North Ro

Quick Facts





Level Range:
1 - 20

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The northern half of the Desert of Ro is the softer of the two halves. A small newbie area sits outside the fortified walls of Freeport, complete with an inn, guards, and vendors. Beyond that are the many dangers of the Desert of Ro.
The InnRolling Dunes of the Desert of RoBuried SpiresFreeportDock to Iceclad OceanElite Sand GiantsThe CoastlineA Morning in the DesertA MonumentThe Wayfarer CampDruid Ring Overtaken by UndeadDervish Outpost
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Belinda (VoV) [ Eastern Wastes (ToV) Portal ]
# Jun 09 2020 at 10:05 AM Rating: Excellent
Since Some one removed the Connected Zones to Eastern Wastes (ToV) I decided to modify the name of the NPC who ports you to Eastern Wastes (ToV)

Belinda (ToV) [ Eastern Wastes (ToV) Portal ]

Edited, Jun 9th 2020 10:06am by Larth
an orc apprentice
# May 17 2017 at 8:31 PM Rating: Excellent
GBATE!! Never saw it coming
9,966 posts
grey to level 10

cast Darkness (shaman?)

no loot

Faction hits:

Death Fist Orcs -2
Knights of Truth +1
Guardians of the Vale +1
Ashen Order +1
Commons Residents +1
remorajunbao wrote:
One day I'm going to fly to Canada and open the curtains in your office.

an orc apprentice
# May 19 2017 at 6:48 PM Rating: Excellent
Friar Bijou wrote:
grey to level 10

cast Darkness (shaman?)

no loot

Faction hits:

Death Fist Orcs -2
Knights of Truth +1
Guardians of the Vale +1
Ashen Order +1
Commons Residents +1

Thanks, added.
Allakhazam Developer and Admin

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# Jun 26 2009 at 9:32 AM Rating: Decent
17 posts
have been killing zombies, mummys, and skeletons at Rahotep's spawn site and after 2 hours have accumulated a full set of all crude defiant armors, a couple weapons and some simple defiant armors and all the simple and crude augs. good place to camp for starter gear on a new toon.
# Jun 26 2009 at 8:11 AM Rating: Decent
17 posts
Crude Defiant Leather Tunic, Crude Defiant Plate Bracer
# Jun 26 2009 at 8:09 AM Rating: Decent
17 posts
also found Simple Defiant Plate helm, Simple Defiant Plate gloves, and Crude Defiant Breastplate.
Shimmering Agate Signet
# Mar 09 2008 at 10:04 AM Rating: Good
This just dropped in North Ro off a mad man,
Shimmering Agate Signet
# Mar 27 2008 at 8:50 AM Rating: Decent
Thats a pretty nice item that dropped off a madman. I just started back in EQ after 5 years. I think I better head to North Ro tonight!
how get playing?
# Mar 04 2007 at 9:31 AM Rating: Decent
d[][/]how get play the Newbscape???
profecy of ro?
# Jul 30 2006 at 2:25 PM Rating: Decent
Where (LOC) is the zone-in to the new expansion Prophecy of Ro found ...2 hours searching and i still cannot find it.
RE: prophecy of ro?
# Jul 30 2006 at 5:10 PM Rating: Decent
1,087 posts
In the desert itself, there areinstance entrances, but if you go to that takish building, you can enter the elddar forest.
In freeport, you can go to the caster guild, and climb the ramps all the way to the top to the big blue aura that zones into the actual zones.
There is also an Arcstone portal in the guild hall.

Edited, Aug 4th 2006 at 9:53pm EDT by Kalysta
Pain Mistress Okami L`Assundre of Tarew Marr
Dark Elf Shadow Knight
Drinal (Tarew)
Retired after 500 days /played
Retired again
How high
# Jul 20 2006 at 8:56 AM Rating: Decent
Do you think that I would be able to hunt here efficiently?
I am a level 8 Halfling warrior (Solo, Non-Twink) and I just have a thing for this desert.
If I am high enough, could you please tell me what I should kill, and if possible, what will swarm/ aggro on me.

