Spell Icon Haste  


1: Increase Attack Speed by 2% (L1) to 51% (L50)

Details   Raw Spell Data, Lucy Spell View

Mana: 0 Casting Time: Instant
Recast Time: 0 Fizzle Time: 0
Range: 0 Location: Any
Time of Day: Any Blockable: Yes
Focusable: Yes Dispellable: Yes
Interruptable: Yes Short Buff Box: Yes
Target Type: Self Spell Type: Beneficial
Source: Live 12/08


Cast on you: You feel your heart begin to race.
Cast on other: Soandso begins to move faster.
Effect Fades: Your speed returns to normal.

Game Description

Grants speed to your arms, increasing your rate of attack.

Items with this effect

Quick Facts

3 ticks
Post Comment
Level of effect
# Nov 02 2004 at 8:41 AM Rating: Decent
Hello Im still unclear on one point at what level can a character take full advantage of an items haste. For instance will a level one warrior wearing a cowl of mortality be able to use the items full 36% haste effect at level one.

The reason I am asking is I have heard that you cannot take full advantage of an items haste effect until you are one level below or the same level of the items haste percentage. So for example if its 36% haste then you must be level 35 or 36 to take advantage of the full 36% effect.

I was always under the impression that if its worn with no rec/req you get the full effect at level one on. Thanks for any input on this.
RE: Level of effect
# Nov 20 2004 at 2:21 PM Rating: Default
one level below. Also keep in mind there are haste caps for different levels. Look down some and you'll find em
Haste stacking
# Aug 13 2004 at 9:36 PM Rating: Decent
21 posts
I like haste...

More clarification. There are four types of haste.

Worn Haste. Several items have innate haste modifiers. While these items are equipped/worn, you get the HIGHEST haste effect modifier, no matter what the name of the effect is.

Spell/Song Haste (v2 haste) - This is all spell haste, clicked item effects, weapon procs, and most song hastes. Note: I have actually managed to have three v2 hastes on at the same time: one bard, two enchanter. In this case, as with worn haste, the highest haste modifier will take effect. However, you will still get the stat bonuses, if any, from the other spells or song.

Song Haste v3 "over haste" - A few very rare songs do provide not only a third stacking haste, but a way to actually go over the haste limit. Since enchanter haste can go as high as 70%, this is a very good thing. Not only are the below mentioned songs v3, there are a few newer ones at very high levels with extra abilities and v3 haste.

Quiver Haste - Many quivers have weight reduction, which would seem pointless, as arrows are very light; except that the weight reduction of the quivers determines the additional haste you get from them. This haste only affects archery of course, but for rangers, that is probably the best kind of haste.

...and I have ranger, shaman, enchanter, and bard, so I know a little about haste.
Haste stacking - a fifth type?
# Jul 11 2006 at 12:27 AM Rating: Decent
316 posts
*augmentation* worn haste ....

I will fully admit I don't entirely understand how haste works. However I do know the whole worn items/spells etc stacking thing from another standpoint.

Just recently I discovered that my extended enhancement worn item (a belt), my EE aa's (the usual cleric line) were *both* stacking with my don extended enhancement worn augmentation.

I didn't expect this (I planned to swap out the belt since I'd bought the aug), and I only discovered it by accident when casting my Conviction and seeing it was longer by another 15% than I expected it to be.

So I am wondering..could this also be possible for haste augs? There are don haste augs in the game....
*Insert snazzy catchphrase here*
The truth on spells stacking when it comes to item haste.
# Feb 16 2004 at 8:42 PM Rating: Excellent
Just some FYI--

Remember when you were level 1 and you casted your burst of flame and it did 10 damage, then at level 50 you casted and it does (just estimating) 18 damage.

Your spells increase in power as you level this goes also for beneficial spells like sow/haste/hp/ac buffs/heals. If you ever get a sow from a 65 Druid or Shaman, then race someone with a sow from a lvl 14 druid. You are going to dust the kid with the low level sow.

Want to keep the strongest on you?

