Spell Icon Tempest Wind  

Description

1: Decrease Hitpoints by 1168.

Details   Raw Spell Data, Lucy Spell View

Mana: 623 Skill: Evocation
Casting Time: 3.5 Recast Time: 12
Fizzle Time: 1.5 Resist: Cold
Resist Adjust: -50 Range: 150
Location: Any Time of Day: Any
AE Duration: 7500 AE Range: 20
Deletable: No Reflectable: Yes
Focusable: Yes Dispellable: Yes
Interruptable: Yes Timer: 7
Target Type: Targeted AE Spell Type: Detrimental
Source: Live 04/23

Messages

Cast on you: Sleet freezes against your body.
Cast on other: Soandso 's body is frozen in sleet.

Game Description

Calls down a hailstorm over your target, causing 1168 damage every 3 seconds to creatures in the area. The storm will dissipate after damaging %T creatures or after %i seconds.

Items with this effect

Quick Facts

Scroll:
Spell: Tempest Wind

ClassLevel
DRU66

Expansion:
Omens of War

Duration:
Instant
Post Comment
know your spells 101
# Jun 03 2007 at 11:27 AM Rating: Default
Rain spells can be interchanged with kiting spells as long as you are quad kiting. Rain spells will only effect up to 4 mobs in the area of your target, followed by a single dd from the 2nd wave. This ultimately makes this spell a great quad kiting spell to add to the casting ******** As long as you are kiting 4 at a time, you are fine. For all the rest of you, learn to quad 4 at a time or take this spell to group scenario's like its intent.
hmm
# Jan 25 2006 at 12:16 PM Rating: Decent
I am kind of at a loss for words here. I see many people saying how bad and worthless this spell is and I just cant understand why. I use this spell almost every time I fight. My pally partner will get the mob down to 70% and (debuff first if necessary) i nail them with this spell and Immediately with my biggest DD. As long as he is taunting I usually dont get aggro and if none resist its 3054 dmg! plus my my dd for seventeen hundred something and thats if nothing hits crit dmg. I just don't understand how this is a worthless spell. Am I missing something?
Very useful
# Oct 01 2005 at 10:55 AM Rating: Decent
My 66 druid is usually teamed up with a pally or beastlord, and I use this spell all the time. I don't find that it gets resisted often, usually only by mobs that are particularly resistant to begin with. Aggro isn't a problem, so long as I let the tank get things solidified before I start. For example, farming in Bloodfields goes something like this - beastlord pulls with slow and casts cripple on the the pull. When mob is at 80%, toss the first one of these. The three waves generally take the mob down to about 50%. Cast snare, and then another of these which just about takes the mob down to where it goes snare-dumb. Very mana-efficient dps, especially when one or more of the waves crits.
Not as worthless as you think
# Jan 24 2005 at 7:28 PM Rating: Decent
*
73 posts
This spell isnt as worthless as everyone thinks it is. I personally use it plenty, and, surprisingly, almost always 2 or 3 waves land. It's pretty mana efficient if you have a mob that is weak to cold seeing as how it does 3.5k for only 623 mana and it takes 2+ shots of Winter's Frost at 390 mana to get that much damage, this isn't too bad if you don't get resists. Either way, here are a few facts about the spell. It's ae radius is SHORT, but its good for mobs that are on top of each other (don't use when you have a chanter or you will be screamed at for breaking mez, trust me i've wiped group doing this). Second thing of the most important note--- this nuke carries the most aggro i've ever seen on a spell (besides slow and snare) --- so be VERY careful when using it, especially if your tank doesn't have very good aggro. Thirdly, the nuke is a PB AE so it will land even if the target moves and will still land on its corpse (from my expereince) so be wary if it runs for help to another mob. But overall, i think this isn't such a bad spell, its a lot better than the crappy nuke we get for our first minor rune, Earth Shiver. But I still think pretty much all of our minor rune spells suck =(
Debuff?? HUH
# Nov 04 2004 at 3:11 PM Rating: Excellent
This is an AE Rain spell.. The Upgrade to Winter's Storm. I dont know where all the discussion of Fire and Ice came from ( Wow, now that is a flashback). The -50 resist adjust however seems like some sort of cruel joke. Winter's Storm has that same adjust and seems to get resisted at least one wave out of three, even when the mob is cold debuffed ( granted our cold debuff is fairly weak compared to our fire abilities) When needing to take a mob out fast a Druid can really hammer the DPS with a critting dot layed on, hit this spell then go to town with nukes. For Burst DPS over a 45 second or so period this would make the spell worth while. IF and this is a big IF, it did not still get resisted so often.
Worthless Spell
# Oct 27 2004 at 3:42 PM Rating: Decent
Is this spell as worthless as it appears?

