Stonebrunt Mountains

Quick Facts


HOT ZONE
Type:
Outdoor

Expansion:
Velious

Instanced:
No

Keyed:
No

Level Range:
15 - 40

Send a correction
The Stonebrunt Mountains is a very spiritual place, home of the Kejekan people, who rule over the land atop Mount Klaw in their small fortress of Kejek. Recently Heretics from Paineel and Kobolds from the Warrens have found out how to get into the area and have started causing trouble here for the kejekans.

This zone is available during Velious on progression servers.

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Docked ShipKejekan VillageThe RiverOld Ghostback Roars Across the Snowy MountainsHighland Tiger Roams the NortheastKobold EncampmentDomesticated WildlifeThe Stonebrunt Mountains
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Return to Stonebrunt
# Dec 17 2002 at 6:28 PM Rating: Decent
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59 posts
Having spent considerable time in Stonebrunt in my mid-30's (like, 5 Wakizashi of the Frozen Skies, one Swiftclaw Sash, 2 Kejekan Headbands, Soulforge Hammer, and a whole bunch of kobold steaks worth of time ) thought it would be fun to go back and try some of the titans at level 52 (Druid) with some lower level friends. This is what I found out:

Change in aggro : the cats are no longer KOS, at least to druids. Not talking Kejekan's, I mean leopards and tigers. Panda CUBS aren't either. The gorillalalas and older pandas still attack.

While testing my new charm spell (Call of Karana), found the ONE Elder Panda still Light blue to me, and used him as the big bad enforcer of the zone. Tried giving him a weapon when I was out of room - Pandas can wield the oriental style weapons of this zone, at least. Did not try any conventional weapons. They can also dual wield, this one with a Jutte and a FS Wak.

Gave one Panda cub a weapon, that cub was a bad **** with a reinforced wakizashi bo. I ported out, and left my shaman buddy there to try and recharm him, he couldn't - game might have thought the panda was still a pet, dunno why. But anyways this Cub with a Bo stick and Savage Spirit haste (and SoW and Skin like Nature) proceeded to start whuppin' up on a 44 Shammy like no tomorrow. His spells wouldn't stick, and the Cub according to him was hitting for over 100. Then the cub just ran off. Interesting bug in charm... and for anyone on Quellious server there are a few pandas wandering around Stonebrunt with weapons and in some cases armor off the kobolds.

Still with all the critter clearing we did no titans spawned. Snowbeast or Prowler, you will be mine a different day.

Note: even with all the successful quests done here, and no Kejekan killing, I am still indiff. to the kitties.
Bound
# Dec 17 2002 at 2:06 PM Rating: Good
30 posts
Where is the closest spot to get bound near Stonebrunt if you dont have bind???
RE: Bound
# Jan 13 2003 at 1:20 AM Rating: Decent
**
674 posts
thats a good question. just a guess but maybe the docks or the kitty place is like a gypsey camp? alowing you to bind? I am uncertain as it is all my toons self bind. (well my mains)
____________________________
· 'Valdon Gravedancer' Terris-Thule. Dwarven Cleric 34th circle.
· 'Junglebug Sugarpants' Terris-Thule. Halfling Druid. 52nd season.
· 'Shinook Eldergod' Terris-Thule. Troll Shaman of 32nd rite.
· 'Soultree Vixen' Terris-Thule. Woodelf Ranger of 34th season.
RE: Bound
# Jan 20 2003 at 11:07 PM Rating: Decent
45 posts
Closest place to be bound is in Paineel right by the Warrens zone in. It's semi-safe there in that nothing patrols there and if anyone trains a Paineel NPC to the Warrens zone (very rare occurance), you'll be right next to the zone.
Soloing Rangers
# Oct 21 2002 at 1:25 PM Rating: Good
I soloed here almost exclusively from 33-40. The entire time trying to do the Swiftclaw Sash quest. This is what I learned.

The South end of the zone is lower level mobs, the further north you go the higher level. The lowest level animals are the "Kejekan" ones. Leopards lowest, then tigers. Then come the Granitebacks, difficulty is by prefix. (Mature is lower than Elder) Then the Highland animals, Tigers and Granitebacks. The Granitebacks being the easier of the two. Last is the Pandas, cubs are a little easier than the Highland Tigers, Young, Mature and Elder each getting more difficult. The Elder Pandas hit almost as hard as hill giants and faster.

