Quick Facts





Level Range:
40 - 60

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VEKSAR: Shortly after the Shissar were run out of Kunark, a resort by the name of Veksar was built by the Kylong Iksar Tribe.
After standing upon a lake in the middle of Kunark for nearly 1,000 years,
Veksar was destroyed by the dragon Garudon, and sunk to the bottom of what is now known as the Lake of Ill Omen.

Now beneath the surface of the lake, Veksar is inhabited by sealife and the spirits of those killed in the incident.
It is said that the spirit of the dragon Garudon also resides somewhere in the ruins.
Only few adventurers who have chosen to trespass in to Veksar's confines have been able to return to tell about it.

Bloodgill GoblinsUnderwater EntranceCourtyardNihilist
Deep Within the ConfinesRotting TreeGhoul TunnelsLeaking Water
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Great zone
# Oct 28 2011 at 10:36 AM Rating: Good
283 posts
Very low aggro radius in this zone - love it!
New mob: a bloodgill ore scavenger
# Mar 16 2010 at 2:13 AM Rating: Decent
New mob: a bloodgill ore scavenger
pops right at zone in with the other goblins. Cons red to my 51 wiz and is harder than highborns.
Drops: water-soaked ore

appeared after fabled mobs was enabled

Edited, Mar 16th 2010 3:15am by Shadowbeaver
A Cliknar Scout
# Oct 10 2009 at 12:28 PM Rating: Decent
241 posts
Killing some of the mobs in Veksar now morp into an insect like (red orange creature called A Cliknar Scout drops a Aug "Garudon's Scale" required level 50 class 7.

new mob
# Jun 15 2006 at 3:26 AM Rating: Decent
I had " a raging bloodgill goblin " dark blue to level 61. It popped inbetween the stairs at entrance and hit me for maximum 137. He dropped a " Bloodgill cap" AC14; (str, Dex, Wis, Agi) +5; HP +65; Mana+60; Endurance +60; (SvF, SvM) +5; required level 50; useable by all races and RNG, ROG, SHM and BER. Is Magic and Lore

new mob
# Jun 23 2006 at 12:24 PM Rating: Decent
The "a raging bloodgill goblin" appears when one of the regular goblins is aggroed, typically right near the entrance floor. I have experimented with several pulls and if you pull them back, he is unlikely to appear.

If you see him on the right side (gate at your back) near a pile of rocks, someone else spawned him and either died or ran away.

He also drops:

Bloodgill Shaman's Effigy
Slot: Range
Effect: Truesight (Worn)
Str +5, Sta +5, Cha +5, Agi +5, HP +70, MANA +70, END +70
Recomended level 55. Required level 50
Wt. 1.0, Size Med.
Slot 1, type 7: empty

new mob
# Jun 22 2006 at 11:27 PM Rating: Decent

Merchants pay about 475 plat for the cap, by the way.

I believe this relates to the following commentary from eq on the new experience zone revamps:

"The first and most obvious source of items in the new zones are the new named NPCs to be found in all of the Hot Zones. Some zones have more new named npcs than others but each zone should have at least one new npc. These NPCs have brand new drops that should be a bit more level appropriate for current day EverQuest than some of the items that might drop elsewhere in the zone and are older.

"The second source of items are global rare items. A number of the Hot Zones have new global rares. In some zones nearly any NPC can drop these items. In other zones the global rares are restricted by race so only certain types of NPCs drop these items.

"The final loot mechanism I used in the Hot Zones is something new I came up with for these zones - feedback is welcome! I did something I call the "Call for Help" mechanic. Basically it works like this....

"Some (not all!) npcs in the Hot Zones will, during combat, realize they are in trouble and are not going to win. If they decide to call for help at this point a new NPC will spawn somewhere nearby. This NPC will be the same race as what you're fighting but will be just a little bit stronger. This new NPC will then run over and, well, start hitting you. Obviously a new NPC hitting you isn't fun so the up side to this is that the new NPC is a Named npc with loot that essentially spawned just for you and your group.

"The chance of this happening is about the same as the chance to get one of the global rare drops found in the Hot Zones.

"I'm hoping that this will add a bit of excitement and danger to normal experience grinding while offering a chance at some nice items in the process."

My group and I experienced this 3 times; got the cap of the Raging Bloodgill Goblin each time. And yes, each time they were an "add."

