Gorge of King Xorbb (Beholder's Maze)

Quick Facts

Type:
Outdoor

Expansion:
Antonica

Instanced:
No

Keyed:
No

Level Range:
10 - 25

Send a correction
The Gorge of King Xorbb separates the Citadel of Runnyeye from the Eastern Plains of Karana. It is a twisting maze full of minotaurs, muddites and goblins, with a central area home to the evil eye lords.
-----------------------
Entering the GorgeEvil Eyes and Minotaurs Patrol the GorgeA Towering ChasmMuddite ElderEntrance to the Citadel of RunnyeyeAltar of the Evil Eye LordsLooking for Handouts
« Previous 1 2
Post Comment
King Xorbb lives (until I killed him)
# Mar 28 2019 at 1:50 PM Rating: Decent
2 posts
Took me a combined total of about 12 hours over two days to get King Xorbb to spawn on the 20th anniversary Mangler server.

The guides you can find around like on P99 seem close enough to work, the anecdotal queue I used to keep from going insane was that the petless evil eye that dies in a single hit is supposed to be one of the PHs, and he kept showing up.

I parked myself just east of the top middle intersection, there is a rock that I used as my home base, and I proceeded to murder all muddites, evil eyes (even the pet ones), and chasm minotaurs. I left all goblins and gorge minos alone.

Over the stretch, I saw..

7x Brahhm
4x SpinFlint
5x Yymp the Infernal
3x Qlei

When King Xorbb finally graced me with his presence, he dropped the staff and his ring.
King's Xorbb's Gorge in the Time-locked Progression Era
# Feb 20 2011 at 2:02 PM Rating: Good
Avatar
****
4,580 posts
While really only a novelty out-of-the-way place to level on regular servers, this zone is actually travelled and used in the early days of the time-locked servers.

Those wanted to hunt here would ideally be kiters. The zone layout (especially the massive nearly empty south pathway) is perfect for long drawn-out little damage kites (and that's what level 12+ progression types will be doing for a while, until twink gear trickles down).

Melee-wise, its not such a great spot because the muddites blind and root. Group xp is likely better in many other zones that aren't quite so inconvenient to non-gaters.

Kill in here long enough you can use Runnyeye as a home base, but many would rather kill in there.

If you've never tried to get the named in here, be aware it takes a lot of time and luck to see even one of them.

A couple of useful caster items drop off the evil eyes, so at least until Kunark is unlocked there is a farming aspect to the zone as well. Also, some people like the clay and ore drops off the muddites.

My nearly-naked level 13 necro found the blue-con minors to be easy kites. At 13, the elders con yellow and are doable. Everything else (minotaurs, evil eyes) are at least yellow and very resistant to snares it seems.

Edited, Feb 20th 2011 3:07pm by snailish
King's Xorbb's Gorge in the Time-locked Progression Era
# Dec 30 2013 at 2:25 PM Rating: Excellent
Scholar
*
93 posts
snailish wrote:


Kill in here long enough you can use Runnyeye as a home base, but many would rather kill in there.


Edited, Feb 20th 2011 3:07pm by snailish


In the early days on Tallon Zek this was a viable option for the dark races.
If you were hunting (PKing) in the area, you needed a place to bank the coin you got. It was a long run back to Neriak if you didn't have Runnyeye faction.


Those were fun times.
____________________________
Flyhalfer Wingfoot
Melee Druid of Karana
Forgotten
# May 18 2009 at 7:18 PM Rating: Decent
This area never spawned King X despite the years play. I've never figured out why SOE never addressed/fixed that or added some more interesting mobs to this area.
Forgotten
# Aug 19 2009 at 4:44 AM Rating: Good
Avatar
****
4,580 posts
Decidrius wrote:
This area never spawned King X despite the years play. I've never figured out why SOE never addressed/fixed that or added some more interesting mobs to this area.


They don't need to do anything to the gorge, their in-game metrics will show the zone is occupied by fanatical hunters after the King quite freqently and is often passed through by druids/rangers taking a shortcut and hoping to get lucky on track.

