The Grounds

Quick Facts

Type:
Outdoor

Expansion:
House of Thule

Instanced:
No

Keyed:
No

Level Range:
85 - 90

Send a correction
House of Thule Information & Guides: Overview | Group Progression | Raiding | Armor

What mansion would be complete without a garden?
At first glance the grounds seem like any normal house's garden.
Well kept lawns, hedges, and topiaries. But, like the rest of the House of Thule, something is a little... different.
Terris's creatures roam around freely and adventurers should be wary of other things lurking around the shrubs.
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Outside the House of ThuleFaernoc's PondThe GroundsThe WellPeponnite PatchHouse of the BonesmithBone CraftersA Harvest of SortsIn the Bixie FortThe OrchardIkaena the BonesmithLurking About the Garden
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The Vorga Twins
# Dec 08 2010 at 12:40 AM Rating: Decent
29 posts
Vorga the Anathema and his slightly larger evil twin Vorga the Killer are triggered spawns for players doing the Dissolusion of Reason quest.

When a player, in possession of the heart from the Profane Fiend (House of Thule Upper), arrives on the east side of the lake near the shore (update location), the heart is consumed and Vorga the Anathema spawns. He is indifferent, probably level 88, and is the next step. Hailing him triggers a dialog that includes the trigger word [trickery].

Saying the word "trickery" gets the update and Vorga the Anathema is replaced by Vorga the Killer, level 90, who immediately attacks. Killing him gives the next update.

WARNING: If more than one player is doing the quest, have them stay away from the update location - the heart will be consumed for each person who hits the update point, but only one can get the trigger word update. Everybody else will have to redo the entire quest.
____________________________
Canneto Di`Bari - Everquest
90 High Elf Grand Summoner of Cazic Thule
<Caelum Infinitum>

"What I know about paranoia I learned by following people"
garden outlaw and bandits
# Nov 20 2010 at 1:55 PM Rating: Good
-REDACTED-
Sage
**
293 posts
3 of them together: 1x "garden outlaw" (human model), 2x "garden bandit" (dwarf model). Spawn at -787, -508 when I hailed the 3rd missing bonecrafter. Despawn in approximately 5 minutes. No clue if they are tied to the Dissolution of Reason quest or not.

*Tied to the Dissolution of Reason for some reason, maybe to catch the univised hailer. Add a "garden hooligan" (Dark Elf model). Dark Blue to Light Blue to level 90.

Edited, Nov 20th 2010 2:59pm by Tarvas
Granger Rivinbel
# Oct 31 2010 at 10:06 PM Rating: Good
Scholar
Avatar
*
104 posts
Dont see him listed
____________________________
http://eq.magelo.com/profile/3350454
Biunahde and Helias
# Oct 18 2010 at 9:37 AM Rating: Good
-REDACTED-
Sage
**
293 posts
Biunahde - Yellow to 88 - See Invis - treant model

Helias - Yellow to 88 - See Invis - dervish model
Lost Golem
# Oct 18 2010 at 8:35 AM Rating: Good
-REDACTED-
Sage
**
293 posts
Lost Golem - Lvl 88. Runs at low health.

Dropped Golem Bones that Quest, Lore, No Trade.
Rares
# Oct 18 2010 at 6:44 AM Rating: Good
**
309 posts
UPDATED 02NOV2010


Agraena
Andrevas
Angry Wasp
Arenrhaed
Beget Cube
Biunahde
Chaotic Heap
Compost Cube
Croakem
Distraught Heap
Grigoran
Helias
Kijaemz
Minadra
Patch Guardian
Pelias
Raze
Rend
Riggbit
Slynassin
Venilinam
Vicious Gourd
Vile Wasp
Zonoraz


Edited, Nov 2nd 2010 9:56am by wizdons
Rares
# Oct 18 2010 at 12:01 PM Rating: Excellent
****
6,998 posts
Iron Chef wizdons wrote:
Agraena
Andrevas
Angry Wasp
Arenrhaed
Beget Cube
Biunahde
Chaotic Heap
Compost Cube
Croakem
Distraught Heap
Grigoran
Helias
Kijaemz
Minadra
Patch Guardian
Pelias
Raze
Rend
Riggbit
Slynassin
Venilinam
Vicious Gourd
Vile Wasp
Zonoraz


Added, thanks.
Zonoras
# Oct 17 2010 at 3:46 PM Rating: Good
Named Bixie inside the walled bixie compound.
more mobs
# Oct 16 2010 at 4:13 PM Rating: Good
***
2,308 posts
Vicisous Gourd, drops Band of Woven Straw


Edited, Oct 17th 2010 7:33am by fcoty
Named
# Oct 14 2010 at 10:55 PM Rating: Good
Croakem

Named frog, static spawn on north side of the lake.

