West Karana

Quick Facts





Level Range:
5 - 35

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The western plains are by far the largest section of the Karana Plains. For Qeynos and Surefall citizens, this is the gateway into the eastern part of Antonica. Surrounded by rivers and mountains, this vast area plays host to several groups, factions and camps.

First there are the Millers, a family of farmers who occupy the scarecrow fields in the southcentral area.

Second, there are the two cyclopses, Froon and Choon, who spend their time in the northeast unless drawn away by bandits or adventurers passing by.

Third, there are the Rallos Zek-worshipping ogres led by the highly aggro Chief Goonda, a shaman native to Oggok.

Fourth, there are the hordes of ghouls, skeletons, and zombies which are slowly spreading themselves throughout the land. Then there are the bandits who are trying to drive absolutely everyone out of the Karanas.

Halas is represented here as well, with a barbarian fishermen village stationed in the southwest on the river's bank. Also to no surprise, the city of Qeynos has established its presence here with a few guard towers stationed along the pathway. In addition to these factions and groups there are plenty of wandering wildlife as well as solo renegades, such as Oobnopterbevny Biddilets of Ak'Anon's Dark Reflection.
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Missing NPC (Ronly Jogmill)
# Aug 23 2017 at 9:20 PM Rating: Good
220 posts
Sorry not sure how to submit a missing NPC! Posting it here -

[Wed Aug 23 23:09:54 2017] You say, 'Hail, Ronly Jogmill'
[Wed Aug 23 23:09:54 2017] Ronly Jogmill says, 'No time to talk! I must be on my way. I am in a race with the paladins from the Temple of Life.'

engaged :
[Wed Aug 23 23:12:03 2017] Ronly Jogmill says, 'In the name of the Rainkeeper, I strike at thee!'

[Wed Aug 23 23:12:18 2017] Your faction standing with Knights of Thunder has been adjusted by -5.
[Wed Aug 23 23:12:18 2017] Your faction standing with Bloodsabers has been adjusted by 5.
[Wed Aug 23 23:12:18 2017] Your faction standing with Priests of Life has been adjusted by -3.
[Wed Aug 23 23:12:18 2017] Your faction standing with Guards of Qeynos has been adjusted by -3.
[Wed Aug 23 23:12:18 2017] You receive 2 copper from the corpse.
[Wed Aug 23 23:12:18 2017] Ronly Jogmill's corpse says, 'You will meet your own doom soon enough, my friend... my influence with the Knights of Thunder is great, and they will not rest until I am avenged!'
[Wed Aug 23 23:12:18 2017] You slash Ronly Jogmill for 14 points of damage.
[Wed Aug 23 23:12:18 2017] You have slain Ronly Jogmill!

Level 5'ish Human
Missing NPC (Ronly Jogmill)
# Aug 24 2017 at 1:24 PM Rating: Good
ElrozTAKP wrote:
Sorry not sure how to submit a missing NPC! Posting it here ...

Thanks! Ronly Jogmill has been entered into the database. No idea of his level yet, probably around 6 like Kyle Rinlin.

Edited, Aug 24th 2017 9:25pm by Drewinette
Get here from Oceangreen Hills
# Mar 18 2014 at 1:51 AM Rating: Decent
313 posts
You can zone to West Karana from Oceangreen Hills, but you can't go back so it's a one way exit... This should be in the Connected Zones tab.

Henrian Illinoid -
80th Level Half Elf 4000AAs/Epic 1.5
Ranger of Tunare - The Rathe
Get here from Oceangreen Hills
# Jan 23 2021 at 6:05 AM Rating: Decent
1,049 posts
Then it would be in the Oceangreen Hills description, not West Karana because it technically doesn't connect West Karana to Oceangreen Hills, since you can only travel it in the opposite direction. It should only be listed as a connected zone if you can travel TO it, not just from it.

Edited, Jan 23rd 2021 7:08am by animekenji
If you were me and I were you, would we still be friends?
ogers in w karana
# Nov 18 2004 at 6:37 PM Rating: Decent
how can i get my 15 lvl ranger away from the ogers?
RE: ogers in w karana
# Nov 19 2005 at 10:51 PM Rating: Decent
194 posts
Easy. Camo. Then /corpse until you're far enough away. Click on the EQ button, go to actions, actions window. Go to the socials section of action window. Right click on a blank button. At top type "corpse." underneath, type "/corpse" Accept and load onto macro bar. Camo just before ogres, get close to corpse, target corpse, click your /corpse macro while running away from ogres. When far enough away loot, rez, or whatever.

