The Steppes

Quick Facts


The Serpent's Spine



Level Range:
60 - 75

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Named for the grasslands in its South. The Steppes was the site of the now-defunct Portal of War, which was used long ago by the Rallosian Army to open a portal to the Plane of Earth.

Today, this land is the territory of the Stonemight goblins (in the Southwest), Darkfell gnolls (in the North) and some of the strongest hill giants in all of Antonica (in the Northwest). While treants, wolves, centaurs, leopards, and bears wander an evergreen grove in the West, a horde of wasp spiders makes their home in the Southeast.

Suffering from occasional snowstorms, the Steppes provide the first taste of the relentlessly cold climate of northwestern Antonica.
Goru'Kar MesaSteppes WildlifeThe Grove at DawnWasp Spiders
Cursed TunnelPortal of WarSlumbering GiantSnowstorm Over the Steppes
A Very Burly Hill GiantDarkfell CryptIcefallA Mountainous Terrain Overlooking the Stonemights' Valley
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solo easy here for a 65 Rngr
# Jan 03 2013 at 4:14 PM Rating: Decent
I've just recently come back to the game after a 4 year break and it seems 4 years ago i logged out in this zone ive spent the last week or so here soloing as a 65 rngr just going to AA's I've made close to 150 aa's in the last week (mostly due to exp pot's)as long as you pay attn you should be fine here the animals leave rangers alone and both the gnolls and giants are far enough apart that its a simple snare or bow shot to draw them out and then root and shoot the main thing i've noticed here there are a lot of roamers so just watch the timing/paterns and you should have no problem
Mad Zone
# Oct 23 2012 at 10:45 AM Rating: Decent
Not very good for soloing unless you can take hard hits. Maybe ok for 70+ characters
Mad Zone
# Nov 09 2012 at 8:30 AM Rating: Decent
The only thing you might be able to do is the "Hotzone" quest (from Franklin Teek) for this zone, at 65, attempting to go against any other mob will probably open up a world of pain, I am currently lvl 61 and still grinding AA in Blackfeather Roost which now is an excellent place for it, however, I attempted Sunderrock at 60 and got a can of whupass opened up on me, I have been here in this zone with my lvl 67 Necro, its doable but if one is unable to snare and kite the mobs, a world of pain will open up for those soloing here as they hit like a freight-train, being able to slow a mob with a merc-tank, tanking, will not help much as they will eat the merc in a minute due to the damage they inflict.

Definately go here at +70

Edited, Nov 9th 2012 9:35am by Firefirefire
a domesticated bear
# Aug 25 2012 at 9:54 AM Rating: Good
"a domesticated bear" spawns during the group task "Sweeping the Steppes : Goblins" when at step "Slay the goblin's pet bear 0/1". It dropped nothing special : Amber, Ruined Bear Pelt, Medium Quality Bear Skin.
Zone changes
# Aug 15 2012 at 9:24 AM Rating: Decent
30 posts
Two things after yesterday's patch I found interesting. First new mob: A steppes leopard. Found on first step of the zone. Either doesn't spawn rapidly or possibly spawns once then not till reset. Second the Portal of War no longer looks like a pile of fresh ribs but smooth and finished stone with neon blue details. Clicking on the structure reveals nothing, like its just not there at all.

- Lenaddar
Lenaddar Anatar of Povar
Lord of Wizardly Gifts
Hot Zone
# Jan 08 2012 at 5:06 PM Rating: Decent
26 posts
Not sure why this is listed AFTER Sunderock since it has lower mobs in zone.
Hot Zone
# Mar 21 2012 at 12:21 PM Rating: Decent
Tinytoon wrote:
Not sure why this is listed AFTER Sunderock since it has lower mobs in zone.

Thanks for the advice :)
# Aug 13 2009 at 3:11 PM Rating: Decent
Just afew notes form a Woodelf Ranger who just leveled from 67 to almost 70 here (moved to Icefall at 69.7) This an excellent zone for kiters. I parked myself on the level area facing the Gnoll camps, with the lake/island to the right facing the gnolls, and pretty much stayed there except to explore a bit at level 69.