I have found 3 "safe" areas in the zone. (there are probably more) When you are going to camp or med up and heal or sell, go to the Kejeken City on the Mountain in the middle of the zone. Approach from the east as this is where the gate is. I am a Wood Elf Ranger of Tunare, so I conned Indifferent to the kittys on 2 legs. I conned KOS to most other animals. DO NOT use WOLF FORM, the Kejekans WILL ATTACK YOU They will gladly sell to you or buy from you, but they WILL NOT help you in a fight. Spot #2 is in the south by the lake. There is a pile of sand at the bottom. I have sat there and healed up without any aggro. You can also pull to there with extended range spells. Note: you will be fighting in the water and on a hillside, sometimes hard to keep them in view. The best spot for me was a small flat east of the kitty city, close to where the kejekans hang out. Very few mobs wander through here, though an occasional one will.

Rule number one: ALWAYS KEEP SOW ON.
Rule number two: ALWAYS KEEP PANIC ANIMAL MEMORIZED

When fear kiting mobs on the flat east of the city, snare first then bring them back to the flat when you panic them, they will head south. Hit them once and they turn west. They all do this. Walk behind and attack, when you get to the base of the hill, back off and let them come back before you panic again. Doing this will greatly decrease the number of adds in your fights.

On a final note, at level 40 I made a trip to GD to do some faction hunting of Frost Giants. When I returned to Stonebrunt, I gained faction with the Highland Tigers and Pandas, not the Granitebacks. This might be coincidence, but I don't remember any other real faction swings I may have encountered.

I never got the Swiftclaw Sash, did 5 turn ins of Heretics heads, got 5 headbands. I did the Wakizashi Quest about 10 times. Nice giveaways for guildies.

May Tunare protect you.
Malenie Woodshaper
Council of Elven Knights
Torv. Server
Killin Kobbies
# Sep 19 2002 at 1:41 AM Rating: Decent
Ok question for you hunting masters. :)

As a newly dinged 31 Erud SK, I was wondering if I could safely single pull from either of the Highland Kobold camps? Found the Northwest one, went invis and took a peek around. Looks like they are all pretty close together and would be difficult to single pull from here. Haven't been to the North East one yet (couldn't find it, got lost :)) so I don't know what it's like.

I would appreciate any advice here. Thanks.

Itdano Thimtraver
31 Shadow Knight
Druzzil Ro Server
RE: Killin Kobbies
# Sep 23 2002 at 11:28 AM Rating: Decent
Myself being a 30th level ranger when I first entered the zone i found a lot of kobolds green to me. However if they con anything above that they will attack in groups if you do not have a harmony spell =)' The NE camp is a little smaller and a little more spaced out. It may be easier to pull singles from. That camp is located along the river - just head east from zone ent. and follow river north. As I returned just yesterday at 32 I find myself managing the mobs a little better, such as the pandas.

All in all I think a 31 SK could solo a camp easy enough, however I have never played the class to know the strenghts and weaknesses.

Good Luck
Loner Ranger of Bristlbane
wolf form in SB
# Aug 22 2002 at 3:30 AM Rating: Decent
Does wolf form cool down the animal aggro in the zone or make you look like a more interesting meal? Also, what sees through camo in there?
RE: wolf form in SB
# Mar 11 2003 at 9:02 PM Rating: Decent
**
674 posts
YES! use wolf form. However I think they changed the agro of some of the stuff. Every 'animal' in the whole zone *USED TO* agro you before... now in normal halfling/karana mode. Mostly now, the monkeys and young/mature pandas jump me. The tigress' and jaguar's no longer jump me. In wolf form I am WARMLY even.

HOWEVER in wolf form the cat people hate you. They WILL attack you. but Where I was hunting there was less cat people, more aggressive mobs. So I opted for wolf form. he kobalds I think will jump you either way.


Edited, Tue Mar 11 20:30:30 2003
____________________________
· 'Valdon Gravedancer' Terris-Thule. Dwarven Cleric 34th circle.
· 'Junglebug Sugarpants' Terris-Thule. Halfling Druid. 52nd season.
· 'Shinook Eldergod' Terris-Thule. Troll Shaman of 32nd rite.
· 'Soultree Vixen' Terris-Thule. Woodelf Ranger of 34th season.
RE: wolf form in SB
# Jan 06 2003 at 12:27 PM Rating: Decent
30 posts
I dont think wolf form helps at all with faction, at the very least it might get a mob thinking you look good with barbacue sauce. Nothing sees through camo except some kolbolds, I think the high shamans do.
Friends of the Kejekan?
# Jul 08 2002 at 9:56 AM Rating: Good
I'm enjoying this zone as a soloing low 40's ranger...I can find dark blue animals and use the trusty panic animal without too much fear of adds that I can't handle. I was a bit surprised to find green tigers attacking me on sight...I guess they've been talking to their cougar cousins in Iceclad about me.

