when you start out / or are ready to start moving beyond the zones attached to BM. For me it's overall the best balance between quests and killing I have seen them do to date (for many various reasons). I can find plenty to critique, and over the last decade have done just that. But I have to give credit when it's due - I really have enjoyed TSS once I gave it a fair chance.
Speaking bluntly: fail
# Aug 11 2009 at 11:25 AM Rating: Decent
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123 posts
Once you find the camps in this place it rocks. Try ancient trilobites they all come single.
poke out a mage's eye
# Jun 28 2008 at 7:44 AM Rating: Default
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184 posts
If you want to see what is down the shaft safely, wouldn't the eye of Zom be a better way to go? You can buy Gnome tinkered ones with 5 charges on them too.
Key?What KEy
# Feb 07 2008 at 5:03 AM Rating: Decent
Ok looked under what mobs drop and nothing about a key for the other room.Whats name of key to get in? and what drops it?
Key
# Aug 20 2012 at 10:45 PM Rating: Good
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67 posts
The "key" is a light blue shard called Arid Indicolite Shard. It's temporary, so you'll need to loot one every time you log in.
It drops from the following mobs with up to a 6% chance:
a Skullcrush sharper
a Kickpick initiate
a Kickpick evoker
a Kickpick miner
a Skullcrush excavator
a Skullcrush conscript
a Kickpick excavator
a Skullcrush digger
a Skullcrush practitioner
a Kickpick slave
Key?What KEy
# Nov 01 2008 at 1:06 PM Rating: Decent
Here is the quest to get keyed for Access to the Ancient Ruins (Inner Vergalid)


https://everquest.allakhazam.com/db/quest.html?quest=3707
Level?
# Dec 12 2007 at 9:54 PM Rating: Decent
Why they would put a lvl 65 piece on a lvl 71 mob is beyond me
Level?
# Jul 28 2009 at 8:24 AM Rating: Decent
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123 posts
They do this so that a group of 65s can take the mob...Just no one challenges themselves anymore. I am sure a a full group of 65s could take a 71 in this zone easy.
Getting Booted from keyed area
# Nov 18 2007 at 8:23 PM Rating: Decent
Having the same problem, first noticed it when gated one alt out then tried to get back to camp after doing run to raid. One of my characters gets the message with ending %+(11)10, another %+(11)5, dont know if it a bug or new access quest, been trying different areas of zone, killing different mobs, quests, haven't gotten a change in any of my numbers or any better access. Sigh, wish they would respond to my /bug notices. Anyone have any more or different info?
Getting Booted from keyed area
# Nov 22 2007 at 11:29 AM Rating: Decent
43 posts
Yeah, I get the same message even though I have the key. /sigh
getting booted from below keyed area
# Nov 17 2007 at 1:23 PM Rating: Decent
Right now there seems to be a bug with Vergalid mines. When I go down to the pool area past the keyed door I get booted back up to the zone in saying "A magical force channels through your veins as you teleport to another area. Vergalid's voice echoes through your mind, 'You are not welcomehere, %+(11)11. Begone from my sight!'" Grrrrrr....
what drops this?
# Feb 10 2007 at 10:51 PM Rating: Decent
23 posts
can anyone tell me what mob(s) drops a hammer called: pristine green leigon warhammer plz?
what drops this?
# Apr 07 2009 at 12:11 AM Rating: Decent
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633 posts
An Abhorrent Gloompetal Lotus by name.
what drops this?
# Mar 31 2008 at 11:53 AM Rating: Decent
its a named plant.
bottomless pit...
# Nov 01 2006 at 2:43 PM Rating: Decent
If you're tempted to see where the pit goes in the area before Vergalid, take my advice and don't go in. I had levitation on and floated, what I thought was safely, down, down into the pit... As the old saying goes: Curiosity killed the Mushroom Man. It didn't even show any damage, simply:
YOU were injured by a trap.
You died.

