Eryslai, the Kingdom of Wind

Quick Facts





Level Range:
65 - 75

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Perched atop the material and astral worlds on clouds of vapor is the Plane of Air, a floating collection of majestic islands under the peaceful dominion of Xegony, the Queen of Air. The entire plane is a manifestation of Xegony's idyllic beauty.

The four floating isles that make up the Plane of Air are places of worship and study. On each island is built a main castle guarded by the most intelligent and battle-skilled beings in her service. It is no surprise that what lay behind the walls of these structures is a complete mystery. It is postulated that the wisest of Xegony's creations conduct their studies in complete peace within these castles, but no reliable record can confirm such speculation.

For information about accessing Xegony's isle and the Avatar events, see this quest entry.

Level 60 is required to enter the zone without a flag on the live servers.
Welcome to the Kingdom of WindOne of the Four TemplesElemental IsleBaltaldor the CursedInside One of the TemplesSigismond Windwalker Guards the Portal to Xegony's IslePhoenix IsleThe Avatar of Dust's ChamberXegony, the Queen of AirOn Xegony's IsleDjinni Air DefendersXegony's Throne and Guards
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Feasible at 70.
# Sep 13 2022 at 7:18 AM Rating: Decent
59 posts
Took a 4-box group in here, Enchanter, Bard, Paladin, Druid. Paladin Anguish geared. Most things aren't mezzable but they are slowable. Stuff has a short follow distance so with bard speed you can usually outrun it and it'll forget you. Not worth hunting in normally, but if you need your fragment of air or some other item for a quest, it's far from impossible to get, just a pain in the butt.
plane's of air
# Feb 28 2016 at 11:47 PM Rating: Decent
6 posts
nice try guys i dont know if your guys was born yestoday or some thing like that but your guys forgetting some thing emporten plane's of sky is a raid zone not some dam exp zone beside you are not ment to be able to solo air seens it is and still is a raid zone back in the good old days i went up to air with a 77 war tank whits was me kavrill and a cleric friend of mine and we got all the way til the main raid boss in air just a warrior and a cleric with out any problems what so ever all i dit every time we got out of the tunnel was to train pull on my warrior then using my aeo taunt as all of the mobs came to me and my cleric friend so he diten get kill as i use my aeo taunt i keep my full aggro on all the mobs even the name and ons we got to the main raid boss in air we got 12 more guildys joining in with us on the start up raid and ons the all got to me we kill the main boss and got some very nice loot so your guys see air is not a solo zone so kiendly stop complaning it is a old raid zone from lvl 75+
Couldnt even zone in
# Jul 12 2014 at 4:08 PM Rating: Decent
Was at the zone in entrance in PoTranquility and said to the bird 'Travel to Plane of Air' and even at level 65 (which is the appropriate HOTZONE level range) the bird says something along the lines that I am not needed in this zone; so I'm not granted access...
Ryanxp, Zek server
Couldnt even zone in
# Aug 04 2014 at 3:23 PM Rating: Decent
you don,t talk to the bird you just click on the pot/pit in front of the bird
Worst hotzone ever
# Sep 25 2013 at 6:16 PM Rating: Default
131 posts
Do not go here. This has to be a Sony joke. The mobs have tons of HP, give crappy exp, and spawn adds when they die. You'll probably get swarmed when you zone in from the spawns that others left behind when they left this hellhole.
95 Shadowknight

Mentalius Mindripper
Level 70 Enchanter (retired)
Lanys T'Vyl
My Stuff
Worst hotzone ever
# Dec 28 2013 at 1:38 AM Rating: Decent
27 posts
I am going to have to agree on this one! Went in with a 71 sk, 65 clr, and 64 dru, plus caster merc, rogue merc, tank merc. None of us got out alive.

