Kael Drakkel

Quick Facts





Level Range:
30 - 60

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Home to the Kromrif and Kromzek of Velious, it is here you will find the leader of the storm giants, King Tormax. You'll have to prove your dedication to the giants of Kael before you'll be allowed to set foot in the city to make use of the city's bankers and vendors.

Beware of what lies beyond the arena. Even the most dedicated followers of the Kromzek cannot enter the temple of Rallos Zek. It is regarded by the giants of Kael as sacred ground and trespassers will be met with much resistance. The Avatar of War itself has been known to appear to those daring enough to explore the temple, and the result is typically disaster...
Entering the CityTown CenterEntering the Temple AreaTo the Wakening LandA Popular BattlegroundIn Iceshard ManorThe ArenaIn the BankIn the TempleApproaching the PalaceDerakor the VindicatorThrone Room of King Tormax
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New Mob?
# Aug 15 2016 at 10:56 PM Rating: Decent
Ive often walked into the arena, and saw to combatants fighting. Tonight I saw a wolf called Blackfang. Never saw it before, and its not on the list. Me being the wizzie I am, nuked it right away, and it dropped nothing lol
New Mob?
# Aug 16 2016 at 12:38 AM Rating: Excellent
Emerikol1980 wrote:
Ive often walked into the arena, and saw to combatants fighting. Tonight I saw a wolf called Blackfang. Never saw it before, and its not on the list. Me being the wizzie I am, nuked it right away, and it dropped nothing lol

Thanks, created an entry for it. Pulled a picture we had for it from the Rain of Fear version of this zone.

Let me know what it cons to your level.
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mob not listed
# Oct 22 2014 at 5:57 AM Rating: Good
41 posts
High Priest of Vallon Zek - lightblue to level 59-60 (a cleric of vallon zek is dark blue to 60) so slightly lower level.

Spawns in the house at the arena at about +1200 +1500 -56

Didn't drop anything when I killed him

Your faction standing with Kromzek could not possibly get any worse. (not sure but would think -10 like the others)
Your faction standing with Kromrif has been adjusted by -2
Your faction standing with King Tormax has been adjusted by -2
Your faction standing with Claws of Veeshan has been adjusted by 5

Edited, Oct 22nd 2014 8:02am by Kythar
Bad Zone
# Jul 27 2014 at 12:31 AM Rating: Decent
This is still a level 30-60 zone.
Pathing is bad, I mean really bad, its probably one of the worst zones Iv seen.
XP is really really slow
Giants have a lot of hitpoints, they buff themselves with SoW and Speed, and they hit hard.
Loot is crap.
Naaa... This zone is definitely a waste of time, sorry.
Bad Zone
# Oct 22 2014 at 6:14 AM Rating: Decent
41 posts
if you think the pathing is bad in Kael Drakkel, then you definetly have NOT seen bad pathing in EverQuest. It is fairly predictible, with a few execptions.
Bad Zone
# Oct 13 2014 at 8:40 PM Rating: Good
4,580 posts
DonTron wrote:
This is still a level 30-60 zone.
Pathing is bad, I mean really bad, its probably one of the worst zones Iv seen.
XP is really really slow
Giants have a lot of hitpoints, they buff themselves with SoW and Speed, and they hit hard.
Loot is crap.
Naaa... This zone is definitely a waste of time, sorry.

bad pathing can work to a kiter's advantage, but lots of stuff summons in here. However, my necro would tap-tank to grind AA xp here once upon a time. So it depends what level you are trying to get use out of the zone.

This zone was upper-end of the third expansion... that's a long, long time ago. It was also vital to doing the group and raid-game content that was above it (and not much was above King Tormax, Vindi and Avatar of War). 3/4 of the drops in the zone are armor or other quest related. Cash drops are decent in the form of the heavy weapons and some of the best non-attunable tradable gear in the game drops here. Helms and toes are for quest turn ins, hence the reason they drop so much.

The faction hits provided in here can still be useful to questers (especially since they updated the Coldain Prayer Shawl quest in a more recent expansion --Underfoot I believe?). The low level giants were put in to give lower level types access to the faction hits vs. speedy XP. Speedy XP wasn't really part of the game design back then either...

