Elddar Forest

Quick Facts

Type:
Outdoor

Expansion:
Prophecy of Ro

Instanced:
No

Keyed:
No

Level Range:
70 - 80

Send a correction
Centuries ago, the massive Elddar Forest spread across much of southeastern Tunaria, presently known as Antonica. In addition to the Elddar elves, there were high numbers of tigers, grizzlies, snakes, wolves, unicorns, and treants to which the forest was home. On opposite ends of the forest were the Nogdha, a small clan of orcs in the east; and Clan Vorzek, a group of giants with an outpost on the western edge of the forest.

This forest, along with the elven city Takish-Hiz, was gradually dried out by the relentless heat of the sun brought on by Solusek Ro's wrath. The trees died and the great elven city crumbled, leaving desert sand in its wake.

Fastforward to present day: Under the threat of Mayong Mistmoore's release in to godhood, Tunare has called upon the aid of Karana and Druzzil Ro to give Norrathians a passage into the ancient Takish Hiz. It is her hope that Norrathians will learn from her lost chosen, and will return to Norrath with their great knowledge. A portal to the ancient Elddar Forest has been opened in the Ruins of Takish-Hiz, far below the Desert of Ro.
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Chancellors
# Jun 16 2009 at 3:29 AM Rating: Decent
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145 posts
killing all 5 Chancellors will update the task, 'A Shiv in the Ribs', given by L****'s Ghost in the zone Ruins of Takish-Hiz. The Chancellors dropped random trash loot only. The task reward was the ring only (stats of which are 10 levels below that required to complete the task), as advertised.
10th Anniversary Quest Mob
# Mar 19 2009 at 8:49 PM Rating: Decent
This mob is a target in the 10th anniversary quest "Culling Fever - Bertoxxulous' Favor", he is stationary and does not die or attack after you cast the potion on him:

Damaex (the unicorn): -219, -1320, -95
Missing mobs
# Aug 01 2007 at 8:06 AM Rating: Decent
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313 posts
So far i have found 2 mobs missing from the list: a Clan Vorzek mystic and a sylph trickster.
Found 2 more :P : a Clan Vorzek neophyte and a Clan Vorzek wanderer

/cheers

Edited, Aug 2nd 2007 11:58am by Thucidyes
Missing mobs
# Aug 26 2008 at 4:11 PM Rating: Default
saw your post i saw another to add to list of missing npc raging elementals. Immune to runspeed and also makes tons of pets of same name when pulled. so no idea what for or what drops well beyond me just kitting solo i think.
Geomancer Unala
# Aug 07 2006 at 6:19 PM Rating: Decent
not sure if its npc or killable mob but she is up inside one of the towers in the village near zone in, just thought u should add this npc on ur mobs in elddar
Prophet Mooreh
# Jul 30 2006 at 9:52 PM Rating: Decent
Named in the southern building.

Drops Helm of the Takish Guard

Quads 1.3k, can flurry.
saw
# Jul 07 2006 at 7:34 PM Rating: Decent
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428 posts
Loyalist Tobey, red to 70 Elf model.

Dropped Band of Treesinger, not listed on lucy.

Ac 12
Str 13 dex 7 sta 5 cha 12 int 9 agi 8
hp 170 mana 170
sv fire 9 sv disease 11 sv cold 12 sv magic 13 sv poison 9
attack 20
mana regen 2
stun resist 4%
singing 22

recommended 70 required 66
wt 0.7 Size SMALL
ClASS BRD
Race ALL
Slot 1: type 7, empty





Edited, Jul 8th 2006 at 5:53pm EDT by hotrod
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Shaere
new named
# Jul 04 2006 at 1:49 AM Rating: Decent
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428 posts
Tribesman Zuldar 72 orc, at main orc camp. Rampages dropped http://lucy.allakhazam.com/item.html?id=89826

and axe and orc eye
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Shaere
New Named
# Jun 27 2006 at 9:07 PM Rating: Decent
Animist Yeoh: Spawns in the middle of the orc camp - Not quite as rare as Cerhan the wild but still many hours and niether a parry nor healing aura. Pull both from the same spot on the north wall. I can duo him warrior(16k/3k) and my alt cleric (9k hp/mana) The hard part is clearing some trash to pull him. Orcs won't add unless they see you. Same with all the animals, non agro till something sees you fighting then chain adds inc.


