Ssraeshza Temple

Quick Facts

Type:
Indoor

Expansion:
Luclin

Instanced:
No

Keyed:
No

Level Range:
50 - 60

Send a correction
Ssraeszha Temple is the Luclin stronghold of the Shissar. Originally from Kunark and driven away by the Greenmist, the Shissar were once thought to be extinct. Instead, they used their magic to relocate to Luclin. Found in the Grey, it is the last remaining temple of the Shissar.

Fellowship campfires do not work in this zone.


Level 55 is required to enter the zone and the Emperor's chamber without a key on the live servers.
Everyone can enter the zone and the Emperor's chamber with a key.
-----------------------
Welcome to Ssraeshza TempleGoing Up?The High PriestSoriz MinesEmperor of the ShissarShissar AltarThe BasementXerkizh the CreatorThe Emperor's MinionsThe Warden Patrols the BasementThe Portal
« Previous 1 2 3 4 5
Post Comment
Humanoid?
# Jul 18 2011 at 12:54 PM Rating: Decent
Are Shissars headshot-able?

While on that topic, is there a better place to find if an individual is "humanoid" by Sony's arbitrary standards. All of the headshot guide locations that google gives (bowandarrow/here included)have been highly inaccurate at the lower levels and I would prefer to pick my own camps. The only problem is that it seems impossible to know if it will work before trying, and my lack of gear requires the fatal blow of a headshot.
Humanoid?
# Dec 13 2013 at 11:06 AM Rating: Decent
Anderson173205 wrote:
Are Shissars headshot-able?

While on that topic, is there a better place to find if an individual is "humanoid" by Sony's arbitrary standards. All of the headshot guide locations that google gives (bowandarrow/here included)have been highly inaccurate at the lower levels and I would prefer to pick my own camps. The only problem is that it seems impossible to know if it will work before trying, and my lack of gear requires the fatal blow of a headshot.

In case any body cares anymore, no most of them are not. Magelo has a cool npc search tool that will tell you if it is headshotable (select the Humanoid body type).
http://eq.magelo.com/npcs.jspa

Edited, Dec 13th 2013 12:07pm by Anderson173205
Hot Zone Aug
# Dec 17 2008 at 11:25 PM Rating: Decent
This Shard of Growing Power is the Hot Zone augment dropping off random trash mobs.
A Shissar Ghost
# May 24 2008 at 1:51 AM Rating: Decent
**
514 posts
This trap is red to a level 51 Rogue, light blue to level 76.
It is in the hall on the way to the Shissar Assassin
at /location (-125, +324, -5).

Happened to skill up Sense Traps to 89 before it appeared.
When it appears it is a runed ring of stones that sets off
a 200 dmg DOT called "Serpentine Curse."

I started Disarm Traps with a skill of 11, at a skill of 100
it stopped detonating every attempt, and still trying at 154.

At that point I pulled the next mob from beyond it, killed it,
passed the trap, cured it with RGC and will forget it.

~ Tuggo
~ Apoth
____________________________
~ Muse Temperance the Elf
~ Lyricist of <Mystic Coercion> on Erollisi Marr
~ with a <Variety> of alts to keep me busy
A Shissar Ghost
# Jun 18 2008 at 9:56 AM Rating: Decent
**
319 posts
OO. I hope these are trap names and not mobs. I am guessing traps. I encounterd the ghost yesterday as in I had it on my target when a trap went off, but couldn't see the ghost as a mob. I say OO because if this is a mob, I need to go back and do more killing. See my post on the main SSRA page as I just posted a claim to killing everything in SSRA solo except the Emp.
Shissar broodlings
# May 25 2008 at 9:04 AM Rating: Decent
**
514 posts
At the ame location and relative XP level as "A Shissar Ghost"
was another trap named "Shissar broodlings" I could sense but
could not trigger it by walking over it with both my characters;
(/Con red to 53, light blue to 76)

My guess is that the broodling trap is the random safe version
and the Ghost is the random dangerous trap spawn at that location.

I could disarm it, as I could disarm the other trap when I went
back to try skilling up between room pops.

When I left Sense Traps was up to 98, Disarm Traps is still 154,
and I was up by two dings.

