Spell Icon Tears of Saryrn  


1: Decrease Hitpoints by 650. Max: None. Calculates to current max level.

Details   Raw Spell Data, Lucy Spell View

Mana: 450 Skill: Evocation
Casting Time: 6 Recast Time: 12
Fizzle Time: 1.5 Resist: Poison
Range: 150 Location: Any
Time of Day: Any AE Duration: 7500
AE Range: 20 Fizzle Adj: 5
Deletable: No Reflectable: Yes
Focusable: Yes Dispellable: Yes
Interruptable: Yes Timer: 5
Target Type: Targeted AE Spell Type: Detrimental
Source: Live 09/07


Cast on you: Tears of pain rain down on you.
Cast on other: Soandso 's skin steams and melts.

Game Description

Conjures a rain of poison over your target, causing 650 damage every 3 seconds to creatures in the area. The rain will dissipate after damaging %T creatures or after %i seconds.

Items with this effect

Quick Facts

Spell: Tears of Saryrn


Planes of Power

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# Sep 06 2004 at 3:08 AM Rating: Decent
just curious, just dinged 63 does it hit our pets? like the rest of our worthless ae's, if it does hope *****er can hold up lol
# Aug 13 2003 at 3:40 AM Rating: Decent
anouther POS dd
# Sep 28 2003 at 5:46 PM Rating: Decent
These dont suck at all...

Started using Torrent of Poison awhile back, nice part is I can fire off a couple of those before the mob is dead. Sure, if youre in a low dps group where mobs gonna be up for awhile, use a dot... but these are much better than our nukes and much faster than dots.
# Aug 26 2003 at 10:06 AM Rating: Decent
It has it's uses. It's far more mana efficient then our other DD lines. 450 mana for (650x3) 1950 damage is not bad at all. Even assuming one wave is resisted, 450 mana for 1300 damage is great compared to 275 mana for 675 damage. (latter is 2.45 damage per mana, roughly, and Tears is 2.88 damage per mana, if one wave is resisted... 4.33 if they all land.)

Granted it is AE, so it's not of much use when soloing and meleeing a mob, but it has it's uses.
# Aug 29 2003 at 1:26 PM Rating: Decent
This is a relatively mana-efficient way to do damage on PoP mobs. A lot of PoP mobs have high resistances, but they seem to be more susceptible to poison than they are to our other staples, cold and disease. Wait until the mob is down to 50% or so, so it's locked onto the tank and isn't moving any more, then drop this on its head. On a damage-used-to-mana-spent scale, if all three waves land, this would probably be as good as many wizard and mage spells.
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