Spell Icon Color Snap  

Description

1: Stun (6.00 sec/70)

Details   Raw Spell Data, Lucy Spell View

Mana: 437 Skill: Divination
Casting Time: 2 Recast Time: 12
Fizzle Time: 1.5 Resist: Magic
Location: Any Time of Day: Any
AE Range: 30 Push Back: 0.5
Fizzle Adj: 5 Deletable: No
Reflectable: Yes Focusable: Yes
Dispellable: Yes Interruptable: Yes
Timer: 3 Target Type: PB AE
Spell Type: Detrimental Source: Live 04/09

Messages

Cast on you: Scintillating colors pound through your brain.
Cast on other: Soandso is stunned by scintillating colors.

Game Description

Creates a wave of intense color around you that assaults your opponent's senses, briefly stunning all nearby creatures. This spell works on creatures up to level @1.

Items with this effect

Quick Facts

Scroll:
Spell: Color Snap

ClassLevel
ENC69

Expansion:
Omens of War

Duration:
Instant
Post Comment
SOE Nerfed
# Jul 28 2006 at 6:18 PM Rating: Decent
SOE nerfed our stuns, we can't chain cast them any more.
Turn in Order
# Jan 29 2006 at 3:23 AM Rating: Decent
This is the 5th spell you get after turning in runes to NPC in Dranik Scar
Turn in Order
# Jul 28 2006 at 6:22 PM Rating: Decent
SOE Nerfed our stuns, we can't chain cast our stuns any more, what a RIP.
Color snap
# Jun 17 2005 at 6:59 AM Rating: Decent
This is at least to lvl 73 used in RSS last night on a yellow, Im 70.

And very useful for pre OOW stuff
RE: Color snap
# Nov 17 2005 at 1:54 PM Rating: Default
**
402 posts
Plus, I've noticed in Riftseekers' Sanctum, they've added a new area to their ******* of "grossly unfair tactics to be used against players."

The incredibly unimaginative and unfair "summoning" that all mobs (stupid and intelligent, casting or non-casting) have at level 50 and above, has an upgrade. Now it seems, if a mob notices you casting a mezz -- yes, even if it has full health -- it will summon you before your mezz lands. This PB AoE stun, if it's not resisted, should keep the mobs off balance long enough for you to land two mezzes, at least. Or it would, if there was a single 70th level mob in RSS, since this stun caps at level 70.

And as long as I've started on it, I'll just say here that summoning is the most uncreative and unfair conceit of the game. Every single mob, above level 50 (or thereabouts) has this ability. Yet, curiously, many of the mobs that use this ability don't have mana. Interesting. They are not caster mobs, but they cast spells on you. Also, unlike just about every spell that a player can use, it's completely irresistable. You have no defense against being summoned, and you never will have one.

Brilliant, guys at Sony. Why don't you just admit you have to cheat because you're too lacking in originality to come up with a long range attack for your mobs that at least equalizes the playing field? The mob can't pick up a rock and throw it at the caster, allowing him the chance to survive the attack, or even evade it? Sony, get real. And get imaginative.

Nope, you guys need an irresistable summon and a mob that attacks so often and hits so hard that even a well-geared caster will be less-than-one-rounded.

Thanks for listening to me vent, guys. And if you feel the same way, send Sony an email, please. We're paying for this game, folks. We have the right to petition those we pay and tell them when they're out of line.

Edited, Mon Dec 19 14:31:56 2005
Fairly useful...
# Apr 20 2005 at 6:50 AM Rating: Decent
Think how much damage a level 70 mob usually does in 6 seconds and you might find this spell useful for something =)
RE: Fairly useful...
# Sep 09 2005 at 9:24 AM Rating: Decent
**
402 posts
I find myself wishing we had a "Stun Mastery" AA like our Mesmerization Mastery. Our Word of Morrell spell line lasts for two ticks instead of one with MM. It would be nice if we could get an AA that did the same with our stuns.
RE: Fairly useful...
# May 15 2005 at 1:24 AM Rating: Decent
True this will not be as viable for CC as we would like it to be, but it does have it's uses for sure- especially in raid situations where AE is an option for clearing the trash mobs (PoE comes to mind) or as the poster previously said getting 6 seconds to catch your breath/mez the right mob if its difficult to tell which one the MA is attacking...I know I used the colors quite a bit in my younger days- although the cast time/range on this makes it a bit prohibitive for the same style of use i wont count it out till it gets me killed a few times:-D
Stun
# Feb 11 2005 at 2:49 PM Rating: Decent
Actually, I can use stuns in ways that mezz never works. Sure if I'm going to be mezzing, I hit mezz, but sometimes I don't want to mez. It's a fantastic tool for saving someone from dying till the tank gets the aggro back, a mezz is going to be broken in a heartbeat, but a stun can never be broken. in a broken fight, six seconds is a long time to get control over the situation.