Not a bad zone; the Gnolls usually drop various herbs and plants, I guess for poison making or some such (I'm not a crafter)and anywhere from zero to 50 pp. They may also drop Darkfell Fangs, for a quest in CR from Warden Jakar. He gives exp for turnins of 10 fangs, so I kept all mine. Once in a blue moon a spell will drop. I saw 2 the whole time. Also rarely Frosted leather and metal for an armor quest. Maybe once or twice did a piece of Defiant armor or weapon drop. Higher level gnolls also can drop Cartography Tools, for a lvl 70 quest that begins with Cartographer xxxxxxx, found on the hill near the Ranger merchant.
The Timber Lizards don't drop cash, but do drop claws and teeth that resell well to the Ranger spell merchant in the grove. They also drop Serpent Spine geodes, which sell well. The Hill Giants don't drop squat to speak of, have a ton of hps, and I usually avoided them. They hit me for a max of abt 1100.
If you get in trouble w a gnoll, pull him to the Grove Guardians (centuars) and they will finish him. (Except Toegasher, they wouldn't kill him)

The Timber Lizards wil not assist and were not aggro; you can stand on top of one and fight his buddy and he ignores you. Panthers will REALLY assist each other, and assisted a Wasp spider when I shot it. They were not aggro to me however, infact were amiable. Wolves were amiable, snakes and spiders, and lizards indifferent. Toegasher was indifferent, and has a quest if you care to talk to him.

Gnoll archers, sharpshooters, scavengers were all aggro, as were all the rest, but all can be snared and are meelee mobs. The Gnoll Captain was pretty tough for his level (67 or so) and moves VERY fast; fast enough to outrun wolf form anyway. Most can be single pulled, unless they are right on top of each other. Most do not see invisible, but the Captain sometimes does, ditto for the sharpshooters.

I have little or no experience w other mobs in zone, but I hope this wil be of use to someone. I enjoyed the time here, and it was a good area for grinding out exp., and not too dangerous if you keep you eyes open and watch your pulls.

Good hunting
Gwihyr Wolfrunner
70 Ranger of Prexus

To get to the merchant, head to your left as you face the gnolls. He is in the grove at the foot of the mountain.
Good zone for a druid/other class
# Feb 14 2009 at 10:06 PM Rating: Decent
This is a good zone to solo in the mid 60's for xp/aa. The animals near the zone in from mesa aren't too bad, just watch the snakes' poison. Later on the gnolls in the northern part of the zone are good if you watch adds and snare/brutally beat down runners. The loot is k, nothing fantastic but it's something. Sometimes a rare spell will drop.
Portal Of War
# Nov 20 2006 at 10:11 AM Rating: Decent
18 posts
Has anyone gathered any information other than the Rebuilding the Portal quest on the Portal of War? Where does it lead? What kind of raid targets are there?
Ancient silk arm pattern
# Oct 01 2006 at 12:16 PM Rating: Decent
61 posts
this dropped for group Sat night off the Chef. we only killed him once so not sure if this is only named gnoll that will drop arms. going to try and put a hunting party together to clear area and spawn names this week
Ancient silk arm pattern
# Oct 18 2006 at 4:41 PM Rating: Decent
JTStorm wrote:
this dropped for group Sat night off the Chef.

Do you mean off the goblin cook, Firebelly, or off the goblin Chief, but forget the "i" ?
Ancient silk arm pattern
# Oct 20 2006 at 11:34 AM Rating: Decent
360 posts
He most likely means Chef Gudez, the gnoll who drops Arm molds/patterns. Albeit rarely.
pattern drop
# Sep 28 2006 at 11:37 AM Rating: Decent
ancient silk armwraps pattern dropped off a named not listed, forget the name sorry.

was in the heat of battle and just slipped my mind. plus i forget stuff very quick.

thinking its like the thurg/tier # dod stuff.

no info on it yet.

was pure caster only item.
RARE zonewide drop The Steppes
# Sep 25 2006 at 6:34 AM Rating: Decent
Slot: Ear
AC 7
STA 10 CHA 10 WIS 10 INT 10 AGI 10
HP 120 MANA 140

Item lore: Simple stone, perfectly formed and given magical power

RARE zonewide drop The Steppes
# Sep 25 2006 at 6:41 AM Rating: Decent
a second stone hoop just dropped 3 mobs laters.

killed 400+ mobs the day before without ever seeing it, I bet there is more zonewide drops in there and I hope to see some of them soon
RARE zonewide drop The Steppes
# Nov 22 2006 at 9:39 PM Rating: Decent
saw this as a random drop off the gnolls, near icefall zone, but guessing it can drop off alot in the zone.
RARE zonewide drop The Steppes
# Nov 23 2006 at 4:13 AM Rating: Decent
811 posts
and the drop is........?
# Sep 23 2006 at 9:01 AM Rating: Decent
Is it my imagination or is this the same music as EQ2 Thundering Steppes? I cancelled my EQ2 account a while a go so I can't go check.

