Spell Icon Bloodlust Aura  


1: Persistent Effect: Bloodlust Aura Effect

Details   Raw Spell Data, Lucy Spell View

Mana: 0 Endurance Cost: 200
Skill: Offense Casting Time: 3
Recast Time: 1.5 Fizzle Time: 1.5
Range: 0 Location: Any
Time of Day: Any Deletable: No
Blockable: Yes Focusable: Yes
Dispellable: Yes Interruptable: Yes
Timer: 1 Target Type: Self
Spell Type: Beneficial Source: Live 10/29

Melee Flags

Initial Endurance Cost:200 Endurance Cost:0/second
Opening Types:
  • Triggered on demand


Cast on you: You are surrounded by a bloodlust aura.
Cast on other: Soandso is surrounded by a bloodlust aura.

Game Description

Fills those around you with bloodlust, increasing the damage that their critical strikes will cause. The effect only benefits those that stay within the area of your aura.

Items with this effect

Quick Facts

Skill: Bloodlust Aura
Skill: Bloodlust Aura


Prophecy of Ro

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Aura Effect
# Oct 10 2017 at 7:00 AM Rating: Excellent
580 posts
The correct persistent aura effect for this spell is https://everquest.allakhazam.com/db/spell.html?spell=8478
# Dec 14 2008 at 2:27 PM Rating: Good
5 posts
Spell Research Components: Fine Runic Vellum Manual, Ink Additive of the Nameless, Ink of Catastrophe, Quill of the Fury, Talisman Thickener
In: Tome Binding Kit
Yield: 1
This combine may only be made by Select classes, see notes below
Notes: This combine may only be made by Berserkers, Monks, Rogues or Warriors
Trivial at: 351

this tome
# Apr 18 2007 at 3:12 AM Rating: Decent
this tome raise's the groups dmg cap meening if you hit for 500 you will now hit for around 530 with the 55 and about 560 with this tome now you might think that is kind of lame but it also raise's your chance to crit for the hole group so when yuo crit insted of doing 1k if you hit for 500 you or doing 1k60 or 1k120 and if your a dps ***** thats a big deal
this tome
# Nov 21 2012 at 5:15 AM Rating: Decent
THis may have been changed since the origional post, it's been a few years hehe.

the way I read this is that it adds 30% to only crits for the entired group as long as they're in range of the aura.

it states that it works for all skills also so if you crit 3K normally without the aura then it should crit for 4K in the aura.

at least that's the way I'm taking it.

Hope this helps someone
PoR aura
# Apr 07 2006 at 12:14 AM Rating: Decent
Zerker friend got this tonight by completing mission 3 (The Laboratory) in skylance. Mission giver is Ao the Fourth Born in Arcstone- GL!
this and the 55 aura
# Mar 29 2006 at 7:52 AM Rating: Decent
The lvl 55 Aura is 20% increase chance to crit, and took me about 5 minutes to get, done by completing the Chalice quest in Takish-Hiz

Edited, Wed Mar 29 06:49:36 2006
RE: this and the 55 aura
# Apr 26 2006 at 10:46 PM Rating: Default
Thats not true at all, it adds damage to the max melee crit of everyone in the group, the 55 one is a .2 modifier the 70 one is a .3 modifier. The base critical hit modifier for berserkers at lvl 70 with no mods/AAs is 1.7.
crit mod
# Mar 01 2006 at 8:45 PM Rating: Decent
5 posts
Supposed to be a 30% crit mod for group. No clue what the 55 one is
# Feb 25 2006 at 11:31 AM Rating: Decent
Where do you find this?
Yes its real
# Feb 23 2006 at 9:41 AM Rating: Default
PoR lvl 70 Zerker ability and I tested it... pretty friggin nice..
Zerker PET??
# Feb 17 2006 at 4:56 AM Rating: Decent
would like to know if this is REAL???
where's this from
# Dec 16 2005 at 10:24 AM Rating: Default
anyone found this yet?
Wow Alla, LOTS of detail here.
# Dec 01 2005 at 1:31 PM Rating: Default
Summon Pet what? What exactly does this do?
Wow Alla, LOTS of detail here.
# Apr 08 2007 at 2:35 AM Rating: Default
......Maybe it, well, um, perhaps, summons, I dont know, a pet?
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