The other use is when the MA is afkish, or is taking too long to pick a target, then I can hit them BOTH with stun, buying me six seconds, a headcount of how many mobs there are, and be on top of the situation
useless
# Feb 06 2005 at 11:08 AM Rating: Decent
A useless spell. If you manage to stun you must cast mezz as soon as refresh or stun wears off. Why bother to cast this and risk double the resists. Mezz casts in 2.5 with a -MR adjustment this in 2.0 with none. Its far better to simply cast mezz every time. The only reason to have such a long cast time is to ensure it is never used.
Level
# Nov 15 2004 at 8:44 PM Rating: Default
Okay according to the stun, it is a 6/70, which means it stuns for 6 seconds on mobs up to level 70, so that means you CAN use it north of the wall in WOS as well as in MPG. This will be VERY nice, because in the 6 seconds they are stunned, i should be able to tash and mez before it wears off, stuns again YES! And as it used to go when we were actually able to use stuns, this will not break mez, it does no damage, just a stun... is it possible to get an ****** over a stun? /rofl

Edited, Mon Nov 15 20:45:29 2004
RE: Level
# Nov 26 2004 at 5:54 PM Rating: Default
Being PB with a radius of 30' means that the mob pretty much on top of you for this to work. With a 2sec cast time and as hard as mob hit in oow your probably dead before getting this spell off and if not the cast is probably interrupted. If it were single targetable stun from a distance then it would be a different story. Just try to get off a mez right away. Its your own real chance to make it out of the situation alive.
RE: Level
# Nov 16 2004 at 3:40 PM Rating: Decent
Cast stun, follow by a 2 second recast. Cast tash, followed by a 2 second recast. Already your stun duration is over, leaving no time for a mez. Add to that the fact that Sony has hard capped all stun durations at 5.25 seconds, and it's not too viable an option for what you're talking about. Neither is it a great option for regaining control of a charmed pet in the way Word of Morell has been.
If you notice the resist check on this, it's is 0, our 69 mez has a -10 resist check. Mez has a better chance to land on an initial cast than this.
At last check (this may have been changed) casting this also timed out Color Cloud, making stun locks impossible.
We have a stun again that mobs aren't immune to *YAY* but as an actual crowd control option it's not as viable as we'd like :o(
WoS and Stun
# Oct 11 2004 at 12:27 PM Rating: Decent
Color Cloud works on Wall of Slaughter mobs in the south part of the zone (all blue to level 66 so 65- mobs). Once you go to the north half of the zone then Color Cloud is obsolete - which is where this spell fits in I assume.



Edited, Mon Oct 11 13:33:10 2004
Coirnav
# Sep 24 2004 at 3:44 PM Rating: Decent
I know that our LDoN (Color Cloud) stun doesn't work on the Cornfish trash mobs. Has anyone tried this spell for that event?
Mobs immune
# Sep 16 2004 at 11:43 AM Rating: Decent
Most mobs 50+ are immune to the other color stuns ... I would hope this one would not be just another wasted spell slot in a chanter's spell book.
RE: Mobs immune
# Dec 31 2004 at 1:14 AM Rating: Default
Reality Check: pretty much every enchanter spell is useless
RE: Mobs immune
# Jul 10 2005 at 1:04 AM Rating: Good
*
147 posts
On 55 and lower mobs, the color line rules. You can chain-stun mobs into immobility so long as your mana and a little luck holds out - I have chain-stunned OS mobs for literally tens on minutes at a time without ever getting hit. To call these spells useless is to do other enchanters a great disservice.

I expect to use this stun to break CHeal casts on 70 and lower mobs - tell me THAT is worthless?

Edited, Sun Jul 10 02:07:51 2005
WEEEE
# Jul 19 2004 at 8:58 PM Rating: Default
YES STUN AGAIN WEEEEE!!!!!
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