Now to my question....does anyone know if there are any animals that the Kejekans are fond of? For example, the Kerrans in Erud's Crossing will attack you if you mess with their beetles---do the Kejekans feel this way about gorillas, tigers, or pandas? Reason I ask is that I don't want to accidentally **** off a wandering Kejekan while I am hunting animals, because faction with those catpeople is critical if I want to hunt here. Anyone know the answer?
RE: Friends of the Kejekan?
# Aug 08 2003 at 11:37 PM Rating: Decent
Actually - there are 5 animals whom killing will lower your faction with the Kejekans (not including the Kejekans, natch); the Titans - who the Kejeks worship.
Giang Ying
Slyder the Ancient
Snowbeast
Old Ghostback
Prowler of the Jungle
They must not be very dedicated subjects, tho, 'cuz your faction can remain indifferent even after repeatedly killings. Still, it is recommended that you complete the Wakizashi of the Frozen Skies and Swiftclaw Sash quests before killing them, 'cuz theres no other way to raise your faction if you end up KoS. besides - these are some pretty lucrative (if slightly annoying) quests anyway.
RE: Friends of the Kejekan?
# Jul 09 2002 at 7:30 PM Rating: Decent
**
627 posts
I haven't run into any animals that I've killed that has taken a negative faction hit with the village.
Kejekan?
# Jan 13 2003 at 1:22 AM Rating: Decent
**
674 posts
Not even Kejekan tigers will give you bad faction. Unlike if you have a coldane wolf, and a coldane wolf trainer.... These apparently are not special to the Kejekan.
____________________________
· 'Valdon Gravedancer' Terris-Thule. Dwarven Cleric 34th circle.
· 'Junglebug Sugarpants' Terris-Thule. Halfling Druid. 52nd season.
· 'Shinook Eldergod' Terris-Thule. Troll Shaman of 32nd rite.
· 'Soultree Vixen' Terris-Thule. Woodelf Ranger of 34th season.
RE: Friends of the Kejekan?
# Sep 30 2002 at 8:45 AM Rating: Decent
18 posts
I don't think he was talking about faction. He wants to know if they actually see him attacking an animal will that anger them. I've read a post on another page of this site that said they will attack, but I've not got any direct experience yet.

Edited, Mon Sep 30 09:29:28 2002
RE: Friends of the Kejekan?
# Oct 19 2002 at 2:56 PM Rating: Decent
*
60 posts
I dont think that they will attack you.. but they wont help either....

I pulled a small train of pandas into their city and they all just stood there....

However, you will lose faction if you are killing the ancients.
RE: Friends of the Kejekan?
# Nov 17 2003 at 9:53 AM Rating: Good
*
114 posts
The Kejekans will help if you are fighting a kobold, or Heretic invader.
Erudites
# May 18 2002 at 1:19 PM Rating: Decent
Erudites are indiff to gorillas. All gorillas in this zone minus the titan.

Im a erudite SK. Fear kiting can get out of hand, hut its not implausible.

Just a couple erudite sk tips.
Hunting Tips SB 101
# May 01 2002 at 7:07 AM Rating: Excellent
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111 posts
Okay, now this is coming from someone mainly here to repeadedly do the Wak of FS quest, but the lessons i learned also come from having spent some time kiting the south zone wall and helping groups kill kobolds.

following is just some useful stuff for folks heading here.

1.) Idiot Hill.
Not a true hill, idiot hill is the name i give to the south zone wall right were the lake starts on the entrance side of the zone.
Mobs come here and try and run up the zone wall... why i call it idiot hill. their idiots. since mobs don't agg with each other across species lines, just target something on this wall that doesnt' have any brethren nearby, and when it comes to get you, kite or bring to group comfortably on the south wall (the only wall which is an exception to the next rule, and only most the time)

2.) zone walls not safe
Several things contribute to this. For one, both N/S zone walls are game trails (See below). for two, theirs goofy zone geography, so sometimes on a wall mobs far away gain agg on you. for three, see thing one again.

3.) game trails
Know what these are? well SB has a lot of zone lines, usually geographical on the graphics but sometimes for no reason, where mobs walk in lines down them. I mean like one line of the game where everymob type in the zone just wanders past in a straight line. Good- you can pull from this. TO A SAFE SPOT. Bad- if you fight on it, you will get adds like a cheap hooker at a frat party with full body lube.

