The Forgotten Halls

Quick Facts

Type:
Indoor

Expansion:
Gates

Instanced:
Yes

Keyed:
No

Level Range:
20 - 70

Send a correction
This is the instanced zone involving the experience expedition "The Forgotten Halls".

Buried deep within the Taelosian mountains and under tight security, this is one of the few Taelosian temples left unscathed by the Muramites. On the surface, it appears to be a place where Harindi, those Taelosian skilled in the ways of geomancy, are taught their craft. It may, however, hold much deeper meaning for Taelosian people.
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Post Comment
65 Solo Mage
# Oct 28 2006 at 7:36 AM Rating: Decent
At level 65 the tried a white con rat. It was eating my 61 air pet (with Blade of Walnan x 2 all summoned focus items, Girdle and Muzzle of Mardu, Kindle, Flameshield of Ro (48hp DS) and Burnout 5) Managed to get one nuke off in between pet heals but that was lucky. After using 85% mana doing this (mana pool is 4.5k - not too high these days but just come back after a two year-ish break and 53aa's) I gated as I couldn't see the point sticking with it solo - at least with my current abilities etc
basic info at 70
# Mar 06 2006 at 5:52 AM Rating: Decent
41 posts
AT level 70 the rats in the first room gave me 4% aa xp and dropped anywhere from 15 plat to 22 plat. They hit for a high of 650 and have about 27k hp.

Resists varied but i hit them with mala every time and had no problem.
fixed
# Feb 11 2006 at 4:29 AM Rating: Decent
the walls have been fixed. given thier proper textures. There doesnt seem to be a point to this zone other than relaxing safe xp still.
Some Clarifications
# Nov 01 2005 at 4:13 PM Rating: Decent
I think the posting of the levels of the mobs here are scaring people away, either that or the lack of content for the zone. You run from 1 room to the next killing bats, squeaking rats, and earthern rejects.

It seemed pretty easy to solo here up to around Lvl 53, after which the mobs jump up to the next dificulty and start assisting each other.

It seemed every 4-5 levels that you gain the mob dificulty increases. Example - at lvl 18 all the mobs in the zone are light blue and green... at lvl 19 all the mobs in the zone are white and dark blue.

Note - Don't attack any other mobs but those 3 I mentioned or the rest of the zone is likley to assist the mob and wipe the floor with you. The only ways to leave the zone is to quit the adventure with alt-z? and wait the 30 seconds or talk to the harindi guide and tell him you are ready to leave.

The money loot also increases with each dificulty increase... max i was getting at 19 was a few gold, at 28 a few plat.

Edited, Tue Nov 1 16:24:29 2005
textures gone?
# Oct 25 2005 at 6:55 AM Rating: Decent
Scholar
**
463 posts
I tried showing the Forgotten Halls to my wife, but the walls were all black! (So were the mountains, viewed from the bridge.) It was as though the textures for the walls and some of the other surfaces had gotten lost. I went out and did a full file check (including Optional Zones, whatever that is) and the walls are still black. I'd be interested in whether anyone else has been there recently and whether it looked okay. (I /bugged it. It was pretty bad.)
____________________________
Sukrasisx (105 monk) / Terrwini (67 druid) / Teviron (59 shadowknight) / Wizbeau (36 wizard)
-- Mystic Coercion, EMarr
RE: textures gone?
# Oct 25 2005 at 4:03 PM Rating: Good
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6,998 posts
If you have Texture Caching turned on, try deleting all the .txc files from your EQ directory and running a full file check. If you zone in and are still having problems, you'll probably have to contact technical support... Smiley: wink
RE: textures gone?
# Oct 31 2005 at 1:09 AM Rating: Decent
Scholar
**
463 posts
I tried removing the .txc files and doing a full check, but it didn't help. Then, on a hunch, I looked at my Display Options. Under the "Advanced" window, I turned on "Use Advanced Lighting", and that did the trick. I tried that again on a second box without deleting the .txc files, and it worked there too, so I guess that was the whole problem.
____________________________
Sukrasisx (105 monk) / Terrwini (67 druid) / Teviron (59 shadowknight) / Wizbeau (36 wizard)
-- Mystic Coercion, EMarr
My 21 lvl wizzard vs my 56 beastlord
# Jul 09 2005 at 2:56 PM Rating: Decent
I went out there with my 21 wizzard with no temp or clerity and took out rats without much trouble. They will take you out fast hit hard.
Then went out there with my 56 beastlord and my pet. Rats killed my pet and then me. My nukes with beastlord acted like a baby toon. So explaiin how a lvl 21 wizzard can kill them and a 56 beastlord is useless on them go figure that one out,
RE: My 21 lvl wizzard vs my 56 beastlord
# Nov 03 2005 at 2:47 PM Rating: Decent
Remember, this is an instanced zone. The mobs are set to your level. When I was 53, all the mobs there were dk blue. When I took my 36 SHA there, they were still all Dk blue. At the 53 lvl, they are very tough because they have massive HPs, even though they only hit for about 110. You simply can't take them down faster than they can beat you down. My 53 Monk had 2900 HP and I still had to use my mend (another 750 HP ) to take a rat. With my Servant healing me I can go non-stop for the full half hour (12 kills). With Lesson of Devoted on it wasn't bad exp.
RE: My 21 lvl wizzard vs my 56 beastlord
# Sep 25 2005 at 5:58 PM Rating: Decent
The same way any level 21 can go solo somewhere appropriate for their level and a 56 bst can't solo in Noble's Causeway?