Thank you in advance.
# Mar 04 2006 at 9:50 AM Rating: Decent
I don't have the expansion yet but I did download the updates as they came. I am not able to zone into N. Ro. Is anyone else having the same prob? Do I need the expansion to get back into those zones?
RE: crashing?
# Apr 16 2006 at 3:56 PM Rating: Decent
335 posts
I have the same problem, I beleive it is just the new graphics andd your computer can't handle them.
# Jan 26 2005 at 1:13 PM Rating: Decent
this is my first necromancer and i'm finding it difficult to finish thw armor quest. you need young gila monster skins and they just don't respawn. on an average day i might see 2. is anyone else having this problem, and if so how do i solve it.
# Jul 02 2004 at 6:58 PM Rating: Decent
What is the point of Iceclad ocean? Is there ANYTHING to do there? All I can think of is hunting the cats and talking to the pirates. What's up with that place!?
RE: Iceclad
# Jun 25 2006 at 6:53 PM Rating: Decent
69 posts
Anyone working on the Eight Shawl of the Coldain also goes to Iceclad. Don't forget our old friend, Lodi! The Seven shawl requires from fish from this zone also. Some spells are sold at the Pirate camp. Not sure if they are located elsewhere
RE: Iceclad
# Apr 20 2006 at 7:18 PM Rating: Decent
Tower of Frozen Shadow is there....Iceclad isn't totally useless...Go fight Tserrina and you'll see.
RE: Iceclad
# Mar 30 2006 at 3:20 PM Rating: Decent
Iceclad is where they sell Deluxe Toolboxes -- very good for carrying loot because of their size and weight.
RE: Iceclad
# Jul 02 2004 at 7:26 PM Rating: Good
6,998 posts
Off the top of my head: you can zone into either the Tower of Frozen Shadow or Eastern Wastes, you can finish The Lost Map quest, kill Lodizal, etc.
# Jun 17 2002 at 9:28 AM Rating: Decent
Ok, I was hunting one of the dervish camps with a group and doing rather well when of all things a werewolf showed up!!!
Needless to say,it turned into a nearly total wipeout with just me and the cleric still alive, and barely at that. ( thank you to whoever turned up and killed the damn thing,never got your name)
Anyway, I haven't seen them listed on the beastiary or the atlas guide.
Is this something new?
Monk of 11 seasons
(edit) never mind I figured out I must have been in WC,not NR....

Edited, Mon Jun 17 10:42:19 2002
Dirv 2
# May 20 2002 at 7:29 AM Rating: Decent
We had a full group camping this spawn and during the down time someone would run over to 1 or 3 (whichever was empty) and pull the mobs over to us. Good exp. until Dirv 2 spawned 6 and 2 were casters, during one of our longer meds. The group was a little short of enchaters and we got all of dirv 2 on us and it broke our camp. 3 dead, three running away. Ha Great Fun.
i will
# Apr 26 2002 at 5:28 PM Rating: Decent
ill join your GUILD i am a lvl 4 necro in nro.
making a GUILD in NRO
# Apr 25 2002 at 5:04 PM Rating: Default
i want to make a exp GUILD of all lvls doese anyone want to join my exp journey?
RE: making a GUILD in NRO
# Apr 25 2002 at 5:08 PM Rating: Default
sorry i meant anyone high lvl that would like to make can but i want to join lol,but,we all get to decide on a name. im on karana server.
RE: making a GUILD in NRO
# Apr 25 2002 at 5:06 PM Rating: Default
ps> i am a lvl 10 pally looking for anyone 8-12+ that would like to make it or join my wanderous quest.
RE: making a GUILD in NRO
# Apr 25 2002 at 5:10 PM Rating: Default
e-mail me or just post a e-mail is
Better than Crushbone...
# Nov 20 2001 at 5:12 PM Rating: Decent
Ok, I've been having a bit of trouble leveling beyond 14--I keep hitting 14, then de-leveling--and I was told to visit NRo to fix this problem. Only issue I have is that Crushbone/GFay turned me sour on grouping. I understand that this is the source of my leveling woes, but I died 3 times in Crushbone because my group wasn't watching their pulls. This same group proceeded to whine when I didn't heal them, and I had to explain that I couldn't cast my whimpy level 9 healing spell when I had an orc emmisary and 2 legos on me.

