Tacvi, Seat of the Slaver

Quick Facts





Level Range:
65 - 75

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For an outline of this expedition and information about accessing it, click here. For an overview of the Gates of Discord expansion, click here.

The last surviving Taelosian slave experiment victim, Sesnil Yisnon, speaks of the horrors committed here by the Tunat`Muram, leader of the Muramite invaders. Slave corpses scatter the halls of this temple which once stood as a sacred symbol of the Taelosians. Now, the Tunat`Muram and his top officers take up residence in Tacvi, as do some vicious ukuns, death-touching aneuks, and the most elite among the mastruqs in Discord's army.

Remnants of the atrocities committed here are littered throughout the temple ruins: Not only the corpses of the Taelosian slaves, but of past adventurers too weak to challenge the Tunat`Muram. From Xxeric Kex to the Ikaavs and Zun`Murams, each officer presents its own unique challenge. Those who trespass in to their chambers are in for a challenge, and face a likelihood of joining the corpses already at their feet.

Level 65 is required to enter the zone.
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more fun if
# Sep 12 2014 at 8:26 PM Rating: Good
It'd be fun if we could have mercs in there now.

Lee of Povar
Fight smarter not harder.
# Oct 31 2011 at 5:52 PM Rating: Decent
3x Level 90 (2x SHD / 1x SHM) = complete Wipeout of Tacvi within like 1 hour and a bit more.
how many?
# Dec 26 2008 at 10:47 AM Rating: Decent
how many people/groups would it take to kill this guy? lvl 80's +

want the augs for our alts...
how many?
# Apr 03 2009 at 6:51 AM Rating: Decent
43 posts
Tacvi is fairly easy to 1-group now. My group of friends and I are pretty much t5 SoD group-geared - so you don't have to be "uber" level 85s. The warrior has some low-end SoF raid gear, as does the Bard. But, it's been cake thus far, as we took out 4 nameds in a matter of 1-1.5 hours. That included the balance mob encounter. We're trying Tuna tonight, but I don't see him being much of a problem. Our group makeup: Wizzy, Mage (me), Cleric (bot), Shaman (bot), Warrior and Bard. It's fun twinking level 70 alts.
Access to this zone
# Jan 17 2007 at 6:48 AM Rating: Decent
Can anyone zone in or is there an access quest for it? Pretty much clueless with this expansion..

Access to this zone
# Jan 17 2007 at 10:21 AM Rating: Decent
1,352 posts
GoD progression (complete each):
These are all raids and some of the raids require Pre-requisites For The Raid Leader to request the tasks, but technically these are the only flags needed to be tacvi flagged.

[]Tipt (gives access to Kod'Taz and Yxxta)
[]Uqua (instanced zone only-zone in through kod'taz)
[]Ikkiniz #4 (instanced zone only-zone in through Yxtta)

those 3 will give access to Qvic.
[]Inktu'ta (instanced only-zone in through Qvic)

once these 4 are completed the player is flagged for Txevu and Tacvi .

(feel free to reply with corrections if i am mistaken)

Edited, Jan 17th 2007 10:18am by DukeLatan
Access to this zone
# Jan 17 2007 at 2:14 PM Rating: Good
3,705 posts
Technically, there is no flag required for Tacvi. However, there is a key required to request the instance.

Additionally, Qvic and Txevu are both flagged zones, and you have to run through them to get TO the Tacvi zone-in, which is in Txevu.

However, both zones allow the 85% method of bringing in unflagged members. This means its actually possible to ferry a full raid of unflagged people into Tacvi, having only 5 flagged people, one with the tacvi key. You'd just have to run 49 people through Qvic and Txevu, one at a time.

Once you're IN Tacvi, the five flagged people could all camp out, and the other 49 could raid there all day, no flag needed.

So no, Tacvi is not flagged, but the two zones you go through to get there are.
Access to this zone
# Feb 15 2007 at 1:12 PM Rating: Excellent
So many ppl were doing this to get Tacvi gear without doing the alternate Qvic and Txevu quests, that it is now changed when TBS came out, and that wont work anymore.

All persons in a Tacvi raid now have to be Txevu flagged (85% rule still applies). Only 15% of your raid can be pushed into there, but the 'Ferry' method still works if 'somehow' some of your ppl are Txevu flagged but not Qvic flagged.

Looks like ppl will start needing the Wand Harness again huh. Every one of those used to get destroyed or rot. Plus ppl will need to camp/kill in groups to get all the fragment parts in Qvic.

Edited, Feb 15th 2007 1:14pm by kirbyramz
# Apr 05 2006 at 1:20 PM Rating: Default
Do what any raiding guild would do when it comes to strats...generate your own!
New strats?
# Mar 06 2006 at 10:04 AM Rating: Default
Anyone know of any sites out there with good strategies for this zone?
Tacvi strat
# Jul 28 2004 at 11:05 AM Rating: Decent
The strat seems to be; wait until Sony fixes the zone. Then we wait until they fix the fix and all will be good. Until they break the fix, they we will wait for another fix.
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