Spell Icon Ashenhand Discipline  

Description

1: Increase Dragon Punch Damage Modifier by 150%
2: Increase Eagle Strike Damage Modifier by 150%
3: Increase Flying Kick Damage Modifier by 150%
5: Increase Round Kick Damage Modifier by 150%
6: Increase Innate Damage Modifier by 150%
10: Increase Kick Damage Modifier by 150%

Details   Raw Spell Data, Lucy Spell View

Mana: 0 Skill: Offense
Casting Time: Instant Recast Time: 1800
Fizzle Time: 0 Range: 200
Location: Any Time of Day: Any
Hate Generated: 1 Deletable: Yes
Blockable: Yes Focusable: Yes
Dispellable: No Interruptable: No
Short Buff Box: No Timer: 4
Target Type: Self Spell Type: Beneficial
Source: Live 02/06

Melee Flags

Initial Endurance Cost:0 Endurance Cost:25/second
Opening Types:
  • Triggered on demand

Messages

Cast on you: Your hands clench with fatal fervor.
Cast on other: Soandso 's fist clenches with fatal fervor.
Effect Fades: Your fists lose their fervor.

Game Description

Focuses energy into your hands, allowing you to perform an especially powerful eagle strike.

Items with this effect

Quick Facts

Scroll:
Tome of Ashenhand Discipline

ClassLevel
MNK60

Expansion:
Ruins of Kunark

Duration:
1 min
Post Comment
the game description is wrong!
# Mar 15 2015 at 1:48 AM Rating: Decent
as title, this disc's real effect is increase all skill damage by 2.5 times boost!! not just eagle strike!! so does the tiger claw,round kick,....as the top description said.
if you hit 100 damage, it gives you 250 damage after you use it.

Edited, Mar 15th 2015 3:50am by eqauraandy
the game description is wrong!
# Aug 12 2021 at 9:25 PM Rating: Good
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167 posts
Yes, big DPS boost, around 150 dps at lv 65. Three times the damage as Thunderkick disc adds, but three times the cooldown. Best to use if on last boss or not using any discs in the next 30 minutes. Keep in mind while it does add damage to Flying Kick and Tail Rake/Dragon Punch, it does not increase your melee damage.
____________________________
Zare - Erollisi Marr
Zuggle - Aradune/Mangler
the game description is wrong!
# Mar 03 2020 at 8:46 AM Rating: Decent
Scholar
Avatar
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57 posts
This is correct.

This Disc increases all Strikes (Tiger Claw, Dragon Punch, etc) and Kicks (Round Kick, Flying Kick, etc) by 150%.

I've found this disc to be an overall DPS loss due to the longer cooldown than the other Disc's that are on the same timer, until you are able to get the Technique of Master Wu AAs. Once you start double attacking 100% of the time with Strikes and Kicks, this Disc is VERY strong and worth the 30 min cooldown.
Bad Information
# Sep 11 2006 at 2:55 PM Rating: Decent
The details on this discipline are incorrect. There is not 150% to all attacks. This only affects eagle strike. At 60 this site says there are two skills, Ashenhand Discipline and Ashenhand. The information on this site about Ashenhand applies to Ashenhand Discipline and the skill with the above stats does not exist. The tome purchased from the PoK tome vendor is Ashenhand Discipline and it only affects eagle strike. This is confirmed on EMarr server.

Daython Krieg
62 Monk <Dragonrider Knights>
Bad Information
# Jul 06 2008 at 11:14 AM Rating: Decent
The description is correct.
i believe
# Jun 30 2004 at 2:35 PM Rating: Decent
My guess, from use, is this...
It modifies the next 6 strikes that land.
This is as opposed to next strike only the way the old discs worked.

I may be wrong though, I check my logs.

Peace Out...

Causto Tankardfist
Damage
# Apr 16 2004 at 8:29 AM Rating: Decent
Could someone please describe to me the result of this. I did the math by multipling say a 50pt hit by 1.5, which give you 75pt, then multiply that by 1.5, and so on up to 6. To come up with a 569.53pt hit. Is this correct? And if so does every hit for a min. do this much dmg?
RE: Damage
# Nov 12 2004 at 7:46 PM Rating: Decent
Hell no it's way more simple.
For 1 minute your special attacks will be increased 150pct, that makes it effectively 2.5 as much as it was before. Though some bonusses can be applied only after the base result. But in general if you were supposed to hit for 50, it'll should end up in the direction of 125. And that for 1 minute long ain't too shabby :-)
That there are 6 mentioned is because all attackskills have their own entry, in the spelldatabase. Elsewise it would be something like special attacks +150pct.
RE: Damage
# Jun 11 2007 at 10:46 AM Rating: Decent
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72 posts
That could not be more wrong. 150% damage means half as much added to the regular damage...2.5 times would be 250% (simple converting decimal to fractions) if a normal strike was for 50, then it would be 75, not 125
RE: Damage
# Jul 01 2007 at 12:46 PM Rating: Default
It's actually correct. The description says it increases by 150%. You already had 100%, so the increase of 150% brings it to 250% (100% + 150%) . A strike of 50 would be brought to 125.
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