Spell Icon Kelin's Lugubrious Lament  

Description

1: Frenzy Radius (5/60)
2: Reaction Radius (10/60)
3: Pacify

Details   Raw Spell Data, Lucy Spell View

Mana: 0 Skill: Stringed
Casting Time: 3 Recast Time: 0
Fizzle Time: 0 Range: 200
Location: Any Time of Day: Any
Fizzle Adj: 2 Deletable: Yes
Blockable: Yes Focusable: Yes
Dispellable: Yes Interruptable: Yes
Short Buff Box: Yes Target Type: Single
Spell Type: Beneficial Source: Live 09/07

Messages

Cast on you: You feel a strong sense of loss.
Cast on other: Soandso looks sad.
Effect Fades: You no longer feel sad.

Game Description

A sad song that calms the aggressive nature of many creatures. Affects creatures up to level @1.

Reagents

Items with this effect

Quick Facts

Scroll:
Song: Kelin's Lugubrious Lament

ClassLevel
BRD8

Expansion:
Original

Duration:
5 ticks
Post Comment
Okay my few cents on this song...
# Oct 18 2006 at 3:02 PM Rating: Decent
Using a stringed instrument makes a huge difference on resists. To this day, I have never had an agro resist check when using a lute (2.2). I suggest using a lute while your lulling, then switching back. I believe it makes a signifigant difference to resists.
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ViNO <Chaos Forge>
The Combine
slow component
# Aug 26 2004 at 6:55 PM Rating: Decent
12 posts
I read somewhere that this song also had a slow component, but I can find no other mention of it. Does this song also slow the mob?
RE: slow component
# Jun 27 2005 at 2:41 AM Rating: Decent
No slow, it just makes the mobs agro radius and reaction radius really small.
lulling
# May 02 2004 at 2:01 AM Rating: Good
Scholar
**
316 posts
As a crazy cleric who likes to pacify and pull I would add the following:

1) If you are lulling a camp of low blues and know you are unlikely to get resisted, only lull the ones you have to lull at the back and pull the front most one or two. With pacify on a blue mob I am almost NEVER resisted.

2) If you think there's a risk of resists but only a few risks, lull front to back and pull front to back as suggested by rlpwnz above.

HOWEVER

If you are lulling a very mixed con group (say some blues hanging around a yellow or two) then LULL THE LOWER CON MOBS first no matter where they are positioned!

The reason you do this is that your chances of a lull being resisted on a yellow mob tend to be higher than on a blue mob. So if you lull a room of blues, pull out the yellow and pound him, you are better off than if you pull the yellow onto your head while trying to lull him and aggro the blues in the process do to some social aggro mob issues :)

Last but not least, I have found that melee mobs almost never resist my lulls/pacifies (warrior mobs, monk mobs, etc) ... usually (but not always) it's a caster mob that resists. Enchanter mobs and Necro mobs seem to be the worst, so when poking those I always lull the stuff around them first.

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*Insert snazzy catchphrase here*
RE: lulling
# Jun 27 2005 at 2:46 AM Rating: Decent
Just to add to that, because this is a lull, you get 2 checks on a resist. 1 is to see if the mob resists, the second is to see if the mob agroes. To help avoid the mob agroing you, I suggest keeping your cha high. Pretty much everyone I talk to online agrees, high charisma = lower chance of a critical failure. Also, if you are using this song, use a flute, I know its a pain, but its worth it to help combat the mobs resist check, if I am not mistaken, thats what the flute mods on this song.
RE: lulling
# Jun 09 2007 at 8:30 AM Rating: Decent
42 posts
NOT flute, but I think you mean LUTE...this is a string enhanced song:)...I don't want to see dead bard bodies from this mistake:P
spell
# Feb 05 2004 at 3:35 PM Rating: Decent
where do i buy the 8th lvl song for bard human
spell
# Feb 05 2004 at 3:35 PM Rating: Decent
where do i buy the 8th lvl song for bard human
Where to find...
# Oct 14 2003 at 2:15 AM Rating: Excellent
Avatar
11 posts
Found on Minstrel Gwiar in PoK
Camps
# Dec 18 2002 at 9:05 AM Rating: Excellent
*
72 posts
Only lull song until level 61, perfect for breaking camps... lull all but one or two, and pull away. Just make sure to lull the ones in the back and pull from the front, as it just reduces the agro radius, it doesn't eliminate it.. so if you pull a mob from behind & it runs next to a lulled mob, both will likely attack.

It doesn't have any effect on a mob that's already agro'd on you, though... you'll have to wait until lvl 15 for Kelin's Lucid Lullaby, crowd control mez ;)

Edited, Wed Dec 18 08:43:44 2002
RE: Camps
# Mar 02 2004 at 4:14 AM Rating: Decent
As a ranger who is used to harmony, I'd add that when you are breaking a camp, you want to lull from closest to furthest, but still pull from closest. The reason is, if you start at the back of the camp and get resisted, you could also get agro, which means the whole camp is coming at you instead of just 1 or 2.
RE: Camps
# Oct 17 2003 at 3:20 PM Rating: Default
Good Post!
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