Mistmoore Catacombs

Quick Facts

Type:
Indoor

Expansion:
LDoN

Instanced:
Yes

Keyed:
No

Level Range:
20 - 125

Send a correction
Mistmoore Catacombs expeditions are initiated by talking to NPCs in the Wayfarer camp in Butcherblock Mountains (near the zone line to the Greater Faydark).

Beneath Faydwer's fog-clad surface, darkness flows through tendril-like tunnels. Shielded from the daylight, unseen and unstoppable, the children of twilight lie in wait. Vampires and other horrors move beneath the unsuspecting citizens of Faydwer like foul blood through a network of veins... with Castle Mistmoore as its undying heart. Will you be able to destroy this evil before twilight's arrival ?
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Grand PianoCesspits of PutrescenceA Tangled Web WeavedTorture ChamberRawboneInfernal SanctuaryTruebornThe Catacombs
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a Steward Intimidator
# Apr 15 2010 at 5:09 PM Rating: Decent
Scholar
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89 posts
I was 2 boxing LDoNs and I had a tank and healer merc my BL was shrouded to a lvl 55 wizard skelly and my 2nd box was a 55 RNG. Everything was going well and I was like 7 kills for another successfull adventure. Come across a_Steward_Intimidator that looked like many of the whirlwind mobs and I went in melee and nuke and snare and nuke etc.. this guy complete healed when he would get to about 20% health and he kept doing it.. and doing it.. and doing it.. when my toons were OOM I backed off and the merc tank still was pounding away and still the mob would CH. I began to think I would not have enough time to finish the adventure and so left the mob and tracked down other kills. The mob followed and continued to wail on the tank merc but the Damage shield the RNG cast on him was doing damage to the mob and it did not CH again nor did it CH the other mobs my group fought for the win. a Steward Intimidator finally beat himself up on the tanks DS and only had a gold dusted rune for loot.
Two named mobs
# Mar 22 2009 at 3:03 PM Rating: Decent
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159 posts
Warlord Thavrin
Sivli Starsiren

Both level 67, found in assassination missions.
can add
# Jun 22 2008 at 11:20 AM Rating: Decent
***
2,308 posts
a Steward corruptor
a Bloodguard shadowhunter

Was in a Cesspits of Putrescent LDON
one trap casts
# Mar 16 2008 at 1:57 PM Rating: Decent
***
2,308 posts
update
# Oct 21 2006 at 2:42 PM Rating: Decent
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145 posts
Grortrakien the Mutilator

ldon raid: Scion Lair of Fury
map: The Ritual Summoning Grounds

also in this raid are:
Halusant the Nightblood
Sfisithik the Light Devourer


there are indications that the 3 of them need to be burned down at the same time.
Raid - Mistmoore's Catacombs: Scion Lair of Fury
# Jun 27 2006 at 5:29 AM Rating: Decent
We did this raid yesterday successfully, and took some notes underway. Hope it can help others out there.

*****************

General Raid info:
NPC who gives out raid: Glopruk Tigglum
Entrance to dungeon: Lesser Faydark LDoN entrances.
Players: 12-54
Levels: Unknown minimum level, but was able to add a level 56 to raid underway.
Leaving/Joining: Since the system uses the GoD Expedition system its possible to add more people as well as remove people underway. it uses the /dzaddplayer, etc. commands.
Time limit: There seems to be something like 20 minutes time limit to enter the expedition after you have gotten it. If you havent entered within time limit, the expedition shuts down and you have to go get it again.
Repops: There didnt appear to be any repops at all during the raid.
Lockout: Didnt appear to have any lockout timers.
Loot: loads of regular thrash drops, as well as some of the +7 augments that also drop in level 70 normal ldon group missions. Finally raidloot items when mission objective is completed. Notice that after mission is completed you have 30 mins to deal with loot before zone closes down.

Overall objective: Enter the zone, start clearing rooms ahead of you. Keep clearing the entire zone of all thrash mobs. You will find 3 rooms with a named in each, and a handful of slightly harder thrash. The 3 nameds are teethered to their rooms, so pull all the thrash first, leaving the 3 nameds alone in their rooms.
Split the raidforce into 3 forces and send each of them to take care of a single named each. Kill the 3 nameds at the same time, and 4 chests spawn in a room close to one of the nameds, holding up to 6 items to be looted by the raid.

