I don't know the level of the mob, not having encountered it myself yet, but it drops this item:
Stone of Light Magic Item Lore Item No Trade Augmentation This Augmentation fits in slot type: 7 HP: +50 Mana: +50 Endurance: +50 Restrictions - Slot: Ear Head Face Neck SHoulders Arms Back Wrist Range Hands Fingers Chest Legs Feet Waist Recommended level of 65. Required level of 60. Class: All Race: All
Item Information: You must use the solvent Class XIV AUgmentation Distiller to remove this augment safely.
This thing can spawn off of any trash mob as far as I can tell. It takes the form of the person who has its agro (if your a froglok, its going to look like a froglok, dressed the same as you). It always drops the augment and I would say its an uncommon spawn, maybe once an hour (not bad for a guaranteed drop). Of course this depends how fast you kill them, more mobs would mean more chance to spawn.
Elemental Facemask Slot: Face Magic Item Lore Item AC:13 STA +10 CHA +10 WIS +10 INT +10 AGI +10 HP +70 Mana +90 SV Fire +6 SV Disease +6 SV Cold +6 SV Magic +6 SV Poison +6 Regeneration +3 Recommended Level 65. Required Level 60 WT 1.1 Size Medium Class: CLR DRU SHM NEC WIZ MAG ENC RACE: ALL Slot 1, type 7: empty
A Detailed Gnoll's Earring Magic Item Lore Item Slot: Ear AC: 15 Effect: Ferocity II (worn) STA +10 CHA +10 WIS +10 INT +10 AGI +10 HP +90 Mana +70 End +70 SV Fire +6 SV Disease +6 SV Cold +6 SV Magic +6 SV Poison +6 Regeneration +2 Mana Regeneration +2 Damage Shield +2 Recommended Level of 65. Required level of 60. WT 0.2 Size Tiny Class: WAR PAL RNG SHD MNK BRD ROG BST BER RACE: ALL Slot 1, type 7: empty
Elemental Facemask Slot: Face Magic Item Lore Item AC:13 STA +10 CHA +10 WIS +10 INT +10 AGI +10 HP +70 Mana +90 SV Fire +6 SV Disease +6 SV Cold +6 SV Magic +6 SV Poison +6 Regeneration +3 Recommended Level 65. Required Level 60 WT 1.1 Size Medium Class: CLR DRU SHM NEC WIZ MAG ENC RACE: ALL Slot 1, type 7: empty
A Detailed Gnoll's Earring Magic Item Lore Item Slot: Ear AC: 15 Effect: Ferocity II (worn) STA +10 CHA +10 WIS +10 INT +10 AGI +10 HP +90 Mana +70 End +70 SV Fire +6 SV Disease +6 SV Cold +6 SV Magic +6 SV Poison +6 Regeneration +2 Mana Regeneration +2 Damage Shield +2 Recommended Level of 65. Required level of 60. WT 0.2 Size Tiny Class: WAR PAL RNG SHD MNK BRD ROG BST BER RACE: ALL Slot 1, type 7: empty
Tidemaster Aquinius shouts: Only a fool would seek to destroy the power of the tides. Prepare to die!
dunno where this mob that shouted spawns, this was difficult zone for our group. (none of us with elemental time qvic gear, a few DoD mission pieces on a couple tho)
btw, was readin some of the posts about peeps complainin it was changed for 60+ groups... not bein an old school player, i think it was nice to find a good xp zone that isnt camped to death for the uber drops. we got a good drop tho, will post mob and drop info if we get it again...
IF below 50 zones continue to be revamped to 60+ content and expansions only add 45+ zones (DoD is such I have read)will this be good or bad for the under 50 game?
A second question I suppose is how many options in the under 50 game should there be?
LESS zones for the pre-50's to play in kind of forces them to group, in a way, so maybe that's good, because I've come across a lot of people who don't know how to play their damned characters in groups due to their lameass friends who think PLing is somehow positive for a true n00b. PC was a HUGE mistake, I think, as going from 15-25 in a few hours really hurts skills & whatnot (not that I don't abuse its ZEM myself for ten levels).
LOL, I love these kind of posts, from people that think this kind of change would change anything and unintelligently blame PC and MMs for the situation. I can go from 1-25 in a few hours without ever entering the tutorial, PC or MMs. Don't even really need to twink to much if at all depending on the class. PLing isn't the problem, people not teaching others how to play is.
Retharg: Level 32 Gnoll Warrior No clue why they would have something this low in this zone unless Retharg is for a quest.
Scorch: Level 73 Fire Elemental Warrior This one doesn't see invis however there's about 2 or 3 roamers.
Sertiki the Master of Tides: Level 73 Water Mephit Warrior Sees invis and has two "a water mephit" in its room. There's also a "a water mephit" in the hall RIGHT by Sertiki the Master of Tides room. Saw one roamer there that swam thru the room. Yes this mob is in water.
Stormrider Hilooa: Level 73 Stormrider Warior Sees invis and when pulled has 3 other mobs that come with it. So you need to be very careful when going for him.
brother hayle for soulfire turn in is located near the area where brother drash used to stand....surrounded by 3 or 4 lvl 40'ish mobs...just hand in and gate...this zone is VACANT no one adventures in paw or mm at all even with the revamp...i have not located xicotl yet in lfay but he's a random pop...will post the loc in that zone when i find him
Lore Item No Trade Augmentation Prestige
Augmentation type: 8
Slot: HEAD FACE EAR NECK SHOULDERS ARMS BACK WRIST RANGE HANDS PRIMARY SECONDARY FINGER CHEST LEGS FEET WAIST
HP: +60 MANA: +60 ENDUR: +60
Recommended level of 70. Required level of 65.
WT: 0.0 Size: TINY
Class: ALL
Race: ALL