Faernoc

Needs to be killed for the second update in the solo tasks 'No Scream Underwater'. Don't know if he has any loot or just a task kill.
Named?
# Oct 14 2010 at 10:27 PM Rating: Good
27 posts
Beget Cube
quests
# Oct 14 2010 at 12:57 PM Rating: Decent
Scholar
39 posts
Message has high abuse count and will not be displayed.
____________________________
95 cleric Docshady
95 Wiz Boomshady
95 Monk Ninjashady
95 bard Harmonizer
Named: Rend
# Oct 14 2010 at 1:04 AM Rating: Good
Lvl 88 (?), currently human model

spawns in the south of the zone.
Was kinda bugged - he casts a defelctive shield (at about 45%). From that point on, he could no longer be attacked or casted upon. We downed him simply by riposte / damage shield. Doesn't hit hard (tank was 86 Tower T3 geared war) but has a nasty Fire AE (which can be cured by radiant cure)

Dropped a DRU / MNK / BST belt.
Two nameds
# Oct 13 2010 at 3:21 PM Rating: Good
Wife and myself downed two nameds today. Distraught Heap,(ph was a petulant heap) was easy for T9 geared chars. Named didnt have much other than what seems like an area root.
The other named was Arenrhaed. Ph was a forlorn bone golem. He was slightly annoying when you box, some AE knockback spread our toons out quite a bit, was easiest to just keep the casters where they were knocked back too, they still were in casting range. None of them dropped any visible loot (surprise), Distraught Heap dropped a shoulderpiece for Hybrid, my shaman looted it, around 1080 mana, slight upgrade to his T9 one. Arenrhaed dropped a BER only mask, that rotted. Both the nameds spawn just in front of Constable Erulin on Raspers Map.

Spawntime for trash was around 7-8 minutes, should have been 17-18 after my liking, named ph's was more like 22, felt really long compared to the trash.

Hope this help, lets all share information.

Mrtiny
CT

Edited, Oct 13th 2010 5:32pm by Pulk
Vicious Gourd
# Oct 13 2010 at 1:19 PM Rating: Good
26 posts
Also cast Phantasmal Transformation.
Vicious Gourd
# Oct 13 2010 at 1:14 PM Rating: Good
26 posts
In The Grounds by the pumpkin patch, PH was a pepponite. Couldn't take it out Red to us at 86.Casts a lot, Scatter, Schuck got us each time, drew the whole group to him and wouldn't let us retreat. Also cast 'Harvest' a root spell not the WIZ mana spell. Had to do almost nothing but quick group heals to last as long as we did.
Mobs
# Oct 13 2010 at 5:10 AM Rating: Good
37 posts
list of mobs I've encountered here so far, edits will update list:

a mad mulch cube - lvl 85-87
a living heap - lvl 85-87
a troublesome snake - lvl 85-87
a rotdog - lvl 85-87
a wasp - lvl 85-87
a mulch cube - lvl 85-87
an aquadervish - lvl 85-87
a disgruntled aquadervish - lvl 85-87
a bitter treant - lvl 85-87
Raze - Red con at lvl 85
a souring treant - lvl 85-87



Edited, Oct 13th 2010 9:17am by OibtheMighty
Mobs
# Oct 13 2010 at 11:49 AM Rating: Excellent
****
6,998 posts
OibtheMighty wrote:
list of mobs I've encountered here so far, edits will update list:

a mad mulch cube - lvl 85-87
a living heap - lvl 85-87
a troublesome snake - lvl 85-87
a rotdog - lvl 85-87
a wasp - lvl 85-87
a mulch cube - lvl 85-87
an aquadervish - lvl 85-87
a disgruntled aquadervish - lvl 85-87
a bitter treant - lvl 85-87
Raze - Red con at lvl 85
a souring treant - lvl 85-87



Edited, Oct 13th 2010 9:17am by OibtheMighty


Added these, thanks. Please post updates as separate comments.
Mobs
# Oct 13 2010 at 9:57 PM Rating: Decent
37 posts
Will do.
Named: Chaotic Heap
# Oct 13 2010 at 5:07 AM Rating: Decent
Chaotic Heap, red to 85, max hit 7150 dropped Chaotic Cloak of the Garden Heap
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