Nobles' Causeway

Quick Facts





Level Range:
60 - 75

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Nobles' Causeway connects Dranik's Scar to the Wall of Slaughter. The area is infested with hulking bazus, undead murkgliders, ferans, and numerous dragorns working for the Muramites.
Nobles' CausewayMeddlesome MuramitesDragorns LurkTo the Wall of SlaughterAlpha FeranGuarding a Mountain PassageChained BazusDragorn RefugeesThe Bazu Smasher's SanctuaryThe Beast TamerResearch OutpostBone Cracker's Pit
Post Comment
# May 17 2009 at 3:56 PM Rating: Decent
50 posts
Can anyone tell me why the mapfeind maps do not work for Nobles' Causeway and Wall of Slaughter?
I have loaded them three times and i have done a deep scan each time and nothing, other maps have worked just not for these zones
Hotzones and Augments
# Nov 23 2007 at 10:20 PM Rating: Decent
17 posts
As of October 30, 2007, the hot zones and the relevant augments are:

Level 20 The Castle of Mistmoore Polished Crysolite (HP: +10)
Level 25 The Permafrost Caverns Chunk of Amorphous Granite (Mana: +10, End: +10)
Level 30 Trakanon's Teeth Dull Diamondine (AC/Agi/Dex: +5, DR: +5, PR: +5)
Level 35 The Warsliks Woods *** Unknown ***
Level 40 The Dawnshroud Peaks Glinting Sunstone (AC/STA/WIS/INT+5, HP/MANA: +15)
Level 45 Velketor's Labyrinth *** Unknown ***
Level 50 The Deep Coagulated Darkness (HP: +20, Resists: +5)
Level 55 The Temple of Droga Fossilized Bone Shard (Mana: +45 ENDUR: +45)
Level 60 Nobles' Causeway Cracked Gem of Lucidity (AC: 10, HP: +50)
Level 65 The Halls of Honor Crest of Valor (AC:10, HP: +30, Mana: +50)

As of April 18, 2007, the hot zones and the relevant augments were:

Level 20: Netherbian Lair Blood Red Stone of Loss ***** MINUS STATS)
Level 25: Crypt of Dalnir Polished Green Stone (AC: 5 MANA: +5 ENDUR: +5)
Level 30: Crystal Caverns Blue Flecked Rock (DEX/AGI: +5, HP/ENDUR: +10)
Level 35: Iceclad Ocean Brittle Yellow Stone (MANA: +15 ENDUR: +15)
Level 40: The Scarlet Desert Bluegreen Rock (HP: +20, MAGIC: +5 POISON: +5)
Level 45: The Burning Woods Spotted Lava Rock (MANA: +30 END: +30, FIRE: +10)
Level 50: Dranik's Scar Golden Shardstone (STR: +10 HP: +30, COLD: +10)
Level 55: Acrylia Caverns Heart of the Sky (AC: 10 HP: +40, Regen: +1)
Level 60: Dragon Necropolis Dingy Grey Stone (CHA: +10 MANA: +50 ENDUR: +50)
Level 65: Wall of Slaughter Polished Blue Softstone (HP: +40 MANA: +40, Resist:+5)

From December 5, 2006 to April 18, 2007, hot zones and the relevant augments were:

**Unmasked Changlings**

Level 20: Kurn's Tower Minor Stone of Power (AC: +2, HP: +5)
Level 25: Unrest Lesser Stone of Power (Mana: +5, End: +5)
Level 30: Tower of Frozen Shadow Stone of Power Level (Wis/Int: +5, Mana: +10 End: +10)
Level 35: Lower Guk Greater Stone of Power (AC: +5, HP: +10)
Level 40: The Hole Minor Stone of Might (Resists: +2, HP: +25)
Level 45: Chardok Lesser Stone of Might (Mana: +30, End: +30)
Level 50: Old Sebilis Stone of Might Level (AC: +8, HP: +30)
Level 55: Grieg's End Greater Stone of Might (Mana: +40, End: +40)
Level 60: Cazic Thule Stone of Greatness (AC: +10, HP: +45)
Level 65: Splitpaw Lair Stone of Light (HP:+50,Mana:+50, End: +50)

Canov Whoopass
"I Have Detailed Filez"

Team GT
New augment
# Nov 16 2007 at 9:06 AM Rating: Decent
Got this new hot zone augment

Cracked gem of lucidity

no trade augment

ac 10
hp 50
Rec level 60
type 7

ear head face neck shoulders arms back wrist hands fingers chest legs feet waist

New quest
# Oct 30 2007 at 8:20 PM Rating: Decent
New quest for this hotzone I'm assuming, Lost heirlooms started by looting Silverwing band in Nobles causeway.