=(
bottomless pit...
# May 12 2007 at 6:22 AM Rating: Decent
Sage
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3,035 posts
Yeah, curiosity killed the druid. Same thing happened to me. Clever me, I figured I'd use instant evac before I got into trouble....
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Sippin 115 DRU **** Firiona Vie ****Agnarr
FV: 115 WAR ENC CLE MAG WIZ SHD SHM Master Alchemist ROG Master Tinkerer & Poison-Maker
Master Artisan (300+) * Baker * Brewer * Fletcher * Jeweler * Potter * Researcher * Smith * Tailor
Agnarr: 65 DRU ENC SHD MAG CLE ROG WIZ BRD WAR
How to get past the unmovable statue into the keyed section
# Oct 14 2006 at 12:12 PM Rating: Decent
23 posts
Get a Arid Indicolite Shard to drop from any monster it seems (have not seen it in the water section). Move to the large cluster of crystals in the last room with the giant statues. Right click the Arid Indicolite Shard while standing next to the large crystal cluster to morph it into a Flawless Indicolite Shard. You now can teleport into the keyed section of the mines by clicking the large statue that normally gives the "unmovable" message. Hope this is helpfull.
Spells drop here
# Oct 12 2006 at 1:41 PM Rating: Default
I've looted about 5 level 75 rank 2 spells here (I Solo the kickpick slaves mostly) and one lvl 74 one - so it's not a bad place to get spells especially if you are 75 beast like me and can solo well these trash mobs aernt that hard
trash drop
# Oct 09 2006 at 8:28 PM Rating: Decent
Zonewide trash drop - ANcient Orb of the Green Legion drops off trash - I got off a kickpick slave - effect is Cleave 2 for melee classes - aug type 7
ITEM
# Oct 09 2006 at 11:13 AM Rating: Decent
Goldfire Ore
NO TRADE
none / none

Lore: Believed to be good at absorbing heat, if prepared properly.


FR aug item ?
ITEM
# Nov 16 2006 at 1:43 PM Rating: Decent
I think this item is used for a Wraithguard quest that starts in Valdeholm as well. Once I get a piece, I will know for sure.
ITEM
# Oct 13 2006 at 9:26 AM Rating: Decent
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There's a quest for this up in the outpost area in Sunderock. Found it last night, but don't remember who gave it, there are lots of quests up there.
entrance?
# Sep 28 2006 at 3:43 PM Rating: Decent
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261 posts
Can anyone explain how to gain entrance into the room just straight ahead from the bottom of the elevator shaft? User sicksevertwenty apparently has had the same problem.
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~Order of Seibwen/Ancient Fellowship/In Via Damnum/Alliance of Hope~
108 Rogue
problems...
# Sep 25 2006 at 10:19 AM Rating: Default
ok so ive started doing the quest for this item:

http://lucy.allakhazam.com/item.html?id=53631

and ive reached the point where i need to do the part in this zone. i found galstat, the flooded caverns, the shrine to zek and the burial chamber no problem. however im having a great deal of trouble finding the entry hall throne room.

i think it is the area behind the great big door that is straight ahead once you drop down the lift, but i cant find any way into that area.

i have a map of the zone which shows this area but doesnt have any info on how to get to it. my map also has a marker saying "portal" in the northernmost room, but ive been there and clicked the big tomb looking thing that is there but with no luck. ive also noticed that there is an area that is not marked on my map that is hidden behind a big statue but when i click on this statue it tells me " you are unable to move the giant stone object"

does anyone have any info on any of this? id really appreciate any help.
cheers.

Edited, Sep 25th 2006 at 2:19pm EDT by sickseventwenty
problems...
# Sep 26 2006 at 12:39 AM Rating: Default
thanx for that info harmonie.

btw i think its more than 3 tasks in 3 zones as im pretty sure ive already done at least 8 tasks all together so far (tho i didnt actually keep track of how many tasks are in easch zone) and my charm is showing up as 22 hp/mana/end.

also, the quest, apart from being a bit of a run, is (up until this point) really quite easy, you just need to run around the zones and get updates at certain places in the zone. i havent ran into any see invis in any of the zones that ive been in for this quest yet (blightfire, goru, sunderock, the roost, the mines) some of the places are marked on downloaded maps, though lots arent. i just used my initiative and spent a little bit of time looking around.


Edited, Sep 26th 2006 at 7:31am EDT by sickseventwenty
problems...
# Sep 27 2006 at 8:31 AM Rating: Default
the quest was fixed with todays patch, the said update is no longer required. nice one soe.
problems...
# Sep 25 2006 at 7:56 PM Rating: Decent
There is a dev comment that this will be looked at. Many people are having this problem.EQ Forums


By the way for anyone searching (as I was) this Quest starts with Master Vanguard Regan on 2nd floor of CR. It is similar to the Slipgear gem exploration task... but MUCH more cumbersome since you have to go back to Regan between each task and multiple tasks in each zone (3 tasks in each of 3 zones Ive heard)
problems...
# Sep 25 2006 at 7:43 PM Rating: Decent
edit - delete duplicate post.. my posting foo is low it seems

Edited, Sep 28th 2006 at 12:40am PDT by Harmonie

Edited, Sep 30th 2006 at 11:49pm PDT by Harmonie
problems...
# Sep 25 2006 at 5:07 PM Rating: Decent
Who gives that task for the charm aug you are doing ? I looked around and couldn't find out who it was.
Quests
# Sep 24 2006 at 8:22 PM Rating: Decent
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Quest Giver: Rokiln (Vergalid Mines)

Quest Given

#1 "The Disk of Heroes"
Time Unlimited

Lore Rokiln's tomb was once a vestibule for storing artifacts of the giants. The tomb has since been raided and looted by drakkin who have overrun the mines. Among the objects stolen by Dyn'leth's armies was an old giant artifact known as the Shield of the Otherworld. The artifact held special spiritual significance to the giants as it contained the names of all the fallen warriors, heroes and kings of hte three interlocking disks. Dyn'leth, realizing this significance, smashe teh disk and awarded the broken shards to his various captains and commanders and trophies.