It was a decent hotzone (when it was flagged such) as you could pile on the AA xp pretty good. This was about when the Mayong server experiment was tried (start at level 51) and Kael was busy all the time... 20-40 people for several months. This totally changes the way the zone feels (when other camps are down and roamers aren't getting across the zone on their wanderings).

I'll agree as a modern XP grind zone this isn't the place to go... once they put The Serpent's Spine expac out there really isn't much that compares to go 1-70 speedily by yourself in a tight zone chain outside of the hotzones (which sometimes are duds for a given level range).
Kael Drakkal for level 100?
# Nov 06 2012 at 1:46 PM Rating: Decent
Word on the norrathian streets is that kael will become level 100 for RoF expansion? Anyone able to confirm this?? :P
Kael Drakkal for level 100?
# Jan 03 2014 at 12:51 AM Rating: Decent
56 posts
New zones, same layout, harder mobs
About the bankers
# Aug 29 2009 at 11:11 PM Rating: Decent
The bankers all over the world no matter the faction cannot stop you from useing them and kael is no different but the giants around them can make it a bit hard just wanted to point this out
# Jun 15 2009 at 12:42 PM Rating: Decent
when you camp out in this zone, in the character menu, it says your toon is in "kael Drakkal", spelled with an A, instead of Drakkel

just thought I'd point this out.
# Sep 09 2010 at 5:37 PM Rating: Decent
107 posts
After reading your post, I couldn't help but notice this when I was in there last night. On the zone in loading screen it says Kael Drakkal, but when you first enter it says that you have entered Kael Drakkel. I know it's not that important, just probably been a typo for years. On the map in Eastern Wastes it states Drakkal. Anyway, I had fun killing the giants. =)
72nd Cleric of the Nameless

48 Bst and 65 Dru
# Jul 21 2004 at 11:56 AM Rating: Default
so there I am, a Elder 65 Druid bot and a 48 Beastlord. Cleared up to the see invis then had an add when we were both lom....I'll have to try again tonight....That Capitan B is a pain in the ...rear armour.
Zone Name
# Sep 17 2012 at 12:18 AM Rating: Decent
112 posts
in game maps are made by a_random_dude_01, including whatever spelling mistakes they have made. What the client actually puts up on screen is correct.
48 Bst and 65 Dru
# Jan 04 2007 at 12:29 AM Rating: Decent
I train'd the whole gang bk to ent then quickly healed and zoned bk, train was gone but Cpt B was still there, ezy by self. Maby this will work for others
Up on drops in arena?
# Sep 15 2003 at 8:51 AM Rating: Good
Just wondering if anyone else has seen a increase of rates of drops in and around the arena area. Yesterday in about 2 hours we got...

1 chain BP
1 chain gloves
1 plate gloves
1 plate arms
1 SBoC
1 leather bracer
1 leather sleeve
1 Black Blade of Tormenting

and of course the usual heads, toes and stuff.

Was this just an exceptional day?
RE: Up on drops in arena?
# Oct 30 2003 at 9:25 AM Rating: Decent
Nope. As a matter of fact, we killed everything around the arena for about 4 hours yesterday and didnt get 1 armor drop. I would say you are the proud recipient of a freak streak of the RNG (random number generator).

Pulling the Arena
# Sep 04 2003 at 5:31 PM Rating: Decent
My guild raids here every Thursday. Recently I have leveled my warrior up to 59, making me the main tank. I was wondering if anyone had any info on pulling the Kael arena. We usually have a monk to do it, be he is unable to make it tonight. Stuff I need to know is:

-Aggro radius
-What not to pull
-Where to pull from

Thanks in advance for the help :)
RE: Pulling the Arena
# Nov 15 2003 at 1:34 PM Rating: Decent
38 posts
I am the puller for my guild when we go to Arena, monks arent really neciasiary here.

The see invis line mobs can be pacified by a mid 50's cleric or bard, and they are pretty weak so it doesn't matter too much if you get an add here. Once you move further up to the troopers, veterans, etc, you can single pull most of the time. Only time I got adds were from roamers, make sure to have any roamers away from the monster you pull.

There are a few places you can pull to. One of them is the corners SW and SE of the actuall arena. There is only 1 spawn here and accasionaly a roamer. The best place though, would the the corner right in front of you when you go up one of the ramps. Here there are no mobs that can agroe you if you are all packed together.