Camp the zone for a full day and you will likely not be alone the whole time. Countless other newer zones in the game cannot boast such.

Does the zone serve its original focus of levelling teenage halfings? Not really, but they revamped Runnyeye and Cazic Thule back in the day to up usage in what had already become low-pop newb areas.

The Gorge was a great place to learn how to kite as well. Keep in mind the era of the zone, most places mob placement was in tighter bunches.

Raster of Guk is a 5% spawn on a 27min (iirc) timer. So people camp him for hours to days. Suppose Xorbb shares a single roaming PH with the other named mobs in the zone (anecdotal evidence suggests so) and that this PH is on the 6 minute timer most of the mobs are on (Goblin Alchemist is reportedly on 72 minute timer in the gorge) and has a 1% chance of spawning. That's going to make spawning him rather difficult.

Keeping in mind that the minotaurs kill the goblins randomly (some goblins die, some get ignored)which really throws off the tracking order as some spawns aren't just goblins all the time.

And yes, I have killed King Xorbb. Qlei is the only named I haven't managed to get in the Gorge over the years.
Did 16 here
# Oct 18 2006 at 9:22 AM Rating: Decent
Got the message at the end of 15 to go to the Gorge to hunt so I did. Got a dwarf Beserker completely untwinked with just newbie armor and weops. Came in through Runnyeye. Seemed safe there with easy exit so stayed there. First thing I learned was you have to pull carefully as you get big trains of both goblins and muddites. I did not have a chance against the evil eyes so never fought them. I know there are better zones for money but this was not too bad as the muddite mud was near 1P, and lots of clay sells ok. Weird thing was, it was like I leveled up here in one level. Start was yellow and red minotaurs and white muddite elders and blue minors and blue goblin vets. By the end of 16, it was blue minotaurs amd blue elders and everything else green. Killed a lot of green with the trains and got my new double attack maxed in one level. I would fight everything I could at Runnyeye exit and then run the cliff line. Pull them up the bottom to the line and fight there as not many adds that way. (You can see the line on the cliffs). I thought it was ok place that took a little hunting skill to get the right mob.
The Hunt continues
# Nov 23 2005 at 10:06 PM Rating: Decent
Was this zone ever busy? Having spent way too much time in here lately trying to get the king to spawn I have the sneaking suspicion that the named in here were never intended to be ultra-rare.

Wandering mobs seem to definately be a factor as every named (aside from the common eyes at the altar) I have seen has been wandering the paths. Bramhs was on the path going basically straght north from East Karana zone in. The imp was along the top (not the loop but the main run). Imp was also invis...

I just wonder if killing a particular spawn and leaving the rest would speed this up. Hard part is figuring out what spawn to try. Certainly most spawns seem to be random of most mob types.

This is an old zone... just seems odd that it is so hard to find mobs in.

An interesting point of view on rpgexpert.com search "Xorbb".
RE: The Hunt continues
# Nov 27 2005 at 4:33 PM Rating: Decent
Still wasting time in here. Still no Xorbb. Did see a spinflint though. Kept killing the north loop and he eventually wandered through. The science is inexact though that whenever it got slow I ran around and killed everything.
RE: The Hunt continues
# Dec 11 2005 at 1:27 AM Rating: Decent
I want to give up... but my ranger now lives here. I log him in, hit track -see no xorbb so I kill some mobs then log.

I have now run into people in here. Halflings doing armor quests, and a few duos doing the runnyeye zoneline for xp. No one has seen a xorbb.

Has anyone seen a Xorbb lately?
Nix this Zone
# Jul 08 2005 at 2:55 PM Rating: Excellent
If ever there were a zone to be surgically removed from EQ, it's this one. The graphics suck, there's no real theme, and the mobs are crap. The beholders are incredibly irritating, and trains are just a heartbeat away. do yourself a favor and never, ever set foot in this zone.
Vashra's Guide to the Gorge (rant)
# May 04 2004 at 5:23 AM Rating: Good
Scholar
**
316 posts
Ok...