Example... i'm there today, hunting pandas, and i watch a druid and monk of lower level fighting. they're doing okay, depsite takin a pandy i wanted, but things are tight so i'm thinkin MAYBE i'll be nice and help... then i realize were they are. game trail. no way i'm gettin in on the agg they're about to draw
within less then 30 real life seconds they have THREE gorilla adds, and as the druid dies and the monk FD's, a kej tiger wanders by too.

THIS MAY BE THE MOST IMPORTANT THING I SAY... DON'T HUNT THE GAME TRAILS DIRECTLY, PULL OFF THEM. all of you uber enough to say '***** that', your either overconfident and stupid, or powerful enough you don't need to be reading this anyway for anything other then **** and giggles.

4.) lull spots
perhaps because of the game trails, their are spots i could pull off too where despite the ungodly number of mobs in this zone, nothin walked by. i mean i could DoT, Root, and sit and watch for minutes as a panda died and nothing would agg. watch for long enough and you recognize these. USUALLY their flat lands in the zone, but not always. also remember that they're USUALY safe from wandering adds, not ALWAYS.

5.) agg like mad
for some reason, greens in this zone, especially the leapords, tigers, and gorillas, like to jump in. I mean stuff thats been green to me since i first came here at 28-29 or so is still wailing on me over ten levels later if i wander by. a slighty higher friend of mine says at 48 they still leg hump him if they can at times.

okay thats about it. hope i helped some of you who come here.
RE: Hunting Tips SB 101
# May 02 2002 at 6:13 PM Rating: Good
This is a really good guide... One thing I would like to add is that fear-kiting is bad news here. As soon as you fear an animal, it heads straight into traffic. Almost everything aggros in this zone, and you will quickly find yourself with an Elder Graniteback or Kejek Leopard hammering on your backside. This is not saying that fearing mobs in this zone is a bad thing. It is almost essential for getting rid of the adds you are most likely to get while fighting here.
Derby
31 Druid
Terris-Thule
Fear Kiting in SB
# Sep 01 2002 at 1:35 AM Rating: Good
*
159 posts
I find that you can safely fear kite in Stone Brunt if you find a good camp spot off the "game trails". As an example, at the Northeast Higher Kobold camp, you can safely pull to the northeast of that camp up by the mountain wall. I pull them with an arrow and then snare them once we begin fighting at the wall. I then use panic animal and they usually begin to head south. Normally my spell will only work until they reach the first row of trees and then I run back to the wall, they follow, I fear again, etc..

Hope this helps travelers to Stonebrunt.
RE: Hunting Tips SB 101
# May 04 2002 at 3:41 PM Rating: Decent
*
111 posts
LOL thank you for the compliment makes it all worth doing :)
hmm...
# Apr 30 2002 at 7:35 PM Rating: Good
well, from what i've gathered after looking at the posts here and on other sites, this zone is good for about 16-21, and maybe up to 28. then after about 32, it gets better further up into the mountains at the snow line. i haven't been here meself, but i'm wondering, how high does the level range go? i'm a 40 ranger looking for exp, a little bit of plat, doing the swiftclaw sash quest, etc... anyways, info on what/where to hunt, as well as what tactics to use would be absolutely great. thanks in advance
Loooonnngg stay
# Apr 15 2002 at 5:41 PM Rating: Decent
Ok, I am a level 10 enchanter ATM. Can I go to Warrens until level 16 then hunt in Stonebrunt until 45 (HEH) and can then be the all knowing lord of Stonebrunt (j/k about that part)?
RE: Loooonnngg stay
# Aug 19 2002 at 2:43 PM Rating: Excellent
To put it simply, yes, you can hunt from 16-40+ in the warrens & stonebrunt.

16-20 (warrens) if you are feeling brave, go hit the outcast kobolds outside Muglwump's room, or go hit the Smithy & foodmaster.

20-25 (warrens) go find the cave bat lord, and hit everything between the SB zone and the Throne room

25-30 (SB) right outside the "zone tunnel" in SB are 3 pops along the wall, and along that same wall is a rock sticking out of a corner. The rock is a good place to med, and the pops will be good for a while. when they start going light blue, check on the larger camp to the SE of the rock.

30+ using various kiting techniques (including root rotting), you can take on most of the pandas/cats/apes up in the hills. The safest way to get to a good hunting spot is to head over to the stream and travel north along it until you find a good place.