~ TuggoX
Fabled Emp
# Mar 21 2007 at 12:48 AM Rating: Decent
21 posts
Fabled Emperor Ssraeshza the entire encounter isn't fabled persay just the emp. Downed him tonight with 36 dropped 2 fabled belt,wrist,neck items and 1 fabled ring. Seem to have scaled them up a bit are around 420 base hp/mana and nice ac on those 2 atleast.

He hits for max 5k on a 3.6k ac pally. BRING YOUR BANES!!! fight takes forever if you don't have many banes.
____________________________
Kollin 120 Paladin
Solarios 120 Rogue
Anden 120 Cleric
Fabled Ring of the Shissar.
# Mar 20 2007 at 1:17 PM Rating: Decent
18 posts
So you have to kill all the TM's to get the ring? Or is it the same as the regular ring just killing Fableds?
Fabled Ring of the Shissar.
# Apr 10 2007 at 12:28 AM Rating: Good
*
70 posts
Normal Ring:
Idol & ring drop from commanders, and Insignia drops from the 3 named upstairs. Only thing from taskmasters is bag

Fabled Ring:
Everything drops from fabled taskmasters, fabled idol, fabled ring, fabled insignia, fabled baggie. As far as I can tell the TM's have a random chance of dropping each one excep the bag which only drops from the warden that I've seen.

Hmm
# Mar 19 2007 at 9:10 PM Rating: Decent
Fabled Halo of Enlightening Barriers
MAGIC ITEM LORE ITEM NO TRADE
Slot: Head
AC: +35
Skill Mod: Specialization Abjure +3%
Effect: Enlightening Barrier (Must equip, Casting Time 7.0)
STR +12 DEX +12 STA +12 CHA +22 WIS +22 INT +22 AGI +12
HP +100 Mana +100
SV FIRE +10 SV DISEASE +10 SV MAGIC +10 SV COLD +10 SV POISON +10
Mana Regeneration +4
Shielding +1% Stun Resist +2%
Required Level of 75
WT: 0.5 Size: TINY
Class: NEC WIZ MAG ENC
Race: All

Hmmm doesn't seemed tuned Fabled wise....considering


Halo of Enlightening Barriers
MAGIC ITEM LORE ITEM NO TRADE
Slot: HEAD
Charges: Unlimited
AC: 15
Skill Mod: Specialize Abure +3%
STR: +8 DEX: +8 STA: +8 CHA: +12 WIS: +12 INT: +12 AGI: +8 HP: +100 MANA: +100
SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10
Effect: Enlightening Barrier (Must Equip, Casting Time: 7.0) at Level 46
WT: 0.5 Size: TINY
Class: NEC WIZ MAG ENC
Race: ALL



fabled ring of the shissar
# Mar 19 2007 at 6:04 PM Rating: Default
it does NOT work to get into emps lair.....
The Fabled Rhozth Ssrakezh
# Mar 18 2007 at 7:14 PM Rating: Decent
***
2,689 posts
The Fabled Rhozth Ssrakezh
level 75

similar to other Rhozth

Yther Ore.
The Fabled High Priest of Ssraeshza
# Mar 18 2007 at 9:05 AM Rating: Decent
***
2,689 posts
The Fabled High Priest of Ssraeshza
Cons Light Blue to 75, so 66-69
Tougher than XtC was due to adds, but still 1-grped with bard, necro, 2x rng, sk, clr Anguish geared. And 1 Nec out of group, assisting for the heck of it, I guess :)
600K HPs without counting 2 Necros DoTs, so prob more like 900-1000K
Didn't get spells casted.

Dropped
2x Fabled Halo of Enlightening Barriers
MAGIC ITEM LORE ITEM NO TRADE
Slot: Head
AC: +35
Skill Mod: Specialization Abjure +3%
Effect: Enlightening Barrier (Must equip, Casting Time 7.0)
STR +12 DEX +12 STA +12 CHA +22 WIS +22 INT +22 AGI +12
HP +100 Mana +100
SV FIRE +10 SV DISEASE +10 SV MAGIC +10 SV COLD +10 SV POISON +10
Mana Regeneration +4
Shielding +1% Stun Resist +2%
Required Level of 75
WT: 0.5 Size: TINY
Class: NEC WIZ MAG ENC
Race: All
Slot 1, type 8

1x Fabled Pearlescent Armlet
MAGIC ITEM LORE ITEM NO TRADE
Slot: Arms Wrist
AC: +27
DEX +14 CHA +16 AGI +20 HP +380 Mana +375 Endurance +375
SV FIRE +10 SV DISEASE +10 SV MAGIC +15 SV COLD +20 SV POISON +10
Attack +20
Strikethrough +10%
Required Level of 75.
WT: 0.7 Size: SMALL
Class: WAR RNG DRU MNK ROG SHM BST BER
Race: All
Slot 1, type 8

Yther Ore.


