Spell Icon Improved Healing V  


1: Increase Healing by 1% to 20%
2: Limit: Max Level(70) (lose 5% per level over cap)
3: Limit: Effect (Hitpoints allowed)
4: Limit: Instant spells only
5: Limit: Spell Type (Beneficial only)
6: Limit: Spell (Complete Heal excluded)
7: Limit: Spell (Complete Heal excluded)
8: Limit: Effect (Percentage Heal excluded)
9: Limit: Combat Skills Not Allowed

Details   Raw Spell Data, Lucy Spell View

Mana: 0 Casting Time: Instant
Recast Time: 0 Fizzle Time: 0
Range: 100 Location: Any
Time of Day: Any Blockable: Yes
Focusable: Yes Dispellable: Yes
Interruptable: Yes Short Buff Box: No
Target Type: Self Spell Type: Beneficial
Source: Live 12/08

Game Description

Increases the potency of healing spells by up to $1%. This bonus will decay on spells over level 70.

Items with this effect

Quick Facts

3.0 mins @L1 to 3 hour(s) 15.0 mins @L65
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SK Question
# Mar 07 2008 at 3:52 AM Rating: Decent
will this work on the SK line of life taps too ??
the only hard day was : yesterday
SK Question
# Mar 07 2008 at 8:37 AM Rating: Excellent
182 posts
Will this work on lifetaps?

I think that the answer to that is in the spell description...

Limit: Combat Skills Not Allowed
Wrong %
# Dec 25 2004 at 3:45 AM Rating: Default
Lvl 60 10000hp grp CH spell, Word of Redemption, crits for 30660. 30660/2 = 15330. 15330/10000 = 1.533. 53.3%. Take 28% of that away from all Healing Adept AAs, which equals 25.3%.

25.3%... it would seem that Improved Healing V is a bit more powerful than the 20% that its predicessors gave. Will do some more tests to see if 25.3% is the maximum possible percentage.
RE: Wrong %
# Jan 02 2006 at 6:34 PM Rating: Decent
It would appear to compound. Base heal is 100% plus various healing adepts 28% = 128%. 20% of that is where you get the 25.3%.

That being said, your numbers are old and there's a chance that SOE might have gone and undid the compounding effect (I seem to remember them talking about doing that for buff extension stuff), so this may have changed since then.
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