Drops

1) http://lucy.allakhazam.com/item.html?id=89838 rare

2) http://lucy.allakhazam.com/item.html?id=89828 common

Edited, Jul 20th 2007 5:27pm by Paupe
New Named
# Jul 08 2006 at 5:03 PM Rating: Decent
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428 posts
Animist Yeoh is alot rarer then Cerhan the Wild... you may have had an extremely fortunate camp...
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Shaere
New Named
# Jun 29 2006 at 6:00 PM Rating: Decent
I quick clip.

http://video.google.com/videoplay?docid=-1577433083528000791

I have a video of the fight, just for fun. Maybe I'll upload it later.
New Named
# Jul 01 2006 at 10:17 PM Rating: Decent
I don't do spell check though. :-)

http://video.google.com/videoplay?docid=5171266703979517665

Here's the full clip I made of Yeoh and Cerhan encounters. Well clips of various videos I'd taken while camping then over a couple days with various people dropping by.
Performer Veliz - Boots of the Takish Guard
# Jun 20 2006 at 1:06 AM Rating: Decent
BOOTS OF THE TAKISH GUARD
MAGIC ITEM LORE ITEM NO TRADE
Slot:FEET
AC:28
STR: +6 DEX: +3 STA: +10 CHA: +5 WIS: +10 INT: +10AGI: +6
HP: +155 MANA: +155 Endurance: +155
SV FIRE: +6 SV DISEASE: +8 SV COLD: +10 SV MAGIC: +10 SV POISON: +6
Recommended level of 68. Required level of 64.
WT: 5.0 Size: MEDIUM
Class: WAR CLR PAL SHD BRD
Race: ALL
Slot 1, Type 7
Zorbig the Scorned
# May 31 2006 at 11:03 AM Rating: Decent
Dropped *Scorned Wood of Zorbig, magic item, no trade, usable by none/none.

Hits 300-2300, AE rampage, not magic resistant, casts AE root with DoT componant, immune to run speed changes.
Spirit of the Claw
# May 27 2006 at 3:31 AM Rating: Good
28 posts
new named droped Ring of the Takish Temple
http://lucy.allakhazam.com/item.html?id=89849
MAGIC ITEM LORE ITEM NO TRADE
Slot: FINGER
AC: 11
STR: +8 DEX: +11 STA: +4 CHA: +5 WIS: +5 INT: +5 AGI: +10 HP: +145 MANA: +145
SV FIRE: +5 SV DISEASE: +10 SV COLD: +4 SV MAGIC: +8 SV POISON: +8
Recommended level of 70. Required level of 66.
WT: 0.7 Size: SMALL
Class: CLR DRU SHM NEC WIZ MAG ENC
Race: ALL
Slot 1, Type 7
ph is a clawed spirit, roam near the lake, dont hit very hard.
named mob theory elddar forest
# May 24 2006 at 8:47 AM Rating: Decent
***
1,352 posts

ph theory = PHs for group-killable rares in this zone seem to be monsters that have names that are one of a kind (no more than 1 of this PH up at any given time in zone) .. like there is just one "a free spirit" in the zone (PH for tunarshin the free) etc..