A lower level spell even the same spell wont overwrite a higher level of the same spell.

In english now. When I was a newbie druid only lvl 20, half the time when I casted sow on someone it wouldn't stick. This was because a higher level druid/ranger/shaman had sow'd them, and the game wouldn't allow my weaker sow to overwrite. At 65 I can sow anyone anytime as long as they dont have a SoE or a different movespeed spell (wolf form or shammy).

Everyonce in a while you'll be in PoK and you'll notice the chanters request you drop your Old KiE before getting a new one. Your going to notice that usually the ones that request you to do that are the lvl 60 chanters, who dont want the buff to "bounce" off another KiE that you may have gotten from a higher level chanter.

Just a little more fyi.

On Allakazam and Lucy the item descriptions only give the raw spell data for "Haste". It does not show you the actual level of the spell on that item.

When you see an item has "haste" it's just saying that this spell is basically capible of increasing your haste 2-50% dependant on the level of the spell. Which if casted by a person is based on the persons level, but if it's on an item each item has it's own spell level. In english meaning you can have 2 items with haste and one item is lvl 21 haste and the other is lvl 35 haste, one would be stronger than the other. The item with the higher level will overwrite the smaller exactly like the situation I explained above with the SoW.

For a long time I had a weapon that proced a 50 hp dd spell... As I levelled that proc didn't get any stronger, although all my personal DD spells did increase slightly in strenght. No matter what level you are an item with a spell proc is always going to proc / perform at the same level no matter what your characters lvl is. Unless there is a required or recommended level on an item it doesn't matter what lvl the user is.
Haste info
# Nov 13 2003 at 3:26 PM Rating: Default
This would be a nice Item too stack with Eyepatch of Plunder for a Warr
Off Hand??
# Oct 31 2003 at 10:42 AM Rating: Decent
How would I calculate off hand weapons, and how is dual wield factored into the equasion? I have a Runed Bolster Belt (%31) Defenders Lightblade (22/34 primary)and Scimatar of Emerald Dawn (20/34 secondary) so here is what I have so far:

[(damage * 2) + Bonus] / (HDelay / 10)
HDelay = Delay/(1+Haste)

Lightblade = [(22*2)+0] \ [(34/1.31) / 10] = 16.9530

Emerald Dawn = [(20*2)+0] / [{34/1.31} / 10] = 15.411

Is this correct? My understanding is that when you roll for your primary weapon you roll for dual wield, if successfull you roll on the secondary. Then you roll for damage. Can someone please explain how this works if I'm wrong?

Edited, Fri Oct 31 10:46:11 2003
RE: Off Hand??
# Nov 04 2003 at 1:09 PM Rating: Excellent
3,705 posts
First, I'm not even sure what those equations are supposed to be calculating. DPS? It definately is not the hasted delay of the weapons.

Hasted delay works as follows:

effective delay = delay/(1+haste as decimal)

so for your situation

ED =34/1.31
ED = 25.9 rounded up to 26

If that is supposed to be DPS, its not that simple, as factors such as current skill with weapon, attack rating, str buffs all affect how much damage the same weapon does. You could have 2 level 50 rangers, both with these weapons, and one could do 30% more damage, if they had raid buffs, and/or better gear.

Also, on the other comment, about dual weild is definitely not the way it works. Your primary hand has NOTHING to do with whether you swing on dual wield.

Every 3.4 seconds (2.6 with haste) your secondary hand is going to do a dual weild roll, to see if you swing. This happens regardless of whether your primary hand is ready to swing yet. Put a wurmslayer in primary (40 delay) and your secondary will still check every 3.4 seconds unhasted. Throw a jade mace in secondary, and it will check every 1.8 seconds, even with that 40 delay weapon in primary.