Edited, Mar 18th 2007 8:01pm by Yther
The Fabled Vyzh`dra the Cursed
# Mar 18 2007 at 6:19 AM Rating: Decent
***
1,352 posts
The Fabled Vyzh`dra the Cursed killed by the war council on saryrn last night ..

Casted:
Fabled Caustic Mist
Fabled Mass Insanity

the charm = line of sight based so place healers behind a wall where they can heal tanks. nukers can try to joust in and out of the sight to avoid the AE but will probably still get charmed. the charm goes of quite often, 10-17 sec recast or so

hp = 250,000
fight took about 3 mins with 30 or so
not exactly sure what his max hit was, but he hit like a wimp pretty much

when killed he dropped 3x of these bad boys

Fabled Breastplate of the Void
MAGIC ITEM LORE ITEM NO TRADE
Slot: CHEST
AC: +120
Effect:
Heart of the Void (Must Equip. Casting Time: 2.5)
STR: +40 DEX: +8 STA: +40 WIS: +8 INT: +8 AGI: +8
HP: +410 MANA: +375 Endurance: +375
SV FIRE: +18 SV DISEASE: +18 : SV COLD: +18 SV MAGIC: +18 SV POISON: +18
Regeneration: +3
Mana Regeneration: +3
Shielding: +2% Spell Shield: +3%
Required level of 75.
WT: 9.0 Size: MEDIUM
Class: WAR CLR PAL SHD BRD
Race: ALL
Slot 1, type 8 (General Raid): empty


Heart of the Void
Required Level: 51
Spell Effect: Shrouds you in cold darkness, increasing your maximum hit points and resistance to cold and magic for up to 1:12:00.


Edited, Mar 18th 2007 11:51am by DukeLatan
The Fabled Xerkizh The Creator
# Mar 16 2007 at 7:24 PM Rating: Decent
***
2,689 posts
specifics later, but LB to 75

250K HPs (seemed like alot more due to huge AC, my DPS was almost 1/2 of normal due to it)
Resists unknown, but Shm slow had little or no problem, and Magic-based dots stuck most times, if not all.
Casts:
Fabled Weakening Spray (about every 4-6 casts of Balance)
Balance of Zebuxoruk (constantly casted)
Torment of Poison
Ice Strike
Malo
Inner Fire
Annul Magic
Infectious Cloud
Greater Immobilize

Double-Checked Logs and above spells where all cast by The Fabled XtC. No clue why casting the low level inner fire buff, nor the low level dot infectious cloud, but prob was part of originals repertoire. Casted all but Greater Immobilize several times, and of course the top 2 many, many times.


Of the taskmaster types that drop parts, you're also missing:
The Fabled Warden Mekuzh
The Fabled Taskmaster Kavamezh

FXtC dropped
Fabled Shield of the Creator
MAGIC ITEM LORE ITEM NO TRADE
Slot: Secondary
AC: +75
Skill Mod: Dodge +3%
STR +10 DEX +10 STA +10 CHA +10 INT +10 WIS +10 AGI +10
HP +380 Mana +380
SV FIRE +30 SV COLD +30
Mana Regeneration +6
Spell Shield +4%
Required Level 75
WT: 0.1 Size: Tiny

Lost the links but was the Fabled version of the Cudgel of Death, with around 75 dmg, 32 dly, and definitely had 500 hp and 500 mana, also Fabled version of Soft Scale Slippers with AC: +21, and HP / Mana / End +370. Links should be on Lucy soon for all 3.

