Spell Icon Circle of Alendar  

Description

1: Mitigate Spell Damage by 20%, 2080 total

Details   Raw Spell Data, Lucy Spell View

Mana: 390 Skill: Abjuration
Casting Time: 6 Recast Time: 15
Fizzle Time: 1.5 Location: Any
Time of Day: Any AE Range: 100
Deletable: No Blockable: Yes
Focusable: Yes Dispellable: Yes
Interruptable: Yes Short Buff Box: No
Target Type: Group v1 Spell Type: Beneficial
Source: Live 04/23

Messages

Cast on you: A blue aura surrounds you.
Cast on other: Soandso is surrounded in a blue aura.
Effect Fades: The blue aura fades.

Game Description

Places the circle of Alendar on your group, absorbing a portion of incoming spell damage. This spell absorbs a set amount of damage before dissipating. Consumes a peridot when cast.

Reagents

Items with this effect

Quick Facts

Scroll:
Spell: Circle of Alendar

ClassLevel
ENC70

Expansion:
Omens of War

Duration:
36.0 mins
Post Comment
more dots, more dots, ok sotp dots
# Jul 19 2006 at 7:12 PM Rating: Decent
i beleive its the group version of this spell that consumes 2 peridots.
First Spell
# Dec 11 2005 at 9:32 AM Rating: Decent
**
402 posts
This is the spell I received for my first Glowing Muramite Rune turn in. I was hoping for my Group Clairvoyance or Salik's. Ah, well. One down, five to go.
Two
# Feb 17 2005 at 1:25 PM Rating: Decent
Please update, this takes a Peridot x2, only makes sense, when clerics HP buffs used to take dots, they always used 2 peridots. I tested this several times with myself and enchanter friends, takes TWO peridots.
not for me
# Sep 02 2005 at 4:26 AM Rating: Decent
just got this spell, casted it on myself and only cost 1 peri, didnt have anyone else in group but doubt that would make a difference
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