Dunno if this is true on every server but here is the deal on MithMarr...

Back in the day when this zone had MOBS in it, people would come here for occasional xp but usually just to camp the pbb and similar stuff or to farm clay and ore (mostly clay).

Today the zone is all but devoid of mobs. I mean you run in and there's like...no mobs. If you got to where the two evil eyes pop (big throne-like stone thing) there are a FEW mobs.

The muddites are minors to elders. They have a crappy spell that is either a root or a snare (I dunno it won't stick on me). They have under 516 hp total because one of my Retribution spells ko's them but good. They drop clay, muddite mud, random low end gems (jade, amber, onyx, etc), ore, and words/runes/pages/etc. If they have any really cool drops I haven't seen it. Got two silver bars off one but not in near enough quantity to make farming here profitable.

The eyes are enchanters. They also have under 516 hp. Unlike most enchanters I've fought, the pets seem to go poof when the eyes die rather than hanging around to stick out the fight. Anyway they can tash you, charm you (or your pet), mez you and all the other lovely things a lvl 1 - 25 enchanter may be able to do.

The minos are pretty much like the minos in the slaver caves of Steamfount. Axes, horns, random junk.

I haven't seen the imp yet - dunno what he does. Been here 9 hours....

Spinflint pops so darn rarely that he's practically a figment of your imagination. By the time you spot this guy (let alone get him to drop the thingie you need) you'll be able to BUY a cloak of greater pernicity for cash. Leave this sad PoK quest to people with WAAAY too much time on their hands. I took my faction (High elf cleric) from kos to indiff with the gobbies in Runneyeye and haven't seen this guy pop once.

The eyes at the throne are easy to single pull. I've never pulled one and had the other aggro unless what's his name on the top tier was there. He's about lvl 25. Drops a ring.

If anyone knows what optic fluid is for lemme know.

Honestly unless there is something in here you desperately want/need, you could go your whole EQ life and never see this zone and be fine. <yawn>
____________________________
*Insert snazzy catchphrase here*
RE: Vashra's Guide to the Gorge (rant)
# Oct 20 2005 at 9:26 PM Rating: Decent
The imp aggroed on me as a level 65 chanter. It died.

Zone seems rather empty of mobs for the amount of running around you do. The more I killed the more there seemed to be though. Some seemed to walked into walls. Lack of track makes me unable to confirm "Lots of mobs but none I can see".

Since they put a bunch of quest npc's in here one would hope they fixed the old issues. The place is definately out of the way. Would be a very funny spot to put some new loot into.
RE: Vashra's Guide to the Gorge (rant)
# May 17 2004 at 11:51 AM Rating: Excellent
**
346 posts
This is the only zone that drops Heavy clay which is used in tradeskills. Never many ppl here but if your a tracker the zone is very easy to get a few levels around level 18.
help
# Jan 10 2004 at 2:54 AM Rating: Decent
can some one tell me were spinflint is and eyes too
help
# Jan 10 2004 at 2:53 AM Rating: Decent
can some one tell me if you have to go to the rune stone to find rinflint
solo?
# Jul 20 2003 at 1:24 PM Rating: Default
Is there good hunting here for a solo 29 pally? The eyes would be good for me, but I don't know if I could pull one at a time without them all adding on me.
king????
# May 14 2003 at 12:21 PM Rating: Decent
killed the king once.... and the imp.bout the same time after killing eyes for a while.. never saw him again.. been there alot any one got any info on popping the king??
Any one on...
# May 06 2003 at 8:59 PM Rating: Default
Any one on mithaniel mar server? if so please email me at neomack@yahoo.com to thorris
Spinflint
# Mar 21 2003 at 11:50 AM Rating: Default
How often does this guy pop?
A necro's guide to evil eye hunting
# Dec 24 2002 at 4:01 AM Rating: Excellent
I took a 31 necro in to get a pair of polished bone braclets. It took me about 2.5 hours before the second one dropped. Bring lots of backpacks - the eyes drop gems, which are light and valuable. At this level, neither the minotaurs nor the muddites would aggro on me (without being charmed, but I'll come to that).