So, somewhat foolishly, I tried to solo through my troubled teens. This isn't working out too well. Are there better groups in this zone, and do you need a full one to take on tha camps--I know you do for Derv 1, but what about the others?
RE: Better than Crushbone...
# Jan 25 2002 at 12:51 PM Rating: Decent
I haven't been to cruhsbone (yet) but I have soloed and grouped in north ro and had good success with both. My 13th season Halfling Druid can solo the camp with Dorn if no one else comes along and aggros him while i am medding grrr (you knows who ye isss). I have also soloed camp 3 with no problems. The best though was getting into or forming a good group at Derv 2. Six spawns, fast action, great exp, good loot.
Why am I doing this? Next thing I know the zone will be packed out and I will never get in there?! As an aside while our group leadership was in transition one member (strategy? what's that?) pulled all 6 mobs at camp 2 while some of us were medding, despite his "foolishness" we still prevailed. There are good and bad groups everywhere, don't paint them all with the same brush. The biggest problem in North Ro is splitting loot, my suggestion; loot in alphabetical order, let the game determine who gets what and autosplit the coin. I know it won't come out "even" that way but don't sweat it, focus on your play and how to improve it, find out about the members of the group you want to play with in the future, (or avoid) remember this is supposed to be FUN!!
Great Hunting
# Oct 29 2001 at 12:47 PM Rating: Default
I'm at my 13th season as a Halfling Druid and have bounced between the hunting grounds of Riverdale, Qeynos and Freeport since my first season and other then Misty Thicket (as a newbie 1-6) haven't found better xp anywhere (including blackburrow). Maybe that's just my experience, but the added bonus is the plat collection involved in North Ro. Especially if you're a true newbie and havne't twinked you're characters. I know what it's like to be poor. Believe me!

13th Season Druid
Bertoxx server
# Sep 28 2001 at 9:02 AM Rating: Default
who is Rahotep? what does he drop?

lvl 11 druid
RE: Rahotep?
# Mar 13 2002 at 11:11 AM Rating: Decent
Rahotep is a named Mummy who spawns in N Ro. He drops a Scarab Ring and 1H blunt weapon called Scepter of Rahotep. The first time we killed him, he dropped the scepter of which I am now the proud owner. The scepter is 9/28 Magic Item with a unique graphic. It has no other magical properties. As a 14th season Druid, I consistently do 18 damage to creatures, and now can bash Wisps to death without having to use up a ton of mana.
There is much debate over where and when he spawns. If you see him, and can take him, I would suggest you do, since you might never see him again.

*/em noticed she had autosig on and didn't need her name in print twice

Edited, Wed Mar 13 11:22:56 2002
# Sep 17 2001 at 3:54 AM Rating: Good
111 posts
Okay i've read 3 posts on various parts of this board related to this and something needs to be made clear to all you Rahotep hunters...

Rahotep is a RARE spawn. Literally Verant could take him out of the game and people might not notice. On my servor, in the last 2 REAL months, only ONCE was he reported to have appeared. That is how rare he can be. And trust me, if he pops, you know it. Whomever kills him shouts it to the zone more then likely and gets their rightly deserved gratz for a unique experiance. Since the zone is right next to EC the word spreads.

To all of you hunting him i wish you the best of luck and hope you the best of patience.
RE: Rahotep
# Jan 14 2002 at 9:26 AM Rating: Decent
On TT he was killed yesterday and dropped his ring, I wish he dropped his 1hb though. Grats to Meggwinn on the ring though. It isn't great but its rare.
NRo and Oasis
# Sep 16 2001 at 3:12 PM Rating: Default
These are the best places for pallys to lvl,I came here from CB at level 10 and am lvl 12 after about 1 HOUR,YES I SAID 1 HOUR.My level 15 spell ward dead will do good against the mummies,or so I have heard.
Pindawen lvl 12 paladin in the service of Tunare.
Solusek Ro server
RE: NRo and Oasis
# Sep 16 2001 at 3:14 PM Rating: Default
Yeah me 2 except nine 2 12 in about a day
What is going on here???
# Sep 15 2001 at 10:04 PM Rating: Decent
Why is it that everything is red or green to me here and then i go to hunt in oasis of marr and everyone ignores my requests for a partner or group? i need help!
Great Place to Hunt!!!!!!
# Aug 24 2001 at 4:34 PM Rating: Default
This is one of the best places to hunt for people that are levels 10-17. My strategy for this zone is to group. Go to the derv camps and slaughter them, they normally range from levels 11-16. You gain alot of exp if u have a full group and go to Derv Camp 2. They are fast spawns and need 2 tanks. You most definatley need a healer cause those dervs can deal alot of damage. And of course u need a chanter and a wiz. They will blast the mother f***ers to pieces. I went from 11 to 14 in a matter of 1 week. Then once u think u can take on the zone of Oasis of Marr just head one zone over and u can reach level 20 easily. Well that's all i need to say.