Edited, Oct 23rd 2013 10:53pm by Philliden
RE: ogers in w karana
# Apr 21 2021 at 7:43 PM Rating: Decent
202 posts
You want to use /corpsedrag so it's stuck to your shoe and then /corpsedrop to get it off of you.
West Karana basement
# Aug 07 2004 at 12:44 AM Rating: Decent
Want to see a patch of WK you've never before seen? Head towards Qeynos Hills, and just before you zone turn right (north) and climb the zone wall. You'll find a spot where you can go up and over, falling for about 600 of non-melee. Do a /loc and you'll see you're at -128. BTW, if you're not a porter you're now really, really stuck. A guild member was running on autopilot to QH tonight and ran through the hole but didn't know it until he came back from AFK. I showed up but from above, on normal zone ground, I couldn't port him out, even when I picked the lowest spot in the zone and he was directly under. The only thing that worked was me seeking out the hole and falling in with him, then porting us both.
RE: West Karana basement
# Aug 13 2004 at 5:24 PM Rating: Excellent
346 posts
I know the feeling, there are a few spots like this, I lost a guildie in the one near HHP from Kithicor Foresst, it by the wall in the valley as you run towards HHP its to the wall near the right. Lucikly, and I mean luckily he died, a guild necro came in and summoned the corpse.
RE: West Karana basement
# Aug 01 2005 at 12:44 PM Rating: Default
There's a spot in Dulak that is similar to this. Running towards the Gunthak zoneline from the giant wooden building you can run up the right corner before entering the valley that leads to the zoneline. If you keep running you can eventually run up and over and fall for only like 200 damage (estimated). You can aggro mobs through the wall but they won't be able to path to you. Using Throw Stone (I was on my monk) I was able to hit them through the wall when they couldn't hit me. Walking through the wall takes you out. I wouldn't recommend finding this spot and using it for ill unless you're ready for repercussions.
RE: West Karana basement
# Nov 19 2005 at 11:03 PM Rating: Decent
194 posts
Yeah. And I probably wouldn't have posted your message on an overly popular EQ gaming message board. You were excited about finding something new, something cool; sure, you'll want to tell somebody. Maybe a few guildies. Maybe a few RL friends or family. I get that. But posting exploits here is asking someone to get into trouble...at your invitation. Here's your food hungry man. But don't eat it.

Edited, Sat Nov 19 23:06:18 2005
RE: West Karana basement
# Mar 11 2006 at 11:10 PM Rating: Default
I highly doubt Sony is combing the Allakhazam boards looking for people to ban. They've got the tools in game to catch people if they need to so it would be more than a waste of resources to resort to this.
# Nov 10 2002 at 8:58 AM Rating: Default
is there any spider's and spiderlings in this zone (cause I never seen any) just wanted to know cause i'd like to start making bandages while im in NK healing and feigning
RE: spider(lings)
# Jan 08 2003 at 2:07 PM Rating: Decent
There are quite a few wondering about. Spiders are of course easier to spot as they are bigger
Good Old WK
# Aug 15 2002 at 12:49 PM Rating: Decent
Good hunting here til late teens or so. Then I would recommend moving to EK. The run across WK bites even if you have a sow. I laugh at people in NK donating for a port to SFG. I still stop and kill the corrupt guards Donlan and his buddy.

Boccaraton Ranger 41st Season
Convenant of Swords
Funky stuff
# May 17 2002 at 10:34 PM Rating: Decent
Have you guys seen these humans standing somwhere? their names are !!!!! and they do not drop anything i don't know about experience tho, and has anyone seen like a mob i the karanas that sorta looks like pegasus? I might be seeing things but i saw it before on a cr.
RE: Funky stuff
# Jul 30 2003 at 11:44 AM Rating: Decent
I remeber reading somewhere that a mob called ! in nk supposedly used to be a merchant, but hadn't been completely taken out of the game.

Siladien Wizerific
Swarm Mother and Swarmlings
# Jan 25 2002 at 12:24 AM Rating: Decent
Does anyone know if these mobs still show up in WK or NK? I spent some time in NK over the last few days and didn't see them. Have I missed my chance to solo this big beetle and her brood?