My 21 lvl wizzard vs my 56 beastlord
# Jul 09 2005 at 2:55 PM Rating: Decent
I went out there with my 21 wizzard with no temp or clerity and took out rats without much trouble. They will take you out fast hit hard.
Then went out there with my 56 beastlord and my pet. Rats killed my pet and then me. My nukes with beastlord acted like a baby toon. So explaiin how a lvl 21 wizzard can kill them and a 56 beastlord is useless on them go figure that one out,
Bleh
# Jun 15 2005 at 8:15 AM Rating: Decent
49 posts
IMO these halls should have remained forgotten. With recent server merges it can be hard to find a place for a quick chunk of exp. Someone previously posted that they got 2-3% reg exp per kill here at 57. I was getting less than 1% per kill at the same level. And the mobs have a lot of HP.

There is no real place to kite besides the room that bats, rats and earthen rejects all spawn. And I am not sure if it is different at diff levels, but the earthen rejects would aggro when you pulled anything. So I would go from having to kill 1 rat with a lot of HP to 1 rat and 2 earthen rejects which have even more hp than rats and bats.

So only other solo option is to pull mobs out of rooms to another area...all the other areas are horrible. I tried kiting in every room I could find including the dirt floor room with the giant golem looking things fighting each other. In every room you run into the extremely annoying "You can not see you target" msg due to the uneven ground and pillars and such everywhere. If there was even ONE single courtyard or something that you could pull to and kite away this zone would have put a smile on my face.

And going here with a grp would not be that great either because the rewards of this place, including the exp are not enough. /Shrugg. If you like this place, more power to you. I chose to forget these halls quickly after going there the first time.

Edited, Wed Jun 15 09:17:23 2005
MoB Level
# Mar 20 2005 at 6:12 PM Rating: Good
I just wanted to clarify and confirm that the level of the mobs are a compilation of the average level of your group.

I tested this today by having 4 level 70's and a level 53 zone in. All mobs were red to the level 53. I exited and quit the epedition.

I threw in a level 24 into the group, retaining the 4 level 70's and the level 53. The mobs were now blue to the level 53. If they fell to the lowest level in the group, they'd be green to the 53, therefore they are the average of all levels in your group.

Hope this helps!
WARNING Wolf Form
# Jan 23 2005 at 2:47 PM Rating: Decent
made the mistake of going into wolf form the guide attacked me had to root n camp out

Expedition
# Oct 27 2004 at 11:14 PM Rating: Good
42 posts
Just a note for anyone who's unfamilier with Expeditions, the level range of the zone is set by the level of your group. Despite the fact that this is listed as a level 60 zone, you can go in at lvl 20 and still hunt there.... rather easily for that matter. This zone is a great place to hunt if you cant find any other place, it's always at your level and it's normally always a sinch.