Araias (Deathsythes of Norrath)
RE: Great Place to Hunt!!!!!!
# Oct 15 2004 at 1:42 PM Rating: Decent
N Ro has been really good for my lvl 16
froglok cleric baby (have lvl 65 shammy, 53 cleric and 52 chanter)
I am low on time to play usually and would love to group, but you know how it is....
All I can say is if I can do it -- it must be pretty darn easy and with good xp to boot!
I'm looking into Oasis now --- but as long as there are blue mummies around --- umm, make that *dark* blue! I wish I'd found it sooner.
RE: Great Place to Hunt!!!!!!
# Oct 03 2001 at 7:03 PM Rating: Decent
I would just like to say that i have been in the group as the only tank (and a lv 12 one at tat) and we did remarkably good.
RE: Great Place to Hunt!!!!!!
# Sep 29 2001 at 7:25 PM Rating: Excellent
54 posts
"My strategy for this zone is to group. Go to the derv camps and slaughter them, they normally range from levels 11-16."

My apologies for being a tad **** and pedantic, but this is not a *complete* strategy as you have neglected to fully explain *why* players should hunt Dervishes.

To elaborate or condense previous posts:

*3 Dervish camps:
(1) Derv Camp 1 with additional Dorn B'Dynn factor.
(2) Derv Camp 2 with 5 spawns
(3) Derv Camp 3 with 3 spawns

*Dervishes are non-agro camps. Note: with the exception of the occasional Dervish Thug, who *is* aggressive, and is several levels above regular cutthroats. Oh, and Dorn B'Dynn. Taken as a given.

*Reasonable spawn rate

*Good loot: reasonable coinage, occasional Dervish Cutthroat rings, and the occasional bronze weapon. On infrequent occasions, the odd jewel drop (star quartz, for example)

*Excellent location: tunnel connects to East Commonlands, and/or you have Oasis in the next zone as a natural progression.

Although it pains me to make such an admission, you do NOT require an Enchanter *if* there is a Druid in the group. Nor will you require a Cleric. Both are very much optional extra's in this zone.

(i) Harmony
(ii) Light healing

The level 5 Druid spell 'Harmony' reduces mob agro radius, which allows groups to single pull non-agro (and even agro, if the Druid is diligent and careful) camped mobs. Druids also acquire 'Light Healing' at level 9 which allows them to act as the main or back-up healer until level 14.

The combination of single pulling with healing abilities allows for a smaller and tighter group, with minimal downtime and next to no risk; Aside, from wandering mobs (desert madmen, and the occasional visit by Dorn B'Dynn if someone has made an exceptional BAD pull/train).

A druid, a tank and a rogue make an exceptionally efficient Dervish group:

(1) Druid harmonies camp
(1a) Druid pulls with 'snare' (slows mob), or ..
(2) Designated puller can single pulled previously harmonied mob
(3) Rogue backstabs
(4) Tank taunts mob from Rogue
(5) Tank and Rogue ping-pong mob to and fro
(6) Druid meditates /em twiddles, or is free to dam shield tank (why waste mana when the mob's life expectancy is that of a mayfly), or heal, or DD if needed

Rinse and repeat.

There is a distinct lack of sweaty palms following the prescribed method. But it will allow Druids to reach the holy land of 14 with minimal ease.

"This is one of the best places to hunt for people that are levels 10-17"

Yep. You have my vote.