Specific observations:
Resists:
Use Fire or Magic spells. Generally same resist factors as in normal Mistmoore ldons.

Mobs:
General: Scions are snareable but not stunnable. Thrash mobs hit around 1k. Most thrash mob was pacifiable by level 70 monk.

a Scion spiritburner - wizard, gates, casts: Invert Gravity
a Scion embalmer - necromancer, unslowable
a Scion crypt creeper - rampages, unslowable
a Scion rites chanter - cleric
a Scion death agent - flurries
a Scion bloodprowler - slowable
a Scion shadow agent - snareable
a Scion tomb marauder - warrior, slowable
a Scion shadowscout - slowable, can spawn a Scion shadowscout shard during fight
a Scion shadowscout shard - slowable
a Scion caretaker - cleric
a Scion enticer - cleric
a Scion vanguard - slowable, flurries
a Scion soul gnasher - splits into 2 mobs when dying
a Scion exemplar - slowable
a Scion deathmarker -
a Scion idealist - flurries
a Scion cyst summoner - necromancer
a Scion grave scourer -
a Scion darkcrawler -
a Scion debauchee - enchanter
a Scion gorefeeder - slowable
a Scion cryptrobber -
a Scion shadow vanguard - flurries, slowable
a Scion shadewatcher -
a Scion sage - wizard, flurries
a Scion rites performer - slowable
a sacrificing Scion -
a Trueborn bloodknave -
a Trueborn embalmer - unslowable
a rawbone - slowable, snareable, stunnable

Elite Scion Guardian - rampages, enrages, slowable, summons, hits up to 2k. (spawns one of the bosses when dies).

Scion Shadow Summoner - lvl 69, approx. 100k hp, cleric
Scion Werewolf Summoner - lvl 69, approx. 100k hp, casts: Draught of Ice+Judgment+Complete Healing+Shock of Magic+Elnerick's Entombment of Ice+Draught of Fire OR Annul Magic+
Scion Mummy Summoner - lvl 69, approx. 100k hp, casts: Complete Healing+Wind of Tashanian+Dementing Visions+Reckoning OR Telaka+Shock of Magic+Draught of Fire+Greater Fetter+Gate, summons

General about the 3 nameds: they are somehow connected, so if only one was engaged, it would regen insanely and be impossible to heal - engaging all 3 at once worked. They are teethered to their own room.
Sfisithik the Light Devourer - lvl 70, Shadowknight, casts Balance of the Nameless+Grim Aura+Diamondskin+Crystal Shield(spellshield)+Blood of Hate+Ignite Blood, slowable, spawns adds called Hissing Shadow Lurker during fight(adds are SHDs and mezzable), summons, slowable with Turgurs after Malos
Halusant the Nightblood - lvl 70, slowable with BoD after Malos
Grortrakien the Mutilator - lvl 70, slowable
Mob Level changes according to avg group level
# Aug 21 2005 at 2:03 AM Rating: Decent
Enchanter leveled to 66 while in an adventure. I 3 box 70, 68, 65 average level: 67.67. When enchanter levelled to 66 avg level became 68. When I finished adventure and did it again the mobs were literally 5 times harder to kill. Instead of hitting for 300 max they started doing 900+. Slowing of mobs only has partial affect now. I have to CH about 5-6 times during the fight whereas before I could get away with healing, if lucky, every 2nd, 3rd sometimes even 4th mob. I started doing LDON when my enc was level 60, at that time things conned white, yellow, and red. When I hit 62 99% of mobs conned blue. I can confirm, first hand, that when average group level is 68 or higher you are taken to another level higher than that listed on this site. I can no longer complete missions 3boxing :-(
Level for adventures
# Jul 30 2005 at 9:48 AM Rating: Decent
The adventures vary according to your level and what difficulty it is if it is normal they r Drk blue and high are yellow but the further you go in the zone the harder they hit you there colours dont change though.
instanced task mission?
# Jul 26 2005 at 5:46 PM Rating: Decent
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163 posts
been trying to find the NPC for the mistmoore instanced task mission. ive done the unrest one several times , the NPC is Savil Tranquilsong in BB mountains near gfay zone. these task missions are new , fun , good XP and when you complete it your group can random on an item from a chest.