(not all of these are confirmed)
a free spirit = tunarshen the free
a wild tiger = Cerhan the Wild
an unkempt treant = volwen the unkempt
a clay totemkeeper = totemkeeper gaz
an enchanted oak spirit = spirit of the oak
a clawed spirit = spirit of the claw?
a fanged spirit = spirit of the fang
an enchanted forest spirit = spirit of the forest
an enchanted wind spirit = spirit of the wind
a sylph trickster = Trickster Velena


a takish scrollkeeper = Scrollkeeper Bonneki?
a takish arcanist = ???
a takish geomancer = ???
a takish performer = ???
a takish loyalist = ???
a takish natureguard = ???
a takish prophet = ???
a takish templekeeper = ???
a takish watchman = ???

that reminds me wasn't there a company in pokemon that made the "sylph scope" lol

will edit with more new finds/corrections..


Edited, Tue May 30 10:14:53 2006
RE: named mob theory elddar forest
# Jun 18 2006 at 9:54 PM Rating: Decent
a takish watchman's named might be Watchman Sayure, but he isnt listed. also we noticed a nogdha tribe prophet that might be a ph for a named
RE: named mob theory elddar forest
# May 30 2006 at 8:02 AM Rating: Good
28 posts
a clay enforcer, killed him, a summoned caretaker repoped, after kill a conjured clairvoyant poped. dont killed him.
RE: named mob theory elddar forest
# May 24 2006 at 4:52 PM Rating: Decent
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247 posts
I had been thinking similar thoughts to this theory as well and think its probably right on the mark. I will spend some time checking these guys out and post back if anything different appears.

Thanks for the heads up on this.
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Spirit of the Wind
# May 23 2006 at 5:26 PM Rating: Good
28 posts
new named, Spirit of the Wind
droped a Cloak of the Takish Portalkeeper http://lucy.allakhazam.com/item.html?id=89823
MAGIC ITEM LORE ITEM NO TRADE
Slot: BACK
AC: 14
STR: +2 DEX: +3 STA: +7 CHA: +7 INT: +10 AGI: +9 HP: +135 MANA: +140
SV FIRE: +8 SV DISEASE: +8 SV COLD: +6 SV MAGIC: +3 SV POISON: +7
Recommended level of 68. Required level of 64.
WT: 0.9 Size: SMALL
Class: RNG SHD DRU SHM NEC WIZ MAG ENC BST
Race: ALL
Slot 1, Type 7
ph is enchanted wind spirit
RE: Spirit of the Wind
# May 30 2006 at 2:22 AM Rating: Decent
New drop from Spirit of the Wind

Slippers of the Scrollkeeper
MAGIC ITEM LORE ITEM NO DROP
Slot: FEET
AC: 10
STR: +6 DEX: +7 STA: +4 CHA: +7
INT: +7 AGI: +8 HP: +160 MANA: +145
SV FIRE: +10 SV DISEASE: +6 SV COLD: +5 SV MAGIC: +11
SV POISON: +11
Recommended level of 68.
Required level of 64.
WT: 1.3 Size: MEDIUM
Class: NEC WIZ MAG ENC
Race: ALL
Slot 1, type 7
Volwen the Unkempt
# May 20 2006 at 6:40 AM Rating: Excellent
28 posts
droped for me http://lucy.allakhazam.com/item.html?id=89846
MAGIC ITEM LORE ITEM NO TRADE
Slot: HANDS
AC: 17
STR: +2 DEX: +12 STA: +6 CHA: +8 WIS: +6 AGI: +12 HP: +160 MANA: +150 ENDUR: +150
SV FIRE: +10 SV DISEASE: +8 SV COLD: +5 SV MAGIC: +4 SV POISON: +6
Recommended level of 70. Required level of 66.
WT: 0.7 Size: MEDIUM
Class: DRU MNK BST
Race: ALL
Slot 1, Type 7

loc is n1046 p295, ph is an unkempt treant


Edited, Sat May 20 06:54:14 2006
RE: Volwen the Unkempt
# May 20 2006 at 2:37 PM Rating: Good
****
6,998 posts
Added mob and item, thanks.
Tunarshen the Free
# May 07 2006 at 1:51 AM Rating: Decent
Mob needs to be added

