Siren's Grotto

Quick Facts

Type:
Indoor

Expansion:
Velious

Instanced:
No

Keyed:
No

Level Range:
50 - 65

Send a correction
Home to the Sirens of Velious, much of the Grotto is underwater. In addition to the Sirens, whose palatial quarters can be found deep within the caves, there are many types of aquatic life here. Seahorses, swordfish, mermaids, and elementals can be found throughout the area and are highly aggressive. Above water are the passive walruses and a clan of unwelcoming Bulthars.
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Welcome to Siren's GrottoAtop the WaterfallIn the Tunnel to the BridgeThey Look Fairly Harmless...Siren ManorNeriad MaidensUnderwater with the Coldspine PopulationBulthor HutChamber of the High PriestessStoring VeliumIn the ManorFalaniel's Siren Keep
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succor?
# Mar 13 2001 at 2:09 PM Rating: Default
um witch succor brings u to the other side of SG? and where can i buy it hehe
Crossing Grotto is fairly easy now
# Mar 02 2001 at 3:25 PM Rating: Default
Ok here's how you do it.

1. Buff everyone in CS and one group at time invis and zone into SG. Do not cast succor or any spell other then Rez or invis at the zone line. Do not wander up to the guards without Invis on. (They hit for 200+ a pop) There is only room for one group to move at the zone in point here.

Rule: If you just want to cross then no one med's at a zone line. Get in and get out. CR's are a real pain here.

2. If you only have one succor caster make him bind in CS at zone.

3. The safe point(CS side) is around the corner past the three guards. Get group there and cast Succor.

4. Once you arrive at the other safe point in SG on the WW side. Turn and move east. Going west the slightest bit will agro that side. (Order is important, find east first and then move.)

5. Gate Succorer back, and wash, rinse, repeat.

We did not try CoH but you will probably be ok if the group is on the Safe points when cast. Key is the Safe Points.

I have talked to a few people who have tried to cross and they all pretty much agree it's a big pain to fight, swim, run across.
Do the fish summon?
# Feb 14 2001 at 12:10 AM Rating: Default
Does anyone know if the fish can/will summon peeps that aggro them but make it to land?

Obviously, camping is the best method. I used the method posted before this, making it through the tunnel to the land, camping to clear aggro, then recasting invis when I came back.

I made it through the grotto to WW, but a lone, under-equipped ranger was no use there as everything in the zone is Uber.

I advise using the aforementioned method, including the Duel-Death and stuff you dont need to avoid a MAJOR CR hassle. Before you do, have your entire party bind at the same spot, and duel-kill each other.

If you can get your group(s) through the grotto, with everyone naked, you can then duel-death again, which sends everyone back, where they can loot their bodies, using rez to get BACK to WW.

This is tricky, as everyone must have plenty of items to leave on thier corpses. Also, make sure at least on cleric and one TP-caster bind themselves in WW, or else your tanks end up stuck over there with a nasty zone to get through, unless they wish to be permanent residents of WW / Necropolis.

Talian Stormseeker,
52 Pathfinder, Zero Hour,
Povar
I made it on my first solo naked fling tongiht
# Feb 03 2001 at 11:13 AM Rating: Default
I have never been to sirens grotto before, but i wanted to see west wastes bad. So, i took a duel death, loaded up on invis potions and a sow and hit sirens grotto.
As the above posters have said, the land dwellers dont seem to see invis, but all the fish did.
I made it past the two that guard the left tunnel by swimming on the bottom of the tunnel. A little further in was another seahorse on the right edge. I figured i had him easy with lots of space. Miss miss miss you parry! He aggrod me, but i swam like the ******* up the top and hit a ledge close by. I popped another invis potion(not that i needed to,as i was so close to the zoneline), and made my way out.
So for those who have been wanting to see west wastes, or perhaps move a group through to fight in WW, it IS possible to get through. Just gotta get the nerve and do it. If you are moving a whole group, perhaps a good idea is to let the tanks go first to aggro the seahorses and let the weaker people follow. And no, the seahorse did not follow onto land.
cronar
eci
Would it be possible..
# Jan 12 2001 at 5:27 PM Rating: Default
...to somehow sneak a mage or a few mages with
Call of Hero to other side of zone and bring people to them?
Good Map
# Jan 03 2001 at 3:44 AM Rating: Excellent
*
56 posts
I wish I was talented enough to do maps, but since I'm not, i'll just give links for those who are.