I did manage to kill the Swarm Mother at one point tho. Myself a 30th Ranger and a 35th druid managed to kite the swarm mother and the swarmlings arround long enough to kill the mother. After that the swarmlings were easy pickings. I think the swarmlings are 12th level or so.
RE: Swarm Mother and Swarmlings
# Mar 01 2002 at 9:57 AM Rating: Excellent
658 posts
I'm pretty sure the Swarm Mother and her cute little Broodlings are gone along with the plague brought by Bertoxxolous.
Warning on Swarm Mother
# Nov 10 2001 at 4:50 AM Rating: Good
30 posts
Okay, a night or two ago a insane druid friend o mine (you know the kind 'hey, I'm gonna zap the SG at level 15 and see if i can outrun him too zone!') decided to pull one of his goofball tricks and i noticed somthing.

Now the zone was near empty (like 9 people, most mid teens, 4 in our group high 20's mid 30's).

Up pops the swarm queen.

So what does my friend do.

Zap. Run. It's like a turn on for that insane ******* or something. Seeing which high level mobs he can zap and survive gettting away from (credit too him though, he's only died once and that was due to both Lag and the fact he tried hsi stunt in Kithicor at night at level 21).

Now i'm back a ways watching and i notice something. The Queen runs faster then her little babies and kiddies. Now NOT SoW fast mind you, at least that i could see, but at least normal running speed as opposed to normal bettles which run slightly slower then normal unencumbared running speed.

This is just kinda a heads up to all that might fight her and need to run.

Ow and as for her having any summoning abilities, my friend made it so i don't THINK she can summon (was pretty sure only very high level stuff did that). On the other hand he just cast 'entangle' or something on her and it failed so don't take this as a fact statement, just a educated guess.
# Nov 08 2001 at 6:37 AM Rating: Default
Hi there. I just got " a strategic map of kithicor" from West Karana this zone.
Any idea what is it for?
# Nov 08 2001 at 7:50 AM Rating: Excellent
no more rabid animals
# Oct 14 2001 at 12:36 PM Rating: Decent
i was here last night and the ground was casting spells and i kept getting messages that the disease was leaving the land so i assume the rabid animals in this zone are goin bye bye just wanted to share
Misty Storyteller
# Aug 03 2001 at 5:53 AM Rating: Default
For those of you less concerned with faction (yeah, you evil guys) I have a great tip that I'm surprised isn't already here, as most people seem to know about it. Misty Storyteller is a bard that spawns every 5 or so minutes at the little village near the Qeynos zone. Her level ranges from about 13 to 17. She is rather easy to kill as, like all bard NPCs, she doesn't use songs. Even red I usually have very little trouble with her, and if you do a zone is right nearby. She gives a phenomanal amount of exp and drops a mandolin each time which sells for about 1pp depending on charisma. At level 12 or so 1pp is some pretty good loot. That's in addition to the few silver and the occassional piece of rawhide armor she drops. Faction hits are Guards of Qeynos, League of Antonican Bards, and Knights of Truth. Think you get faction pluses with Mayong Mistmoore and a couple other evil types. She can take you to at least 16. Good hunting!
Chrislin Baker
# May 29 2001 at 2:28 AM Rating: Default
Does anyone know what faction Chrislin Baker, a merchant by the QH zone, belongs to? Most merchants are kindly to my Erudite SK (heehee) but she is dubious and is seriously holding me back from my budding career as a preparer of Canniballistic foods.
Great Zone!
# May 18 2001 at 3:34 AM Rating: Excellent
This is huge zone, but a great one. If you're lvl 8 or lower hunt in Qeynos Hills before you try here, but if you're lvl 8 or higher this is a great place to come and hunt. First, there is a lot of merchants here..as you enter the zone, off to the left, there is merchants there, there is also merchants right across from tower 2, and there are the less used merchants, that are barbarians near the water. The water is great place to do some fishing, but if you're not at fishing you're not going to get anything, but if you're fishing skill is more than 50 then you can pretty much get all the fish you want, and the barbarians do buy the fish scales from you for a few coppers. If you're lvl 8-10 it's going to be very difficult for you to get into a group, unless there's 2 or 3 more lvl 8-10 there in the area. Giant Beetles, Brown Bears, and Lionesses are great to hunt. If you can pair up with a Ranger or your a ranger yourself, you'll be able to find the mob's that are blue to you, if not expect to wander around this zone until you run up on them.

