Spell Icon Cleave II  


1: Increase Chance to Critical Hit by 80% with 1H Blunt
2: Increase Chance to Critical Hit by 80% with 1H Slashing
3: Increase Chance to Critical Hit by 80% with 2H Blunt
4: Increase Chance to Critical Hit by 80% with 2H Slashing
5: Increase Chance to Critical Hit by 80% with Backstab
6: Increase Chance to Critical Hit by 80% with Bash
7: Increase Chance to Critical Hit by 80% with Flying Kick
8: Increase Chance to Critical Hit by 80% with Hand To Hand
9: Increase Chance to Critical Hit by 80% with Kick
10: Increase Chance to Critical Hit by 80% with Piercing
11: Increase Chance to Critical Hit by 80% with Frenzy
12: Increase Chance to Critical Hit by 80% with 2H Piercing

Details   Raw Spell Data, Lucy Spell View

Mana: 0 Casting Time: Instant
Recast Time: 0 Fizzle Time: 0
Range: 100 Location: Any
Time of Day: Any Blockable: Yes
Focusable: Yes Dispellable: Yes
Interruptable: Yes Short Buff Box: No
Target Type: Self Spell Type: Beneficial
Source: Live 01/19

Game Description

Fills your muscles with fury, increasing the chance of scoring a critical hit with a melee weapon.

Items with this effect

Quick Facts

3.0 mins @L1 to 1 hour @L20
Post Comment
# Jul 05 2007 at 11:49 AM Rating: Decent
Does this work on melee only ...or does thie work on spells such as DOTS ?

Thank You Taatonka
# Jul 05 2007 at 12:22 PM Rating: Decent
1,352 posts
Melee only.

it would say something different for spells/dots/etc , such as intensity of the resolute lists:

2: Critical DoT(50)
3: Critical Heal(50)
4: Critical HP Regen(50)
5: Spell Crit Chance(50)
Over looked
# Apr 19 2006 at 1:20 PM Rating: Decent
4 posts
I think what most ppl think when they see this is that there will be a 80% chance to land or atempt a crit strike on each swing but what it really says is there is an 80% increase to your chance. So if your chance to make a crit starts off as 10% you get 80% added to that so ending your chance at 18%.

# Sep 14 2005 at 3:11 PM Rating: Decent
137 posts

I have combat fury at lv3 & i just picked up an aug with cleave 2 & i am shocked to read here of an "80% increase chance to crit"?,after using this aug for about a week now i noticed 'very little' improvement in crit frequency,i expected to crit more often let alone 80% more often?! lol. am i missing something?. TY.

Canada’s Alpha Flight of Test

Edited, Apr 21st 2012 11:05am by faox
Munchkin of Test,
No boxing/illegal plat/cheating since 2000 & Proud of it.
Bubbajunior the crit machine
# Mar 14 2005 at 8:46 AM Rating: Excellent
I have an aug with this effect on my neck slot. I purchased it for 100k.

There are a few things that I wanted to know but no one mentioned so here they are.

First off If your class does not have an innate crit ability this will give them one, It will be lower % of crit strikes than someone who has AA's or an innate skill like zerkers and warriors.

Secondly the increase crit% is not 80% on all strikes it's an 80% increase of chance based on your current crit ability. So when you get your crit AA's later this will "stack" on those abilities making it very much worth it for a long while.

Third the reason for the 11-14 lines in the spell info is that its possible in 1 combat round to strike that many times. Due to AA's bonus strike skills and what not. So you can crit if you perform a triple strike on all three strikes (not likely but it has happened to me) Using my Frenzy (gives me an extra strike or two) I've managed to crit 4x's with this aug once so far in one combat round.

Fourth off, this also improves ranged fighting crits (arrows, daggers, axes that are thrown or shot) I noticed a nice increase in the amount of times I critted while throwing my axes.

My aug does not have a required level but I didn't even find someone even selling one until I was level 57. I can tell you it does work at least from that level forward.

This aug does not turn you into a pure critting machine, on my zerker I'd say I used to crit 1-3 times per 20 seconds of combat. Now I crit at least 2-5 times. Sometimes more sometimes less. But as of right now I have 0 AA's in critting and only have this aug.

lvl requirement
# Dec 18 2004 at 3:12 AM Rating: Decent
with this aug can any lvl get the chance to crit, lets say a lvl 10 rogue?
RE: lvl requirement
# May 28 2006 at 12:05 PM Rating: Decent
As of today, all the augs with this effect are Required level 60 or higher... a level 10 rogue can't even equip a piece of gear with this aug in it. You'll get the "Your level, class, race, religion is not allowed to use this item" message.

The effect is Worn; if the piece of gear isn't equipped, then its effect does not affect you.
Does Cleave Stack?
# Dec 12 2004 at 2:39 PM Rating: Decent
29 posts
Does cleave stack like mana regen or HP regen? Can I have one cleave 1 item and two cleave 2 items and have a total of cleave 5?
One question about the focus effect....
# Oct 29 2004 at 4:57 PM Rating: Decent
40 posts
The only thing I'm unclear about this focus effect and others that have a similar description; when it lists the effect 11 times, does that mean it gets a probability to crit 11 times each time the probability is rolled or what? Is it listed multiple times like that for some other reason?

As I sit here trying to formulate an intelligent question regarding the way it is described, I'm having difficulties even doin that....does anyone have an insight or solid info on what it means?

I'm all for any increased chance of landing a crit, but I also can't stand not understanding something and this little gem of fuzzy descriptions is buggin me....
RE: One question about the focus effect....
# Nov 01 2004 at 8:13 AM Rating: Decent
I would also like to know if this effect works for classes that do not naturally get melee crits (except procs).

I am a shammy with a 320 & 150 dd proc weapon. I can crit proc for 640 / 300 respectively but a chance to melee crit too would be very nice.
RE: One question about the focus effect....
# Nov 02 2004 at 1:16 AM Rating: Good
It will give shaman the ability to melee crit.

The multiple chance crit listing above adds one modifier to each potential attack per round, so a class that can get 11 hits in a round gets the mod added once to each hit, rather than one hit getting 11 mods.

# Jun 01 2004 at 2:40 PM Rating: Decent
Does it imprive chance to Crit?
RE: ?
# Jun 03 2004 at 10:30 AM Rating: Decent
18 posts
Yes, apparently it improves the chance to crit approximately 11 times.

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