Tree & Co.
Recon Ranger Info
# Sep 21 2006 at 11:22 AM Rating: Good
173 posts
(NOTE: These observations are made by a Ranger 69 of Tunare. The conning, factions and such are based on that. I kinda think if you are a SK or such, you might have a bit more problem with the glade animals, etc.. Always check first...heh heh.)

Place sure beats the heck out of Vxed and Tipt for soloing. At 69, fighting the lizards and snakes were decent XP, the db versions are about the third step up middle zone. Db versions gave me a tick of blue like the craggies in Tipt, but here I dont have to rezone and drop the expedition all the time to get a good set up...grin! Was really pleasantly surprised, my very first kill in TSS, a crowned mamba, yielded crushed diamond dust...woot! (Heads up, this mamba has one heckuva poisonous bite, I lost 20% of my hp - 1200 points there and abouts - before the poison wore off, was soloing so I didnt have time to cast enough cure poisons to see how many it takes...ouch!)

No info on the goblins/gnolls (not sure which they are) in SW corner of the zone, will check them later.

As a ranger of Tunare, the wolves in zone actually con amiable to me, all animals con at least indifferent, even the glade guardians on the west side where the ranger spell merchant is.

Lizards and snakes are not social. Unsure about the spiders in SE corner of zone, want to try it out but there was someone parked near the zoneline and didn't want to chance overrunning her with like a gazillion spiders in case they are...will try later.

The cats near the HGs in NW corner are social as reported by someone in zone.

Even though the centurions (glade guardians), treants, bears, cats, and HGs intermingle along the W to NW portion of zone, you can pull a single HG and none of the others really care, probably glad you got him out of their neighborhood.

I pulled a HG and snare/rooted to fill him full of arrows, did this because I tested him hitting me...oh man that hurt, kinda felt like I did way back when in I was hiding out in the tower in NK when I was level 20. These suckers hit so-so hard (top I saw before I got away was 840) but are very fast, but are soloable by rangers with snare/root and the ol reliable Druzzil Nuclear Bow and Arrow set, though it does take a bit of time. At level 69 got two ticks of blue for one HG (alot better than the craggies in tipt, and I had a whole lot more room to run). Was able to run around and keep him on the go without worrying about the bears, centurions, wolves, and other assorted glade creatures in the area. One thing these HGs dont have that their cousins back in Rathe do is money...heh heh. If you are looking for quick cash, these arent the folks to give it to you.

BTW, watch this area. There is a ridge that comes out from the west wall that cuts the north south in half. You'll know it because this is where you see your first HG. Just north of the ridge is alot of HGs together, with the burly guy there as well. Be careful, there is a named HG on top of the ridge, conned yellow to a 69. Nope, didnt go up to ask him what he as doing. Funny thing, I say conned yellow only because thats the color that came up. When I tried the actual right click, it only gave me his name, nothing else.

On this note, got some good news about conning to see if something sees through invis. They changed the message a bit, the cats DO see through invis, and you will get a con message if you are camoed that says you believe this creature can see invisible things. Nice touch.

One thing I noted was alot of the drops are normal ones, but then you get the pearlescent or whatever adjective thrown in, went to a merchant to check the price, average 34plat + for these drops. Not bad, but wont sell them. Carapaces, furs, and the like might end up tradeskill and want to keep my

And fletchers/bow folks take heart, I do believe there are new bow recipes out there, foraged two different types of treant branches. As we all know, the treant branches foraged for PoR gave us the Druzzil Anti-Everything Long Range Artillery Bow.

Hope this helps, please add or correct as you far I am enjoying the heck out of this one, I can actually SOLO here! WOW!!!

Edited, Sep 21st 2006 at 3:40pm EDT by Tarmuar
how to get to the new zonez
# Sep 21 2006 at 6:37 AM Rating: Decent
10 posts
hi all how you get to the new zonez and is the spells for 71 and up or they added spells to lower lvl
Burly Hill Giant
# Sep 20 2006 at 11:17 PM Rating: Decent
Watch out for a burly hill giant. He hit for about 1k, but did so a good 8 or 9 times in one round on myself and a few other group members. Yikes! He was near the Brightfire zone too.
New Spells
# Sep 20 2006 at 6:42 PM Rating: Decent
there is a druid spell merchant in mountian and ranger spell merchant in the forest in center of zone
New Spells
# Sep 20 2006 at 6:45 PM Rating: Decent
Another Druild Merchant Emelia Daeren, Spells: Circle of the streppes, Ring of the strepps, and Zephyr: The Streppes, all lvl 60 at LOC 497.30, -1286.63
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