From Map Shop Norrath:
Map of Sirens Grotto
RE: Good Map
# Jan 04 2001 at 1:50 AM Rating: Default
Is it possible to get from the CS to the WW zone without succor/agroing mobs? Looking to take my normal xp group to dragon necropolis....normal xp group has no person with succor =/
RE: travel
# Aug 28 2002 at 4:18 PM Rating: Decent
Actually there are only two ways to get from CS to WW. One is succor/evac and the other is as described in the other posts on this site. But just because you choose to run it, instead of succoring, doesn't mean you have to die. Granted once you are past the waterfall spot and past the seahorses, the best thing to do is go invis and run out. However, getting there doesn't require a huge amount of effort, like everyone seems to think. Yes, you do have to tank three seahorses hitting for 179max on your way there, but being a level 56 Troll SK, that isn't too bad really. Just make sure you've got good swiming skill, that you know where you're going, swim at full speed, and hope you make it without agroing, if you do agro (you probably will) then just keep on trucking, soon as you top the surface of the water though, you're home free since they clear agro and run back fast. I don't even bother with invis since they see through it anyway, but the way I do it is swim at the very top of the water, bouncing (yes, bouncing!) on top heading straight for the opening between the first two seahorses, then right as you come up to the wall, dive in, and swim through the tunnel and out the other side. I've done this many times now, and only on my first try did I ever really come close to dieing, but even then I didn't die. My necro friend just swam dead on through, nearly got whacked but made it as well, even without using Harmshield OR FD. All in all, everyone I know of that's tried it has made it without dieing, but yes, it's true you usually do get agroed on and usually do take a real beating while swimming to the top of the water tunnel to clear the seahorse agro. If you've got some decent AC just run it, if you don't, then harmsheild or DA works really well (can't wait till SKs get harmshield personally!) and if you are unfortunate to have none of these nor succor (only enchanters and mages really) then I guess you're best off making a pet, letting the pet eat them off you while you run it. Just my suggestions though. But it's definitely do-able, and I never do wait for succors anymore.

Kuvak
56 Troll Knight of Innoruuk
<Death Misdealt>
In the Solusek Ro version of Norath

Take it, bite it, eat it, revel in it
getting across sg w/o succor
# Jan 06 2001 at 8:23 AM Rating: Default
it is not possible.

tsintse hierophant luclin
RE: getting across sg w/o succor
# Jan 11 2001 at 3:37 PM Rating: Default
It is possible without succor to get across this zone. With 2 invis potions and a little luck anyone can make it through. If you can FD or swim like the wind might not even need that second potion.
Big gamble if you're not level 60...
# Feb 09 2001 at 5:03 PM Rating: Default
Level 60s have an easier time sneaking past the sea horses that see invis due to reduced aggro range. It's pretty risky before then.
Nope
# Jan 26 2001 at 5:19 AM Rating: Default
Tried it all night long tonight, using invis, SoW, and all sorts of tricks, but there's just no getting past 4-8 seahorses on yer back, double hitting for 180 a pop as you try to get by. The waterfall isn't climbable (SoW doesn't help, and Lev doesn't work in the zone) which leaves only one route through - past a horde of invis seeing seahorses. It'll take a raid of atleast 2 high level groups, or yer friendly wizzie or druid to get through this place. If someone finds a way through solo, i'll be amazed and would love to hear how, unless something is changed in a patch.
RE: Nope
# Jun 13 2001 at 5:35 PM Rating: Default
Did it with my necromancer using a SOW potion, Gather Shadows (for the land-part) and Harmshield to deal with the Seahorses. If you can get out of the water before it wears off you'll make it. Harmshield was recently updated so that you can no longer be stunned while it is in effect. This makes a huge difference. I believe Divine Aura got the same upgrade.
RE: Nope
# Mar 06 2001 at 9:53 PM Rating: Default
Waterfall is climable. I've done it 2 out of 3 tries. 3rd time I started getting hit and had to pop out. Once up top, there is a safe spot right there, the white rock. Camp to clear aggro, and then invis and run to exit.
RE: getting across sg w/o succor
# Jan 10 2001 at 1:37 PM Rating: Decent
Hiya Tsintse,