Primary and secondary delay are NOT LINKED in any way.
RE: Off Hand??
# Nov 05 2003 at 1:12 PM Rating: Decent
Thank you so much for the info, that answers my question. Raising your score for that one.
RE: Off Hand??
# Nov 04 2003 at 1:11 PM Rating: Excellent
3,705 posts
Also, regarding the damage bonus, you DON'T get a damage bonus on your secondary weapon, just the primary.
# Oct 23 2003 at 5:50 PM Rating: Default
lvl %
30 50% Haste Percentage is the
50 74% Increase in Rate of Attack,
54 84% NOT the Decrease in Delay.
59 94% To calculate Delay use:
60 100% Delay/(1+Haste) = Hasted Delay

Came accross this while trying to figure out what is what. Been wondering since the levels have changed to max 65 if the 100% haste cap is still the max haste cap.
# Oct 10 2003 at 1:18 AM Rating: Decent
So is all haste Up to 50% now? or is it only for the % at the lvl you attain?
plesase. help me.
# Jul 18 2003 at 1:00 AM Rating: Decent
hi Sarlit
can you tell me the item haste% message
www address ?
i have to query some item haste % .

is it http:// ??
thanks a lot.

have a nice day
#REDACTED, Posted: Mar 27 2003 at 10:05 PM, Rating: Sub-Default, (Expand Post) newbies
Haste Question
# Mar 19 2003 at 1:12 PM Rating: Decent
73 posts
I just want to get things straight in my mind. Being a warrior, if I were soloing I would only be able to use/benefit from one haste item at a time. (assuming I'm not buffed).

Or do some of the haste items give me haste in the form of a spell (effect haste), vs item haste? Meaning, do all the haste items listed below give me haste in the same manner? If they don't then potentially I could use two items which proc different 'types' of haste and benefit from both effects.

I'm looking at buying a haste item(s) and want to get this clear before I do.

Thank you.

Edited, Wed Mar 19 12:39:37 2003
RE: Haste Question
# Nov 04 2003 at 12:14 PM Rating: Decent
Worn haste WILL stack with haste spells (i.e. Celerity, Swift like the Wind, etc). My question is, if the bard haste song & caster haste spells stack, does the worn haste also stack with these or can you only have the benefit of two haste effects at one time? (i.e. I have Shadowy Assassin Sash (26%), enchanter’s Swift Like the Wind spell (60%), and bards Jonthan's Provocation song (50%), do I get all three to the maximum amount I can possibly have or would the bard’s song take over the sash)
RE: Haste Question
# Apr 24 2003 at 2:35 PM Rating: Default
haste that says (worn) will not stack with eachother, if you have multiple worn haste items only the highest one will take effect. Worn haste WILL stack with spell haste, spell haste btw only effects casters, and the speed of their casting.
RE: Haste Question
# Apr 29 2003 at 4:02 PM Rating: Decent
I have heard that only the "lesser guard of Haste" is the only item that the haste will stack with other worn haste items. is this true?
RE: Haste Question
# Apr 29 2003 at 10:56 PM Rating: Excellent
3,705 posts
no, thats not true. Someone was trying to trick you into buying the lesser guard of haste, which is a very crappy haste item.
Not to sure about this??
# Mar 18 2003 at 10:14 PM Rating: Default
Maybe I am reading this wrong

1: Increase Attack Speed by 2% (L1) to 50% (L49)"

The way I see it is that Haste is like all the rest of the enhancements in the game. no item has better haste then any other Haste is Haste the % depends on the level of the character using it. If not then it would seem that allakazams database is wrong but I can only assume that this information is pulled directly from the game files like EQCaster does. If that is correct then there are ALOT of misconceptions that will change the price of ALOT of items in the game. and that will solve the alot of disputes on this. NOW if anyone wants to take the fancy math they have been doing and let us know what % haste there is for every level that would be nice.

Just my 2 cp worth
Items have their own level
# Apr 08 2003 at 10:00 AM Rating: Decent
Items have their own effect levels this isn't effected by the effect level of the user.

FBSS is effect level 20 (21% haste) SCHW is effect level 21 (22% haste) a CoF is effect level 35 (36% haste)
RE: Not to sure about this??
# Mar 24 2003 at 1:21 AM Rating: Default
Thats a Negatory good buddy, no way some piece of garbage swiftclaw sash that you can get at lvl 30 is going to have same haste as say Swiftwind or Ragebringer.