Explorer Gamus
# Jun 14 2006 at 12:58 PM Rating: Decent
a deformed hand


Waterlogged Armwraps
STR +5 DEX +5 STA +5 CHA +5 HP: +60 MANA: +65
Sv FIRE +5 Sv COLD +5
Recommended Level of 55. Required Level of 50.
WT:07 Size: MEDIUM
Race: ALL
Slot 1, Type 7: empty

Alternate drop:

Hammer of the Forgotten City
Skill: 1H Blunt Atk Delay: 18
DMG: 10
Effect: Icicle Strike (Combat)
STR+5 STA+5 CHA+5 HP: +50 MANA +45 Endurance: +45
Recommended Level of 55. Required Level of 50.
WT: 1.3 Size: MEDIUM
Race: ALL
Slot 1, Type 4: empty

Icicle Strike
Required Level: 55
Spell Effect: Covers your target with frost, causing 75 damage.
RE: Explorer Gamus
# Jun 14 2006 at 1:04 PM Rating: Decent
Meant New Mob not Explorer Gamus
New mob
# Jun 13 2006 at 6:17 PM Rating: Decent
Explorer Gamus (goblin)

Dropped: Bloodgill Shaman's Staff

Magic Item Lore Item
Slot: Primary Secondary
Focus Effect: Spell Haste IV
STR +5 STA +5 CHA +5 WIS +5 INT +5 HP 65 MANA 75
Recommended lvl 55 Required lvl 50


a deformed hand

dropped: Waterlogged Armwraps

Edited, Tue Jun 13 19:09:04 2006
Names and nobleman
# Jul 21 2005 at 12:21 AM Rating: Decent
110 posts
All normal mobs in zone named "a" or "an" are in all lower case (whole name).

Posted elsewhere here is exact name for nobleman:
"ancient nobleman"
level 70 warrior
loc: +97, -289
cons indifferent
Ancient Noblemen
# Jun 06 2005 at 7:27 AM Rating: Decent
Ancient Noblemen - Lvl 70 mob

Soloed this Mob with my lvl 70 clr, 380 AAs. EP Geared, just 3 drops out of PoTimelook here:

No AEs or proccs casted pure melee mob, hit me around 800 tripple up to quad.

Dropped Aged Piece of Meat for monk Epic 2.0
RE: Ancient Noblemen
# Jul 19 2005 at 3:48 PM Rating: Decent
110 posts
/agree it needs to be added.

Location +97, -289

Level 70, hits for 890ish max. Does not regen, cons indifferent. Monk tactics for solo is to get him down, FD and clear aggro, regen up and reengage. He runs at low health.

Edited, Tue Jul 19 16:48:34 2005
# Apr 02 2005 at 4:46 PM Rating: Decent
does anyone else find it odd, that Veksar, with quite a few already good drops, does not have ANY fabled? I mean.. It's on Kunark, which is where all the new fabled are.. but... there are none? just strange. Please don't flame me :)
RE: huh
# Apr 05 2005 at 5:32 AM Rating: Decent
Simple, Veksar is a pretty new zone, it didn't exist when Kunark was released five years ago. So when Kunark was the end game there was no Veksar to farm. Most Fables are mobs that were insanely contested when that era was the top end. (Except the Fabled Fippy Darkpaw off course.)

I so, so, so look forward to next year's fables. The Fabled Aaryonar! *roar* The Fabled Avatar of War, the Fabled Derakor the Vindicator, The Fabled Wunshi, The Fabled Foreman Smason and what not. :)
RE: huh
# Apr 15 2005 at 2:57 AM Rating: Decent
67 posts
Can you HONESTLY imagine a fabled BoC? /drool

Galgond the Honorary Librarian of Brell Serillis
Naturewalker of the 70th Season
# Mar 23 2005 at 9:48 AM Rating: Decent
Anyone know what the Hero who spawns in the Pool Room and in the Church drops?
RE: Hero?
# Mar 23 2005 at 9:57 AM Rating: Decent
nm, was marked on MapFiend map as Hiero, not hero. Was short for Hierophant, my bad ;-)
new Mob?
# Mar 23 2005 at 12:07 AM Rating: Default
Yesterday, 3-22-2005, I came back to Veksar to wander the zone in search of words of misery. As a lvl 70 (mostly Time geared) Necro, I found that I could solo anything I came across. I did find a mob that is not in the mob list though.. "an Ancient ____" Don't remember exactly what it was.. conned even to me at 70 though and there are no lvl 70 mobs listed. Soloed it, but it took a while, and took me down to about 45 mana to do it. all it dropped was an "Aged piece of meat" anyone have a clue as to what this is for?