At 34, most of the pandas, cats and apes are hard blue to white, and drop some nice gems. The place I go to (bear with me) is just south of the "trail" to the kitty city, across the stream. as you walk south along the stream from kitty city, you will shortly pass a kobold camp on the west side of the stream, and see some grassy knolls on the east (wall) side. this spot is not directly on a game trail, but between two of them, with some nice pulls walking high up the wall.
A Spirit
# Apr 03 2002 at 8:02 AM Rating: Decent
There is a mob called "A Spirit" that repeatedly spawns in a small hollow next to two trees South a bit from the kitty village. It looks like a pink Willowisps.

It cons "scowling" to me when all the other wisp/spirit varients are "indifferent" in this zone.

It always takes 1 hit to kill and never has any loot.

It screams place holder. But I haven't been able to figure out what for. Anyone else have any ideas?
RE: A Spirit
# Apr 03 2002 at 3:12 PM Rating: Good
21 posts
The "A Spirit" is on Heretic faction and is for the Soulfiend lance quest for shadowknights.
Yuio's Illness
# Feb 27 2002 at 11:37 AM Rating: Decent
I have traveled to Stoneburnt in search of the AWESOME xp and the Wakizashi of the Frozen Skies. I had read many posts saying the foraged items of the quest were broke. I could not forage a bamboo shoot for two days of trying. Last night (26Feb02)I made a trip back to Toxx to sell my loot when lo-and-behold, I foraged 2 bamboo shoots in a row. I now have 3 fruits and 2 shoots with a forage of only 90. The easy parts are over, right? Skins, claws, and sacs yet to get. Hmmm...I wonder if they are transferable items? If so, anyone on The Tribunal selling? lol!

Xyrauth Goldeneagle
22 Wood Elf Ranger


RE: Yuio's Illness
# Jan 06 2003 at 12:34 PM Rating: Decent
30 posts
You prolly shouldnt buy anything, maybe the Panda Claws since they are the hardest to find. You can find the Tiger Pelts off of ANYTHING that says "Tiger" Even the Kejekan Tigers. As I said before you might want to buy the claws, but if not go track some pandas (assuming you are a Ranger or Druid since you have forage). You can look closely and see if they have claws, if not well fight it anyway lol and you can also tell if they have claws because they SLASH. And the Sacs you have to go travel to the oasis or ro to get. Hope this helps although it was not completely answering your direct question.

Edited, Mon Jan 6 12:08:21 2003
RE: Yuio's Illness
# Apr 04 2003 at 8:40 PM Rating: Excellent
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70 posts
There's a much easier way to check if a panda has claws - just look =) Invis and get real close, then look in the bear's right hand. As with most weapons, you can see the claw there, looking like eitchkta/pitchkta claws execpt in the palm facing wrong way, rather than protruding from the knuckles.

This way you don't have to fight the panda to see if the slash message comes up.

Hmm, doh...you already said this - O well, there's a bit of elaboration for anyone wanting it...
How do we send in quest info?
# Jan 11 2002 at 12:04 AM Rating: Decent
I have info on 2 forage quest in the kejekan City how do I send in the info to allakhazam?
E - mail me at Taln@allakhazam.com
RE: How do we send in quest info?
# Jan 16 2002 at 11:27 AM Rating: Decent
You could post it here. Also, the site says send it to allakhazam@allakhazam.com
Gorilla Fang
# Jan 03 2002 at 1:49 PM Rating: Decent
Anyone know what it si used for? I have looted 3 of these no drop items.
RE: Gorilla Fang
# Mar 31 2002 at 11:51 AM Rating: Decent
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67 posts
You guys haven't been looking very hard.

https://everquest.allakhazam.com/db/quest.html?quest=1285
RE: Gorilla Fang
# Apr 16 2002 at 4:08 PM Rating: Decent
Sorry, wrong quest.

Titans are the giant animals of the zone. The gorilla fangs we speak of are drops off of the msasively commons gorillas in the zone.

The quest you speak of involves the TITANS. The quest WE speak of is as of yet unsolved.

If you have any information regarding the stackable NO DROP gorilla fangs, please share it with the rest of us.
RE: Gorilla Fang
# Mar 09 2002 at 8:34 AM Rating: Decent
this is exactly what i came to this discussion for, but it seems no one knows...

the ONLY thing i can tell you is that im saving mine, and that there are as of current, two zones that are blocked in SB... one somewhat across from the begining of the Kejek village path, and the other down there with the miners..