Unless you have a high level pacifier, you should stay away from pulling is the named at the far north end. He has 2 clerics next to him who are almost impossible to pull apart from him. He doesnt drop good loot anyways. Also the protectors of zek inside the building of arena cant be single pulled, so stay away from them to.

I havent had a problem with agroe radius...its pretty big compared to other raid places, but you have plenty of room to work with in this place.

As a side not, make sure to kill healers first. It can be anoying when you fighting a mob many times over because of a CH or 2.
# Sep 02 2003 at 5:52 PM Rating: Decent
I have some questions and I appreciate anyone taking the time to help me out. I'm unsure of what people are referring to when they say "Plate House". Is this the throne room? The throne room is where you do this cycle everyone is talking about right? Now the purpose of doing that only plate drops during this and lots of it? Is this the same stuff that drops in the arena and courtyard? If it is then I'm guessing the only benefit of doing this is that it drops more and you know what you're getting? I'm not sure of this and I'd appreciate anyones help with me learning this zone. Thanks
RE: Question
# Sep 11 2003 at 10:15 AM Rating: Decent
I assume the "plate house" is what we call the Ice House (EQ Atlas #11). The cycle in the Ice House is nice (if you're looking for plate), because the spawns are pretty fast, the giants aren't that hard to kill (though the last guy is pretty tough), and the drops are more frequent than around the arena. It's also a dead end, so you don't have to worry much about wanderers or trains.
# May 29 2003 at 12:00 AM Rating: Default
Just a question, my guild was thinking of planning a raid here for CoV faction/ Thurg Armor quests. Any idea of what size of a force we would need to be able to safely hold the arena?

Have you hugged your treehugger today?

Edited, Thu May 29 00:21:17 2003
RE: Arena
# Jun 05 2003 at 12:09 AM Rating: Decent
1 good group can do it... done it with a level 50 warrior tank, 52 cleric, 53 ranger, 58 bard, 48 paladin, 55 Shaman.
RE: Arena
# Jun 20 2003 at 7:41 AM Rating: Decent
Aye, one good group CAN do it but it helps to have a bunch of people to make it quicker. My guild raids Kael often with forces of usually around 20 low to mid level 50's and we can handle it pretty well.
In Game Armor Quest help.
# May 18 2003 at 9:34 PM Rating: Excellent
For those hunting here to do the Thurg Quest armors... you may find this helpful.

Quest armor storyline

Unzip the file and put the "storyRgxthurg.txt" file and the "thugystuff" folder into the storyline folder which is located in the main Everquest folder. When you log you can then click the story window and the title story "Thurg Quest Armor info" to view the armor and gem drops needed plus the location of the quest givers in Thurgadin.

Hope this helps some people. Good luck.

Added the armor stats to the storyline so you can see if the armor is an upgrade for you or not. Plus just helps out anyone MQing or running a raid here.

Edited, Sun Jun 1 14:57:37 2003
RE: In Game Armor Quest help.
# Dec 30 2003 at 5:21 PM Rating: Decent
The zip file is empty ...
RE: In Game Armor Quest help.
# Jan 15 2004 at 12:21 PM Rating: Excellent
sometimes the server is not fully working. Try again later if that happens. Sometimes a few hours or sometimes the next day but it will normally work within an hour if it is not responding. I just checked it as of this post and it still has the storylines in there.
RE: In Game Armor Quest help.
# Jun 19 2003 at 11:36 AM Rating: Decent
Perfect! Thanks!
Merc captain
# Feb 12 2003 at 3:52 AM Rating: Decent
We killed a mercenary captain (barb) near WL zone, got a brooch of him. Its different to the mercs brroches in SS.
Any info?
RE: Merc captain
# Mar 24 2003 at 6:30 AM Rating: Default
is a SS quest item, check ss quest list. Its a different npc i think, but i could be wrong.
Faction Raising
# Jan 31 2003 at 1:45 PM Rating: Decent
Just some info on how to raise Kromzek Faction:
Best way to easily raise Zek faction is to kill the Major Dragons in Velious ie. The keeper and her shrine guards. Also Woushi and WW named dragons. Set up shop in SS and kill everything on the first floor, rinse and repeat will help. Keeper is a 1 faction level hit at least. EoS and other named on CoV faction in ToV helps.
The real problem is raising Rif and King faction. Killing Dain and Yel will give you the biggest King faction hits. You can also kill dwarves, dwarf factioned wolves, and royal guards in Ice Keep to help with the non zek factions. (Since ruining Thurg faction wasn't an option for me it is tremendously hard task)
There are at least 3 giants near Quest Givers that are not on Zek faction. You can invis back to these NPC if you are ally to Zek and hug the wall in the thrown room. Very Important: DO Not drag corpses. This is huge aggro if a non Zek faction is in the room. See Instant Death! Do not rez near one either. There is also a giant under the frost bridge that can see thru invis and is not on zek faction. He will kill you if he is near the bridge when you cross. Corpse recovery is very difficult since you CANNOT summon corpses in KD. 30 minutes of monk work to get your corpse back from the throne room and one pissed off guild monk!
Dorf Cleric Of Brell