Oh, and if you lose a corpse here, it will pop outside. Expeditions are pretty much like LDoNs on a larger scale, and in the case of forgotten halls... there is no time limit.

Feel free to look around, the mobs are not hostile, but I'd suggest you only fight the rats, bats, and earthen rejects. Everything else is social and probably requires much crowd control as well as a strong group. If you must satisfy that evil muscle and kill the pilgrims, golems, etc... know that there are faction hits and some of them summon.

Edited, Thu Oct 28 00:18:37 2004
RE: Expedition
# Jul 29 2005 at 10:06 AM Rating: Decent
There is a time limit. 6 hours. I would have gotten bored, but some friends of mine went till they got kicked out
Corpse?
# Oct 27 2004 at 6:50 AM Rating: Decent
**
429 posts
My friend made the mistake of closing the expedition without having his corpse rezzed there and now can't find his body anymore. I told him to try and start a new expedition but I don't think he tried it yet.

Where do the body go if the Forgotten Halls are closed while corpse are still there?
Forgotten Halls
# Aug 30 2004 at 5:59 AM Rating: Decent
Solo'd there tonight with 57 necro was getting 2-3% reg xp per kill. Had no aggro from any other mob so fear kiting is ideal. Rats have major Hp and were hitting me for mid 300's. Went back later with 65 necro and 65 mage. Still was able to single pull with no aggro, mobs were mostly red and yellow with a few whites. only a sliver of xp with the 65's
What I have seen so far
# Jul 18 2004 at 11:00 AM Rating: Excellent
Getting To Forgotten Halls:
Take a wayfarer Magus to Nedaria's Landing. Once there go to the second dock from the Wayfarers Camp. Talk to the High Elf named Eldros Danmor. You say "interested in visiting" and you get an expedition to visit fhalls. You then go to the Bear Caves, as soon as you enter go right there is an NPC named Nideno Eliagy, who is a Taelosian female. You say "Forgotten Halls" to her, and the rock behind her glows. You then click the rock to enter fhalls.

Inside:
The mobs' levels are setting according to the lowest group member's level. Most of the cash drops were plat. Rats drop whiskers, patches of rat fur, and rat ears. a granite protector, a harindi guide, a harindi geomancer, a yunjo pilgrim, a yunjo spectator, a yunjo groundskeeper, a stoneshapen gladiator, and a taelosian controller are all on Nihil faction.
Faction
# Jul 04 2004 at 1:17 PM Rating: Decent
Is there any factionhits for killing "A Taelosian Controller" or some such?
RE: Faction
# Jul 20 2004 at 5:24 AM Rating: Decent
Killing the Taelosians or the golems lowers faction with the Nihil, which I assume are the Taelosians. Went there shortly after the zone opened with some guildmates and we ended up killing one of the giant golems in the arena. Took a faction hit, but not a bad one. Was still aimiable afterwards.

The giant golems summon by the way and don't drop anything of interest but some pp
Where
# Jul 03 2004 at 11:42 PM Rating: Default
Where off Nedaria's Landing is this place
lvl of mobs
# Jun 27 2004 at 1:34 PM Rating: Decent
The lvl of the mobs is based on the average lvl of the group it seems, i went in there solo with my 51 necro, and everything was soloable, and single pulls, went in with my 65 cleric, and a full group and everything added when pulled, and was DB/yellow, I couldn't figure out what the idea of the zone was, it seems to just be a XP zone, and the XP isn't that good at all
mobs
# Jun 25 2004 at 6:33 PM Rating: Decent
all of these show lvl 60 but they are all blue to me at 40 i wonder do they argo if ya attack on of the rats or bats
Mobs
# Jun 25 2004 at 2:42 PM Rating: Good
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633 posts
a squeaking rat
a swooping bat
an earthen reject
a granite protector
a harindi guide
a harindi geomancer
a yunjo pilgrim
a yunjo spectator
a yunjo groundskeeper
a stoneshapen gladiator
a taelosian controller
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