Saeed, 70 necro RoV
RE: new Mob?
# Mar 30 2005 at 3:15 AM Rating: Decent
ancient nobleman - drops meat for monk 2.0 epic
Collision does suck now
# Mar 19 2005 at 11:57 AM Rating: Decent
110 posts
Yes, ever since new patch with DoN, pets do get stuck. I too have /bugged it and also have to summon my pet. I don't have to suspend it though. I hit back first, then summon it. Not sure if that will help you or not.

Update: Collision detection fixed. Pets of any size will not get stuck anymore.

Edited, Thu Jul 21 01:33:01 2005
Bugged pet
# Feb 21 2005 at 11:37 AM Rating: Decent
Hello Veksar inhabitants,

I'm long time Veksar regular but took a break to get 70, then do factioning in WoS zones. Now after a couple of months I'm back and notice very irritating bug. My pet gets stuck in certain places and I have to summon him to me constantly.

Then running from kitchen over to crusader area my pet gets stuck in the fire place since hes too tall, but I'm used to that. Normally he'll eventually warp through the other side. Now I have to summon him everytime, which really isnt that big of a deal. However I run to the corner behind crusader spawn, get my pet there with me and send him to attack the mob, but he instead jets off straight to wall and through far opening, without engaging mob. I call him back and he's instantly with me, not pathing back from where I saw him run to. He will do this over and over, the ONLY way for me to solve it is to suspend him and bring him back. Then he will engage mob as instructed.

I'll probably be back there soon and see if it continues, then /bug it. But I wanted to see if anyone else was having the same/similar problems.

Wiz Epic
# Feb 07 2005 at 7:40 PM Rating: Decent
Any one has an Idea if the loc 300, 300 is still right? did not see any ground spawn all the day
RE: Wiz Epic
# Feb 21 2005 at 11:42 AM Rating: Decent
I have seen the little bag spawn in numerous locations. Bath, top of west church stairs, under bridge between theatre-monk area, in hand house toward tunnels, next to highborn tree, in highborn circle room and heard it spawned in theatre too.

Not sure where else it spawns, this is just where I have seen em.

# Jan 26 2005 at 6:59 PM Rating: Default
Are there any maps? I have one of the zone, but I can't find one with anything listed as to what is where. The link in this zone's info doesn't work. Surely there's one out there someplace by now...?
RE: Map??
# Jan 28 2005 at 7:05 AM Rating: Default
Try here:
# Jan 03 2005 at 12:19 AM Rating: Decent
Soloed "Ancient Nobleman" today , waz a mean battle. lvl 70 necro he starts off at 500dmg and moves up to about 900 closer to death. <Hint> he DOESNT regen at all , even after u FD. /wink
Gl to all monks who go for this piece.
Ancient Nobleman
# Oct 12 2004 at 9:58 AM Rating: Default
12 posts

Edited, Tue Oct 12 10:58:43 2004
no sig
RE: Ancient Nobleman
# Oct 26 2004 at 3:18 PM Rating: Decent
Dropped "Aged Piece of Meat"
Lore/No Drop
RE: Ancient Nobleman
# Dec 03 2004 at 6:22 AM Rating: Decent
Monk epic 2.0 mob. Meat is used in a baking recipie. First they get cookies...then they make sandwiches... :)
New Mobs
# Sep 23 2004 at 1:07 AM Rating: Decent
the an asteatotic highborn is for the ranger epic 1.5 and the Decaying Lord Galuk Drek is for the warrior epic 1.5, both are easy- Lord has a rather nice ae dot with stat decrease (trying running when you have -1 str) like 4 casts of WoReplen cures it. The ancient nobleman is always up it seems but no clue what he is for, Druid epic is suppose to have them looking for a anceint noble i thought but all say it's not him- so go figure! They only drop quest loot so far!
new mob
# Sep 22 2004 at 2:12 AM Rating: Decent
Found another new mob in here today - sure wish they had a way to add new mobs....

anyhow its called "an asteatotic highborn"

hits for like 496 quad at times. He dropped:

Asteatotic Veksar Blood
Lore No Drop

I assume its another epic mob drop. I found him in the room with the stairs that lead to remains of sythrax - he was in the back right corner behind the stairs.
RE: new mob
# Sep 27 2004 at 2:43 PM Rating: Decent
There is a way to add new mobs (and, if you look closely, you will see that quite a few OoW mobs have already been added). I'm not 100% it works the same way with mobs (since they are part of Illia's site, and not part of allakhazam), but items can certainly be sent to along with screen shots (cropped and in .jpeg or .gif format).

If doesn't work, try emailing Illia.