Kyzoku, 62 Ranger
RE: Not to sure about this??
# Mar 19 2003 at 10:00 AM Rating: Good
Ok, the 2%-50% is based upon the spell data files. So for instance, you have a level 20 enc cast a haste spell on you, and you have a level 65 enc cast the same haste spell on your friend. You and your friend are the exact same level, with exact same gear, and same skills. Your friends haste will be alot more % wise than the one cast on you because of the level of the person casting the spell. Same goes for other spells like sow and the shielding line of spells, they get better, up to certain point, as you level.

Now, the effect on the items, if it is worn effect, does not follow these same rules. It merely has a fixed amount of haste on it, it doe NOT get better as you gain levels. If it is triggered, ie, either proced or clicked, then yes it will follow the same general rules for all spells. This only happens when you can click or proc it at levels below when the spell maxes. Seems to have been nerfed now with the recommended and required level restrictions for alot of procing and trigered items.

Edited, Wed Mar 19 09:27:31 2003
The way it works...
# Feb 27 2003 at 4:06 PM Rating: Default
Ok...for haste; there are only 3 hastes that truely stack. The one from a item (only one), the spell from a caster (only one), and a bard song (only one)...

Thats it...those are it; doesn't matter what PCT they are; they all stack...but you can not have 2 item haste stack, or 2 caster haste, or 2 bard hastes...
RE: The way it works...
# Feb 27 2003 at 4:19 PM Rating: Good
You can have 2 bard hastes, and no they don't all stack. It is very important to note WHICH songs are playing when you say the all stack, only certain one will... not ALL.

item + bard song ...yes
item + spell ..yes
item + spell + Special bard songs...yes
item + bard song + Special bard songs .. yes

spell and spell = no
spell and a normal song = no

RE: The way it works...
# Mar 04 2003 at 1:54 PM Rating: Excellent
I just recently began my first warrior. He is about to hit level 20. My main is a 52 druid, so I am capable of twinking him a little 8)

Just curious, though, how do items overwite eachother? Does the greater Haste overwrite the weaker, or does this first/ last one equiped overwrite the others (if this is the case, how does it work at login)?

I apologize if I am asking an impossible question. lol I don't know how the haste % was figured out by y'all in the first place. Must have been hours of comparing dps or hits per second...

Somehow, I am actually surprised at everything there is to learn about being a warrior... I always thought it was much simpler! From controlling to hold (or not hold) agro, to dps, to which of the 4 prime stats to raise, and how to single pull well, there's alot! Thought most warrior strategy seems to be gear oriented, I don't look at warriors the same anymore, because gear strategy seems to require a lot more calculation and extensive game knowledge than spell strategy 8)

I also once thought the casters would make the best leaders of a group, but now that I realize the (obvious) point I missed before, I realize warriors see what is ahead in a dungeon, and around corners well before casters. Warriors know what is coming up, and thus should be the leaders of the group in order to plan and coordinate accordingly. I give mana reports much more regularly now with my druid, when in group, than I used to, and also keep buffs up better because I now realize how truly important they can be!

Anyway, this post will prolly be rated down now for going beyond the question I was asking, but thank you if you can answer. Also, hats off to warriors who have dealt with those casters who don't truly understand the mechanics of a warrior's position in group. Things that seem obvious from one end can be elusive from the other, and dealing with it must take alot of patience... Gawd I feel like a noob again lol.

**Edit just corrected a type-o**

Edited, Tue Mar 4 13:23:16 2003
RE: The way it works...
# Mar 11 2003 at 11:59 AM Rating: Excellent
170 posts
Yes, only the highest item haste value is considered if you're wearing several (lucky be you). However, haste can accumulate as described in the posts above with songs and spells.
Haste info and %'s
# Jan 14 2003 at 10:26 AM Rating: Excellent
Quoted by: Raidi, Sage
from: https://everquest.allakhazam.com/db/item.html?item=955
Okay, here we go...

