Spell Icon Grim Aura  

Description

1: Increase ATK by 5 (L3) to 15 (L11)

Details   Raw Spell Data, Lucy Spell View

Mana: 25 Skill: Alteration
Casting Time: 3 Recast Time: 1.5
Fizzle Time: 1.5 Range: 0
Location: Any Time of Day: Any
Fizzle Adj: 25 Deletable: Yes
Blockable: Yes Focusable: Yes
Dispellable: Yes Interruptable: Yes
Short Buff Box: No Target Type: Self
Spell Type: Beneficial Source: Live 12/08

Messages

Cast on you: A dull aura covers your hand.
Cast on other: Soandso 's hand is covered with a dull aura.
Effect Fades: The grim aura fades.

Game Description

Surrounds you in a dark aura, increasing your attack rating for 9.0 mins @L3 to 27.0 mins @L9.

Items with this effect

Quick Facts

Scroll:
Spell: Grim Aura
Spell: Grim Aura

ClassLevel
SHD16
NEC3

Expansion:
Original

Duration:
9.0 mins @L3 to 27.0 mins @L9
Post Comment
14 ATK casting at 51
# Mar 29 2005 at 12:53 PM Rating: Decent
On my 51 Zerker, gave me 14 ATK, rather than the 10 max.
available in pok
# Sep 08 2003 at 6:48 AM Rating: Decent
also available in the plane of knowledge library, go to the bottom floor, in one of the basements and get it from Heretic Elirev
another merchant
# May 26 2003 at 2:30 PM Rating: Decent
Also sold by Heretic Elirev in PoK.

Edited, Mon May 26 14:49:29 2003
Grim Aura
# May 18 2003 at 5:32 PM Rating: Excellent
From what i understand this spell is self only and increases attack rating. Now i can understand how this would be usefull to a shadowknight but how is it usefull to a necro? Necros dont melee. Now if you could cast it on your pet it might be pretty good. But oh well.
RE: Grim Aura
# May 21 2003 at 9:54 PM Rating: Decent
Oh but I beg to differ! I play a 63 necro and yes I DO MELEE! When I was in my tens and teens, I would melee mobs with my pet. This is how I would do it:

Send pet. Dot the heck out of mob. Then attack mob to get aggro. While I am meleeing mob, I have the pet sit and heal a bit (and try to cast a heal on pet while mob is on me). Feign death, then send pet again. Get up, and heal myself. Repeat and rinse.

Now for higher lvl mobs, well there are instances where melee has saved my dark evil butt! OOM, but mob is trying to escape, pierce or bash it to death.

Also, when I need bone chips, I run around Paineel newbie zone clobering skels.

So you see, necros DO melee. We do alot of things that people don't know about. Lets see we do the following:

We Heal (group and single targets)
We Rez (Better rez PCT that Pallys! we rez fot 93 PCT)
We Life Tap for ourselves or for group
We Mana Tap for ourselves or for group
We can pull like Monks, IMHO better cause we can Dark mob. So if I am pulling from a group, I cast Dark, 3 mobs come after me. I FD, undarked mobs walk back to spawn spot while the 3rd Darked mob is rooted in position until dark wears off. So once the other 2 drop me from aggro list, I get up and pull the Darked mob over to kill area.

Hands down, if soloing is your thing, Necros are the best in the game.

Edited, Wed May 21 22:14:26 2003
RE: Grim Aura
# Nov 20 2003 at 2:51 AM Rating: Default
RE: Grim Aura sorry tiny, but you're misplaying the class. yes at lower levels, step in, take some abuse, save your pet and components. but you weren't meleeing....you were practicing your pierce, maybe hitting for 4dam every 10 swings. and killing decay skels isn't melee either. at higher levels, if you stand in to save your pet (and, btw, you shouldn't have to do that if you know what you are doing and how to play the class), you'll get raped in seconds. <you> try to pierce %t but miss...
<you> try to pierce %t but miss...
<you> try to pierce %t but miss...
<you> try to pierce %t but miss...
<you> try to pierce %t but miss...
<you> try to pierce %t but miss...
<you> try to pierce %t but miss...
<you> try to pierce %t but miss...
<you> pierce grachnist the destroyer for 4 damage.
<grachnist the destroyer> hits you for 65 damage.
<grachnist the destroyer> hits you for 83 damage.
<grachnist the destroyer> hits you for 115 damage.
<grachnist the destroyer> hits you for 77 damage.
<kobaner> slashes grachnist the destroyer for 43 damage. (that is, if you've given your pet a weapon)
<grachnist the destroyer> hits you for 123 damage.
<you> have been knocked unconscious.
<you> are bleeding to death.
<you> have been slain by grachnist the destroyer.
RETURNING TO HOME POINT...PLEASE WAIT....
....this is not meleeing.... if you have to melee, your misunderstanding the class and misplaying it. but, hey, it's your 12.99 per, that's all verant/sony requires....not intelligence. sorry