Tunarshen the Free

Dropped

http://lucy.allakhazam.com/item.html?id=89853

Belt of the Forestkeeper
MAGIC ITEM LORE ITEM NO TRADE
Slot: WAIST
AC: 12
STR: +9 DEX: +5 STA: +5 CHA: +5 WIS: +13 AGI: +10 HP: +170 MANA: +180
SV FIRE: +9 SV DISEASE: +13 SV COLD: +8 SV MAGIC: +6 SV POISON: +9
Accuracy: +10 Attack: +20 Mana Regeneration: +2
Recommended level of 70. Required level of 66.
WT: 1.2 Size: SMALL
Class: RNG
Race: ALL
Slot 1, Type 7

and

http://lucy.allakhazam.com/item.html?id=89843

Ornate Scrollkeeper's Hood
MAGIC ITEM LORE ITEM NO TRADE
Slot: HEAD
AC: 13
STR: +6 DEX: +5 STA: +7 CHA: +7 INT: +11 AGI: +5 HP: +155 MANA: +165
SV FIRE: +8 SV DISEASE: +9 SV COLD: +8 SV MAGIC: +6 SV POISON: +12
Recommended level of 70. Required level of 66.
WT: 1.2 Size: MEDIUM
Class: NEC WIZ MAG ENC
Race: ALL
Slot 1, Type 7

Totemkeeper Goz
# Apr 28 2006 at 11:53 AM Rating: Decent
He is NOT a quest mob...he is a loot dropper.
RE:
# Apr 28 2006 at 2:14 PM Rating: Good
****
6,998 posts
Updated, thanks.
Lag
# Apr 19 2006 at 12:56 AM Rating: Decent
Curious if anyone else has an inordinate amount of lag in this zone ? I experience no problems with pretty much any other zone in the game ......... Elddar ............. is f''king AWFUL
RE: Lag
# May 23 2006 at 3:46 AM Rating: Decent
I get severe lag here too -- I have been told that it's due to the trees -- perhaps they don't block lines of sight correctly. Turning down the actor clip plane seemed to help.
Tribesman Zuldar - new mob
# Apr 04 2006 at 11:44 AM Rating: Decent
5 posts
Tribesman Zuldar, lvl 71 or 72, snareable, summons, quads for up to 1400ish. Placeholder is A Nogdha Tribe Hunter near lugnuts (Lugnah the Arcane). Don't know what he drops, he summoned and keeled my bard.
Spirit of the oak
# Mar 16 2006 at 10:01 AM Rating: Default
Spirit of the oak
lev 72 treant
static loc 686, 987 - stands by the hollow log
no response to hailing
Chancellor Quest
# Mar 09 2006 at 5:32 PM Rating: Decent
Does anyone know where the Chancellor's are, I have a quest from Takish and have been unable to find them in the Elldar Forest :(
RE: Chancellor Quest
# Mar 16 2006 at 10:04 AM Rating: Default
in the big building south of the zone in.
Southeast sector of the building is a spiral ramp.
They are all together there at the top of the ramp.
Other mobs
# Mar 02 2006 at 2:18 PM Rating: Decent
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169 posts
1- A Nogdha Tribe arcanist, lvl 68 or 69. Snareable, doesn't summon. Casts a nasty DOT ( "Blood Taint" ).
On death :
" Your faction standing with Tribe of the Nogdha got worse. Your faction standing with Citizens of Takish-Hiz got better. Your faction standing with Clan Vorzek got better. "
2- An oaken treant, lvl 68 or 69. snareable, SUMMONS.
3- A feral canine, DB for a lvl 67. Snareable, doesn't summon. Casts a spell frequently : "Wolf Bite".
4- An Elddar defender, red for a lvl 70. Roam like Takish foreskeepers.



