Very true...i generally keep up 4 stuns as a lvl 65 pal...i have a good stun that will land for anything up to lvl 65 (froce of akilae, sorry bout spelling) cause it has no knock back so noone gets mad, the other three are my lowest lvl stuns. even though it is much debated, i still feel that resists get more agro than normal landing stuns...only reason i want a stun to land is for it to interrupt a spell, ie: gate or CH, other than that my low lvl stuns and awesome agro control has made me a very well known and sought after tank on my server..at least for being still lvl 65...which will be changing soon, got a few more aa's to go. oh yeah the low lvl stuns also use a LOT, i mean a LOT less mana
hope that helps anyone concerned about agro conrtol, cause i NEVER lose it, unless a enc chain mezzes or a wiz chain nukes the whole fight...but theyd have to have a death wish
spell line up that works well for me in MOST cases not all, 1. group heal 2. highest lvl stun i have that doesnt knockback 3-5. all low lvl stuns (lower the better so they dont have spell damage and i can cast stun 5 times before waking from mez) 6. yaulp (a must have) 7. heal over time and 8. quick heal for those "dast now or die moments"