Edited, Fri Jan 31 13:24:25 2003
RE: Faction Raising
# May 03 2003 at 5:15 PM Rating: Decent
you can summon corpses in Kael, but you must be at the EW zone in to do it.
Silver Dragon Tatoos
# Jan 22 2003 at 8:56 PM Rating: Decent
Are all the Silver Dragon Tatoos NO DROP? I looked at the stats on them, but just want to make sure with anyone who might have them.

Mintoria Elvenstone
Freelance Cleric of Prexus
Duo a bit of Arena
# Jan 18 2003 at 11:23 PM Rating: Decent
Is it possible for a Monk60 and a Druid60 to pull from arena?
RE: Duo a bit of Arena
# Aug 29 2003 at 12:28 PM Rating: Decent
I think it's possible as long as you don't get the harder mobs.
# Jan 09 2003 at 6:21 PM Rating: Default
Can a 45 sk get a group here?
# Dec 20 2002 at 7:13 AM Rating: Decent
I have tried this several times and have yet to get the plate cycle to work. I was told that you clear the throne room then say "The Dain must be slain for the piece we must obtain". Is that the correct phrase? Also Sometimes the 3 on the throne are not there. Does that mean that someone screwed up and would i have to wait for the full room to pop before starting to clear?
RE: Manor
# Jan 16 2003 at 10:56 AM Rating: Excellent
I have done the Plate House Cycle a few times with my guild. As the raid leader, I have found this way to do it is the easiest.

We started each cycle with at least 3 well balanced groups. Groups one and two had a decent MA quality tank, and one cleric per group at least. Group 2 only would assist the SA. All other groups would assist the MA.

#1. Obviously clear the room of all giants.

#2. The correct phrase is "The dain must be slain, for the peace we shall obtain".

Here is where Doldigun spawns on the "throne". Attacking him starts the "cycle". Initially 2 giants come. Group 2 would take one giant. All other groups would assist the MA on the other.

When each giant dies, another one comes immediately upon death of a giant. These giants that come progressively become more difficult in level. The only derivation of an immediate giant "add" coming upon a death of a giant is when you get the final giant (around a lvl 60). This giant will not come until all other giants in the cycle have been eliminated. Obviously the MA's giant would go down first, and all groups assisting the MA would take the next giant.

When G2's giant drops, G2 proceeds to take on the 2nd giant. What I have found is, usually by the time G2's 2nd giant is dead, the rest of the groups have killed all the other giant "waves", leaving all groups to take on the "Boss" giant together.

When the final giant dies, Doldigun "runs" away. Killing him is a cakewalk if you can complete the plate cycle, and his head is for the 9th Coldain ring quest.

If we had enough groups, we could usually get in 2 plate cycles before having to reclear the room of its spawns, as the cycle can be restarted immediately after it is completed.

Yurimaru Tokugawa
58th Degree Black Belt Monk of Prexus
Proud Officer of Decursio
RE: Manor
# Apr 18 2003 at 7:31 PM Rating: Excellent
38 posts
An additional point, if you fail to kill the dwarf at the end, you have to wait 3 hours to try again.
RE: Manor
# Jan 10 2003 at 5:47 AM Rating: Good
110 posts
The correct phrase is "The dain must be slain for the peace we shall obtain".