I'm hoping to god that if i hold onto them, that some quest in another zone will open wherein you give the teeth to someone, and it raises kejek faction.
RE: Gorilla Fang
# Jan 13 2003 at 1:44 AM Rating: Decent
**
674 posts
As I posted that location is not fully blocked. you can click the bolder and then right click the bolder, as it SPINS pass THROUGH the makeshift doorway. and more are further in. I think I will investigate this tonight. I also have "a gorilla fang" and I CERTAINLY did not fight ghostback for it. I can however logicaly assume its NOT the same. because I had a "sabretooth fang" and a "giant sabretooth fang" both came off SNOWBEAST the titan, but there is a distinction.
____________________________
· 'Valdon Gravedancer' Terris-Thule. Dwarven Cleric 34th circle.
· 'Junglebug Sugarpants' Terris-Thule. Halfling Druid. 52nd season.
· 'Shinook Eldergod' Terris-Thule. Troll Shaman of 32nd rite.
· 'Soultree Vixen' Terris-Thule. Woodelf Ranger of 34th season.
Erudites are NOT Kos...
# Dec 01 2001 at 1:52 AM Rating: Decent
Erudites are NOT kos here, unless you are a heretic or something.. I have shopped in da litter box many times and the cats are cool.
The Spinning Rocks
# Nov 27 2001 at 5:00 AM Rating: Decent
We Shaman are an inquisitive lot and when I came across a small cave with a touch above the entrance I of coarse made myself invisible and headed in. A dead end, but you never know so I nosed around, oh did I mention I was levitating no, well I was. I found that the rock on the right span when I pushed it, after a few attempts I found I could move past this rock and then to another and another and then finally through the rock blockage entirely! A short passage twists and turns and leads to a very smooth and definite dead end (Sigh of great sadness) Getting out was a matter of repeating the process but on the other side, it was a fun diversion and maybe one day this information will be useful but it seams to lead no where at the moment.

For those of you who want to play, I won’t give away the exact means of progression but will say only this each rock has many faces and some warrant more attention than other.

Have fun

Icebain Legeon of Honour
Shaman of the Tribunal (28 Seasons)
FV Server
RE: The Spinning Rocks
# Jan 25 2002 at 3:13 PM Rating: Decent
For the record, I, a rogue, was also able to find this when seeking the Wak. of the Frozen Skies. I could also find no apparent purpose, but for those of you who are not casters and would like to see it, the right side wall can be climbed enough so that you can jump on top of the rock and get through to the other side. Getting back out is slightly more difficult, as the wall on the other side is not as wide, but I was able to do it after a few failed attempts. (Please note that I am a Half elf...don't know if the larger races will have a problem with the back wall.)
RE: The Spinning Rocks
# Jan 18 2002 at 11:26 AM Rating: Excellent
Interesting. Were I to hazard a guess, you've found what will someday be the entrance to a new free zone.

If you look at the mapt of Norrath you get with the game, there are a number of listed areas for which the game has no corresponding zone. On Odus, there are The Grand Plateau, The Barren Coast, and The Vasty Deep. Just as they did with The Warrens, The Hole, and Stonebrunt Mountains, Verant probably has these areas slated for future expansion.

The spinning rocks may be a puzzle to keep the unwary wanderer from accidentally straying into what might eventually be a high-end zone.
The Vah Shir, Kejekans, and Kerrans
# Nov 23 2001 at 11:06 PM Rating: Decent
Hail, Norrathens! My name is Gallius of the Gatecallers in Erudin. I am doing research on the true history of the vile Vah Shir race. I was wondering if anyone could clear this up for me: The city of the Vah Shir was obviously blown to the moon (literally) by the Erudites. But was this done by the Citizens of Erudin in a direct attempt to get them out of the way, or was this done during the War between the Erudites and the so-called Heretics? This is the last piece of information I require for my History of Odus, Part I. I would greatly appreciate any information you may have, and if you are on the Bristlebane server speak to Gallius for a reward. Thank you.
RE: The Vah Shir, Kejekans, and Kerrans
# Nov 27 2001 at 5:05 AM Rating: Decent
In the warrens there is a Kolbold who lives near to the King (Small room on the right as you face the throne) he has seven or eight scrolls of history, have you read these ? They may be interesting to you. Read all you can about the Loremaster (in the Warrens) if you need more.

Icebain Legeon of Honour
Shaman of the Tribunal (28 Seasons)
FV Server
Great zone
# Nov 14 2001 at 2:48 PM Rating: Decent
As a solo-oriented player, this zone is spectacular.

Stonebrunt is awesome for virtually everyone from the high teens to the high 30's. Pick-up groups are kinda hard to find, so if you come, either bring your friends, be prepared to do lots of LFGs until you find a group (eventually you will), or plan on soloing. And if you can't fear or SoW (preferably both), I wouldn't advise soloing, especially in the mountainous areas.

