Spell Icon Wuggan's Greater Discombobulation  

Description

1: Disarm LDoN Trap (1)

Details   Raw Spell Data, Lucy Spell View

Mana: 240 Skill: Divination
Casting Time: 4 Recast Time: 10
Fizzle Time: 1.5 Resist: Magic
Resist Adjust: -100 Range: 40
Location: Any Time of Day: Any
Fizzle Adj: 5 Deletable: No
Reflectable: No Focusable: Yes
Dispellable: Yes Interruptable: Yes
Target Type: Single Spell Type: Detrimental
Source: Live 02/06

Messages

Cast on other: Soandso begins to rattle slightly.
Effect Fades:

Game Description

Attempts to disarm a trap on the targeted object. Consumes a greater scrying stone when cast.

Reagents

Items with this effect

Quick Facts

Scroll:
Spell: Wuggan's Greater Discombobulation

ClassLevel
ENC34
NEC34
MAG34

Expansion:
Lost Dungeons of Norrath

Duration:
Instant
Post Comment
scrying stone's
# Aug 01 2004 at 3:17 AM Rating: Decent
Does anyone know where I can purchase the scrying stone's for these spells? I'm looking for the "greater" versions (in case that makes a difference).
Where? Who?
# Jul 17 2004 at 11:55 AM Rating: Decent
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60 posts
I can't seem to find Greater Disombob listed anywhere at the adventure merchants here on Allakhazam's.

Is this an oversight? Is the spell Greater Discombobulation sold anywhere at the wayfarer camps? I only see Greater Appraisal and Extricate on the Bestiary lists here on this site.
How these spells work.
# Oct 29 2003 at 2:26 AM Rating: Excellent
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561 posts
Ok to clear up a lot of confusion about the ldon spells.

In LDON there are THREE types of traps. They are mechanical, magical, and cursed.

MECHANICAL traps can be sensed by a bard or rogue and ONLY by a bard or rogue using their sense trap skill. These traps can then be opened by the bard or rogue with disarm and lockpick.

MAGICAL traps are opened by INTELLIGENCE casters and ONLY intellegence casters via the new LDON line of spells. The wizard, mage, enchanter, and necromancer have these spells. The first spell tells that caster if the trap is indeed a magical trap. If it is then the caster should use the appropriate spell to disarm the trap. Lastly that caster must open the lock with the lock break spell. ONLY these FOUR classes can open MAGICAL traps and none other.

LASTLY is the CURSED traps. These can be opened by the holy classes via their new LDON spells. Also note that NECROMANCERS can also unlock cursed traps. Again the first spell line must be used to tell if the trap is a CURSED trap of not. If it is cursed the disarm trap spell must be used. Lastly the caster must use the lock break spell. ONLY the holy casters and necromancers can open cursed traps.

Also, each spell is able to work up to certain lvls of traps. The lvl 14 spell can open traps to a certain average group lvl and not farther. Likewise the lvl 24 and 34 spells go up to higher lvl traps. I DONT KNOW which the lvl 14 24 and 34 stop working on so if you do please post away.

As you can see these spells can be very helpful to get and are not junk as most people believe. Know also that the trapped chests can have nice items inside such as AUGMENTATIONS and gear that rares have, as well as money and experience.

So next time you are in LDON and come across a trapped chest.....take the time to learn which of the three types it is. Then open it...you will be glad you did :)

Thanks you and I hope this helps a lot.
post-patch
# Oct 26 2003 at 2:40 AM Rating: Decent
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53 posts
I am using this spell effectively. The detect magic traps spell seems to work perfectly and is always accurate in detecting traps (of the magic variety). Then I use this spell to remove the trap. I haven't failed yet.
Not Worth It.
# Sep 28 2003 at 2:56 AM Rating: Decent
Its my experence in attempting to use this spell that it doesnt work. 12p per cast and 90% of the time it fails. Im level 54 and divination in excess of 200 and it fails more often than not the one time it did work the chest had 5 gold and a vendor item worth 3p. Therefore im about 115p in the hole from using this spell. a total waste of the 60AP I spent for it and the 120AP I spent for the other 2 spells.
RE: Not Worth It.
# Oct 28 2003 at 10:34 AM Rating: Decent
Where are you getting the greater scrying stones for 12pp? i can only get them for 17pp at 180cha, you sure your not useing a lower version of this spell on the higher lvl chests?
spell purpose
# Sep 22 2003 at 12:02 PM Rating: Decent
Rouge's and bard's cannot always open or disarm the object there for you need these spells too do it!!!
Spell purpose
# Sep 10 2003 at 2:31 AM Rating: Decent
Does anyone have any idea what this spell line does?

I'm guessing (and it's purely a guess at this point) that it is one of the spells referred to in this line from the LDoN description:

Rogues and bards have the ability to use lock picking and trap disarming skills to open these objects, while Enchanters, Magicians, Necromancers and Wizards can cast a line of spells to open some as well.
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