The mobs not being at the throne initially is not a problem for the cycle.
RE: Manor
# Apr 05 2003 at 10:35 AM Rating: Decent
Standing right in front of the Throne helps as well. It was a long time ago when I started hunting here but I seem to remember that I had to be right in front of the Throne to get the traitor to pop.
RE: Manor
# Apr 15 2003 at 6:14 PM Rating: Decent
Aye - just done it. No comma and stood right in front of the throne, almost touching it
Ranger Armor at L31
# Nov 22 2002 at 5:31 PM Rating: Default
What are the chances of me entering this zone at L31 and being able to get the items I need for the runed armor by requesting to loot? I am guessing not very highly for the gems but what about the other Peices?
RE: Ranger Armor at L31
# Jan 02 2003 at 10:37 AM Rating: Decent
1,262 posts
Agreed. Level 31 is too low to hunt in Kael. The only time I ever got the corroded chain for my rogue was on full blown raids in the Arena. In 3 raids only 2 chain peices ever dropped and I got 1 of them.

Wait until you are 45. Get about 4 groups of avg level 50 with healers and chanters. Then fight your way into the Arena in Kael. I find that cloth and plate are more commonly dropped than chain. But that just may be luck of the draw.
#REDACTED, Posted: Nov 27 2002 at 2:32 AM, Rating: Sub-Default, (Expand Post) ok first let me take a moment by laughing very much at you and screaming newb...
RE: Ranger Armor at L31
# Dec 21 2002 at 11:51 AM Rating: Decent
aye i have to agree that 31 is way to low... and yes the ranger gear dows "blow" but its sitll better then other armors rangers get...:) <At least the leggings and BP>

Demdar Kratos
Pathfinfer of Karana

Edited, Sat Dec 21 11:26:44 2002
RE: Ranger Armor at L31
# Dec 10 2002 at 3:32 PM Rating: Default
I'd have to agree. This is not the sort of stuff people allow to rot. As a matter of fact if noone on your group can use the armor peice everyone rolls so that they can sell the multiquest in bazaar.
stupid tidbit
# Nov 19 2002 at 5:13 PM Rating: Default
as we were wrapping up our huntin the arena, we realized we had no way to get everyone out..unlesswe fought back out, so we did a head count and casters could gate , our 1 druid could take 5, and that left 2 people...soooo
2 of us with workers sledgemallet thought, hey..we'll duel and get ported to OT.....
BIG mistake...lol, don't try this people...this huge golem guy came and whacked my 53 SK friend to death in 3 swings.i guess there is no Dueling allowed in the arena people.
RE: stupid tidbit
# Feb 12 2006 at 3:12 AM Rating: Decent
wow so two of you were going to swing at each other and get the overthere port on the exact same swing huh?

Whats funny is even after realising how dumb you were you didnt realise how dumb you REALLy were.
RE: stupid tidbit
# Jul 15 2005 at 2:19 PM Rating: Decent
Hehe, maybe this seems obvious to me cause I have a druid, but why didn't the druid just bind there, port out 5, gate back and port out the rest? Can you bind to that area?
RE: stupid tidbit
# Nov 19 2002 at 5:44 PM Rating: Excellent
LOL! Just a note, all non-gaters should carry a port potion of some sort on them just in case. You never know when your porter will go perma-LD, or will say "Yawn, I'm tired, time for bed" and gate out, leaving you deep in the bowels of Cazic-Thule.

Of course, the fact that I'm a Shaman has NOTHING to do with me offering this very good advice Smiley: jester

If your Coldain faction is decent, there's always the Thurgadin gate potion too...
Wipeout at Gleed Dragonhunter
# Oct 21 2002 at 8:04 AM Rating: Decent
OK have to post this as none of the Gleed Dragonhunter killers ever posted this.

We went to go kill Gleed and had a 3 group raid force that was there to do Plate cycle since KD was uncamped except for us at the time we desided to go kill Gleed and grab his bow - It was no problem getting thru to him at all. Killed all the easy giants on the way without a hicup and cleared a few by the see invis line.

Walked the shelf with the dogs on the right side drop off and then killed the 3 blue guards in the way and the undercon green guard jus in front of Gleed. When we pulled Dragonhunter - sure enough we weren't able to split him and his dog - no problem - we had 3 full groups 2 mobs = no problem.

THEN about 1 minute into the fight EVERY DOG from that island rushed us. I mean they WERE WAY WAY WAY out of our aggro area. I mean it was as if getting off of Orc lift in Gfay aggroed the orcs from Orc hill down to Kelethin. That is how far we were from the dogs. regardless - 4 to 5 dogs showed up from no where and wiped us out - only one group got off an evac.

