Spell Icon Supernal Remedy  


1: Increase Hitpoints by 1450.

Details   Raw Spell Data, Lucy Spell View

Mana: 400 Skill: Alteration
Casting Time: 1.75 Recast Time: 1.5
Fizzle Time: 3.5 Range: 200
Location: Any Time of Day: Any
Deletable: Yes Blockable: Yes
Focusable: Yes Dispellable: Yes
Interruptable: Yes Target Type: Single
Spell Type: Beneficial Source: Live 02/22


Cast on you: Your wounds fade.
Cast on other: Soandso 's wounds fade away.

Game Description

Mends severe wounds, healing between 1450 and @1 hit points.

Items with this effect

Quick Facts

Spell: Supernal Remedy


Planes of Power

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it rocks
# May 01 2004 at 5:15 AM Rating: Good
ya it only heals 1400 some odd hit points for 400 mana. take a close look at the casting time!! now consider how much more healing you could get with AA points. consider again what this could do with AA points and mana preservation four. this is not a spell to be passed up. this spell saved my tail countless times. it ain't no joke!!
# Feb 11 2004 at 1:59 PM Rating: Decent
45 posts
One benefit of Supernal Remedy that is can easily be overlooked is the fact that this spell has a range of 200. Particularly beneficial for engaging caster mobs using AE spells with ranges less than 200, as the only other high level Cleric healing spell with a range over 100 is Ethereal Elixir for 150, and its a Group HoT. Extended Range IV should take SR's range to 230.

Vicar Ceraen
# Jun 30 2003 at 12:38 PM Rating: Decent
This spell is purchasable from Vicar Ceraen in the Plane of Knowledge Library.

Edited, Mon Jun 30 12:57:02 2003
# Jun 12 2003 at 5:57 AM Rating: Decent
This spell heals for 1522 not 1450. I use it with my cleric and its 1522 every time :)
RE: Correction
# Jun 15 2003 at 4:15 PM Rating: Default
That's because clerics get an innate 5% bonus to heals that does not show in the raw spell data. May seem kind of silly on a cleric-only spell, but for multi-class spells that's important info. i.e. Superior heal shows a max of 583, though us clerics get 612.
# May 15 2003 at 10:24 AM Rating: Default
you give the parchments to the first cleric you see, when you head down stairs in the library, make sure you give it to the first Vicar, or you will be getting some other classes spells.
#REDACTED, Posted: May 15 2003 at 10:19 AM, Rating: Sub-Default, (Expand Post) IN addition it also helps increase your weapons skill quicker. Anytime you are fighting with a Shaman ask him/her to cast Spirit of the Monkey on you. It is a nice Dexterity buff that will aid you in procures and uping your weapon skills
where do they all go?
# Feb 06 2003 at 2:46 AM Rating: Default
Who do you give the parchments to?
# Jan 26 2003 at 10:00 PM Rating: Decent
This spell is purchased. It's not from a quest. But it from the same guy that you give the parchments
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