Here's the stats on Fabled Soft Scale Slippers
MAGIC ITEM LORE ITEM NO TRADE
Slot: FEET
AC: +21
STR +20 DEX +20 STA +10 AGI +10 HP +370 Mana +370 Endurance +370
SV FIRE +15 SV DISEASE +15 SV MAGIC +10 SV COLD +10 SV POISON +10
Attack +10
Regeneration +4
Combat Effects +10
Required Level of 75
WT: !.0 Size: SMALL
Class: WAR PAL RNG SHD MNK BRD ROG BST BER
Race: ALL
Slot 1, type 8


Yther Ore.



Edited, Mar 17th 2007 12:27am by Yther

Edited, Mar 18th 2007 7:51pm by Yther
The Fabled Rhozth Ssravizh
# Mar 16 2007 at 6:12 AM Rating: Decent
***
2,689 posts
Similar to the taskmasters all level 75, 300-1500 hits, 4-8x normal taskmaster HPs. Dropped the Fabled Taskmaster's Pouch so far, but would assume any of the Fabled key items, as all the Fabled Taskmaster's have been random of the 4 items.

Oh yea, can pull Rhozth out by going to temple, up center ramp, take right, and go in between last set of pillers (clearing snake if need be), half way between pillars and wall, /tar The, to target him, hit Taunt, run back to ramp, then to N end where locked door and stay a bit away from it, till he comes out. Takes a few minutes, but works great, when no Rog around to pick the lock.

Will update later with a few more details on mobs.

90K HPs
Hits 300-1500
Casts:
Life Leech (rarely)

Rampages alot, Enrages at 10% (as do al the taskmasters both Ramps and Enrage). All Rampages were single-target.

Map data for position to /tar The is:
P 191.9012, 142.8457, -226.9979, 0, 0, 0, 3, Target_Rhozth


Yther Ore.




Edited, Mar 17th 2007 12:03am by Yther
The Fabled Taskmaster Revan'Kezh
# Mar 16 2007 at 4:07 AM Rating: Decent
Level 75. Rampages, enrages. Very easy kill with a single group (Anguish geared). Dropped :

Fabled Zazuzh's Idol
LORE ITEM NO TRADE
WT: 1.0 SMALL
Class: ALL
Race: ALL

Shattered Seal of Warding
LORE ITEM NO TRADE
WT: 0.1 SMALL
Class: None
Race: None
Fabled
# Mar 16 2007 at 1:16 AM Rating: Good
25 posts
Th Fabled Taskmaster Mikazha, The Fabled Taskmaster Zerumaz, the Fabled Taskmaster Vezkhah, The Fabled Taskmaster Revan'Kezh, The Fabled Taskmaster Keuzozh, The Fabled Taskmaster Mikazha, The Fabled Taskmaster Zhe'Vhaz all drop Fabled Zazuzh's Idol, Fabled Zherozsh's Ring, Fabled Ssraeshzian Insignia and Fabled Taskmaster's Pouch combine to make Fabled Ring of the Shissar +22 ac Focus effect :shissar Perpetuation, str +12, dex +12, sta +18, Cha +12, Wis +18, int +18, agi +12, hp +265, mana +245, end +245, sv fire 15, sv magic 15, sv poison 35, 4 regen, 4 mana regen, 3% spell shield, 3% stun resist, 3% dot shielding recommended lvl of 75 require lvl of 70, Spell effect increases duration of detrimentl spells up to lvl 75 . All these mobs hit or aound 1.2k and quadded..but missed a lot. Pretty easy overall
Spawn time of Emp?
# Jan 30 2007 at 2:33 PM Rating: Decent
Forgive for the double post those of you whom have read this under emp spot. I figured I'd get a better chance of an answer if I posted in more than one spot. Especially in a spot which most people probably don't even visit much anymore that need info.

-----------------------------------------------------------------------------------------------

I have seen posts that emp spawn time is 5 days, 6.5 days, 7 days, 7 day with +-12 hour window. We killed him last Monday. It's now almost 8 days and we've been in SSRA since 6.5 days. We were in SSRA around the 5 day spawn time but not very often until 6.5 days upon which we spent non-stop in there.

I know he shows up as a grey con on track cause of the previous weeks kill but we also went in to check just to be sure.

Also, I am under the impression that Ssraeszhan Blood Golem is up 4 hours after Blood of Ssraeszha is killed regardless of emp kill or not and then remains up for 7 days until it despawns and pops up blood again which in turn starts the emp pop sequence?