The bottom line is either:
- someone trained us: didn't happen - I happened to be meleeing facing the archway and saw all of the dogs arrive and start smoking folks -sitters first. I saw no rogue element leading them and they are hardly from a main pathway.
- there is a relation ship between his dogs and that pack of dogs in that kennel island thing.
- this could be a new scripted event (doubtful) - but it is surprising NO ONE reported this before.

If you have never killed him before be carefull here. It might behoove your force to wipe the dogs out on your way to prevent the surprise we received.

# Aug 31 2002 at 1:14 PM Rating: Excellent
I made a page to help those questing for the thurg quest armors. Kael Guide

If you wouldn't mind take a look and tell me what you think. Posts here or e-mails to admin@ragnox.net or using the comments button on the page itself is fine. I still have several updates left for the site but just wanna put it up now. I give much credit to Loral for his guide which I have linked in my page. I saw no reason to remake what he has so greatly crafted. Much thanks to allakhazam also.

If you wish to only visit his site it is here... it's great: Lorals Guide

Edited, Mon Sep 2 11:58:41 2002
RE: Guides
# Apr 27 2003 at 10:28 PM Rating: Decent
Excellent Guide. Only suggestion would be to identify arean and spectator areas onthe map youve made: which to go to ,and which area to avaiod. Thanks a ton for your guide :)
RE: Guides
# May 18 2003 at 9:23 PM Rating: Excellent
Haven't checked here for a bit. Glad you like the guide. I will rewrite the map page this week so that it is a little more clear on where to hunt. Hopefully I'll have it uploaded by the 25th of may 2003.

-If anyone else should have feed back please just email me at Admin@ragnox.net. I will get to it much faster that way :)
RE: Guides
# Oct 30 2002 at 12:58 AM Rating: Decent
Very helpful collection of information - easy to navigate through. Thanks for sharing :)
RE: Guides
# Sep 27 2002 at 3:12 PM Rating: Decent
Very good post and nice guide, keep up the good work. Thanks, Aaranon Thaedson, The Rathe.
Velious Quest Gem Information
# Jul 22 2002 at 8:52 AM Rating: Excellent
Melee - Warrior, Rogue, Monk, Ranger, Shadowknight, Paladin, Bard
Priest - Cleric, Druid, Shaman
Caster - Wizard, Enchanter, Mage

Black Marble - Priest Breastplate
Chipped Onyx Sapphire - Priest Legs
Crushed Black Marble - Melee Boots
Crushed Coral - Melee Helmet
Crushed Flame Emerald - Melee Bracer, Priest Boots
Crushed Flame Opal - Caster Helm
Crushed Jaundice Gem - Caster Boots
Crushed Lava Ruby - Priest Gloves
Crushed Onyx Sapphire - Priest Helm, Caster Bracer
Crushed Opal - Priest Bracer
Crushed Topaz - Melee Gloves, Caster Gloves
Flawed Emerald - Melee Arms
Flawed Sea Sapphire - Melee Legs
Flawed Topaz - Caster Arms
Flawless Diamond - Melee Breastplate
Jaundiced Gem - Priest Arms
Nephrite - Caster legs
Pristine Emerald - Caster Breastplate

Velious Quest Gem Links:


Source material from Spring 2002
Bvellos roaming ??
# Jul 13 2002 at 7:42 AM Rating: Decent
Well usually kael militia captain is PH for Bvellos.. but somehow a group of people was attacked by Bvellos that had descided to take a stroll .. Anyone know if they changed him.. and maybe what his new spawntime is ? Any information will be great :)

RE: Bvellos roaming ??
# Aug 13 2002 at 1:41 AM Rating: Decent
He does stroll around now. I have seen him walk back behind Tormax's thrown room and I have seen him walk to the Arena.

Gabrielle Kazoo
60th Virtuoso
Bard Quest Armor in Kael
# Jun 17 2002 at 2:37 PM Rating: Default
Can any fellow bards help me out? I need some good information on the best way to raise my faction with these giant in order to do the troubadour's quest armor. i already have many of the gems i need.. just need to get some good faction. Any help would be appreciated. I am currently level 41, but that should be quickly changing. =) Thanks!

Edited, Mon Jun 17 15:29:20 2002
RE: Bard Quest Armor in Kael
# Jul 03 2002 at 12:32 PM Rating: Decent
Kill dorfs
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