Asteatotic Highborn seems to be part of the new Ranger Epic.
new mob too
# Sep 16 2004 at 10:12 AM Rating: Decent
NEw mob named "Decaying Lord Galuk Drek"

saw him at the spot where u can go to the sewers( the slave frog tunnels.
cast devouring darkness on me luckily i resisted and gated

Edited, Thu Sep 16 11:17:55 2004
new mob
# Sep 16 2004 at 2:06 AM Rating: Decent
Not sure how to make a post to create a new mob for a zone so I'll just note him here

Tracking a "ancient nobleman" red con to a 66

He is located under the stairs that lead up to behind the stage area where you get bones for dragon spawn or go the other way on ramp and go in grandmaster upper area. He is little versus other mobs looks like a regular nobleman but small and is indifferent and didn't respond to hails.

Edited, Thu Sep 16 13:31:03 2004
RE: new mob
# Sep 16 2004 at 2:17 PM Rating: Decent
ancient nobleman

solo'able with hard work for a 65 shaman... nice xp, dropped : an ancient piece of meat

No Drop Lore

Not edible... part of new Task quests?

He was located right where lyzar said. Red to level 65 shaman... IS SLOWable, highest hit was 499, regular hits between 250-300.

Gillianna, 65 Shaman
Zeb server
RE: new mob
# Oct 07 2004 at 6:31 AM Rating: Decent
335 posts
Part of Monk epic 2.0 quest. Needed to make Kaiaren his sandwich.
Good Solo for 65 Shaman
# Aug 06 2004 at 7:04 PM Rating: Decent
20 posts
Veksar is a nice place for solo farming with a 65 Shaman, as well. We lack Invis to Undead, but we can make stacks of IVU potions fairly cheap. With bazaar level gear and 130AA, it works fine to solo even the level 63 highborn commander and loot dropping nameds (don't think I would try the level 65 Sythrax named though...), or breaking rooms like the shopkeeper or sad slave that initially require you to agro two mobs.

Root, pet and spirit call are your friends for breaking rooms. Slow usually sticks without Malos, but on some mobs it is worth it to Malos to avoid resists on Bane.

I just Q-tank the mobs and burn em down with Bane, Anathema and epic. Poison and disease are all resisted on the undead, so you need Bane for sure to have any efficiency here.

It is a fun place for me anyway because there is some sellable loot or stuff for alts, and some of the mobs are tough enough that you can easily die if slow is resisted and you are not ready to deal with emergencies.
#REDACTED, Posted: Jul 12 2004 at 1:33 AM, Rating: Sub-Default, (Expand Post) 65 bst, all 65 spells, getting new ele gear as days go by, but my question is can I solo here? What camps? I'm really trying to go here for a cash crop.. also, how would a 65 bst/necro duo do here? My friend farms here and I figure we can duo since he invites me. Currently leveling my druid bot who will be 65 soon enough(got him to 48 in 3 days of about 6 hours a day) so if I get druid to 65, how much easier will it become? Thanks
New mob =)
# Jul 11 2004 at 2:31 AM Rating: Decent
Found a new mob on track... Decaying Lord Galuk Drek. Lvl 65 necro mob that looks just like 95% of the other mobs in zone... the undead ones. When you get to the Decaying Slavemaster spawn, you enter from the hallway and go left...there is 1 room to the left and a mob straight ahead. This is the way to the sewers =) Anyways, if you look in the room to the left there is a spawn... either a hand or an undead mob like a wraith. In that room to the back left corner was this mob. He resisted deaths silence, then tried to cast a spell but I got off 2nd cast before then and it stuck. Then he preceeded to resist Shackle of Spirit twice then stuck on 3rd cast. So I then pull with Saryn's Kiss cause I am not sure just HOW hard he is gonna hit me and mez breaks and I send pet in asap... I also had a 65 druid bot backing me up =P He hit for a max of 656 and that was rare.. mostly hit for 200-300ish but with Virt on and chain nuking while druid healed me when needed he was NO problem. BTW he conned Indif to me and didnt' answer when I hailed him. He dropped some UBER loot.... nothing.... SIGH =P Hadesspawn told me he is prolly for some quest and I bet he is right =) Will try to remember to post an update if I find anything out =)

Silvercastin Allmydots
65 Necro from TRIBE on test
Dear 55 Shaman
# Jul 08 2004 at 1:32 PM Rating: Default
Maybe entrance mobs until the ramp with the undeads, but not further, fyi you can't use the horses/drogmors there, its indoor.
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