The mob of the day was "scholars" and there were none of these at the zone in area...just a bunch of "castellan of air." Handled one at a time, but two at a time got rough (lost tank merc). Upon mob death, two (I think?) grey mobs spawned. These died quickly thanks to 392 hp mage ds. Then we got a namer (Imlokher) which killed the druid. By the time we finished the namer off we had 2 more castellan adds and the cleric died. I managed to FD and was able to loot the namer, which dropped Symbol of the swirling maelstrom, a blue diamond, and a glyphed rune word. However I got rushed again and had to FD. When it was "safe" to stand up, I got up and cast origin, but again I was rushed and this time I wasn't able to FD before I was killed.

Needless to say I won't be going back here without some high level help!
Worst hotzone ever
# Dec 17 2013 at 8:13 PM Rating: Decent
4 posts
It's not as tough as it used to be. New gear/spells have really leveled the playing field. In the old days this was one of my most hated zones. Went in solo as a 70 Shaman. Pet and I were fully buffed in the GH, we had the works. Entry area mobs were okay. If you do it right you only get two at a time and between my dots and panther on the pooch they down easily. The airspirits they spawned were annoying but that was all. The main thing was to keep my pet healed and make sure he was taunting. Farther up at "the crossroads" the mobs were dark blue to me and could still take them two at a time but had to rely on the pet for dps as even slowed all I really had time to do was hot him then spam heals., Gave it up when I pulled two then got two wanderers as adds, all db to me. Tried to keep it going but I was losing ground so while my pet still had agro I hit the gate button. Went back in with my tank merc and soloed most of the lower areas of the zone without a problem. Only tough mobs were the Phoenixes. After two pulls on them all the buffs were stripped from the tank and all he had were shammy buffs from there on in. Still, we did okay. Took down Baltaldor The Cursed. and cranked out a ton of aa's. Had garden variety gear, Defiant, Teek quest etc.. Def a doable zone now with modern gear and buffs.
Worst hotzone ever
# Nov 04 2013 at 9:27 PM Rating: Decent
The zone in area can be problem. As a Rogue, I just bypass it, but some other classes have to fight your way in.
It is not too bad after that point!
Level required?
# Aug 03 2013 at 4:22 PM Rating: Decent
What level is required to zone into here? Want to bring my wife's cleric, guess we can make the trip and try.
Elemental Core
# Jun 20 2013 at 6:26 AM Rating: Decent
New Hot Zone Aug
Elemental Core
# Jun 20 2013 at 9:01 AM Rating: Excellent
6,998 posts
ShreshaDloran wrote:
New Hot Zone Aug

Please upload this to Lucy.
Elemental Core
# Jun 20 2013 at 5:59 PM Rating: Decent
Would love to but the item collector doesn't install/work on Win 8.
Elemental Core
# Jul 21 2013 at 8:46 AM Rating: Decent
240 posts
ShreshaDloran wrote:
Would love to but the item collector doesn't install/work on Win 8.

And it has not for a long time.
ring events
# Apr 11 2010 at 2:06 PM Rating: Default
564 posts
here is a pretty nice guide on the ring events in this zone:

you need to do each of the 4 ring events (Avatars) once, to make your key to port up to Xegony.

the quest to make Xegony's key from the 4 Avatars can be viewed here:

Edited, Apr 11th 2010 4:08pm by Zaztik
Plane of Growth?!
# Mar 10 2009 at 12:53 PM Rating: Decent
Does any1 know if you can get into Plane of Growth...if so, how?
RE:Plane of Growth?!
# Mar 10 2009 at 8:51 PM Rating: Decent
91 posts
PoGrowth is on Velious through the Wakening Lands. Take the Great Divide stone to the Eastern Wastes then go through Kael Drakkel to get to WL. Port in to PoG is on pot of a tower in the middle of a lake in WL.
Cleared path, ran in.
# Sep 09 2008 at 6:34 PM Rating: Decent
98 posts
I tried clearing out the yard to get to the tunnel.

Two Castellans, np. But the 5 Vengeful Airspirits wooped my CLR. And since I was fighting at zone in, killed me again when I zoned back in.