There are only 3 kinds of haste that are stacked:

1) Item Haste: an item you are wearing that has haste as a permanent effect. You can wear multiple items that have Haste, but only the best haste is counted. This is so you can wear this belt and a cloak of flames and get all the wonderful stats, but you only get the 41% haste from this belt.

2) Effect Haste: a spell effect or song effect, you know, the kind you see an icon representing the effect? Most haste spells cancel each other out as that is the way of spells (the stronger version ovrewrites), and the song effects overwrite each other aswell (as far as i've seen, have yet to see some stack). You CAN have a song and a spell effect BOTH on you at the same time, but just like items, only the best haste is taken into account. This is so you can still have the bard songs neat little bonuses (like ac, str, atk, etc.)

3) Monk Discipline: the Monk receives a discipline that allows them to have a haste bonus that stacks with both other forms of haste. This is considered a 20% haste, tho i do not know if it has been CONFIRMED, so dont quote me on that one. When they introduced disciplines they added a new system for melees, with its own counter and all that jazz.. which means it is outside the realms of stacking issues... This haste DOES stack with anything.

Now as for haste caps:

Pre 50: Your haste cap is around 80% (i am not completely positive on this one, so if someone knows for certain, please post the real cap)

Post 50: Your haste cap increases to 100%.

There are a lot of misconceptions about haste.
The way a person figures out how much haste an item or spell has, is by logging a series of attacks. They count the amount of attacks over a period of time without haste, and then with haste. Then they divide the amount with haste by the amount without. That gives a number like 1.? and the ? is the % haste of the item.
without - 20 attacks in 1 minute
with - 24 attacks in 1 minute

24 divided by 20 = 1.2 = 20% Hasted

So.. what is the new delay on the weapon/s?
Well... to figure that out, take the Haste %, add 100, divide 100 by that new number, and multiply the delay of the weapon with that final number.
Confused? Don't worry, here it is in formula:
Lets say a weapon that is 10/20 (for simplicity) and 50% haste.

100 + 50 = 150
100/150 = 0.666~
20 * 0.666~ = 13.333~ so 13 delay

A side note on delays, pre 50 the lowest a weapons delay can be is 10, no matter the haste. Post 50 it can go lower. This is something i'm not completely positive about, and if anyone can confirm please post. But i'm pretty sure monks can get their hands to 9/8 weapons at lvl 60 with full haste and CF.

Most of what is in this post has been proven over and over by testing. The only things i'm not POSITIVE about is the haste of the Monk Discipline and the lowest delay pre/post 50.

If a monk has this belt (~40%) and Celestial Fists (~40%), he has his pre 50 haste cap of 80%.
At lvl 57, with the discipline, he can have 100% haste for 15 seconds, thats without any outside help.

Oh, and Celestial Fists right click EFFECT haste is a 9 second song effect. Due to a recent patch, the effect stacks with things properly now, (you still only get best effect haste), and the haste will only stack with the item and discipline haste.

Sorry for the long post, but it seemed a lot of people needed some clarification on this issue.
Please post if anything i said is wrong, and please explain the testing behind it.

Hope this clears things up a little :)

Raidi Sovin'faile
Faking her death on:
Mithaniel Marr
The above is a quote, click the link to find it, so don't flame me for any missinformation in it.
Took me a bit to get all these haste %'s, so if something's wrong please don't rip my head off for trying to help.
Items with Haste and their %'s