If anyone knows where the npc is to get the MM instanced task mission plz post , thanks
RE: instanced task mission?
# Jul 26 2005 at 5:48 PM Rating: Decent
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163 posts
srry these tasks are for 60+ players
Instanced zone?
# Jul 26 2005 at 5:43 PM Rating: Decent
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163 posts
mobs
# Jun 30 2005 at 12:37 AM Rating: Decent
A trueborn night agent .. found in MM raid ..

we had about 18ish with us .. this mob kept splitting into 2's after everykill .. split about 5 times before we decided to zone

also came across a trueborn sentinel

dont know if thas a bug on the splitting or u jus need like 30 tanks to offtank after so many splits ><
Named and drop
# Apr 21 2005 at 9:12 PM Rating: Decent
Level 61 Scion Repressor dropped Crypt Robber's Chestplate
Named drop
# Apr 14 2005 at 10:29 PM Rating: Decent
Scion Chaotic Swarm, level 61, dropped Lupine Frenzy Earring.
mob
# Apr 03 2005 at 5:11 AM Rating: Decent
Trueborn Hopedasher in a level 65-70 ldon adventure, drops bloody ancilles pouch
Unlisted Mob
# Apr 01 2005 at 1:26 PM Rating: Decent
< lvl 24 mob: Savagefang Casket Ransacker. Dropped Bone-Dust Sandals.
few more mobs
# Mar 22 2005 at 12:45 PM Rating: Decent
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103 posts
a Bloodguard stonestalker
a Steward bonegrater
a steward bloodadvisor
....all at the very end of cave
level 60 mission

Edited, Tue Mar 22 12:48:08 2005
Why won't he give me a raid adventure
# Mar 04 2005 at 1:42 AM Rating: Decent
I tried to lead a raid here tonight but I couldn't even get an adventure. I have a few questions.

One, what is the lowest level 70's can go with. Our lowest guys were 65's, this may have been the problem.

Two, is it true that everyone in the group needs to have succeeded in two of each ldon adventure?

These were two of my main concerns, if neither of these were the problem, I honestly have no idea why that ******* npc wouldn't give me an adventure.
RE: Why won't he give me a raid adventure
# Mar 31 2005 at 3:52 PM Rating: Decent
It's the same level restrictions as normal LDoN adventures (7 level gap max). In your case with level 70's in the raid, the lowest level that could join would be 63.

Everyone in the raid needs to have at least 2 wins in the theme. If they don't that shouldnt' be hard to fix for the next time you try to do the raid.

Also remember that you need at least 18 people to get the raid and have a max number of 36 people. Once the raid is accepted, no others can be added to it, unlike newer instances.
Reply to below on solo question
# Feb 13 2005 at 1:58 AM Rating: Decent
Reply link is busted so here. LDON require a group of 5 to enter, all toons must be within a 7 level range and the level of the dungeon is based on the level of the group. Probably the average. I've rarely seen anthing but a DB mob, never a LB and only white or Yellow if I'm the noobie in the group.

Good luck. I want the Sack and wont't pay the 15k going price in 7th bazaar.
RE: Reply to below on solo question
# Apr 03 2005 at 5:13 AM Rating: Decent
3 people for ldon :) mpt 5 :)
Soloable?
# Jan 07 2005 at 4:47 PM Rating: Decent
Are LDoN adventures soloable?

Thanks
new mob
# Jan 02 2005 at 11:20 PM Rating: Decent
Mororghan spawned as a lvl 26, looked like the devil in picture

Dropped nothing (was the assassination mob)
Mob LvL's
# Nov 26 2004 at 9:40 PM Rating: Decent
I may be wrong, but I coulda swore all these mob's lvl's were dependant on the lvl of the group opening the Adventure.... I may be wrong tho. So thus a group of lvl 20-24's opening the group will get these mobs at their level range respectively.
Named
# Aug 09 2004 at 1:27 AM Rating: Default
[Harvester Essence Whirlwind] showed up on a 44 LDoN and conned dark blue with a dark blue pet, Dropped:
Blood Prowler's Shawl
AC: 6 HP: 15 Mana: 15 SV Fire: 12 SV Magic: 12
Recommended level of 40
Class: ALL
Race: ALL
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