Spell Icon Elixir of Divinity  

Description

1: Increase Hitpoints v2 by 900 per tick

Details   Raw Spell Data, Lucy Spell View

Mana: 1550 Skill: Alteration
Casting Time: 5 Recast Time: 1.5
Fizzle Time: 1.5 Location: Any
Time of Day: Any AE Range: 75
Deletable: No Blockable: Yes
Focusable: Yes Dispellable: Yes
Interruptable: Yes Short Buff Box: Yes
Target Type: Group v1 Spell Type: Beneficial
Source: Live 02/06

Messages

Cast on you: Your wounds are healed by a divine elixir.
Cast on other: Soandso 's wounds are healed by a divine elixir.
Effect Fades: The divine elixir fades.

Game Description

Fills your group with holy energy which will continually heal their wounds for a short period of time.

Items with this effect

Quick Facts

Scroll:
Spell: Elixir of Divinity

ClassLevel
CLR70

Expansion:
Prophecy of Ro

Duration:
4 ticks
Post Comment
nice spell
# Aug 18 2006 at 5:22 PM Rating: Decent
some people are saying the spell is live others are saying it is not can anyone confirm one way or the other
nice spell
# Dec 16 2006 at 8:03 PM Rating: Decent
*
223 posts
Oh yes, it's definitely live. Has been for quite some time. I run two toons in my Guild, a 75 ENC and a 75 CLR, and I got this one for my Cleric quite awhile ago. Quest is still active, but somewhat over-shadowed by the new "Elixir of Redemption" spell that *anyone* can just walk up and buy w/o having to quest it.

Kinda makes me grumble. I went through the whole "Saga Skins" thingy to get my Enchanter's "Ward of Bedazzlement"...and it was over-written the second I scribed the new Lvl 75 "Ward of Bewilderment". Grrrr.

Spell
# Mar 24 2006 at 5:32 AM Rating: Decent
This spell rocks, just got it for my cleric!
Spell
# Jul 06 2006 at 8:30 AM Rating: Decent
nice to have in my spell book but i rarely use it. it's a mana *****. DA and AA HoT is free. Save the mana for spam healing tanks.

I only whip this one out with some nasty AoE's near the end of fight when i might lose some of my group if my AA HoT is down.

just my opinion
Spell
# Aug 10 2006 at 2:49 AM Rating: Decent
dude....are you silly? GoM....
Here it is!
# Mar 15 2006 at 11:15 AM Rating: Decent
This spell is the cleric reward for doing the quest Saga Skins in The Devastation. There is no quest giver: you automatically recieve the quest when you loot any one of the nine skins you need to collect.
Here it is!
# Aug 16 2006 at 1:23 PM Rating: Decent
Greetings -

I took a guild group into The Devastation and we camped to the left of the Outcast. Our puller was awesome and 5 of us got 4 pieces of various items for the turn in. Pulling is definitely tough and he died a few times. Everyone was able to get their spell, but I was not because the NPC controling the zone was the same race that dropped my item (shillskin tentacles) so I have to wait for the zone to repop. I was able to get the mission to appear, but my specific quest was not listed.

We broke the door down with ease so that bug is definitely fixed. I also camped invised inside the zone hoping to try again later.

It sounds like an awesome spell and I will use it when my AA HoT is recharging. With my mana convervation and mana regen, I really believe the mana consumption is well worth it. We enountered several mobs that AoE and DoT in which this spell could help with.

Rasalgethi 70 Cleric
Steel and Honor
Saryrn Server
#REDACTED, Posted: Jan 14 2006 at 1:21 AM, Rating: Sub-Default, (Expand Post) 2670... for 4 base ticks...ouch!...my mana pool is decent and this would hurt me. And honestly, I appreciate the aggro reduced group heal, I mean SK's ae taunt aint got nothin on me critting 10kish heals on the whole group....good times! but 2670...typo maybe that 2 should be a 1 ~ ;p
Where ????
# Nov 18 2005 at 5:06 PM Rating: Decent
Where do you get this one?
RE: Where ????
# Feb 08 2006 at 5:21 PM Rating: Decent
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69 posts
Likely going to be a PoR spell. Just a guess. Going to be a very nice spell if it goes live though since it will allow the Cleric to MGB a Heal over time. Duration will also likely be extended by SCR/SCRM and Buff extenders. 65%+ extension can give 7 ticks total. Celestial Rejuvenation lasts longer but only heals 400 HP/Tick. This spell with Healing Boon will make a number of AE encounters easier. Just need more of them.
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