The Disk of heroes was sent with Dyn'leth's followers who were assigned to the Direwind Cliffs.

Return the remnants of the Disk of the Heroes to Rokiln at his Tomb.


Objectives
-> Return the First Fragment of the Heroes' Disk to Rokiln's Tomb
-> " Second Fragment "
-> " Third Fragment "
-> " Fourth Fragment "
-> " Fifth Fragment "
-> " Sixth Fragment "

Reward: Disk of Heroes
Magic Item Lore item no trade augmentation (7,8)
Mana +50 Endur +50
Avoidance +5 Accuracy +5

Ear head face neck shoulders arms back wrist range hands primary secondary fingers chest legs feet waist
Required 53 - recommended 60

Quests Page 3
# Sep 24 2006 at 8:28 PM Rating: Decent
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74 posts
Rokiln (Vergalid Mines)

Quest Given

#1 "The Disk of Warriors"
Time Unlimited

Lore Rokiln's tomb was once a vestibule for storing artifacts of the giants. The tomb has since been raided and looted by drakkin who have overrun the mines. Among the objects stolen by Dyn'leth's armies was an old giant artifact known as the Shield of the Otherworld. The artifact held special spiritual significance to the giants as it contained the names of all the fallen warriors, heroes and kings of hte three interlocking disks. Dyn'leth, realizing this significance, smashe teh disk and awarded the broken shards to his various captains and commanders and trophies.

The Disk of heroes was sent with Dyn'leth's followers who were assigned to the here. (Vergalid Mines)

Return the remnants of the Disk of the Warrios to Rokiln at his Tomb.


Objectives
-> Return the First Fragment of the Warriors' Disk to Rokiln's Tomb
-> " Second Fragment "
-> " Third Fragment "
-> " Fourth Fragment "
-> " Fifth Fragment "
-> " Sixth Fragment "

Reward: Disk of Warriors
Magic Item Lore item no trade augmentation (7,8)
AC 10
HP +50
Shielding +1%

Ear head face neck shoulders arms back wrist range hands primary secondary fingers chest legs feet waist
Required 53 - recommended 60
Quests page 2
# Sep 24 2006 at 8:25 PM Rating: Decent
Scholar
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74 posts
Rokiln (Vergalid Mines)

Quest Given

#1 "The Disk of Kings"
Time Unlimited

Lore Rokiln's tomb was once a vestibule for storing artifacts of the giants. The tomb has since been raided and looted by drakkin who have overrun the mines. Among the objects stolen by Dyn'leth's armies was an old giant artifact known as the Shield of the Otherworld. The artifact held special spiritual significance to the giants as it contained the names of all the fallen warriors, heroes and kings of hte three interlocking disks. Dyn'leth, realizing this significance, smashe teh disk and awarded the broken shards to his various captains and commanders and trophies.

The Disk of heroes was sent with Dyn'leth's followers who were assigned to the Ashengate.

Return the remnants of the Disk of the Kings to Rokiln at his Tomb.


Objectives
-> Return the First Fragment of the Kings' Disk to Rokiln's Tomb
-> " Second Fragment "
-> " Third Fragment "
-> " Fourth Fragment "
-> " Fifth Fragment "
-> " Sixth Fragment "

Reward: Disk of Kings
Magic Item Lore item no trade augmentation (7,8)
HP +50 Mana +50 Endur +50
DS +3
Spell Shield +3%

Ear head face neck shoulders arms back wrist range hands primary secondary fingers chest legs feet waist
Required 60 - recommended 65
Plan on Adds
# Sep 22 2006 at 10:33 AM Rating: Decent
Explored here a bit last night with a casual group of friends playing tourist (average level 72). Lots of adds. Mobs close together and plenty of roamers. We didn't have a mezzer, so were using root for crowd control, but separating the rooted mobs made our footprint so big that the slightest pet knockback could trigger another four adds. A yellow mob near the elevator dropped a fair caster aug (required level 75). We'll come back when our average level is higher than 72, and we'll bring crowd control.
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