Once you hit 10 you'll want to start to hunt Grizzlies, bandits, and Lions. Giant Spiders are good too, but unless you're a tailor, spiders are not worth the trouble to kill. The spider silks will sell for 1-2 gold or so, but you can sell them to tailors for 5 gold. Just /auction them. Bandits are your best bet, but lvl 10-14 you'll want to hunt them in groups. Alpha loot until brnze or sash, brnze daggers don't count, are the basic rules that everyone usually go by. Sometimes you'll luck out and hunt with Iksars, or some other evils out there, who will only take brnze and they will let you have the sashes all to yourself. (I hunted 2 Iksars one day and I got 18 sashes..I logged off with more 90pp on me) they are great for exp also, and cash.

After lvl 15 there's scarecrows, you might want to get all the cash you can from Bandits because you won't find any loot or coin on these mobs. These mob's are great for exp only. I suggest hunting with 2 Mages and a Ranger if you hunt these things. Keep in mind, you need a magical weapon to fight these things. I suggest a full group, as you get the exp bonus, because these things give off great exp in the first place, but with a full group you get that extra bonus 20% exp. There is a mixed blessing here, because they are not camped on a regular basis, they are basically open to anyone, they spawn only at night (Norathian Time) but because of this, and no loot it's hard to find people who wants to camp them for exp only. In some people's mind, no loot=no fun, but I tend to disagree.

Lvl 18-22 not much to hunt here, this might be a good time to take a hike up the mountian to Highhold pass, and kill you some Orcs.

Lvl 22-29 Ogres are the way to go, Werewolfs also spawn wich is in the mid-20's or so, and you can kill him. If you camp Ogres be careful of the big'un. He'll kill you. Ogres have a huge agro range, and they con amiable to you..it's a trick, they're only glad to see you because they want to kill you. Hunt Ogres in groups only! You'll find out in a hurry if you try to solo them, as you're pretty much shouting "Ogre train to NK Zone" the whole time, provided you can outrun them before they kill you.

30-50, if you group together you can take on the swarm mother, Hill Giants and the infamous named bandit on the eastern side of the zone near the water before you zone to NK.

Good luck to everyone in this zone, whatever level you are, and remember, this zone is huge, and it will take you a long time to walk through it.

Ranger of 15 seasons
Phoenox Legion
Tholuxxe Paells server
Follower of Tunare
# May 13 2001 at 4:38 PM Rating: Decent
There are a group of badies at the north most edge of the zone. All of them WAY RED to me at 18, so Im guessing 22-27. I was running along and BOOM.....Please wait loading.............

I didn't know what happen until I looked at the logs and used sneak to ID the vilians.
Nenika Lightfoot and pet
Alzekar Kerda and pet

These dudes are BAD NEWS....bodies were all around them....I know at least 5 or 6 folks were done end by these dudes...I lost 481 HP in 2 seconds......

A damn rogue.....
of 18 seasons

# Jul 13 2004 at 5:47 PM Rating: Decent
I know this is an old post--but if someone happens upon it--Maligar is for the bard epic and they are supposedly on Bloodsabre faction (same as Qeynos Catacombs--DElves are supposed to not be KOS to them)
The Swarm
# Apr 29 2001 at 4:25 AM Rating: Decent
82 posts
Tonight I saw the swarm. First there was an emit from some unknown farmer warning everyone (in my area or the whole zone? Forgot to ask) to beware the power of Bertoxxulous or something to that effect. I was hunting scarecrows and didn't think anything of it.

Well, I'm in the middle of Warding a scarecrow and pulling him to me when suddenly, just out of nowhere, appears the Swarm Mother and about forty swarmlings. Whoa! Even the scarecrow peed his pants.

I was lucky, I was just to the south of this awe-inspiring swarm. They appeared in a huge, square shaped formation, with the Mother in the middle. I backed away, but about ten peeled off and set off chasing me. I was able to leave them behind without a SoW, but they kept coming. I was able to take care of them (22nd level Paladin) without too much trouble, but the Mother conned red to me.

Just thought I'd share this. It was one of the most incredible things I've seen in EQ in my four months. Whoa.