Edited, Fri Mar 3 09:24:59 2006
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Nones, necromancer, AB
Kwari, necromancer, AB ... love necs ...
New Mob
# Mar 01 2006 at 11:35 AM Rating: Decent
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169 posts
A Nogdha Tribe legionnaire lvl 69, 70 or 71. Doesn't summon, snareable. Lots of hp. Drops : Nogdha Tribe Hatchet, Orc War Beads.
On death :
" Your faction standing with Tribe of the Nogdha got worse. Your faction standing with Citizens of Takish-Hiz got better. Your faction standing with Clan Vorzek got better. "


Edited, Wed Mar 1 14:35:34 2006
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Nones, necromancer, AB
Kwari, necromancer, AB ... love necs ...
New mobs again
# Mar 01 2006 at 11:47 AM Rating: Decent
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169 posts
1- A Wild Tiger, DB for a 70 level. Snareable, doesn't summon but casts a Stun spell that hits you for 1000 hp ( "Tiger Swipe" ).
2- A Woodland Tiger, lvl 68 or 69. Same things than a wild tiger.
3- A Blackfang Boa, lvl 69 or 70. Snareable, doesn't summon but casts a dangerous DOT ( " Deadly Fangs " ) : 500 hp per tick.
4- Cerhan The Wild : named who looks like a tiger, level 71 or 72. Summons. Can hit up to 1235 hp. Not snareable.
5- A Grove Stalker, lvl 70 or 71. Snareable, doesn't summon. Casts a spell ( "Wolf Bite" ) which hited me up to 778 ( when i didn't resist ).
6- A Nogdha Tribe oracle, lvl 68 or 69. Snareable, doesn't summon. Can cast a nasty DOT ( "Blood Taint" ) which snares you + 900 hp per tick ...
On death :
" Your faction standing with Tribe of the Nogdha got worse. Your faction standing with Citizens of Takish-Hiz got better. Your faction standing with Clan Vorzek got better. "
7- A Takish forestkeeper, lvl 71 or 72. PNJ that cons indif and roams near the town. They dont assist me or mobs during fights.
8- A timberland grizzly, lvl 68 or 69. Snareable, doesn't summon. Casts a spell : 770 hp.
9- Drekin the Scorned, named, lvl 71 or 72. Looks like a tree. I didn't try it ( i don't want to die anymore :p ).
10- A scorned protector, cons DB at lvl 67. Five of them are just near Drekin the Scorned ... they seem to protect him. Snareable, SUMMONS, hits me up to 1462 ( nec 70 ).
11- A woodland grizzly, cons DB at lvl 67. Same things than a timberland grizzly. Drops : Medium Quality Bear Skin.
WARNING : animals help each other ( boas, grizzlys, wolves, tigers ..; and even trees, sylphs ). Adds are very frequent ...
12- A sylph ritualist, lvl 70. No infos.
13- A vibrant anaconda, lvl 68 or 69. Snareable, doesn't summon. Same nasty DOT than boas.





Edited, Thu Mar 2 14:15:44 2006
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Nones, necromancer, AB
Kwari, necromancer, AB ... love necs ...
New Mob
# Mar 01 2006 at 11:23 AM Rating: Decent
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169 posts
A Boa Constrictor : yellow for 67 lvl. Casts a nasty dot whose name is "Deadly Fangs"( 500 hp per tick ... ). Snareable and doesn't summon.

Edited, Wed Mar 1 11:01:07 2006
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Nones, necromancer, AB
Kwari, necromancer, AB ... love necs ...
Add mob
# Feb 28 2006 at 3:37 PM Rating: Decent
Found a quest giver named Arch Druid Lilthill'yan just like in the Ruins. Gives quests "Giant Problems" and "The Orchish Loggers" Haven't done either thou
new mob
# Feb 28 2006 at 7:52 AM Rating: Decent
Vertekin the Soothsayer lvl 80 mob Hit from 1500-5000 spawns 4 wolves (hit 1000-3400) from totems when engaged (1 per totem). Believe add spawns are on a timer.

http://www.heroesofluclin.com/images/BreakosSS/Vertek.JPG
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