Breaking the spawn was the only hard part. The eyes spawn around a platform shaped like a T, with Lord Soptyr on top of the platform at the T's intersection and Lords Sviir and Syrkl spawning in the alcoves made by the T's crossbar. Soptyr is much tougher than the other two. I killed one of the lesser lords with standard necro dot/pet tactics, but Soptyr then charmed my pet and multiple minotaurs which chased me to the zone line (which is a long way). I was lucky to survive. But with one side of the T clear, I could get a clear shot at Soptyr with FM. I died the first time - he enthralled me while our pets fought and munched me up himself at 65 hp per hit. The second time I was smarter and hit him with fear off the bat. My pet could occupy his pet easily, and the fear took him well out of reach of the other eyes.

After the spawn was broken, I started to fear kite the lesser lords and the evil eyes that alternately spawn in their place. Fearing them minimizes the number of spells they can get off. It's easier if you hit them with a fear immediately as they spawn, before they have a chance to summon a pet. They'll run for the entrance tunnel under fear, so I parked my pet in their way. Fear... darkness... pet... shock of poison... shock of poison... would kill the lesser lords, and you can skip the last shock of poison for the evil eyes. I set up on the crossbar of the T itself above their spawn points where I could survey the whole area.

Thankfully, Soptyr (or Xorbb) never respawned after I cleared the central spawn point. It must be on a very long clock.

I'd recommend this to any INT or WIS caster in the early 30s - two +3 INT +3 WIS braclets in a little over two hours plus lots of gems and about 25 pp of coin. (But very little XP.) Fear makes it easier for necros to break the spawn, and I managed to do it at level 31. Other kinds of casters might want to wait another level or two.

One oddity - charmed pets don't die when you zone. I was attacked by some beastlord's orphaned warder when I first arrive, and the orphaned pet that chased me to the zone line under charm just stood there for the rest of the time I was there, even after I summoned another pet.

One note - if an eye dies (from a dot) while you're mez'd or charmed, its body just disappears. This happened to me twice early on before I got my tactics down.

Ledge by evil eyes
# Dec 16 2002 at 1:40 PM Rating: Decent
There's a ledge before the evil eye pit that spans from one side of the wall to the other. It's great to sit on while your healing or medding. The Minotaur are great since they roam up and down the path. I jump down on them when there's no chance of a gang up. Every once in a while an evil eye will come down the path so you have to be really careful watching your back. It's no fun when they blind or charm you. They also debuff you so having SoW doesn't help. Lvl 22 human monk an I still don’t mess with them.
I’m in the area now!(12/16/02)...don't be shy and say hi ;)

Mastermonk
Optic Eye Fluid???
# Sep 24 2002 at 1:39 AM Rating: Decent
I looted a bottle? of Optic Eye Fluid off of one of the named lords, was wondering what it is for? Lore, No Drop.

Also noted that in my 3 days of camping the EEs (wanted PBB to raise my poor wis of 130 and only got 1) I NEVER once saw one summon a pet. It looked like they spawned with one. I nuke a few as soon as they spawned just to see and pet was there already (it didn't have time to cast).
RE: Optic Eye Fluid???
# Dec 27 2002 at 10:31 AM Rating: Decent
It gets the red out. Hehe
good place to solo 18-21
# Jun 28 2002 at 9:37 PM Rating: Excellent
*
183 posts
My Vah Shir BST spent all of lvl 19 here, and I was usually the only person in the zone. Parked my pet at the entrance to Runnyeye, and just ran out to pull anything and everything toward that spot (except goblins, almost all of which were green to me).

Gorge minos dropped some gold everynow and then, but usually just a few silver (on occasion they would have a horn or axe).

Chasm minos dropped more plat, and were great xp for this level.

Muddite elders were also great xp even though they were blue to me, and dropped decent loot. Some spell components, silver bars and low level gems every now and then, some ore (blocks sell for 3pp if you can lug them to a vendor), and lots of clay. Also dropped muddite mud (posion component) which sells for decent cash.