RE: The Swarm
# Apr 29 2001 at 4:17 PM Rating: Default
Heh, I saw her there last night also, I was in NK. I am a lvl 23 druid and it was red to me. I tried to charm a griffawn to attacking but it didn't make much of a dent and my spells were mostly resisted so I zoned.

Cazic Thule
# Apr 18 2001 at 10:12 PM Rating: Default
I have been camping the ogres when I play my bard lately. It seems I've gotten the plague from the god Bertoxxolous ( i'm spelling that wrong). Well, lately I'm getting more messages.

Your feeling dizzy
Your vision blurs
and many others

But, I check my stats and non are red, like being effected. Does anyone know what the quest involves. From ooc, I've gathered its a GM quest.

Anyone have any suggestions,
Seyra Songweaver
Err, that's RABID. Yeesh.
# Apr 26 2001 at 7:13 AM Rating: Decent
82 posts
All the diseases and rapid creatures
# Apr 26 2001 at 7:11 AM Rating: Decent
82 posts
I wish I knew. I gated in to North Karana after a long time away from the region and it seems like I got the same messages in NK. I keep hearing various things, like a new zone being opened in WK and other things. I did notice that there are Rabid Grizzlies in WK, which is new. Anyone know what the story really is about this?
RE: All the diseases and rapid creatures
# Apr 29 2001 at 12:01 PM Rating: Default
The Story Is This....
Antonius Bayle, ruler of Qeynos, had an Arch Priest of Bertoxulous sentenced to death for crimes against te city of Qeynos and it's people.
The Arch Priest's lover, a firey haired SK, prayed to Bertoxxulous and He granted her the ability to call a plague down upon both North and West Karana The plaue has three effects. The annoying little things that say *you are sick* *your eys hut* etc etc which cause no real damage to you at all. Second, it has turned a lrge majority of the animals in these two areas rabid and third it summons the swarm that is mentioned in the above post.
What does this all mean??
Well there are rumours that like a few months back when the planes of hate and fear opened, this is an event to herald the coming of the plane of Bertoxxulous. But we will have to see. If any of you remember what happened to Kithicor forest, this is very similar.
The swarm mother has a good drop though I can't remember the name of it.

Hope this clears things up a little
Nemnoch Dahl'Terrin
Ranger of 24 seasons
Sol Ro
RE: All the diseases and rapid creatures
# May 03 2001 at 3:54 AM Rating: Decent
Yup, ive had those same messages while run through with my lower lvls and so far have been to busy lvling them up to bring my higher lvls to see whats happening (and the fact that im lazy).

Anyway, ive heard all sorts of things, and to me it seems that the messages are little annoyences and they dont have any particular effect on you yet (if they did, things would be a LOT diffrent!). Plus the appreances of rabbid animals, including griffons!

I have heard that they are staging this for the opening of a plane that is linked to WK. If so, the run from queynos/freeport, might turn more dangerous (there are already griffons, giants and cyclops for the low lvls to worry bout).

Now, if they DO open the plane there, my lvl 51 monk will head straight there.....

lets see what verant have got ready for us this time.

Good luck out there ppl! =)
# Feb 21 2001 at 12:23 PM Rating: Good
28 posts
I hate giving up the secret but Scarecrows are the way to go in this sector between levels 17-21. They give good experience, have a small agro, Hill Giants do not come on the Miller farm and best of all are not camped a lot. They are tough though, require a magical weapon and do not give up a lot of loot. But the nifty thing is that while you are on Miller's farm there is Hay! Give the Hay to Heniane (usually in the Hut on the East side of the field but she does wander) and you will receive a pittance, good faction and exps. Heniane will also buy you rusty loot for a good price and even has food occasionally. You can only pick these items up one at a time but there are at least 4-6 drops a day and as you hunt the scarecrows do not forget to pick up the hay. Do not kill any of the Millers, particularly Furball the Gnoll who has been adopted. Tiny or Cleet Miller are a handfull if you **** them off!

While the Hill Giant does not come on the field or by the water I once medded just off the field to the West and sure enough the Hill Giant had me for lunch before I could even stand up. Med near the water and you are safe from everyting.