Ashenwood Short Spear - 36%
Belt of Contention - 21%
Belt of Iniquity - 16%
Belt of Raging Nature - 36%
Belt of the Destroyer - 41%
Belt of the Four Winds - 41%
Belt of the Grimling Skullcracker - 11%
Belt of the Pine - 16%
Belt of Tranquility - 21%
Belt of Transience - 21%
Breastplate of Speed - 40%
Broken Drivebelt - 34%
Brother Xave's Headband - 41%
Chromatic Boots - 6%
Claw of Lightning - 41%
Clawed Coat of Tyro - 39%
Cloak of Crystalline Waters - 36%
Cloak of Flames - 36%
Cloak of Piety - 34%
Cloak of the Blind Wolf - 16%
Cloak of the Fire Storm - 40%
Cord of Midnight - 41%
Cowl of Mortality - 36%
Daring Sash of the Kin - 23%
Dark Cloak of the Sky - 50%
Dragonscaled Gauntlets - 25%
Drakespine Belt - 25%
Earring of Endless Speed - 41%
Earthen Blade - 26%
Envenomed Moccasins - 41%
Executioner's Axe - 31%
Feeliux's Cord of Velocity - 41%
Fist of Lightning - 41%
Flowing Black Silk Sash - 21%
Flowing Moss Mantle - 41%
Flowing Red Silk Sash - 6%
Gauntlet of the Fire Ring - 31%
Gauntlets of Dragon Slaying - 41%
Girdle of Dark Power - 41%
Girdle of Faith - 41%
Girdle of Rapidity - 31%
Girdle of the Storm Giant - 41%
Gorget of Superiority - 41%
Greater Guard of Haste - 11
Grey Suede Boots - 41%
Hangman's Noose - 17%
Honeycomb Belt - 26%
Initiate Symbol of Tunare - 6%
Lesser Guard of Haste - 6%
Mithril Two Handed Sword - 31%
Monsoon, Sword of the Swiftwind - 26%
Nightmarish Girdle - 27%
Pegasus Hide Belt - 40%
Rakusha Cloak - 36%
Renard's Belt of Quickness - 41%
Ring of Dreadful Dreams - 33%
Rocksmasher - 41%
Runebranded Girdle - 27%
Runed Bolster Belt - 31%
Sash of the Dragonborn - 24%
Serrated Dragon Tooth - 41%
Shadowy Assassin Sash - 26%
Shield of Holy Vigor - 41%
Shield of Infused Power - 41%
Shiny Trinket of Speed - 41%
Shissar Arcanist Sash -
Shroud of the Dar Brood - 34%
Siblisian Berserker Cloak - 26%
Silver Bracelet of Speed - 41%
Silver Chitin Hand Wraps - 22%
Silver Shiverback Hide Sash - 31%
Silvery Belt of Contention - 21%
Skull Belt of Fallen Foes - 41%
Spiked Seahorse Hide Belt - 34%
Sporali Gloves - 9%
Sunderfury - 36%
Swiftclaw Sash - 15%
Swirlspine Belt - 16%
Swordsman's Armband - 21%
Thexian Loop - 21%
Tolapumj's Robe - 36%
Typhoon, Sword of the Tidalwave - 36%
Velium Swiftblade - 36%
Windraider's Belt - 40%
Windspeeder - 41%
Woven Shim Choker - 41%
Wyvern Hide Boots - 15%
Yelinak's Talisman - 40%
RE: Haste info and %'s
# Aug 27 2003 at 12:37 AM Rating: Decent
GREAT post, Sarlit. I only hope it is also posted in some more places for the benift of many others. I have'nt looked, but I think it would be apreciated in some of the discusion topics as well. (No better place than under haste though)=)

I can confirm the percentages posted for the Velium Swiftblade, and Silver Chitin Hand Wraps, (only two haste items I have) using the equation formula you maped out for us. with mild testing using that method, the results were conclusive to within 1% variation (my VS must be getting rusty =). Again, I did'nt test extensively, just enough to justify my printed copy of the list of items and haste %ages for a guid to pricing haste items in the Bazaar.

Thanks again,
RE: Haste info and %'s
# Feb 22 2003 at 5:36 AM Rating: Default
excuse me but don't these three bard songs Stack haste? infact aren't they designed to take you over the haste cap?

1)Melody of ervaj

2)Battlecry of the Vah Shir

3) Warsong of the Vah Shir
RE: Haste info and %'s
# Mar 18 2003 at 10:19 PM Rating: Decent
Actually these 3 wont stack as to of them effect Haste v3. but number 1 and 2 or 3 will effect different hastes from what the text states.
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