Line up my CLR with the tunnel.
Have my SK train the Castellans out of the travel path.

Ran my CLR in, and then Sk comes back, and FD just inside the tunnel.

Boxing 71 SK, 70 CLR.

Temple Guardian came down to visit me while I was recovering from first res.
Cleared path, ran in.
# Jan 14 2009 at 7:01 PM Rating: Decent
66 posts
I have to agree that the front mobs are more of a pain then anything else in there. The 1st raid mob you come to seemed easier then them fronties & their annoying 2-4 spawn grey add's. ~70 paladin / 72 BST & 66 warrior wolfie *box*~ Since they eat your mana I just kept killing my in I left my BST on her mount to keep enough mana to nuke the lil bastards. I always clear the right side in (2, 1, 1, 2 pulls) and once your past them its cake. GL Peeps!
By the by
# Dec 11 2006 at 1:38 AM Rating: Decent
36 posts
This is the worst design ever. Makes almost every class except cleric/warrior absolutely useless. Before you go in here, you should know:

1) Everything sees invis.
2) Everything runs fast.
3) Almost everything is unmezzable
4) Everything I've seen is uncharmable.
5) Everything summons.
6) Lots of stuff summons at 100%. Yes, before you even hit it.
7) Almost everything is unlullable.
8) Everything hits fast, and pretty hard. Made mincemeat out of a group of 75s just going for some 1.5 drops.
9) I forgot: everything I've seen is unsnarable/unrootable.

As a chanter, as soon as you do anything in this zone, you're dead. You're better off deleting your character than thinking about going here. And at 75 with 500 AAs and 11k hps, it's highly frustrating.

Edited, Dec 11th 2006 4:44am by tiraniv
# Dec 06 2006 at 4:40 AM Rating: Decent
298 posts
As a ranger I was able to skirt the edge of the first island where you zone in with sneak and not aggro a single mob. After that, I dunno what to do but fight the rest to get anywhere. All the mobs at zone in see invis so sneak was the way to go. Was working on the binden concertina quest and needed a living fragment of air from this zone.
I know you believe you understand what you think I said, but I am not sure you realize that what you thought you heard was not what I meant.
# Sep 23 2007 at 10:26 PM Rating: Decent
319 posts
The first time I tried to get to the tunnel, I didn't try sneak. I killed a number of the irritating Castellan of Air in a brute force attempt to plow to the tunnel exiting the zone in area. (The Castellan of Air spawn one, two or maybe three grey to 75 Vengeful Airspirits on the death of the Castellan of Air. The VA's then go on to suck your mana dry if you don't kill them really fast). I sucessfully solo'd a few of them as singles with mild difficulty, and a double with moderate difficulty, mostly because of the mana drain and prolonged medding up from as low as 10% mana. As I came to the archway which leads out of the zone in area, I had another unavoidable double pull (apparently most things here can not be Drifting Fog'd Rk II (like harmony, or lull)). I died to this double pull, and ran back asap before repops. Then I discovered that the next pull to get past the arch would be another double, this time with a named (Constable Alranderisen). At which point sneaking seemed like a good idea. I sneaked past the arch okay, and down the tunnel. The next mobs encountered were in what looked like a large room from the map, a pair of 'A Nilborien Servants', who appeared to be guarding 'Baltaldor The Cursed', who is flagged as a raid mob. At this point I decided to hang out in the tunnel where there are usually no mobs. And as luck would have it, 'A Temple Guardian' roamed down the tunnel as EqBud posted under 'A living fragment of air'. Easy solo for the Temple Guardian. Now I am waiting for the second one to come by. And from tracking it would seem that repops here are painfully slow. So if you are looking for a living fragment of air, good luck. It could be a long camp.