Ayonae Ro server

RE: Great Place to Hunt!!!!!!
# Mar 13 2002 at 11:20 AM Rating: Decent
As a druid, I agree that an Cleric is not needed. I would say that a wizard with his nuking ability is a good addition for camping Dervs.
My reason for that is the spell casters. Of all the dervs, the casters are the ones that can make a nerfed pull go from bad to worse in a real hurry. The Nukability of a Wizard able to slay the Caster has kept our group alive on a few occasions, especially when a mummy or better decides to join the fray.
The 3 best spells IMO that I as a druid use when camping dervs are Harmony, Lt. Healing, and Snare.
Harmony for the easier pull, Healing for the tanks, and Snare to keep the MOB in one place when it decides to run.
While a snare itself doesn't do damage, it does slow the creature as most of us know. But, it also will prevent the creature from moving at all once it's life is low enough. And unlike Root, the spell is not broken by damage, and the creature will not attack you will it is locked in place, allowing the tanks to slay it without fear of reprisal.

*/em noticed she had autosig on and didn't need her name in print twice

Edited, Wed Mar 13 11:23:54 2002
RE: Great Place to Hunt!!!!!!
# Aug 24 2001 at 4:39 PM Rating: Default
By the way i am a lvl 15 wiz my dear friend reached level 20 easily.

Araias 15 wiz (Deathsythes of Norrath)
Fennin Ro
# Aug 22 2001 at 6:57 AM Rating: Default
im a lvl 5 hef ranger and i need exp but some of the stuff here (undead-madman) butcher me on sight hhhhhhheeeeeeeeellllllllllppppppppp i think i need a group
fennin ro
RE: help
# Nov 26 2001 at 9:03 AM Rating: Decent
243 posts
If you don't want to take the boat ride to faydwer, then go hunt the commons.
Commons is a little bit aggrivating at level 5 because there is that whole everything is green or red thing. You will find some things that are in level. Should be easier for you, since you're a ranger and all.
I would team up with a Necro. They are rarely grouped because few people realize thier value (I almost never find a group when I look). Necro's can solo higher-conning mobs really well (Mine was soloing yellow pumas at 6), so the two of you can do well xp wise. If you can pull an enchanter into the mix, you might can handle some of the reds if you have the enchanter Tash them. Usually lowers the MR enough that necro can land those dots.
Once you hit about level 10 or so, you can start hunting wisps (helps if you have a magic weapon, but with pet casters, still workable without magic weapons). You can also start moving (carefully) into West Commons. Or grab a cleric and a primary tank (pally or sk is my preference) and hunt befallen.

RE: help
# Oct 03 2001 at 7:08 PM Rating: Decent
Stay out of the actual deserty part and fight the armadillos, coyotes, and alo the other creaures till you get no exp ( around level 6 or so) then go to sa, orc hill or another similar place and hang around there tto level 7 or 8, then go to crushbone and level up to 13 or 14, and g back to Ro and hunt with Derv groups, madmen and undead (except those ghouls) should no longer be that much of a problem for you.
RE: help
# Sep 12 2001 at 10:20 PM Rating: Default
i would suggest going to another zone- this is a lil high for you. go to Butcherblock or something- not NRo though
am i to high
# Aug 18 2001 at 9:26 PM Rating: Default
i am a lvl 20 war and i have been in oasis and getting bored should i stay in oasis to fight nothing or is there any exp here in n ro can anyone help me?????

lvl 20 dwarf war
zek server
RE: am i to high
# Aug 23 2002 at 1:09 PM Rating: Decent
Go to Karanas - aviarks etc in South esp will give you good exp.
RE: am i to high
# Aug 29 2001 at 9:22 PM Rating: Default
Don't come to north ro, oasis is generally for higher levels. If ya wanna stay around this area, take the raft in Oasis and hunt at orge island in timorous deep. Just make sure u have expansion. Only place really good for a level twenty in timorous deep is orge island. The orge camp is right in front of u pretty much when u get off the boat. Just make sure u have a group. Otherwise, just ditch this area pretty much unless ur server has the lower version of befallen, mine doesn't, but urs might. O well, bye
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