Please respond as to where it might be usefull.


Edited, Tue Nov 2 11:43:00 2004
RE: Worthless Spell
# Oct 29 2004 at 1:04 PM Rating: Decent
29 posts
I think the idea behind the Fire and Ice spell is that you could alternate using them as dd spells and each one would debuff for the other to make them land easier.

ex. cast Fire which lowers mobs cold resist, then cast Ice which lowers mobs fire resist, rinse and repeat.
Spells
# Oct 26 2004 at 1:41 PM Rating: Default
29 posts
To clarify some things. This spell is not from the rain line nor is it an upgrade from our quadding spells. Druids typical quadding line of spells is lightning based (magic based) such as

34 Lightning Strike
49 Lightning Blast
58 Fist of Karana
62 Karana's Rage

These however are not the druid's only point blank AE spells. Level 49 Fire is also a point blant AE spell. The recast time is too long to make an effective quadding spell which is why noone uses it for that.

There are some inconsistentcies with the druid's spells. Lvl 49 Fire and 49 Ice both are direct damage which also add a debuff on them. However only 49 Fire adds the PB AE effect to it. Seems someone at Sony decided to add the PB AE effect to the cold side of these spells.

IMO, 66 Tempest Wind looks like an upgrade to 49 Ice.

Edit: I think the idea behind the Fire and Ice spell is that you could alternate using them as dd spells and each one would debuff for the other to make them land easier.

ex. cast Fire which lowers mobs cold resist, then cast Ice which lowers mobs fire resist, rinse and repeat.

Curras,
66th Druid of Povar

Edited, Fri Oct 29 13:52:50 2004
RE: Spells
# Oct 29 2004 at 1:30 PM Rating: Default
It sure is.. this is an upgrade to Winter's Storm, Druids targetted AE Rain.

Category: Rain [Ice]
duh
# Oct 20 2004 at 4:15 PM Rating: Decent
If anyone hasn't figured this out, it's an upgrade to our rain spell. All of our quading and area around caster, as well as our stun line, are magic based.
u all neeed to read more
# Oct 01 2004 at 7:04 PM Rating: Decent
lol look at the cast time 3.5 , range 150 ,ae radius 20 and resist-50 . recast time is the down fall of the spell . So what if its 360 mana get regens on and that will go by fast . This coming from a war , clr , with druids as friends i would have to say its worth it . gl all see ya on VZ .

Edited, Fri Oct 1 20:12:15 2004
u all neeed to read more
# Oct 01 2004 at 7:04 PM Rating: Decent
lol look at the cast time and range and resist to . So what if its 360 mana get regens on and that will go by fast . This coming from a war , clr , with druids as friends i would have to say its worth it . gl all see ya on VZ .
...
# Sep 29 2004 at 5:33 AM Rating: Decent
3 times the mana for the same damage...i'll pass
hmm
# Sep 18 2004 at 9:49 AM Rating: Decent
I could be wrong because I didn't get this spell yet ,,,but to me it looks like winter's storm,,, 3 waves of 1168 no a quadding spell...
hmm
# Sep 07 2004 at 8:46 AM Rating: Decent
IS this not much higher than the last druid quading spell? =p
RE: hmm
# Sep 17 2004 at 5:12 PM Rating: Decent
While I do not have the spell yet, from the data it shows this is usable indoors whereas Karana's Rage is only useable outdoors. So, better cast time, better resist, and useable anywhere? Very much worth it to me.

-Mistress ahhn <Fataliti> E'ci
RE: hmm
# Sep 15 2004 at 5:02 AM Rating: Decent
worth it? -50 cold yes but 360 more mana not worth it in my option.
RE: hmm
# Sep 12 2004 at 4:30 PM Rating: Decent
Look at the Cast time (3.5 Seconds) and the Resist (cr -50) makes this spell completely worth it.

Edited, Sun Sep 12 17:30:55 2004
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