I gave thought to using Hail of Arrows to get summoned elsewhere, (which works pretty good through walls (but not between floors) in Ssraeshza Temple), but Xenogy by tracking is right below or above this tunnel, so that may not be a good idea. I have never been able to shadow step off of a level, only to another part of the same level using my Boots of Shadow Walking, so don't see that helping me. At this point the only way to get past this tunnel would seem to be by 1) a raid as suggested by others, 2) a really good group, 3) extreme luck in ranger sneaking, 4) shrouding to a gobby rogue or kobold rogue, but shrouded DPS/AC/survivability solo is pretty sucky solo on greens,so i don't see this helping except for the possibility of exploring, 5) coming back repeatedly and hoping that the Baltaidor the Cursed is killed by the rare raid here and fighting my way past his room in his absence. If anyone has any ideas on getting to the air mephits, I am open to suggestions.
# Sep 24 2007 at 9:14 AM Rating: Decent
319 posts
I got my Living Fragment of Air, but by luck, as I happened on a group of ubers (daybringers and their boxes) going for a BL 2.0 drop. We almost wiped at the zone in when Inlokher the Warlord popped on killing a zone in Castellan of Air. I got knocked back by him (shadow step proc?) didn't get adds from that by luck. I don't think any of us were expecting this to happen. Then we cleared to the BL mob pretty deep into the zone. We killed about ten or so mephits enroute to their phoenix model mob, and the last mephit we killed dropped the Living Fragment of Air. So all in all, I got really lucky.

Before I got lucky, I tried the gobby shroud, and surprise, surprise, the mobs there all saw through gobby sneak/hide face on, but not when sneaking/hiding from behind. So that isn't any better than the ranger sneak.

My next plan of attack was to do it by brute force with a twist. The zone in mobs are super slow respawners. At least an hour or more it seems. I was going to fully clear the zone in area, and zone out after killing a Castellan of air, or if I was getting low on hp's. The Vengeful Airspirits despawn after a time, so why deal with them anyway? Then just repeatedly pull the first big room to the zone in, which would seemingly always get two mobs on the first pull, kill one, and zone out. Come back for a single and repeat. There are two Mephits in the first big room after zone in, and those mobs have a much shorter repop time. That way with the wanderer (at least one, maybe two), I would get six or more mephit kills before the zone in repopped. That was the plan, but not needed now. And the raid mob in that room may be broken, (or is it a feature?) in that he doesn't aggro by proximity, even when right next to him, at least that was the case for me at whatever time of day I was there.

So, overall not an easy zone solo, or even as a group of ubers, and Living Fragment of Air is not easy to get, but it is doable. I hope I gave you some ideas for things to try.
# Oct 09 2006 at 7:37 AM Rating: Decent
how ya get key/flag
Campable loots
# Jan 18 2005 at 12:55 AM Rating: Default
Fire and Earth have some common named spawns that you can camp with a single group from the zone in.
It looks like Inlokher the Warlord (spawns when a random Castellan of Air dies) is one of the Air versions, are there any others?
Charm kiteable?
# Jan 24 2004 at 2:20 PM Rating: Default
Are you able to charm kite here if you are an Enchanter?
PoA single group exp
# Nov 10 2003 at 2:57 PM Rating: Decent
Zone in is tough for a single exp group. You have to split caster mobs, should be done by an FD puller, then you have issues with the roamers. We never ventured passed the first set of doors to get to the tunnel mobs. More to follow...

65 Arch Lich
Quellious Sever
Eternal Honor Legion
#REDACTED, Posted: Apr 21 2003 at 5:25 PM, Rating: Sub-Default, (Expand Post) hey, if anyone could e-mail me and tell me how to start playing, i have a character made so all i need to know is how to start playing. Tanks alot!
RE: im a noooooob
# Nov 10 2003 at 3:41 PM Rating: Decent
3,705 posts
FInd a rat, stab it with your dagger, right click the corpse to loot it. Do that a few times, til you hear a dinging noise.
#REDACTED, Posted: Feb 11 2003 at 4:56 AM, Rating: Sub-Default, (Expand Post) Chicago?
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