Also killed whatever muddite minor would come by just so they would be hanging around whenever something tougher walked by (they will join in even if they are green). Minos and muddites are on same faction -- King Xorbb goes down, two goblin factions go up.

At level 20, some of the gorge minos are light blue, but muddite elders and chasm minos are still good. Only saw a couple of evil eyes, as I did not venture too far in (not a curious cat here), but they are fairly easy if you have a pet.

With the clay I collected, I went from 0 to 95 in pottery skill in about 20 minutes, spending less than 5pp on water and sketches.

Nice place to hunt solo, especially if you are a beginning potter (NOTE: heavy clay is also dropped -- rarely -- and is used in some high level pottery).
lvl 25
# Apr 27 2002 at 11:44 AM Rating: Decent
you said that lvl 25's can fight here but i havent seen to much that is blue or even light blue to me. could you plz tell me what i can fight.

Throuc 22 monk
winamtin 52 warrior
Fennin Ro Server
RE: lvl 25
# May 29 2002 at 3:21 AM Rating: Decent
23 posts
Check the bestiary.
at 25 the Evil Eyes should be ok & maybe a Chasm Mino or Gobbo alchemist, these u should be able to Solo.
The Named Evil Eyes are a bit different, especially if Lord Soptyvr is up. A group of mid 20's should be able to handle them (but not a 30Pally/26 Cleric double act - trust me)

Bereck Ymdroi
26th Season Cleric of Brell Serilis
Master Potter and Drinker
Ok, so do they gang up?
# Dec 16 2001 at 9:03 PM Rating: Decent
Would like to get some of the nice stuff everyone is talking about (not to mention that I could use the plat as well!), and want to solo my 17 druid here. Question is, if I start beating on these guys, will they all come running to help out their pals? I've never done anything in this zone other than to run through on my way to Karanas.

thanks in advance,
Jannae lvl 10 shaman
Darklet lvl 17 druid
15?
# Oct 11 2001 at 6:42 PM Rating: Default
Hey all I'm a lvl 15 mage who is sick of oasis and is looking for new places. Would this area be good for me?
Report from the Maze
# Sep 17 2001 at 7:58 AM Rating: Default
Ok so the eyes are messed up. It seems to me that since they Have the eye spawning in the middle now, it is almost inpossible for less than a full group of upper 20's to break this spawn. We tried a couple of time, 3 lvl 21 to 24s. We were able to kill a few eyes, one per attempt before being forced to zone by the Boss Eye.

On the other hand the exp in this zone is great. There are some nice drops. The mino's drop up to a plat, and the axe from time to time. The Muddites Elders drop Some items that can be sold for nice cash or better yet, made into items if you happen to know a smith. Another possible benifit is the fac you get for killing the Muddites and Minos, and I assume eyes. But we were so bussy fighting and running that I didn't really notice what fac changed when we were killing them. Anyway your fac goes up with the runnyeye and pickclaw goblins. I believe once you get your fac high enough you would be able to bank in RE.

The hole time we were here there was noone else hunting this zone. Which ment we had all the mobs we could handle. The best place to hunt is just outside the RE zone. From the canyon stright ahead you can pull muddites and Minno, and if you get into truble, the zone is right behind you. The canyon on the RHS looking out from RE is less busy but seems to hold more muddites and fewer Minoes. The Zone area from EK has no mobs for a long ways. Until you come to a 3 way split in the path or canyon. Either path will take you to the RE side. The one to the right is the shortest but with the most mobs. The one on the left is the longest. It also ties into the center path.
From time to time an eye will come up out of their area and run the canyons. We killed a couple of these but didn't get any PPB of of them. We did get one from the ones at the spawn location.

All in all this was a great hunting spot. Made some shield and banded armor from the ore drops. The enchantrass got some silver and electrum.

The exp was great, and the loot was good. Just had to be carefull when pulling that too many muddite minors didn't join in, and for now we left the eyes alone.
« Previous 1 2
Post Comment

Free account required to post

You must log in or create an account to post messages.