Edited, Thu Nov 20 02:55:37 2003
RE: Grim Aura
# Aug 06 2012 at 9:30 AM Rating: Decent
Scholar
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50 posts
tvarn wrote:
RE: Grim Aura sorry tiny, but you're misplaying the class. yes at lower levels, step in, take some abuse, save your pet and components. but you weren't meleeing....you were practicing your pierce, maybe hitting for 4dam every 10 swings. and killing decay skels isn't melee either. at higher levels, if you stand in to save your pet (and, btw, you shouldn't have to do that if you know what you are doing and how to play the class), you'll get raped in seconds. <you> try to pierce %t but miss...
<you> try to pierce %t but miss...
<you> try to pierce %t but miss...
<you> try to pierce %t but miss...
<you> try to pierce %t but miss...
<you> try to pierce %t but miss...
<you> try to pierce %t but miss...
<you> try to pierce %t but miss...
<you> pierce grachnist the destroyer for 4 damage.
<grachnist the destroyer> hits you for 65 damage.
<grachnist the destroyer> hits you for 83 damage.
<grachnist the destroyer> hits you for 115 damage.
<grachnist the destroyer> hits you for 77 damage.
<kobaner> slashes grachnist the destroyer for 43 damage. (that is, if you've given your pet a weapon)
<grachnist the destroyer> hits you for 123 damage.
<you> have been knocked unconscious.
<you> are bleeding to death.
<you> have been slain by grachnist the destroyer.
RETURNING TO HOME POINT...PLEASE WAIT....
....this is not meleeing.... if you have to melee, your misunderstanding the class and misplaying it. but, hey, it's your 12.99 per, that's all verant/sony requires....not intelligence. sorry
Edited, Thu Nov 20 02:55:37 2003


This post by Tvarn was made back in 2003 .. so as we all know, LOTS has changed. BUT to avoid some confusion I have to say that Meleeing as a Necromancer is vital in todays (2012) game up to a point. With the addition of Merc's, stupidly overpowered pet weapons from mages, and low level Defiant daggers/staves that do extremly nice damage (at level 37 I am weilding a 9/19 dagger with 249 Dex from full defiant gear) you as a necromancer can add a pretty significant amount of damage by meleeing with your pet and merc.

This is how my pulls go at level 37(usually I stick to Yellow, and Red cons):

Cast:
Grim Aura: +10 atk
Vampiric Embrace: 30 dmg lifetap proc (goes off around 3-8 times per fight with a high dex, thats about 90-240 damage and healing)
Banshee Aura: 8-12 dmg Damage Shield
Allure of Death: +4 mana, -6 health self buff
Pull mob with low damage disease DoT
Send in pet and merc
Drop the rest of my DoTs on my mob
Run in and melee
Finish the mob off with Spirit Tap (life tap for ~210 dmg)

Now I usually end up tanking quite a bit, but can end a fight with a red con with ~85% life and ~70% mana. I will alternate the Leech DoT in when needed but it's kind of a mana hog. I would say my melee damage + lifetap procs do around 20-30% of the mobs health at level 37 ... I am sure this strat will change as I get to higher levels, but for now, it makes soloing quite a lot faster.

Another thing to note is that because I am the one taking the damage, and the best way to heal myself is by harming the mobs, it is MUCH more productive to cast a few more Lifetaps, and/or the Leech DoT, than waste mana on pet heals, or our dreadfully non-efficient Dark Empathy line of spells.
____________________________
~~Annabeth~~
Bard of the 55th Chorus

Member of the guild Sophistry
RE: Grim Aura
# Jan 13 2005 at 6:30 PM Rating: Decent
...

Edited, Aug 3rd 2007 5:37pm by Ebelch
RE: Grim Aura
# Sep 16 2005 at 12:57 PM Rating: Decent
It's come to my attention you don't get daring with your necro, if you have one. Sometimes on lower named mobs that summon, when I solo, I am forced to melee. I become a gimp SK and yes I do actually hit the mob fairly well considering my class. While chain lifetapping, melee, pet, and DoTs, melee can be fun as a necro. It's not like you can't FD.
Precise or Aura
# Mar 07 2003 at 9:31 PM Rating: Decent
Does this effect get overwritten by a Rangers L39 Natures Precision self buff ?
I spent a couple hours camping Grachnist for this earing (didnt get it) planning on using it myself but if my own buff beats it then its a cash cow and a highly unpredictable one at that.


Edited, Fri Mar 7 20:58:13 2003
Pal Yaulp overwrites
# Mar 03 2003 at 11:57 AM Rating: Default
I have verified the paldin Yaulp IV overwrites this effect. Be warned, Knights of Norrath.
RE: Pal Yaulp overwrites
# Nov 19 2003 at 4:37 PM Rating: Decent
7 posts
does this stack with "scream of hate" a SK 22 spell?
RE: Pal Yaulp overwrites
# Dec 19 2003 at 1:24 PM Rating: Excellent
***
2,015 posts
Yes. My 27 SK routinely casts Grim Aura (self buff) and when Scream of Hate is cast, you get the
'Scream of Hate Recourse' icon in your Effects window in addition to the Grim Aura icon.
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