My ranger fought here from levels 22 to 27, then returned at 32. This is an absolute slot machine not only for experience, but in some cases loot as well. Yesterday I picked up a fire emerald from a mature panda, which sold at the "litter box" for around 70pp.

This zone is by and large an untapped resource. Most people in the 20's and 30's automatically assume that Lake of Ill Omen is "the" place to go. I like that zone, and it can support a ton of people, but Stonebrunt presents a viable alternative. On my server, there's never more than 20 people here, with half of them only interested in farming pandas or heretics. Granted, both of these quests result in outstanding items, but the ensuing lack of pandas has its silver lining in lots of high-blue/white, underconning granitebacks and tigers spawning in their place.

Adds are a major problem of course, but I can usually fear them away and finish the mob I'm working on. Then I can either wait for the add to return and waste it (health permitting), or run in the opposite direction far enough so that the add won't pursue when fear drops, then camo/hide and camp out to clear hate. Cheesy? Perhaps. Effective? Absolutely.

Bottom line. In my opinion, if you play a highly soloable class (such as a ranger, druid, or necro), you'll love it here. Plus it gives groups and guilds a new mid-level place to come for good experience. It's a well designed zone, pathing problems notwithstanding, and it looks spectacular. I plan on bringing my bard down here once he gets to level 20, then group up near the "Big 10" kobold camp near the Warrens zone. This is truly one of the best hunting zones in the game.
RE: Great zone
# Nov 27 2001 at 8:15 PM Rating: Decent
"...if you play a highly soloable class (such as a ranger, druid, or necro)..."? Don't forget, Bards rock when it comes to outdoor soloing.

Don't believe me? Check this out:
http://www.eqdiva.com/screenshots.asp?image=233

That screenshot was in SB with about 7 Raging Kobolds and a cat when my Bard was about 25.

I don't know of any other class that can take on 7-8 mobs and win. And with no down time, btw.

Your Bard will do well in SB, friend!
RE: Great zone
# Aug 24 2002 at 12:05 PM Rating: Decent
yes this is a great zone for a ranger to solo
i started at lvl22 and now 24 going to be here a bit longer only prob is no bank but i can live with that i can get a lvl a day if i want and ther is not many zones i know of that a ranger can do that solo and the lot from the kobolds is
great
RE: Great zone
# Aug 24 2002 at 12:04 PM Rating: Decent


Edited, Sat Aug 24 13:07:25 2002
Jelquar the Soulslayer
# Nov 13 2001 at 12:23 AM Rating: Decent
does anyone know where this guys spaws?!?!? I've been looking for him for hours asking in ooc if anyone had him on track and never saw hide nor hair of him. if anyone has info about it would be much appreciated.
AS OF TODAY
# Nov 07 2001 at 1:10 PM Rating: Decent
Ok as of todays patch apperantly there is no more tlc!

But then again it is early and Im could have just imagined reading that in the patch message (BUT I HOPE THATS NOT THE CASE)
panda
# Oct 24 2001 at 11:31 PM Rating: Default
Hello,
I just logged after fighting in the stonebrunts for several hours. Usually I can find panda's to kill almost non-stop using my tracking. Tonight, however, I was unable to find one. I was just wondering if anyone else has noticed this.

Thanks, Caddwy lvl 38 ranger of Lost Wages, Xev
Odd Bronze Necklace
# Oct 17 2001 at 3:31 PM Rating: Default
Does anyone know what an "Odd Bronze Necklace" is for? I have about 6 of them and I dont know what they are for. They are no drop so I cant sell them. They came off Kobold Greater Shaman I belive. Also will the pelts in this zone ever be used for tailoring. I have an "excellant Gorilla Hide" and I dont know what its worth. Any help would be apprcieated. Thanks.


P.S. For you lower levels who want to get through the warrens. Dont bother with the invis. Just learn the route, sow and run if you keep your bearings(sp?) about you you will be fine. Everytime I try to invis I get aggroed and attacked but now I just sprinit it and I make it everytime.
RE: Odd Bronze Necklace
# Oct 26 2001 at 6:32 AM Rating: Decent
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243 posts
The only reference I can find is buried in one of the, i beleive Cleric, quests that come out of Erudin. I had almost 2 bags of these that I was saving, until I discovered that the only quest I could find for them was pretty much useless to my druid.
If you hold it and have a friend cast Indentify on you, I beleive it is a Greater Totem of Ralfron Zek.
I had one idea to maybe try combining the necklaces in a shaman bag you get from the kobold shamans to see if anything happens. Or maybe combined with the dolls...Anyone tried that?
Anyway, maybe Verant will make these worth something some day. And maybe spiritlings will actually drop spiritling stones on Quellious...