If you need more than eating money go hunt bandits for a while then come back. You can advertise for a bandit group while medding from the scarecrows. There is a rarely camped badit camp east of the Miller Farm along the river as well as ogres if you have a strong group. Good Hunting!
# Feb 15 2001 at 7:57 AM Rating: Decent
do they not drop any more?? i spent 4 hrs there last night and never go anything except fine steel..
L bronze spot
# Feb 12 2001 at 12:21 AM Rating: Default
is the ogre altar in wk the place that drops large bronze?
Where is single (or more) treant spawn point?
# Feb 01 2001 at 9:26 AM Rating: Decent
In this zone, where is it?
need advice soloing
# Nov 15 2000 at 10:35 AM Rating: Default
I'm a lvl 16 pally that has been in Freeport area since 10 so i'm new to Bandit hunting. Anyway my first day here i couldn't find a group so i soloed the farm w/ bandits and made out great pulling one or two at a time. But when I came back the next day i couldn't help pulling 3 even when using lull I died 3 time in a row. Is that the easiest spawn or is there another that would be easier to get 1 or 2 at a time?
RE: need advice soloing
# Nov 16 2000 at 2:11 AM Rating: Default
184 posts
Check my reply in the Paladin section for tips on Bandit areas, etc.
RE: need advice soloing
# Mar 01 2001 at 1:22 AM Rating: Default
On the road by the Bandit camp there are two bandits that u can beat on or u can wait for one or two bandits run from the farm to just walk around or meet up with 6 bandits behind a hill.

(i know i have been killed here before:(
Itudar Erudite Mage lvl 13
Thoxule Paells Server
Travel tip for passing through
# Sep 13 2000 at 3:13 PM Rating: Decent
18 posts
The safest way through the zone is to stay near the water. Stay near the QH zone border when coming to or from Qeynos Hills. In other words, keep to the south or west zone edges.

If you're under level 10, you take a big risk on the path traveling between the Qeynos area and North Karana. It's best to go this way until you reach your 20's. Even then, an occasional hill giant may make you wish you went the other way (I've never seen a HG by the water).

The one thing to watch out for is the werewolf at night near the QH zone border. If you're too low to take him out, your best bet is to zone. If you run the other way, head for the first guard tower, but he's going to be hitting on you instead of the guards. They'll still take a while to kill him.

The only creatures you typically see along the water are farmers, who seem to like to stare at the river.
RE: Travel tip for passing through
# Oct 31 2001 at 7:02 PM Rating: Decent
theres a Barb village byt the water theyre ent from QH , so if you're KOS to barbs , ...
RE: Travel tip for passing through
# Oct 24 2000 at 10:32 AM Rating: Decent
184 posts
If you're a little more daring, the fastest way through the zone is to run straight East/West along the 0 N/S Location line. There are rarely any critters right along this line and it cuts travel down by over half of the water method. Just keep an eye out for wandering Lions and the (very) rare HG along this line.
RE: Travel tip for passing through
# Dec 19 2000 at 1:22 PM Rating: Default
Be extremely careful if you take this route, there is a named bandit and her buddies who are just north of the 0 N/S line who con blue to a level 52 character who conned her for me. Her name is Nenika Lightfoot and she will take you out - guaranteed. She will cast darkness on you, so that you cant see your screen at all (completely black - no buttons - nothing), then she roots you and her and her buddies blast away at you until you are dead. She took me (lvl 42 druid) down in about 15 seconds as I ran through with SoW on and there was nothing that I could do. Read up on her in the beastiary for more info.
RE: Travel tip for passing through
# Apr 08 2001 at 12:32 AM Rating: Default
Been there, died like that, burned the t-shirt. Nenika and her pals MUST DIE!!!
Ogres and harmony?
# Sep 12 2000 at 6:09 PM Rating: Default
Does harmony work on these Ogres? I attempted to cast it and immediately brought the Chief and shamans upon myself. If not any suggestions as to how to camp them successfully? thanks
RE: Ogres and harmony?
# Nov 01 2000 at 4:14 PM Rating: Default
The Ogres aggro range is the range of the harmony spell
RE: Ogres and harmony?
# Jan 03 2001 at 1:51 AM Rating: Default
Ah yes, good old Ogres. So you want to harmony them? Wolf form! They arn't KoS to wolf form so if you use wolf form to get closer, and then harmony them, and then pull them you should be safe.
RE: Ogres and harmony?
# Jan 03 2001 at 1:51 AM Rating: Default
Ah eys, good old Ogres. So you want to harmony them? Wolf form! They arn't KoS to wolf form so if you use wolf form to get closer, and then harmony them, and then pull them you should be safe.
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