So what exactly is the correct information about blood's and emp cause this is driving me nuts!
Rath`Giloth
# Aug 30 2006 at 9:28 PM Rating: Decent
***
1,273 posts
LBlue con to me at level 70. I've only seen him on tracker, so May be a trap, as they do appear on the tracker in ssra.
Rath`Giloth
# Aug 30 2006 at 11:08 PM Rating: Excellent
****
6,998 posts
dafdaf wrote:
LBlue con to me at level 70. I've only seen him on tracker, so May be a trap, as they do appear on the tracker in ssra.


Added, thanks.
best side ever
# May 11 2005 at 12:45 PM Rating: Default
i,ve raided everythign in ssra atleast 1ce and moast things raided a ton of times
olmoast all greedraids

this is one of the best websides bout ssra hope u have fun

http://www.the-commune.com/jolo/guides/ssra/



best side ever
# Jan 23 2011 at 7:09 PM Rating: Decent
*
105 posts
Link is dead
Re: best site ever
# Jan 24 2011 at 4:56 AM Rating: Decent
***
2,689 posts
http://www.project68.com/eq/Jolo/guides/ssra/ is a copy and still very good guide.

Yther Ore.
best side ever
# Nov 13 2006 at 8:15 PM Rating: Decent
Learn to spell.
best side ever
# Jul 16 2007 at 7:42 AM Rating: Default
FU
no love for necro
# Mar 16 2005 at 4:38 PM Rating: Decent
anyone else notice the great abundance of class specific weapons? well where is the necroe love no nec only weapons!
RE: no love for necro
# Mar 31 2005 at 3:27 AM Rating: Decent
Exiled has the Nec-only Sceptre of Paralysis....
.
# Mar 09 2005 at 2:54 PM Rating: Default
yes, rgc cures it.
Serpentine Curse DOT
# Feb 14 2005 at 7:44 AM Rating: Decent
Last night myself and a group of guildies went to SSRA for the Cleric 1.5 Piece off of Elite Guards. While we were roaming around 2nd floor killing everything we saw, we cam across a room that had 8 mobs in it. 4 on each side with little extender walls seperating them. Also in that room was 2 doors. One straight ahead and one to the right. We took the one to the right and opend another door and there was Rhag (Cant remember name) up on a platform higher than us. We didnt attempt to kill it but we all got dotted with the "Serpentine Curse" DOT. It appeared by standing just outside the room Rhag was in, that DOT goes off occasionally. Tried RC and that did not work. Cleric did not have RGC. Will RGC cure that DOT?.

It sucked cause we all died from it. We evac'd to the Zone in though to save on the coffins..
RE: Serpentine Curse DOT
# Jul 05 2005 at 3:24 AM Rating: Decent
*
109 posts
A bit late to respond here but for anyone else wondering, the curse counter on the dot "Serpentine Curse" is 9. Remove curse only curse up to 4. so it would take a few casts, OR yes, RGC does have a cure of 9 on the curse counter. so one cast of RGC "should" work.
progression blocking?
# Jan 25 2005 at 10:43 AM Rating: Decent
your on the wrong server if that crap is going on. the guild im in are in Ssra atm still getting keyed and green metals for bane weapons and last night there were two other guilds also raiding there and all on different targets and there were no issues and ooc'd grats going around upon announcement of mobs going down.

we took down rhag2 , AL , and XTC on our romp last night. another guild did the emporer and the other guild did rhag1 and some other target, fun was had by all.

fun and challenging zone with plenty of targets and loots for all.
Acolyte Wivlx
# Dec 18 2004 at 10:54 PM Rating: Default
Acolyte Wivlx , down by Disciple Yelwinz. Inside the building, opposite room. I dont see him on the list. Dropped Shissar Guard Belt
/gloat
# Nov 05 2004 at 1:39 AM Rating: Default


Edited, Mon Nov 8 17:56:09 2004
Soriz Imitator
# Oct 03 2004 at 9:41 PM Rating: Decent
Soriz Imitator was spawned at first spawn point at entrance to the mines.
A Shissar Warlock
# Jul 07 2004 at 3:07 PM Rating: Default
Today i got a shissar warlock to drop undead shissar scales, anyone know what they are for?
« Previous 1 2 3 4 5
Post Comment

Free account required to post

You must log in or create an account to post messages.