I've never seen this zone. But i have heard from what people have told me. This is probably the hardest zone in the game "known" to date.
This would be a good place to hide POM. My money is placed that it is in this zone...Probably guarded by a few level 60 enchanters that will charm everyone and can see through invis. Hmm, ouch.

RE: Good Map
# Jan 05 2001 at 8:53 AM Rating: Default
whats this succor thing? a mob?
RE: Good Map
# Jan 11 2001 at 7:24 PM Rating: Default
Succor is an intra-zone teleport spell that Wizards (and I think druids too, but not sure) get post 50.

It teleports you to a "safe points" in the zone. However, not all zones "safe points" are very safe.

Toony FuzzyToeJam
45th Rogue, Tunare
"Leave my gold alone..."
Fun zone, and two 'safe spots'
# Dec 15 2000 at 11:05 AM Rating: Excellent
*
56 posts
When you first zone in from Cobalt Scars, there are 3 level 53 mobs at the ent. They don't see invis.
They are extremely MR, but have a low FR so fire based spells work great. It appears they have more hp's than the other mobs of their type in the zone, but I'm not 100% sure.

Lev/DMF drop when you zone in, however theres a bug where you can lev, then DMF outside and when you zone in it only strips Lev. Expect this to be fixed soon.

If you zone in invis, you can pass the 3 zone guards with ease. If you're leading a raid, I suggest you have everyone charge the left beach when ready. The walrusmen and their type don't see invis, but the fish do. Once on the beach, the one roamer mob can be dispatched without aggro'ing the static near the waterfall.

The exit to West Wastes is up the waterfall and through a tunnel system to the left. (Take all lefts and you'll zone) Another way is to zone in, fight the walrus on the left beach. Rune the dru/wiz and invis everyone else. Then have the dru/wiz succor. This places you at the WW zone with up to 3 mobs, none of whome see invis and the wiz/dru should be able to zone with the aid of the Rune.

CR in Grotto is HARD. The first 'safe spot' is a tiny little niche near the CS zone. Stay to the left as you zone in, pass the guards and stay on the ledge. To the left is a rock and you'll see a small wedge you can cram into. Fatties have had difficulties staying safe here however. We've done some incredible CR's in this tiny space =D.

The second 'Safe Spot' could easily hold 20 people, but it may be tough for non-tanks to reach.

From the CS zone, pass the guards invis. Jump into the water (fish here will see invis) and swim down into the tunnel to the right (east), staying in the center and swimming at the top. When the tunnel ends, turn around back the way you came and hop on the little ledge running over the top of the tunnel mouth. The ledge across from you on the tower is also safe. Furthermore, the ledge to your left (facing the way you swam) is safe as long as you don't go up the incline to the bridge.

Its a quick swim, if you have SoW and practise, you can make this without gettng hit or even aggro'ing. I also reccomend you camp out to clear fish aggro.

To zone from WW to CS, Invis in, follow right wall to top of waterfall, jump down (make sure you fall into water =P) and swim straight across to the cave with 3 zone guards and zone out.
RE: Fun zone, and two 'safe spots'
# Mar 16 2002 at 4:29 PM Rating: Default
Lev/DMF bug is now fixed
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