Silverwing band

weight: .01 req level: 60 LORE, NOTRADE

HP 60 mana 60 end 60
AC 18 STR 5 STA 10 INT 5 WIS 5 AGI 5 DEX 5 CHA 10
MR 9 FR 6 CR 6 DR 6

Quest giver AIDEN SILVERWING Crescent Reach

Lost Heirlooms (Level 60)
Speak with Aiden Silverwing about (Given silverwing lockbox -combine container)
Find a shard of power to infuse (0/1) Halls of Honor
Loot Glowing shard from any mob in Halls of Honor, random drop
Combine Silverwing band and Glowing shard in Silverwing lockbox

Polished Band of the Silverwing

wight .04 req level:65 LORE, NOTRADE

HP 75 mana 75 end 75
ACC 22 STR 10 STA 10 INT 5 WIS 5 AGI 10 DEX 10 CHA 10
ATK 3 HP regen 4 DMG sheild 3

Edited, Oct 31st 2007 10:39pm by banditbonchrusher
New quest
# Nov 13 2007 at 3:35 AM Rating: Decent
From today's patch message it appears as though these items will no longer be dropping in the Halls of Honor.
New quest
# Nov 04 2007 at 4:48 AM Rating: Decent
Both the above item and:

Jewelled Band of the Silverwing
AC: 17
STR: +5 DEX: +5 STA: +10 CHA: +10 WIS: +15 INT: +15 AGI: +5 HP: +75 MANA: +75
Regeneration: +3 Mana Regeneration: +3
Required level of 65.
WT: 0.4 Size: TINY
Race: ALL

were dropping in Halls of Honor, at least as of yesterday. It seems either will drop about as often as the Glowing Shard. Not sure if this is a game bug.

Soloing Mage
# Aug 31 2005 at 6:59 AM Rating: Default
Anyone who ever played a mage knows that its hard to find a group, so therefor, do you guys think a lvl 62 mage pet can tank well enough in NC?

I know that 2 mages can duo BOT, but thats with the ping pong effect of switching aggro on pets,
i would love to try solo Nc but im kind of chicken to try it out without info first, its such a long way to walk just to get there and die lol.............thanks
Soloing Mage
# Dec 04 2007 at 3:39 PM Rating: Decent
Well, for starters, if you are using the 62 pet you are gonna die. The air pet is a tank, water is a rogue.
RE: Soloing Mage
# May 14 2006 at 11:52 AM Rating: Default
109 posts
Try this link for all your Mage questions. Everything you wanted to know and a few things you probably didn't.

Edited, Sun May 14 11:45:33 2006
Can a 58 Necro solo here?
# Aug 28 2005 at 3:00 AM Rating: Default
Is there a good spot for a 58 necro to get some solo exp here?
Ridge Runner Drunt Camp
# Aug 25 2005 at 8:29 AM Rating: Decent
I know SoE does not recognize camping, and that said, it is a bull crap philosophy.

On the other side of that coin, its crap when you have one toon or two perma camping a spot.

On Cazic Thule Server there is a toon Named Oneton that is permantly parked in RR Drunt camp. Yes, I am talking 24/7/365!

They just pull the named, or its PH and do not touch the rest of the mobs. However if you wish to go in and xp on the general mobs that pop in that area, the necro will gladly train you again and again until you leave.

SoE's petitions on this is there are no camps and you must bring proof that its happening.

That said, why is SoE allowing them to stay in game, ban the accounts, if they have that many petitions against them. SoE expects us to be their police force? Must we go there lose xp again and again, so we can petition them? Just to get SoE to do something?

Are they gonna reimburse us with the xp? Sure, maybe, if we can afford to keep leaving something on our corpses?

Well this is my rant.
It blows that you have one boxed toon blowing the best lower level rune camp in the game.
RE:Named near entrance
# Jan 25 2005 at 3:04 PM Rating: Default
13 posts
Nerask ,the named mob just inside NC, is for the Armour Quest.He will not attack. When you get Warmly faction with him you can get some nice gear.It just takes alot of killing Noc's ,Ikaav's,Kyv's and Ukun's to get your Faction up. And the Murkglider Pups see invis..
Master Fletcher Thulack Quarmkiller
74 Halfling Plainswalker on Cazic Thule Server

Formerly Antimony Raventhorne Merchant of No Levels
Named mobs and kiting
# Jan 15 2005 at 3:40 AM Rating: Default
The dragorn-like mobs at the DS and WoS ends of NC are quest mobs. And actually the best place for a necro to kite in NC is the WoS end of NC in the ravine off to your right just before you enter the hallway that leads to WoS. But becareful and be invised. There is a murkglider there with "pups" (like litte murkgliders). This one is a roamer and is not always there, so just invis up and check first for the "pups". Dont solo it, make sure you have support for that one. Cause its like pullin 7 mobs at once then bang your dead. Or u can try the snare/fd pull technique if you have big brass ones on the murk with pups. have fun.