Nah.

Tatiyanna
MY zone... :)
# Oct 09 2001 at 2:33 PM Rating: Default
Just so you know... a lvl 30 druid friend of mine got killed in Stonebrunt just by the wandering mobs that aggroed on him... of course, he didn't knew the animals would attack him on sight since usually they don't aggro on druids and rangers... but I guess this zone is a bit weird...

When you understand how the zone work, you understand that you need tracking and a way to deal with animals (panic? calm?) Also, you gotta keep your eyes open for any mobs coming your way while you fight... I'm fear kiting in there (lvl 33 ranger kicking pandas!) and I often stop following my mobs so that a wandering mob can pass without attacking me... little delay but I can finish my mobs that way... when fear drop, I pull back to a safe distance before casting fear again... some of the big panda can hit for more than 70 damage so no way I'm gonna stay there while casting...

So... strategy... tracking... keep your eyes open and don't try to be a hero... just pull back if any problem happen... if you got a group and you start to aggro too many mobs, don't wait too long to give the run/evac/gate signal... snare all mobs and keep sow on... levitate if you can too...

The refresh on the mob position is also a pain in the &*#^#& but I don't know if it's me lagging or what... mobs do short teleports when they get a position update! Sometimes that mean you would be able to go between two mobs easy and POP... the road is suddently close by a teleporting mob and it aggro on you... kinda like when a mob get stuck in kedge... POP... a mob kick you and you are stunned! :)

"Don't wake the tiger with a stick if you don't want him to kick your [...]" -Me
quit flammin this place it rocks for xp and loot and you nee
# Oct 09 2001 at 11:12 AM Rating: Decent
alright i didnt bother to read all 100 posts here but i did see i few i would like to flame..SBM rules i have gone from 20-28 in a few days of camping here i started at the nice big 10 tent and went to lvl 25 very easy i pull singles all the time and groups make it good but its better to solo there till 25...now when some of those turn green is when you go to the highlands in the zone not a dangerous journy if you know what to do .first you travel to the docks..from the docks to the river all the way up and turn left at end of river to highlands..theres a nice place above camp where there are no wondering MoBs i know ....you will need at least 3 ppl lvls 23-27 to do this camp it is very eacy to single pull i do it as a rogue and im not even meant to pull really....you will be able to go to 32 here if you wish so for all you who flame this place stuff it at 28 all the highland tiger and pandas and crap like that are yellow and even..with full group you can take out ne thing in zone cept titans at that lvl....so fo ryou wh flamed it STFU you never had a good xp here and you need to go back to this badda$$ zone



28lvl rogue
nameless server
mistaura poisonweaver

one of my 1st posts BTW
Trolls in the Town?
# Oct 07 2001 at 10:55 PM Rating: Default
can a troll warrior get into the town unattacked? Id prefer a response from someone who knows or has seen someone get in, this is assuming that the troll didnt work on faction. It would make sense that all but euradites could get in seeing as the kitten people have been isolated for so long, but not sure.

Thanks
RE: Trolls in the Town?
# Oct 08 2001 at 7:37 AM Rating: Decent
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243 posts
I know that a darkelf was able to go in, but he was dubious, so he couldn't buy/sell. I don't know if he was agnostic or not, though. But, I would suspect that if the answer is yes, then buying/selling might still be out for you.
Unfortuneately, I haven't seen a way yet, outside of quests, to raise faction. And without faction, how do you get quests...yada yada yada. I imagine that the main reason 'bolds don't give faction is to keep Erudites from being able to wander into town.
Oh, make sure you do NOT get shared wolf form or anything like it cast on you before going. While Wolfie works on brownies, illusions make the kitties KOS you. Guess like true cats they can see through illusions and take it as an insult?
Tatiyanna
RE: Trolls in the Town?
# Oct 20 2001 at 8:49 PM Rating: Default
The cat people are just one of the types that hate wolf form, much like the Fiorna Vie gaurds, Kunark Dragons, and the Barbarians will KOS wolf form even if they normally like you. I think wolf form is also hated by pretty much everything in Velious.
RE: Trolls in the Town?
# Oct 13 2001 at 8:43 AM Rating: Excellent
I don't think cats need to see through an illusion to dislike dogs ;)
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