Spell Icon Chlorotrope  

Description

1: Increase Hitpoints by 2110. Max: 2810

Details   Raw Spell Data, Lucy Spell View

Mana: 691 Skill: Alteration
Casting Time: 3.75 Recast Time: 1.5
Fizzle Time: 1.5 Range: 200
Location: Any Time of Day: Any
Deletable: No Blockable: Yes
Focusable: Yes Dispellable: Yes
Interruptable: Yes Target Type: Single
Spell Type: Beneficial Source: Live 04/09

Messages

Cast on you: Your wounds close.
Cast on other: Soandso 's wounds close.

Game Description

Mends severe wounds, healing between 2110 and @1 damage.

Items with this effect

Quick Facts

Scroll:
Spell: Chlorotrope

ClassLevel
DRU68

Expansion:
Omens of War

Duration:
Instant
Post Comment
ok
# Dec 13 2004 at 1:18 PM Rating: Default
tks
sadf
# Oct 22 2004 at 3:27 AM Rating: Decent
Has anyone who isn't time or better geared tried this spell in a group? Is it mana efficient? Just wondering because thats tons of mana. Even more than our CH. I know, the cast time is what makes it nice but still, would you prefer it over using CH for tanks and Nature's Infusion for casters?
RE: sadf
# Feb 09 2005 at 2:30 AM Rating: Good
Damn Tree-huggers :)

If you want information about knitting a quilt you don't ask a Blacksmith.

If you want to know how good or bad your heal is ask someone who knows all about heals. I just happen to have a 70 cleric.

Chlorotrope: with a range of 200 !
Base heal - 2420 !
Mana- 626 !

Ok before you place value play with numbers first.
You need to figure out the true mana cost. Please forgive me but do Druids get Spell Casting Mastery AA? If so that will lower the base cost every time.

You can add a 10% mana savings if your specialisation was ALTERATION.
OR 5% mana savings if you happen to have Secondary Forte specialisation in Alteration.

Total up what you have so far and do the math on 626 base mana cost - %Y mana savings = "Oh thats much better" cost per cast.

Anyway you can now add your healing adept + % into 2420 hp base. ( do you get healing adept?)

Do not figure for Healing Focus or Healing Gift because you never get the critical or maximum + % focus when someone is about to die. see Murphys Law :)

*** I think you tree huggers got a very nice healing spell. Yes it is expencive: but your 68+ now. Time to suck it up buttercup. Slow casting 10 second CH type heals are dandy for a lazy day in the grove or when the guy getting healed has 10k hp. If you are a back up healer as a cleric I only expect you to 'stop the drop' long enough for me to land my H.o.T or CH or whatever I happen to cast. To give you an Idea how you stand with what your group cleric should have up:

1. 1990hp heal(cleric fast cast 1.8 sec)@495 mana
2. 2420hp heal(druid med cast 3.75 sec)@626 mana
3. 3770hp heal(cleric med cast 3.8 sec)@740 mana
4. 1170hp/tick HOT o Doom 3.5? 3.0 sec)@890 mana
5. 7500hp heal o complete 10.0 uug sec)@400 mana

I avoid using my #3 'heavy heal' (see above) as much as possible. I call it my "OH $hit Heal"

I call heal #1'slim fast heal'(see above)it is just a light heal.

NOTE: Nothing is worse for a cleric then being LOCKED into chain casting #1's on target at 40% health or lower. IF you see your dip cleric doing this on the main tank. Please Help cause chances are both tank and cleric are in deep doo doo and cannot get out of the 'rut' long enough to land a heavy heal or CH or get a HoT going.

I put your SWEET 'medium heal'in #2 slot to show progression. I like your heal very much and think you should swap me your fancy heal for some blueberry pie :)

Usefulness I give it 4 stars !
Awesomeness I give it 4 stars !
Mana cost I give it 4 stars !
Range I give it 5 stars!
Overall Score = 4 stars!

I hate to say it but your 'medium heal' here would be ranked as my second favorite behind my Heal over time. Well that is where it will rank once we do the Pie Swap :)

You lucky bastards have a nice heal. Enjoy.

Caster healing depend upon agro, hp , etc.... you make that call. I dont heal casters who pull agro from main tanks :) That includes tree huggers.



Edited, Wed Feb 9 03:25:46 2005
RE: sadf
# Dec 04 2004 at 11:34 AM Rating: Decent
It is only 127 mana more than Nature's Infusion & only 27 more than Karana's Renewal, so I would go with this if you have it without a doubt (especially in splash heal situations, of course).

I would especially use it if you have the Healing Gift line maxxed (able to score a critical heal) as just a little more mana, but a faster cast time with a crit, would save a fast falling tank.

However, if you are in a group with a reliable slower as well as reliable CC and a good tank and you know you can wait until the MT is at 40% or whatever I would use Renewal still to save mana.

Edited, Sat Dec 4 11:35:50 2004
New Heal for Druids
# Oct 04 2004 at 2:49 AM Rating: Decent
This spell heals for me regularly for over 3k with my aa's and crits for almost 7k with my aa's as well with my augment's and my shield which is spell has it casts in 2.4 secs. Thats plenty of time to heal a caster. And being a Druid with 8500 hp raid buffed thats enough to keep me alive shrug.
Still too slow!!
# Aug 23 2004 at 1:20 PM Rating: Default
*
134 posts
I can't keep even a 7500 HP caster alive with Nature's Infusion (1750 heal) in 3rd tier PoP or GoD, because the cast time is too long at 3.75 seconds. This spell is no better, because it is still too slow and it is not enough of an upgrade. If it healed 2500 and cast in 2 seconds, it MIGHT help
RE: Still too slow!!
# Sep 17 2004 at 3:22 AM Rating: Good
Get a spell haste item. Also BoR helps. I have never let a caster die when healing. If you have the right AA and focus you can heal for well over 5k with this nature infusion. I can heal in hard ldon and KT groups as only healer with natures infusion. Cannot wait to get this bad boy and crit for over 7k with it.

Edited, Fri Sep 17 04:24:13 2004
#REDACTED, Posted: Aug 13 2004 at 11:09 AM, Rating: Sub-Default, (Expand Post) hmm, no classes???lol
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