Azulkaz Illgeturcorpse 68 DE Necro Tarew Marr server
Named mobs and kiting
# May 11 2005 at 5:32 AM Rating: Default
208 posts
Just wanted to point out that the pups see through invis.
Named mobs and kiting
# May 11 2005 at 5:23 AM Rating: Default
The Mob is called Fecund Murkglider. If you pull it will spawn pups and bring a soloer more problems than you need. Avoid.
Nec Soloing
# Nov 02 2004 at 12:01 PM Rating: Default
Anyone know of a good soloing spot for a 66 Necro in Nobles?
RE: Nec Soloing
# Oct 06 2005 at 8:02 PM Rating: Good
20 posts
As already mentioned the trench near WoS tunnel and the DS side are pretty easy. The WoS side you have to be careful about a fecund murk and her pups and bazu. The room in the tunnel to WoS can be pulled with some care as well as most spots along the path between DS and WoS. RR/agressive can be a good camp if you know what you are doing but at 66 it might be a little difficult. At the RR camp there's a lvl 70+ named that has no loot for, i think, the bard epic but it's easy to kite and no faction hits. Undead murks(higher level than DS side or WoS side) over past the slavedriver are good as well and you can invis all the way over to it. There is another murk camp off the WoS side trench if you go to the left and follow the trench, I think it gets over in the area of alpha feran but I'm not sure....can't remember the exact loc offhand.
Nec Soloing
# May 10 2005 at 11:56 PM Rating: Default
I like the Ridgerunner camp right befor you get to MPG ZI. Lots of room to agro kite and good loots> The 7% exp per kill is nice to
RE: Nec Soloing
# Oct 06 2005 at 7:47 PM Rating: Excellent
20 posts
MPG is not connected to NC
Nec Soloing
# Apr 12 2005 at 6:46 AM Rating: Default
Also there is the trench down by WOS that can be soloed much the same as the ds murks. A bonous to WoS there is also faction mobs and a bazu that has a nasty stun but is kiteable. I have not as yet soloed him with my 62nd necro even though he is a yellow con. I have gotten him to 50% before his resisting snare kills me but I have seen others solo him ez. also when those 2 camps are taken i camp the first murk on the path from Ds to wos kitein the mob down the path towards ds and back. there 2 mobs that are very simple to pull and more if you fd split them or kite multi.
RE: Nec Soloing
# Nov 08 2004 at 10:38 AM Rating: Default
Right when you zone in from DS, drop down into the revine on the left. Pull the Murks and kite them. Have seen both druids and necro solo this spot.
Mobs see invis
# Nov 01 2004 at 11:14 AM Rating: Decent
Just want to report that I got nailed coming thru the zone, just before entering WoS when my text said "a murkglider pup reveals rows of sharp teeth beneath its tentacles" then "the veil fades" and then I was dead cause I tried to gate.

I have run through the zone several times already with invis and no problems, guess I was lucky...more caution next time (unless I have SOW)
invis work here?
# Sep 30 2004 at 9:05 PM Rating: Default
Can I make it thru this zone with regular invis? Can I make it to MPG with regular invis?
RE: invis work here?
# Oct 04 2004 at 7:27 AM Rating: Default
3,705 posts
If you are lucky!

Some of them see thru invis, but not many.

Watch out for Stone Thrower. He sees invis and is a beast!
#REDACTED, Posted: Sep 27 2004 at 1:32 PM, Rating: Sub-Default, (Expand Post) Edited for double post
Train to zone
# Sep 27 2004 at 1:31 PM Rating: Default
127 posts
This zone seems to be train central. People runnning to WoS train the whole zone in their wake and never look back.

But, another thing is the mobs here seem to be pretty darn social and starting up a train while hunting in this zone is easy to do. Murkglider roamers become adds quickly.
big oops
# Sep 21 2004 at 7:18 AM Rating: Default
anyone know if there is a min lvl to zone into nobles?
Named near entrance
# Sep 16 2004 at 5:01 PM Rating: Decent
Went in here and there is a Red to 65 Named mob near the entrance. He is is "threatening" and I was wondering if anyone has tested if he is an agro mob, or if he is some quest mob? For now I am just going down into the little rivine to the left and avoiding him. If there is a brave monk or bard or really anyone that would like to test this little bugger it'd be great. As a mage I wouldn't stand one hit.
RE: Named near entrance
# Oct 15 2004 at 9:57 PM Rating: Default
I noticed yesterday he is our best friend!

He appears to be a train killer!

I saw a train run pass and was waiting for the inevitable dangerous wander back, but they never came back. They never went passed him.

Now I did not see him fight them, but that is two trains now I have seen disappear near him... what does he do to them exactly?
RE: Named near entrance
# Sep 20 2004 at 9:29 AM Rating: Default
He was ready to attack, but cannot be aggro'd, despite all my attempts to do so. Maybe he's a quest.

Bottin Tow
Druid of the 85th
RE: Named near entrance
# Sep 17 2004 at 1:10 AM Rating: Default
62 posts
I believe this guy is one of the KoS-cons you cannot attack, cast, etc.; fortunately he doesn't do anything to you other than tell you that he and his kind do not trust you at the moment. There is another named dragorn very simliar to the one you're talking about at the zone to Walls and that's how he works.
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